9/11 (Mon) Update Notice (Added on 9/12 3:09)

OUTERPLANE

OUTERPLANE
  • 공식 커뮤니티
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  • Turn-Based RPG
  • Smilegate Holdings

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9/11 (Mon) Update Notice (Added on 9/12 3:09) [13]



The Action Anime, OUTERPLANE

Hello, Masters! This is GM Proxxon.


Let’s take a look at what we have in store for you in this week’s update.

Players will be able to experience this update in-game following the maintenance on Tuesday, September 11.

Please see below for more details.


■ Additional Details (9/12 03:09 UTC)

- The following details have been added to '7. Other Improvements.'
 - A skip function has been added to [The Archdemon's Ruins: The Infinite Corridor]

    allowing players who exceed the recommended Combat Power for each floor they have previously cleared

    to acquire 15 different Artifacts and teleport to a specific tile.

   [Additional Detail] The skip function will become available after your first playthrough following the update,

    irrespective of your prior gameplay history.



1. New Hero, Tamara, Drop Rate Up!

- Tamara, a hero who increases all allies' Critical Hit Chance and inflicts debuffs on the enemy to provide a strategic advantage in combat will be joining us during the upcoming Drop Rate Up event.


# Name: Tamara

# Element: Water

# Battle Type: Ranger

# Subclass: Tactician

# Schedule: 9/12 after the maintenance ~ 9/26 before the maintenance

※ The new hero, Tamara, will be added to Normal Recruit after the Drop Rate Up event ends.



2. Veronica Drop Rate Up

- Veronica, a hero capable of granting increased Defense, barriers, and activating a Dual Attack, will be featured in the upcoming Drop Rate Up event.


# Name: Veronica

# Element: Water

# Battle Type: Defender

# Subclass: Sweeper

# Schedule: 9/12 after the maintenance ~ 9/26 before the maintenance

 

3. New Side Story

- Tamara's Side Story will be added.

  : The Side Story will be available after summoning Tamara.

  : The Side Story consists of 10 battle stages and 1 story stage.

 

4. Special Request Dungeon (Light) Added  

- Added Special Request: Ecology Study Armor Dungeon - Light

- It consists 10 Stages of difficulty.

- Added 4 new Armor sets which can be acquired after clearing the dungeon.


1) Gear Sets



2) Gear Crafting Material



5. Increased Duplicate Hero Pieces Event Ending

- The event in which the amount of acquired hero pieces was increased to 150 when acquiring duplicate 3☆ heroes will come to an end.

 

6. New Packs

1) New Packs 

- Seven new packs to celebrate Tamara's Recruit will be added. Additionally, 1 Recommended Pack and 1 Weekly Pack will be added.



2) New Transcend Packs

- Five new Transcend Packs will be added.



3) Pack Sales End 

- The sale of 2 Packs will come to an end.

#1. Recommended > Special Recruitment Package

#2. Package > Weekly > EXP UP! Growth Support Package

 

4) Shop Placement Adjustments

- The order of products in Package > Weekly will be adjusted as shown below.




7. Other Improvements

- Demiurge Stella will be added to Mileage Recruit in Demiurge Recruit.

- Fixed an issue where the passive effect appeared too small when Demiurge Stella and Demiurge Astei achieved 4★ Transcendence.

- Players will be able to see the progress of The Archdemon's Ruins: The Infinite Corridor on the Challenge screen.

   If The Infinite Corridor content is not yet unlocked, no text will be displayed.

ㄴ When available, the text, 'Infinite Corridor: In Progress' will be displayed.

ㄴ When completed, the text, 'Infinite Corridor: Complete' will be displayed.

- The number of confirmation pop-up screens displayed after clearing The Infinite Corridor will be adjusted.

ㄴ Current: Open Final Chest > Obtained Reward pop-up > Obtained Weekly Reward pop-up > Confirmation pop-up > Additional Challenge pop-up

  ㄴ Expected: Open Final Chest > Obtained Reward pop-up > Obtained Weekly Reward pop-up  > Confirmation pop-up

- Removed the Continue Expedition option from the confirmation pop-up when clearing The Infinite Corridor.

- A skip function has been added to [The Archdemon's Ruins: The Infinite Corridor]  allowing players who exceed the recommended Combat Power for each floor they have previously cleared to acquire 15 different Artifacts and teleport to a specific tile.

  :   The skip function will become available after your first playthrough following the update,

      irrespective of your prior gameplay history.

- Five additional Clear Tickets will be rewarded after watching ads 5, 10, and 15 times.

