Resident Evil Requiem Director Explains Leon’s Action and Grace’s Horror Play
The director of Resident Evil Requiem has shared new details about Leon’s gameplay after his reveal at The Game Awards.
Director Akifumi Nakanishi said Leon and Grace have almost equal playtime in the game. Grace’s sections focus on horror, while Leon’s sections focus on strong action.
“Requiem has just one, unified story,” Nakanishi explained. “As the plot advances, you switch between Leon’s sections and Grace’s sections. There are even some scenes where they meet. Grace is ‘the biggest scaredy-cat in Resident Evil history,’ while Leon is a seasoned veteran, so seeing how those personalities interact is part of the fun.”
Grace’s gameplay is inspired by Resident Evil 2. Leon’s gameplay is closer to Resident Evil 4, with martial arts and melee moves.
“In terms of gameplay, Grace and Leon’s playable sections are almost equally split. The structure is similar to Resident Evil Revelations,” he said.
“I’ve said before that Leon isn’t well-suited to horror. Since quiet sections where you cower before monsters don’t fit him, his chapters focus on intense, adrenaline-pumping action. Grace’s sections, on the other hand, are the scarier ones. We’re really emphasizing the difference in their experiences this time.”
Nakanishi said the goal was to mix two types of tension in one game.
“As a result, while Requiem is certainly scary, I think players will also feel a kind of exhilaration and satisfaction that past Resident Evil titles didn’t offer,” he said.
“It’s almost like having two games with completely different types of tension mixed together. Early on, we worried players might not be able to keep up, but now we feel that the contrast gives the game a unique rhythm, like jumping into a cold bath after sitting in a hot sauna (laughs).
“It was important to combine the slow and fast segments well, and Grace and Leon turned out to be the best combination for that. Leon also has lots of new actions, giving you a strong sense of release compared to Grace’s sequences.”
He also talked about Leon’s older design in the game.
“Although he’s a character who carries a lot on his shoulders, we took a lot of care in refining him to be an ‘ikeoji’ (a cool/attractive older guy). The reactions to the trailer on that front have made us happy (laughs).”
He added: “A major development theme for us was: ‘What would Leon be like in 2026?’ Even though he keeps fighting to save people, bioterror never goes away, so what state of mind has he reached now? What can he do with his seasoned combat skills? With those concepts in mind, we added new elements on top of a Resident Evil 4-style foundation.”
Resident Evil Requiem will launch on February 27 for PS5, Xbox Series X/S, Nintendo Switch 2, and PC.



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