[GameGuide] [System] Transcendence
<Overview>
This is a system that allows you to increase the abilities of your existing avatar by consuming the avatar you have in duplicate.
<Avatar Transcendence>
You can register up to 12 avatars that you own in duplicate to randomly increase the abilities of existing avatars.
※ When transcendence is successful, the avatar's appearance and effects will change at a specific transcendence stage.
Avatar Transcendence is possible from Hero to Mythic grade, and depending on the grade of the Avatar being transcended, it can be used as a material from Rare to Mythic grade.
When transcending an avatar, you can achieve the transcended avatar encyclopedia depending on the avatar you have and the transcended avatar.
<Transcendent Avatar>
There are separate avatars that can be transcended, and avatars that can be transcended have a 'star' mark on the top right of their portraits.
Rank | Knight | Warrior | Assassin | Archer | Cleric | Wizard |
| Hero | Prius | Aidan | Azar | Helen | Ellis | Hela |
| Silverion | Caron | Bane | Hermione | Lucia | Elffriede | |
| Kaiser | Akan | Silas | Diana | Adelia | Trinia | |
| Legend | Maestro Kazan | Immortal Ares | Desperado Ron | Chaos Violet | Grandis Ariel | Deathbringer Isis |
| Imperial Leonard | Predator Cain | Phantom Luk | Hellfire Roxy | Saint Stella | Doom Priscilla | |
| Mythic | Guardian of the Underworld Argon | Immortal Slayer Baron | Shadow of the Abyss Vicious | Hear of Sin Violetta | Heavenly Light Joanna | Primal Chaos Hilda |
<Avatar Transcendence Levels and Probabilities>
Avatars that can be transcended have different maximum transcending levels depending on their grade and type.
Abilities are accumulated and added according to the transcendence stage.
The probability of consuming materials varies depending on the transcendence grade/stage.
Rank | Transcendence Stage | Rare Materials Probability | Hero Materials Probability | Legendary Material Probability | Myth Material Probability | Correction Probability on Failure Commutative Value | Maximum Cumulative Value of Correction Probability |
| Hero | 1 | 3% | 30% | - | - | The probability of attempting transcendence 10% of the total | 50% |
| 2 | 1% | 10% | - | - | The probability of attempting transcendence 10% of the total | 50% | |
| Legend | 1 | - | 3% | 30% | - | The probability of attempting transcendence 10% of the total | 50% |
| 2 | - | 2% | 20% | - | The probability of attempting transcendence 10% of the total | 50% | |
| Mystic | 1 | - | - | 20% | 75% | The probability of attempting transcendence 10% of the total | 50% |
| 2 | - | - | 10% | 75% | The probability of attempting transcendence 10% of the total | 50% | |
| 3 | - | - | 4% | 75% | The probability of attempting transcendence 10% of the total | 50% |
Rank | Transcendence Stage | Ability 1 | Ability 2 | Ability 3 | |||
| Hero | 1 | Attack Speed | 5% | ||||
| 2 | Attack Speed | 10% | |||||
| Legend | 1 | Attack Speed | 5% | Additional Damage | 1 | ||
| 2 | Attack Speed | 10% | Additional Damage | 3 | |||
| Mythic | 1 | Attack Speed | 5% | Additional Damage | 1 | Double Probability | 1% |
| 2 | Attack Speed | 10% | Additional Damage | 3 | Double Probability | 2% | |
| 3 | Attack Speed | 15% | Additional Damage | 5 | Double Probability | 3% | |
<Avatar Transcendence Progress>
The success rate of Avatar Transcendence increases depending on the grade of the Avatar materials used.
When Avatar Transcendence fails, the success rate is adjusted based on the probability of materials invested, and the adjustment rate is applied up to a maximum of 50%.
When transcendence is successful, the avatar's abilities increase.
Avatars consumed as transcendence materials will not be restored.

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