[MENACE Review] A strange new threat has begun to emerge
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[MENACE Review] A strange new threat has begun to emerge


Hello and welcome, commanders

If you enjoy turn based tactics where every choice can come back to haunt you hours later, Menace is a name worth remembering. Developed by the team behind Battle Brothers, this sci fi tactical RPG takes familiar ideas and pushes them into a harsher and more reactive campaign structure. After spending time with the game, it is clear that Menace is less about perfect plans and more about adapting when everything goes wrong.

Game name: Menace
Genre: RPG, strategy
Developer: Overhype Studios
Rating: Reviews on Stove are trending positive at the time of writing



First impressions

The first thing Menace does well is setting tone. You arrive in the Wayback system expecting a routine pacification mission, only to realize the situation is far more unstable. Pirates, corporations, local governments and something far worse all compete for control. From the opening hours, the game makes it clear that you are cut off from higher command and fully responsible for what happens next.




What makes Menace feel special is how it blends genres. Turn based tactics usually focus on isolated missions, while strategy games zoom out too far to care about individual soldiers. Menace sits right in the middle. It feels familiar if you have played XCOM or Battle Brothers, yet the campaign layer adds more pressure. Responding to one distress call means ignoring another and those ignored problems do not disappear.



Gameplay and mechanics

Combat in Menace is slow, deliberate, and punishing in the best way. Movement feels weighty, weapons have clear roles and positioning matters more than raw damage. Suppression is one of the most important systems here. Even missed shots can pin enemies down, creating space for flanking or safe advances.




Compared to similar games, Menace leans heavily into combined arms. Infantry alone will struggle, but vehicles are expensive and risky. Bringing a tank feels powerful until it becomes the main target of every enemy weapon. Walkers are flexible but fragile. Choosing what to deploy before a mission often feels as important as the tactics during the fight.




One standout mechanic is the branching operation structure. A single operation can involve multiple missions across a planet. Decisions made early change what options appear later. In one memorable run, I chose to rush a hostage rescue without disabling enemy defenses. The result was heavier resistance and the loss of a veteran squad leader, which then affected morale for several missions afterward. That loss stayed with me far longer than a simple game over screen.



Story and characters

The story in Menace does not rely on long cutscenes or dramatic speeches. Instead, it is told through events, character interactions and consequences. Squad leaders have personalities, fears, and histories that shape how they perform. A confident leader who strings together victories can become a pillar of your force. One who watches their squad wiped out may struggle for a long time.




The dialogue is grounded and believable, fitting the military sci fi setting well. The main plot about an unknown threat lurking deeper in the system unfolds slowly, creating tension rather than rushing to big reveals. It is not a revolutionary story, but it works because it supports the gameplay rather than distracting from it.



Game content and presentation

Visually, Menace favors clarity over spectacle. Units are easy to read, terrain provides useful cover information and effects like smoke and weather actually matter. The art direction is consistent, with a gritty sci fi look that suits the lawless frontier theme.




There is a strong sense of depth in the systems. Equipment variety, squad customization, vehicle loadouts and base upgrades all interact in meaningful ways. Compared to other tactical RPGs, Menace feels more systemic and less scripted. No two runs play the same, especially due to procedural operations and character pools.



Final thoughts

Menace is not a relaxed strategy game. It demands attention, patience, and a willingness to accept losses. That is also its biggest strength. Every mission feels tense because failure is permanent and success is never guaranteed.




You should try Menace if you enjoy tactical games where decisions carry long term weight and where stories emerge naturally from play rather than cutscenes. It is especially suited for players who loved Battle Brothers or XCOM but want something more dynamic on the campaign layer.

Despite being in Early Access, the foundation is strong and the vision is clear. Menace already delivers memorable moments, hard choices, and that rare feeling of being fully responsible for the outcome of a campaign.





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