Developer Notes

Developer's Note #3: Apologies for Service Instability [27]
Hello, Masters. This is Moonsoo Hyun, the producer for OUTERPLANE. In today's Developer's Note, we would like to extend our heartfelt apologies for the inconvenience caused by various issues and provide a brief overview of the upcoming updates planned for the second half of this year. The completion of the first part of Season 2 on 8/29 was intended to bring joy to our Masters, but unfortunately, it resulted in inconveniences due to various issues. We deeply apologize for any inconvenience you may have experienced. Our initial goal was to add planned update content to minimize any periods where our Masters might lack engaging content. However, we understand that this led to a decline in service quality. We are committed to reevaluating our internal development processes to ensure service stability and prevent such inconveniences in the future.◈ Update Information for the Second Half of the Year Here's a glimpse of what's in store with our upcoming updates for the second half of the year: Among the promised update details mentioned in the previous note, most have been implemented, except for the addition of Light and Dark armor/weapon raid dungeons. Initially, both Light and Dark raid dungeons were scheduled for release on 9/12. However, due to ongoing service instability and our focus on improving service quality, we have decided to release the Light and Dark armor/weapon dungeons separately. We appreciate your understanding regarding the delay in content updates. The main content updates planned are as follows (please note that these may be subject to change based on development schedules): 1) Light/Dark Element Armor Raid2) Light/Dark Element Weapon Raid3) Elemental Tower : A content designed to offer consistent rewards at moderate difficulties, distinct from the Skyward Tower.4) World Boss : Engage in a battle against a formidable boss, competing individually against players from the entire server. This content is designed to motivate players aiming for PvE excellence.5) Real-time Arena : The long-awaited Real-time Arena will make its debut in the latter half of this year. We also plan to implement the following improvements to enhance your gameplay experience: 1) QoL Improvements : We have received numerous QoL improvement suggestions since launch and have already implemented some. Additional QoL improvements are in the pipeline. 2) Balance Adjustments : We intend to readjust the fundamental balance and make necessary adjustments to hero and item effects before the release of the Real-time Arena. Throughout the latter half of the year, we will continue to make updates based on the outlined content, adding a new regular event area each month. While we have plans to expand Skyward Tower Hard Mode and The Archdemon's Ruins, as well as make improvements that boost overall participation rates and tweak the difficulty of existing content based on comprehensive data analysis, our immediate priority is to allocate development resources toward balance adjustments, improving overall service stability, and enhancing QoL, rather than introducing new systems or content.It's been over 100 days since OUTERPLANE's official launch. We want to express our gratitude for the incredible support our Masters have shown. While Eva's Master may be "K," we always remember that OUTERPLANE's true Masters are our players. As developers, we are committed to delivering stable services and enjoyable content for as long as possible. We look forward to bringing you even more exciting content in the future. As a token of our appreciation for your patience and loyalty, we have prepared special celebration gifts in honor of this Developer's Note.[Developer’s Note Celebration Gifts]- Coupon Code: OUTERGIFT- Coupon Redemption Period: 9/15 (Fri) ~ 10/14 (Sat) 14:59 UTC- Coupon Rewards: Special Recruitment Tickets x10 Thank you.