- Fixed an issue where the 'Clear Adventure Area pop-up' displays upon clearing the final chapter of the Challenge Content (Bounty Hunter, Bandit Chase, Upgrade Stone Retrieval, Skyward Tower).

- Fixed an issue where the mission could not be cleared with 3 Stars if no Heroes included in the mission were used in Season 2 Normal Mode 3-7, 4-7, 5-12 Stages will be fixed.

- Adjustments were made to the Survey Hub Season 2 Epic Quality Present Chest description to match the actual game specs.

- Adjustments were made to the skill descriptions of "Basic First Aid" for the Hero, Tio, and to the buff description of "Agile Response". No functional changes will be made.

1) Tio's Skill 2 Description Adjustments


2) Agile Response Description Adjustments


- Adjustments will be made to the description for the Hero Lyla's skill, "Unified Hearts". Adjustments will be made to the skill to be triggered by "Agile Response".

   ㄴ Adjustments will been made so that this skill is triggered even when the enemy counterattacks with an AoE attack that targets all their opponents.

   ㄴ Changed the text from "Counterattack" to "Agile Response" when triggering the effect.

1) Lyla's Skill 2 Tooltip Adjustments


- Fixed an issue where the 'Heal Holy Priest' monsters were facing forward instead of to the side.

- Improved the touch area of the monster, Grand Calamari. (Eye > Body)

- An issue where the mission ‘Defeat Astei 3 Times’ is displayed as ‘Defeat Astei 1 Time’ in Alpha’s Guide Quest Stage 5 will be fixed. No actual mission changes will be made.

- Improvements will be made to Mene’s Skill 3 description. functional changes will be made.

  ㄴ The ‘Ressurection’ text in the skill description will be changed to ‘Resurrection (Enhanced)’.
  ㄴ A description for Resurrection (Enhanced) will be added.
 : Resurrects a slain ally. Revived allies have all skill cooldowns and accumulated skill effects reset.

 

8. Error Fixes 

- Changed the trigger condition description of Eliza's Skill 2 Passive and Beth's Exclusive Equipment effect condition to match the actual in-game condition.

- Fixed an issue where the Pureblood's Dominion buff description is not displayed when tapping and holding Eliza's Skill 2 on the battle screen.

- An issue where the Normal Adventure Season 2 Area 3 unlock pop-up could not be closed after clearing the Normal Adventure Season 2 Area 2 will be fixed.

- Fixed an issue where the stun motion is not displayed when the boss, Sterope in Adventure Season 2 Part 1 Hard 2-10 is in a Break state.

- Fixed an issue where players cannot progress Bandit Chase if they fail to defeat monsters within the limited turns and run away.

- Fixed an issue where Stage 1 is focused when selecting the dungeon in Upgrade Stone Retrieval regardless of the highest Stage cleared.

- An issue where the hammer-shaped active skill icons for Light and Earth monsters were incorrectly applied as passive skill icons will be fixed.

- An issue where the 'Next Area' button was displayed upon clearing the last Chapter of Challenge Content will be fixed.

- An intermittent issue where the Korean voice was played when entering Lobby > Hero > Random Hero > Hero Info after setting the in-game Voice Language as Japanese or English will be fixed.

- An issue where Demiurge Astei is not Resurrected immediately after dying due to an Arena Penalty will be fixed.

- An issue where the stats in [Special Request: Ecology Study Stage] 12, and [Special Request: Identification] Stage 11 and Stage 12 were incorrectly applied will be fixed.

- Changed the Unbuffable tooltip description to match the in-game effect.

   ㄴ Current: Cannot gain buffs. (Excluding effects that cannot be removed)

   ㄴ Expected: Cannot gain buffs. (Excluding certain effects)

- An issue where the Continue Search button does not work after clearing the last [The Archdemon's Ruins: The Infinite Corridor] will be fixed.

- An issue where the Get reward and red dot in Eva's Guide Quest are displayed when receiving a reward after clearing Alpha's Guide Quest will be fixed.

- Fixed an issue where Geas Settings saved in Teams Setup during the previous Guild Raid does not reset when the next Guild Raid begins.

- Fixed an issue where an error pop-up displays when setting Geas in the Guild Raid The Madman's Laboratory setting screen.

- Fixed an issue where the guaranteed reward of 1,000 Gold in the Guild Dungeon Chest was not rewarded.

- Fixed an issue where the Transcend passive effect which increases Action Point during the Arena battle did not apply.

- Fixed an issue where the speaker in certain dialogue in Rhona’s Side Story was incorrectly displayed. 

- Fixed an issue where the hit motion is incorrectly displayed when Grand Calamari is in Break State.

