Adventure License Gustav is just a matter of owning units [2]
Specifically, Tamamo, Nella, Dstella and Ddrakhan. They are the ones with skill cooldown increase with chain build, immunity grant with priority increase, and fixed damage.
It is pretty bad that the difficulty sometimes is just a matter of finding the right units that have all in one powercreep kits, and that we are needlessly restricted from being able to use units multiple times, because we gotta have even more mock rta unit blockade content that feel like AB testing huh even after very hard skyward tower. Maybe we'll get dungeon style bosses like shichifuja in the future that are more fun.
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I don't get what you are talking about. It was just fine for me to use Sterope, Drakhan, Marian and Astei.
Sure, we can also argue about fixed damage (including curse) being essential here, but still.
You'll know what I'm talking about unit choice restrictions being bad as fake difficulty when the boss becomes level 500+, the skill 2 and 3 become super lethal until you need the skill cooldown increase, the quirk system doesn't provide enough effectiveness and cursed is capped in damage. Seen it all.
And I bet right after, the qualification rounds of these raid dungeons are just the boring demiurge opponents we already face in the very hard skyward tower, based on the help screenshots.
Like I don't know how, but even garbage like Omniheroes at least tries, with seemingly infinite level of gold dungeons, PVP ladders with Yggdrasil Supremacy, Lost City with more tower floors, Labyrinth with an expanded Archdemon Ruins, and Gloomwoods with plot claim and defense. And Epic 7 equipment dungeon bosses are more fun and unique.
We're just dancing around the lack of RTA and Guild vs Guild PVP at this point.
Thanks for the content that was a month delayed that takes 3 weeks to realize I guess...