Developer's Note #2: Update roadmap and direction of development [56]
Hello, Masters. This is Moonsoo Hyun, the producer for OUTERPLANE. First, I'd like to apologize for the inconvenience caused by various issues that have occurred after the June 7th update. The issues that we have identified have been addressed through the June 13th update, and we will do our best to respond to any issues that might remain or be newly discovered as quickly as possible so that we can minimize any potential inconvenience to our players. In today's Developer's Note, we'd like to announce our planned updates through the month of August. In addition, as many of our players have raised questions regarding topics such as when Demiurge Stella will become available, the schedule for new hero releases, and the balance adjustments as mentioned in the previous Developer's Note, I'd like to take some time today to address them and talk about our plans going forward. 1. Update Roadmap: Overall Direction and Update Details ▶ Update Direction 1) Short-Term Direction - Primarily, we are focusing on resolving various issues remaining within the game and reducing gameplay fatigue. - To that end, we will be reducing the difficulty of Daily Missions while also improving the supply of Clear Tickets and how they're acquired. We will also be reducing the difficulty of purchasing gear from the Survey Hub, thereby indirectly reducing the difficulty of progressing through Hard difficulty. Additionally, with the recent addition of Guild Raid content, some quality of life issues have come to light regarding exchanging gear sets, and we will be working to develop and implement a solution as quickly as possible.- We are also working to improve various other elements throughout the game, and until we feel that enough issues have been resolved and that the game has stabilized, we plan to continue releasing patches on a weekly schedule.2) Mid- to Long-Term Direction - We are planning updates that will expand the scope of available content in order to provide players with more gameplay to enjoy and more objectives to work towards. - Key points for each month's updates are as follows:# June- In June, our goal is to introduce group content for Guilds to enjoy and gameplay objectives for individual players through the addition of Guild Raids and a League system for the Arena.- We are aware of the various issues that are affecting Guild Raids, and we plan to fix as many of them as we can before the next season begins in order to ensure that our players have a more enjoyable and comfortable experience.- As there is not much time left in the month, we plan to focus on providing stable updates while moving forward with various planned improvements. # July - July marks the beginning of summer, and the beginning of our summer event. (This will likely come in the form of a new Summer Event Story Area) - Furthermore, our main content update will feature the expansion of difficulty levels for the Special Request Dungeons used to farm equipment. - We also plan to expand the Archdemon's Ruins, and Challenge Missions will be added to the Guide Quest that provide challenges involving new content. # August- In August, we plan to update the Story area of Season 2 Part 1. - Additionally, Light/Dark Element Raids will be added as well as Hard difficulty to the Skyward Tower to provide additional challenges for daring Masters who wish to take them on.3) Events- Events to promote various in-game content will take place regularly on a weekly cycle following the July 4th maintenance. - The events will rotate on a per-week basis and will consist of the following: : Increased Raid gear drop chance and decreased crafting cost : Increased acquisition of Pieces from Side Stories and increased acquisition of Investigation points : Increased acquisition of Arena Medals and increased acquisition of Guild Coins and Medals :Various other events such as hot time events - There will also be additional events outside of the fixed schedule outlined above. : We expect to release Event Story Dungeons at a rate of about 1 per month and estimate the volume to be similar to or greater than The Reaper and the Gangster.▶ Update Summary - Many of you have provided us with valuable insight regarding inconveniences in the user experience and the structure of the game.- With that in mind, we are preparing the following updates that will take place through August. Please refer to the image below for details.2. Recruitment and Balance ▶ Recruitment 1) Plans for New Hero Releases - We plan to release new heroes at a steady pace of once every 2 weeks. : The new heroes are being planned to fill in gaps in the availability of 3★ heroes of each battle type for every element in order to round out team compositions when building elemental teams. We plan for these heroes to have effective use cases in PvE, PvP, or Guild Raids depending on their characteristics. 2) Demiurge Stella Recruitment- Demiurge Stella, the highly anticipated final boss of Season 1, is scheduled to be added with the June 20th update.