- Fixed an issue where a notification did not appear when tapping Season 1 Hard Mode without clearing Season 1 Normal Mode.

- Fixed an issue where an irremovable buff is displayed as a removable buff in certain stages of Skyward Tower: Hard.

- Fixed an issue where the map is displayed incorrectly when Sacreed Guardian uses Enraged Ultimate in Season 2 Hard Mode 3-10.

- Fixed an issue where the barrier effect of Twisted Inferior Cores displays as Critical Hit effect in Skyward hard mode 2F and 6F.

- An issue where text in the Season 1 Hard unlock pop-up is not displayed will be fixed.

- An issue where the Present reward in the final Stage of Season 2 is not rewarded by chance but is guaranteed will be fixed.

댓글 13
알림이 해제되었습니다.

While I get that maybe the present drops for season 2 hard mode were not intended to be guaranteed you have reduced the chances of dropping so drastically that I am better off farming season 1 hard mode for presents.  There I am still guaranteed at least 1 blue tier present per battle.  Season 2 hard mode costs more stamina and I don't even average a blue or better per battle and the exp is lower...  there is literally no advantage to farm season 2 over season 1

Agreed!

Well I mean you get more Survey Points but thats about it. They're trying to squeeze every bit of stamina out of people lol

Its kinda stupid that it isn't guaranteed in all honesty, still takes forever to get every single characters trust level up. I have been playing from the start and still have 35 heroes that I need to get trust level to max eventually. Plus I agree, they borked the drop rates that much on content that costs more when I ran all of them yesterday I barely got any Blues/Greens and in most of them got 1 or 0 Red Presents. So like in my complaint about the idiot who made the decision to ruin it, I don't see any point no more in sweeping Season 2 Hard content as its a waste of stamina and sweep tickets and I get more from the Season 1 drops, just means whatever spare Stamina I have I just use to get a few extra gems.

Did ya'll really change the hard mode present drops in Season 2? Was that on purpose or a mistake cuz I don't see anything about that. Thats the best place to farm presents and cost quite a bit of stamina. Why is the drop random instead of guaranteed like it used to be?

I can't use the word "effort" because "effort" is "how hard you do something" and here nothing was done period. No sentient life form was present to look at this and make a decision on how things should be. Your entire update is literally this one singular character.


Does anyone work at your company or is "your" (automated conveyer belt crap) "product" another mindless soulless cash grab that I (and everyone else) should leave?!

6. her 3rd skill is a skill that prolonges enemy cooldowns and does nothing else,
7. I will spare the details of logic of using such a skill, but maybe it's abundantly clear that using such a skill as your first action when you are the first character to go... is a bad idea?!?!?!
8. now do not have all of the above not in a vacuum but in a combination and consider a fact that using one of the skills means you are not using the other skill at that moment, and that moment is not only a single one, not only a moment after which 7 other characters take their turns before you get another one, it's literally a moment at the very beginning of the combat.

Tamara is a mistake on so many levels and she doesn't even boost cdmg without bursting. So if you want that turn 1 cdmg boost, you'd need fully transcended Tamara with AP gear which means you'll be a lot slower lol. Whats the point in taking her then if Valentine can do it without using any AP? My only idea is maybe she makes it easier to get 3 stars on Hard Mode Demiurge Astei fight cuz I can't seem to bring a water hero with me and win. Full fire, full Valentine!

Why the **** is Tamara using her 3rd and not a 2nd skill at the start of auto-combat?


Not only
1. is she clearly a character whose purpose is to buff the team (especially the carry damage dealer) with crit chance and crit damage,
2. her 2nd skill is literally a buff skill, meaning it doesn't do anything the moment you use it and needs time to take effect (meaning your buffed characters all need to take their turn), meaning it's a skill that you want to use early, at the beginning of combat,
3. it's literally a TEAM buff skill, meaning EVERY SINGLE team member needs to take their turn before the skill takes effect,
4. it's literally a team buff skill that lasts 3 (!) turns, meaning you REALLY want to use it as early as possible, because it takes 11 (!) turns for it to take full effect,
5. it's a skill that also inflicts silence on the enemy, meaning you want to use it before they use their skills, not after, [...]

From a really good update with good events, code, gifts to a bad one.


You didnt "fix" Mene to not upset players, fine but then do not nerf friendship items farm in adventure...

los bonus que otorga el clan deben estar permanentes y no tener q estarlos activando a diario para ahorrar tiempo


Is there a Q4 roadmap?

 Tamara sooo  cool!!! and thank you for this update

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