Ideas for Enhancing Player Engagement in Outerplane
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Ideas for Enhancing Player Engagement in Outerplane

Dear Dev Team,


Greetings from Vietnam!

As a dedicated player with a deep passion for Outerplane, I have some ideas that could help further develop the game and motivate players in the long term. I hope you might consider these suggestions for future updates:


Guild Raid and Boss World:

•    Rewards Update: I suggest updating the rewards to include Irregular Weapons and Necklaces for top players and guilds. This would provide additional motivation and encourage players to strive harder. These new rewards could lead to a more competitive and engaging experience, which I believe will make the game even more exciting.


New Content Ideas:

•    Guild Function Expansion: In addition to the Guild Daily and Guild Raid, I recommend introducing one or two new guild-related features, such as a Guild Dungeon. This could add variety and new challenges for guilds to work together on.

•    Guild Ward & RTA: Since the Guild Ward and Real-Time Arena (RTA) are already planned, I will refrain from elaborating on them here.

•    New Competition Mode: How about adding a feature where three-player teams each other to defeat a boss?Conditions:o    12 unique heroes across 3 teams (no duplicates).

o    Compete with other parties on the same server to achieve the highest score possible.

o    To increase difficulty and prevent monotony, certain heroes could be banned or granted bonus points each season.

This type of competition would increase player interaction and add a new layer of challenge to the game.Thank you very much for taking the time to review my suggestions. If you have any further questions or would like to discuss these ideas in more detail, please don’t hesitate to reach out.

Best regards,

CoffeeVN, Asia 1

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