- Given her iconic status as a character, we plan to introduce her through an exclusive recruitment under the theme of Season Boss Recruitment. Her Targeted Drop Rate Recruitment will be available for a period of about 3 months, so that players will have a chance to recruit her without being too pressed for time.- Demiurge Stella will be available for recruitment through a separate recruitment resource, Call of the Ruler, which can be purchased from the in-game shop.- In order to provide a wider variety of opportunities to acquire Call of the Ruler, exclusive missions will be available whose completion will provide 2 free recruitment opportunities every day for 1 month following the update. (Up to 60 recruitments in total)- Demiurge Stella was designed as a Light element Bruiser Striker, and she displays outstanding performance in PvP and Boss Raids.▶ Hero Balance 1) Hero Recall Feature- The Hero Recall feature as mentioned in the previous Developer's Note is planned to be introduced as a part of the June 27th update. (The name of this feature may be subject to change)- This feature will be available through the Hero screen. Using it will refund all growth resources used on the hero with the exception of Hero Pieces, and obtained Exclusive Equipment will be taken back. (Slotted Gems will be moved to the Inventory)- Codex Growth Goal rewards and Trust Level rewards will not be provided a second time. (Does not apply to Exclusive Equipment)- This feature will be available for use 2 times, and the benefits will be provided equally to all accounts. (New accounts included) 2) Hero Balance Details2-1. First, we have made adjustments to Rin and Alice on June 13th. ㄴ Rin: The effects of Skills 1 and 3 have been modified to allow Rin to better serve her role as a damage dealer against Fire element enemies, and the damage of her Burst level 3 has been increased. ㄴ Alice: The effects of her Skill 2 and her Exclusive Equipment have been enhanced to improve her performance in PvP. 2-2. We plan to make the following changes as part of the 2nd balance update (June 27th / to be introduced with the Hero Recall feature) ㄴ Talisman Adjustments : The Talisman's Chain Points/Action Points recharge effect will no longer activate from additional attacks. (Does not apply to additional turns)2-3. Currently, Noa and Vera are the only heroes capable of recharging Chain Points/Action Points through the method above, and therefore they will be the only heroes affected by this change. ㄴ Because Noa's damage increase proportional to Max Health is capped, we decided that there were largely no issues with her damage output. ㄴ However, we felt that her ability to reduce Weakness Gauge and recharge Chain Points through additional attacks and her Skill Chain Passive were too powerful, so we have made these adjustments. 2-4. We plan to introduce these changes side by side with the Recall feature to minimize any inconvenience players might encounter while progressing through the game.2-5. Additional Adjustments ㄴ While Noa is meant to be a damage dealer effective at generating Chain Points, a critical element in clearing Boss Raids, we felt that dependency on her had become excessive, leading us to the changes outlined above. In exchange, the following adjustments will also be made to Chain Point generation as a whole. : Adjustment to Chain Point generation depending on the elements of heroes on the team # Before = 4/5/6/7 per hero of the same element in the team >>> After = 4/6/7/8 : We expect this change to improve Skill Chain generation in the early game and in later Raid Dungeons that players will be tackling with heroes of a single advantageous element. 2-6. Future Balance Adjustment Plans (After July) ㄴ We plan to make changes improving Weakness Gauge reduction and Chain Point generation for natural 3★ heroes. (These changes are still under review, and we plan for them to be implemented between late June and early July.)We will do our best to adhere to the development plans outlined in this Developer's Note, and we will review each and every update with care to make sure players can enjoy the game to its fullest. We hope that you have a fantastic summer, and we wish you all the best. OUTERPLANE will continue to listen to your valuable opinions. Thank you.

6/2 (Fri) Developer's Note [48]
Hello, Masters.This is Moonsoo Hyun, the producer of OUTERPLANE.We are truly happy and grateful to have been able to officially launch the game on the planned date of May 23rd. We would like to thank all our players who have believed in us and shown us patience. As for myself, I have been hard at work since the official launch playing the game alongside everyone else and preparing for upcoming updates. Seeing so many players enjoy the game is really encouraging for us at the development team, and we are working hard every day to continue developing the game. At the same time, we are aware of the various issues affecting the game, such as bugs, connection instability, and other issues spread throughout different areas of content. We take these issues very seriously, and I would like to take this opportunity apologize for any inconvenience you might have experienced.Currently, our team is in the process of preparing improvements for the game while working with Smilegate Megaport, our publisher, to review player feedback and statistics from the game. We hope to provide you with continued improvements alongside our planned updates.Today, I'd like to introduce you to some improvements and updates we have planned for the 7th of June, and beyond the topics discussed today, we'll continue to keep our eyes and ears open for player feedback to bring you a more enjoyable gaming experience.