[Dungeon Inn] Huh? Whatever, just don’t let me get found out! [3]
『Between Two Rival Guilds,A Risky?
Yet Profitable Innkeeping Business!』
💎 First Impressions
Have you ever heard of Legend of the Galactic Heroes?
It’s a space opera novel set in a vast intergalactic setting, featuring three main factions:
The Free Planets Alliance, which upholds a democratic republic,
The Galactic Empire, which follows a monarchical, authoritarian rule,
And the Fezzan Dominion, a neutral power thriving on trade between the two.
You might be wondering, "Why bring up a completely unrelated story?"
Well, it’s actually quite relevant!Just like the Fezzan Dominion, your goal in this game is to balance between two warring factions while making a hefty profit.
The only slight difference is that, instead of running interstellar trade, your business is… running an inn.
Today’s game will test your business acumen—welcome to Dungeon Inn.
⌚Gameplay
『The challenges may seem overwhelming,
but profit always holds the answer!』
<The game presents its story in a simple and intuitive way, without the need for excessive text>
In a certain fantasy kingdom, in a certain region, a dungeon has suddenly emerged between two rival cities—one by the port and the other in the mountains.
Adventurers seeking wealth and glory have flocked to the dungeon, inevitably leading to constant conflicts.
Yet, in times like these, the biggest profits go to those who run businesses amid rivalry!
Our protagonist, Sarah, starts a business venture with her companions.
While making money between the two cities, they somehow stumble into a dragon’s lair.
To survive, Sarah pitches a business idea—an inn for adventurers, right next to the dungeon.
Intrigued, the dragon agrees to invest gold into this venture.
(Well, securing investment from a dragon… that’s some next-level business savvy.)
Can Sarah and her companions successfully run their inn without any trouble?
<Some might call it business acumen; others might say they’ve been consumed by greed...>
Two rival cities, a flood of adventurers—
Run the inn while ensuring they never cross paths
I introduced the story even before explaining the gameplay because it’s simple yet easy to grasp.
And so is the goal—operate an inn between two feuding towns without causing trouble and make money.
To maximize profits, you need a steady stream of guests and ensure they fully utilize your facilities.
More customers mean more positive rumors, which attract even more visitors.
Of course, you’ll also need to suppress any negative rumors.
We’ll explore this in more detail later, but for now, I'd just say it’s an interesting and well-justified concept.
<Achieve key objectives while generating enough revenue to pay tribute to the dragon>
<A week consists of 5 days, with 4 turns per day. Objectives change weekly>
Now, let’s get into the core gameplay.
Dungeon Inn is a turn-based game.
Every 4 turns equal one in-game day, and after 5 days, which equals 20 turns, the week resets.
Before each week starts, you receive a set of objectives—some mandatory, others optional but beneficial.
For me, discovering that this was a turn-based management game felt refreshingly unique.
I’ll explain more about this later.
For now, let’s focus on running the inn and making gold within the given time frame.
Businesses rarely thrive overnight—so don’t stress too much in the beginning.
Think of your first few runs as a way to get familiar with the game mechanics.
<Adventurers move along the roads each turn. Their movement range varies, so be wary of it!>
The inn is located right in the middle of the path connecting the two towns and the dungeon.
Adventurers from both towns can be seen on either side of the inn, making their way toward the dungeon, and moving a fixed distance each turn.
Not all adventurers move the same distance.
Some, perhaps due to poor stamina, travel only 2 tiles per turn, while others move 4 tiles per turn.
Let’s try luring in these approaching adventurers.
<By placing a signboard with spirits’ help, you can guarantee a 100% chance of attracting customers.
But… why does this even work?>
Strangely, adventurers in this game cannot ignore signboards. (Of course, this worked in my favor as a player.)
We can exploit this mechanic by placing signboards at the right moment to draw adventurers in.
Once an adventurer sees a signboard, they will visit the inn no matter where they are on the path—even if it takes several turns to get there.
To maximize facility effectiveness,
efficiently managing spirits is key.
To place such a powerful summoned object as a signboard, you'll need the help of spirits under the dragon’s command.
While a facility is active, the assigned spirit cannot be given other tasks.
Besides signboards, there are various facilities for attracting customers, such as spinning wheels and market stalls, each requiring a different number of spirits.
That’s why you need to carefully consider when and how many spirits to assign to lure in the biggest pushov… I mean, adventurers.
<If adventurers from both factions arrive at the inn on the same turn, a battle will break out>
Despite your best efforts, fights will still happen from time to time.
If adventurers from both factions visit the inn on the same turn, combat is inevitable.
At this point, you can either let them fight it out or intervene by siding with one faction using spirits.
You might be wondering, "But... why would I?"
Well, if you support a faction and help them win, their suspicion level decreases.
Since a high suspicion level can cause various problems,
if one faction’s suspicion level gets too high, intentionally instigating a fight can actually be a useful way to bring it down.
<The Long-Awaited Settlement Time>
After some ups and downs, 4 turns go by, and it's time to settle the lodging fees for the adventurers who stayed at the inn.
Don't worry—guests leaving at the same time won’t trigger a fight, so there’s no need to stress about that.
Once the inn’s earnings are settled, you’ll receive reputation points based on the number and rank of adventurers from each faction who stayed, along with gold—the precious resource you’ve been waiting for!
The higher your reputation, the more adventurers will visit your inn, so maintaining a steady increase in reputation is just as important as earning gold.
📌 Final Thoughts
『Well-Defined Objectives, Straightforward Design
A Game to Look Forward To』
I found it fascinating that I enjoyed the game this much—yet it’s still in Early Access.
The clear objectives and easy-to-follow story already feel well-established, so I’m curious to see what aspects the developers are planning to improve.
According to the roadmap revealed on the store page, the developers seem to be focusing on enhancing quality-of-life features and expanding content through Q4 2025.
Overall, this game is highly recommended for those looking for something simple yet clear in its objectives.
Especially for those who feel overwhelmed by games with too many features, this game provides a straightforward yet engaging experience.
For now, the game is relatively small in scale, making it a great choice for casual players.
However, with new mechanics and story updates, even those who feel the current content is lacking will have plenty to look forward to.
A turn-based management game where you run an inn between two rival towns—this was Dungeon Inn!
For those who read this review to the end—here’s something for you!
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美味しい
I saw some people playing this game on YouTube. And it looked really fun!
