[Review] Eternal Strands
After spending time with Eternal Strands, I can confidently say this is a game built on strong ideas and clear creative ambition. It doesn’t try to copy popular formulas blindly; instead, it takes risks, some of which work very well, and some that still need refinement.
Game Title: Eternal Strands
Genre: Action RPG / Fantasy Adventure
Developer: Yellow Brick Games
Rating: Mostly Positive on Steam
Metacritic: Mixed–Positive (early impressions)
First Impression
My first impression was genuinely positive. The game immediately stands out thanks to its large-scale fantasy setting, elemental interactions, and a heavier, more deliberate combat style. Compared to other action RPGs, Eternal Strands feels more grounded and tactical, focusing on positioning and environmental awareness rather than pure speed.
While the genre usually favors fast and fluid movement, this game chooses a slower, weightier approach. It may not appeal to everyone, but it clearly supports the game’s overall tone and world design.
Gameplay
I really enjoyed how the game encourages system-based combat. Environmental effects, enemy scale, and player positioning all matter, which creates memorable encounters when everything clicks. Combat feels impactful, and enemy designs add a strong sense of danger and scale.
That said, there are a few areas that need improvement rather than being outright flaws. Character movement and action flexibility can feel stiff at times, which slightly limits player expression during intense fights. The game is fun, but smoother transitions and more responsive movement would significantly elevate the experience.
Story
The story delivers a solid fantasy narrative supported by strong world-building. I liked how the game doesn’t overexplain everything, letting players slowly uncover the lore. While the characters may not all be deeply memorable, the narrative successfully reinforces the game’s atmosphere and sense of mystery.
Content, Visuals & UX
Artistically, Eternal Strands is one of its strongest points. The art direction is consistent, environments are well-crafted, and visual effects, especially during combat look impressive.
However, the mission guidance and navigation system clearly need refinement. Objectives are sometimes unclear, and interactive elements aren’t always highlighted well, which can confuse players and slow down progression. Improving quest indicators and UI clarity similar to how other open-world games handle guidance would make the experience far more accessible and reduce early player drop-off.
Conclusion
I genuinely think Eternal Strands is a promising and well-designed action RPG with a strong creative identity. Its world, systems, and atmosphere show real potential, and most of its issues feel like polish and usability gaps rather than core design problems.



















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