▶ 6/7 Maintenance and Update# Key Improvements1. Improvements to Recruitment: Mileage carryover and increased recruitment chanceFirst, let's take a look at improvements to recruitment. Mileage obtained while recruiting heroes will no longer disappear, and instead carry over into the next drop rate up recruitment. Hero recruitment chance will also be increased, allowing players to obtain new heroes and drop rate up heroes more easily. While we also plan to bring improvements to the products and perks available in the shop, we have decided to prioritize improving recruitment, the feature most often used by players, in order to lower the difficulty of acquiring new heroes.※ Mileage carryover will begin with the currently ongoing Rin and Valentine Drop Rate Up Recruitments, and remaining mileage will not be converted into Star's Memory.2. Improvements to Hero Pieces: Regular events and cost re-evaluationA. Many players have brought up the issue of difficulty related to collecting pieces to transcend heroes, and we plan to prioritize looking into possible solutions and relaxing its difficulty. We plan to lower the cost associated with hero transcendence from where it was initially so that 6 star heroes become attainable with less resources and effort.B. Specifically, starting from June 7th, there will be regular events providing increased drop rate for pieces, and the pieces of certain heroes will be made available through upcoming event and content rewards. C. The value of 6-star transcendence will also be adjusted in order to progressively bring down their total cost in terms of time and resources. These changes are still a work in progress, and we will provide additional details through a future notification.# 6/7 Update NoticeWhile this update will come with a variety of changes such as bug fixes, stability improvements, resource modifications, the notable contents of the update will consist of the following three elements.1. New Character[Eternal]Eternal is a charming yet deadly hero (fire element/mage/enchanter) capable of inflicting a wide range of powerful debuffs to enemies. She can provide versatile support in battle with her debuffs that reduce Defense and Speed.As she provides speed and stability in clearing fire element armor and weapon raids, we expect to see her widespread adoption.2. Guild Raid i. In Guild Raid, you will cooperate with your guildmates to challenge powerful bosses and compete with other guilds over the course of 2 weeks to reach the top of the leaderboard. ii. There you will find sub bosses called Geas Guardians and a main boss based on each season's theme. You must work with your guildmates to first defeat the Geas Guardians, then use the Geasa you've acquired to take on the main boss as efficiently as possible and reach for the highest score. iii. This season's Guild Raid will feature [Devout Follower of Scientific Inheritance Maxwell]. Challenge Maxwell who has been reborn as a powerful water element boss to obtain various rewards with your fellow guild members. iv. Developer's Gameplay Tip 1) Working with your guild members, first defeat the Geas Guardians and make use of the various Geasa you acquire to help you in your fight against the boss. 2) Scientific Inheritance Devotee Maxwell is weak against earth element heroes. Laine, Yuri, and Alice will be especially effective at countering his main mechanic. 3. Event Dungeon An event dungeon, The Reaper and the Gangster, will be added. You will be able to check out a short story of the new hero Eternal and obtain various rewards.You will also be able to get a cute mascot character based on Eternal, so please make sure to enjoy this new content!There will also be other various improvements and changes. We will provide the details in the 6/7 patch notes that will be released on 6/6.# Improvements Planned for after June 7thWe have received your feedback regarding the following issues, and we plan to address them and make improvements as outlined below. We are planning to roll out these changes as quickly as possible, but as these changes will require additional development, we would like to ask for your understanding in our being unable to specify an exact date for their implementation at this time. However, individual changes among these that can be implemented quickly will be applied as soon as possible following a review of overall content balance. We will provide the details of the timeline for each of these changes through a future notification.1. Changes to Hero GrowthWe have noticed an issue where team compositions become more stagnant the more gameplay progresses. This has the potential to not only negatively impact hero balance but also increase the difficulty of account progression.In order to allow players to more easily raise a wider hero pool and access a greater variety of content, we plan to implement the following changes.A. Increased