Boss-Themed Skins or Class Change Campaigns Return. [2]



I would like to suggest a new campaign inspired by the boss designs featured in story mode, which I personally find outstanding and unique.
The idea is to create a system similar to the campaigns of characters such as Aline and Ras. Upon completion, players would be rewarded with either:
A boss skin, or
A new class that introduces abilities not currently available in the existing characters.
Since boss characters already stand out for their beautiful designs and distinctive skills, transforming them into playable content could add meaningful variety. If implemented as a new class, the process could follow a challenging and time-consuming class change path, requiring real dedication—something that would feel rewarding upon completion.
Currently, new character releases tend to focus only on introducing additional heroes. However, this system could reintroduce the excitement of class changes, which has been absent for a while, and elevate it further by applying it to 5-star characters rather than just 3 or 4-star ones.
If the implementation is limited to skins, I strongly believe they should not be monetized directly. Instead, they should be difficult to obtain through gameplay, reflecting the fact that they are part of the story mode. This way, acquiring them would feel like a true achievement rather than a simple purchase.
In summary:
If skins are chosen → Introduce a campaign system that challenges players, ensuring the reward feels earned.
If class changes are chosen → Bring back the class change missions, updated to fit current content, but with meaningful rewards.
This would both honor the legacy of past systems and provide players with a sense of accomplishment, while also refreshing the current progression structure.
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Thank you for your feedback.
I will let the team know.
Have a nice day!