income for growth-related resources The daily entry limit for the Gold, EXP, and Upgrade Stone farm dungeons will be slightly increased to alleviate their scarcity at a basic level, and in order to promote growth after level 60, which can be demanding in terms of EXP and Upgrade Stone requirements, the entry limit of limited-entry dungeons and the overall EXP gain in Hard difficulty will be increased. This will also provide a slight increase to the availability of presents, shortening the time required to acquire exclusive equipment.B. Decoupling Hero Levels and Upgrades At present, due to max level being limited by Upgrade Stones, hero growth can stall altogether when a hero reaches max level while the required Upgrade Stone dungeon is not available. While the current relationship between skill enhancement and hero upgrades will be maintained, we will be changing hero level requirements so that heroes will be able to reach level 100 regardless of upgrade status given sufficient acquisition of EXP. Following the changes above, upgrades will be carried out independently, and hero growth resulting from upgrade level will be slightly increased. C. Hero Resource Recall We will develop and implement a feature allowing players to recall resources spent on hero growth that they wish to undo. This feature will likely come with a limit in its number of uses, but a function to reset the growth of a hero (excluding transcendence) and recall the resources spent will be provided by default for each account. D: Other We plan to slightly increase the availability of lower tier Skill Books that can be found through the Resource Shop and Infinite Corridor.2. Changes to Hero Balance i. We will be adjusting hero balance in order to resolve the issue of stagnating team compositions and to improve the utility of underused heroes. Furthermore, we plan to adjust the balance of Talismans that serve as the core of boss battle strategies.ii. Should this process result in a nerf, we will be providing hero resource recall functionality at the same time, and we will announce the details through an advance notice before proceeding with the changes. Our intended goal is to increase the pool of viable heroes for each area of content, and as our vision for the game remains to allow for the levelling and gearing of heroes of each element to the requirements respective to each area of content, we will do our best to avoid nerfs that may cause players concern. iii. Rather than carry out these changes in a rush, we plan to carefully look into repercussions these changes may have in the game's overall combat. Further more, we plan to continue with regular balance adjustments as part of our update schedule going forward. iv. In the nearest future, this will happen in the form of buffs to 2 heroes whose utility has fallen greatly behind our expectations. 1) Rin Our initial intent was to allow players to take advantage of Rin's AoE attacks to easily progress through Story Mode in the early game, and for her to become an effective main DPS against fire in the late game. As her current performance is falling behind relative to expectations, we will be giving her a buff. 2) Alice Our goal for Alice was for her to be hero whose moderate PvE performance would be made up for by a stellar performance in PvP. As her usage rates appear to be low due to issues with the Priority Gauge increase effect on her skill 2 and the activation chance of the effect on her exclusive equipment, we will be giving her a buff.3. Changes to Monster Balance (Mechanics) i. We are aware of certain monster mechanics that can pose too high of a hurdle, and we will be making changes accordingly. ii. As there is a sense of accomplishment in overcoming these hurdles, we will be adjusting these mechanics to pose a more reasonable challenge rather than dial the difficulty down too far. iii. First, certain Bosses encountered during initial progression that are too difficult will have the difficulty of their mechanics adjusted down (Area 6 Deckard / Area 10 Ksai / Demiurge Stella), and in the Skyward Tower, bosses that become a hurdle for players, such as Sigma, will have their difficulty re-evaluated and adjusted again.4. Changes to Side StoriesWe have noticed an issue where players spend all of their side story entries through piece farming and become unable to view the story. Changes will be made so that side story entries will not be expended outside of dungeons where pieces can be collected.I'm glad to have been able to introduce myself through a developer's note.I hope this post will help alleviate some of the inconveniences players may have experienced since the game's launch.We will continue to communicate with you, the players, and listen to our your voicesin order to bring you a wonderful and inspiring adventure in the world of OUTERPLANE.Last but not least, we have prepared a small gift as a thank-you to all our players. [Developer's Note Thank-You Gift]- Availability: 6/2 (Fri) - 6/7 (Wed) 23:59 KST- Gift: 500 Ether* You can find the gift in the mailbox by logging into the game within the time period specified above.We hope for your continued love and support for OUTERPLANE.The world of Mirsha awaits you.Thank you.

Your curiosity satisfied! Director's Q&A [2]
The Action Anime, OUTERPLANEHello, this is OUTERPLANE. We gathered together frequently asked questions from our communityand gave them to our director to answer.Please take a moment to check out our down-to-earth Q&A! :-) Q1. Do you have plans for a real-time arena, and if you do, when will it be implemented?We are currently in the process of developing a real-time arena, and we have plans to implement it in-game. However, we hope you understand that it is difficult for us to pin down an exact date for its implementation at this time.Our number one priority at the time of the global launch is to support our players so that they are able to achieve a steady sense of growth and settle into the game through game modes such as story mode and raid dungeons.As the real-time arena is being prepared to be a part of endgame content, we plan to introduce it after taking player progression and statistics into account. Once the time frame of its implementation has been decided, we will announce the specifics through updates and notices. Q2. Will the global launch take place through the addition of new languages and servers to the existing version?Also, will we be able to freely select our servers after the launch? Yes, the global launch will come in the form of new servers being added and new languages being supported.Japanese voices will be added in the global version, and text translations will be available in Korean, Simplified Chinese, and Traditional Chinese, along with English which is already in the game. Q3. Will we be able to freely select our servers after the launch?Yes, you will be able to select your server. Q4. Do you have plans to release a PC version, and if so, what will its system requirements be?We are currently planning to expand to the PC platform through Google Play Games. We are aiming for its implementation within the month of June, and we will soon announce the details through a notice. Q5. Why is there a limit on Stamina purchases when the game puts so much emphasis on gear farming?Analyzing other similar turn-based games with respect to new player experience and service longevity has led us to the conclusion that the factor most responsible for the continuously widening gap in power between users was a system that allowed for gear farming with no limit to Stamina.That is why we decided to put a limit on Stamina in OUTERPLANE so that players can enjoy the game more casually in comparison to other games. However, the limit on Stamina purchases is up for change depending on what players find more enjoyable once the game has officially launched. If any changes do occur in the future, we will disclose the details in advance through an announcement. Q6. How is OUTERPLANE different from other turn-based RPGs? We know that the Speed stat also exists in OUTERPLANE. Does that mean OUTERPLANE will be another game where the fastest person always comes out on top? Yes, the Speed stat also exists in OUTERPLANE. In many turn-based games, Speed holds the position of a highly important and versatile stat. In order to lower the dependence on Speed in PvP, OUTERPLANE has placed its focus on Accuracy and Evasion. In the early game, it will be possible to use the Speed stat to gain the upper hand in PvP, but as time progresses, we expect players to be able to overcome the Speed stat through the use of Accuracy and Evasion sets, as well as by utilizing various team compositions and mechanics such as Counterattack and Revenge. Additionally, we will continuously monitor PvP statistics so that various team compositions and strategies become viable. Q7. There have been complaints from users who have played the build launched in Singapore, Malaysia, and the Philippines regarding the difficulty of acquiring growth materials.They found raising star levels to be especially difficult, which resulted in the gameplay feeling slow. How do you plan to address this issue? We understand that this question is related to Hero Piece farming. Our data suggests that it takes three months to fully transcend 3 Star Heroes, 45 days for 2 Star Heroes, and one month for 1 Star Heroes.This might seem like an appropriate amount of time to some, while it might seem too long to others.At present, Hero Pieces can be farmed by playing Side Stories. Players can also transcend Heroes by using Ether obtained while playing or by using duplicate pulls from Recruitment.In addition to this, we plan to regularly produce and release a variety of events and event dungeons. We plan to provide an opportunity for players to obtain certain Hero Pieces more easily through such content, and we will continue to hold discussions regarding the most suitable approach based on player opinion and the status of live operations. Q8. Will there be pity?The pity is set to 200 pulls. Q9, There has been a lot of talk regarding the use of illegal programs. How do you plan to respond to this issue?Ever since the game's launch in Singapore, Malaysia, and the Philippines, we have continued to ban accounts that made use of illegal programs and have posted notices in this regard. Once the usage of illegal programs is identified, we first make a record of the relevant data then proceed with administrative action after additional investigation. Please note that we adhere to the steps outlined previously as immediate administrative action without the saving of records leaves open the possibility for the users of illegal programs to abuse the system. We will continue to do our best to ensure that players can enjoy OUTERPLANE in a pleasant environment. Q10. Will there be pets?Currently, we have no plans to add pet-related systems. However, we do have plans to provide a system where players can obtain SD characters through event dungeons. At the moment, players have the ability to use Heroes they've obtained to decorate their lobbies. We are currently developing a feature that will allow players to use the SD characters they collect to decorate their lobbies as well. Q11. I would like to hear your honest opinion regarding the criticism that the 3D cut scenes look unnatural.As gamers first, we are well aware of the areas of our game that fall short and we are doing all that we can to remedy them.We are also making efforts to improve our capabilities and pursue the path to a more polished game.Specifically, we are in the process of recruiting additional talent and devoting more of our resources towards improving the game's quality.As a company that places emphasis on in-game action and its presentation, VAGAMES aims to leverage its strengths to bring to life elements that are not easily found in other turn-based games. We are confident that the players will share our enthusiasm in this regard.We have received a lot of feedback and requests regarding the Ultimate animations during the CBT, and we agree with them.We will try our best to overturn these reactions and ensure that OUTERPLANE can match other recently-released games. We won't let you down :-) Q12. A lot of high-quality games have come out recently. What unique strengths does OUTERPLANE have to offer that make it stand out in such a competitive market? We do think that we have lost a small portion of our competitive edge compared to when we first began developing the game,but we firmly believe we possess a unique charm of our own.Since OUTERPLANE is a game with its roots in the subculture genre, we recognize the importance of its story and the narrative of its characters. As such, we believe our strength lies in the foundation that we have built that allows for the seasonal release of stories with a clear and complete scope.We will ensure that the stories do not take too long to play out and that they are not dragged out to the point where players become unable to recall past narratives.Additionally, since OUTERPLANE is a turn-based strategy game, our developers have invested many hours in ensuring that monsters come with diverse patterns, and that players have the opportunity to feel a sense of accomplishment through the building of optimized team compositions to challenge them. We believe this provides us with a sufficient competitive edge.We believe that the continued development of our unique battle systems and strategic elements will allow OUTERPLANE to possess a charm not seen in competing titles. Q13. Many of the prominent games support full dubs. Do you have plans to fully dub OUTERPLANE in the future?Currently, we have no plans to fully dub the game.In our past experience, fully dubbing a game has been a major cause of content update delays. For now, we will be focusing our internal resources on ensuring the game successfully finds its feet, and we will consider introducing full dubbing in the future taking into consideration the state of the game's live operations. Q14. It felt like there was a lot of effort put into the cutscenes and modeling of 2 Star Heroes.How much content will we be able to enjoy while exclusively using lower-star Heroes?Or will the game be only playable with a party of 3 Star Heroes? While we can't say going forward that they will be able to completely replace 3 Star Heroes, in the current version, it is entirely possible to clear endgame content by investing in 2 Star Heroes which require comparatively fewer resources.Personally, I use 2 Star Dolly in the majority of content, 2 Stars Sophia and Marian in the Fire Element Armor Raid up to Stage 10, and 2 Star Vera as an exclusive DPS in The Archdemon's Ruins. 2 Star Iris and Parti have excellent synergy with each other and are more than capable of fulfilling main/sub DPS roles.Other than that, certain 2 Star characters can act as counters to certain kinds of bosses, which means that investing in these characters can allow players to negate certain mechanics or provide stability in those encounters. Q15. How much time will players have to invest daily into playing OUTERPLANE?Once you've advanced to a certain point with in-game progress and Hero growth, you will be able to finish your daily routine within 30 minutes.To help with this, the number of Clear Tickets provided by your Base will increase according to your Player Level.That said, we will also be providing support for players who wish to enjoy more gameplay. Q16. If Heroes only acquire bonuses in a team with Heroes of the same element, then there seems to be no merit to using Heroes whose elements are different from each other. How do you plan on handling this issue in the future? Content such as raids are designed to be tackled with single-element compositions, whereas in PvP, more focus will be put on the skill effects, rather than the elements, of the Heroes that make up the team. Q17. I think the game would be much more enjoyable if the maximum Stamina was about 180.The maximum level is currently set to 50. This will be gradually increased over the course of live operations. Maximum Stamina is planned to be increased accordingly. Q18. Do you plan to release character merch in the future? We do have plans to release merch for sale,and we're preparing to make them available through the Smilegate Shop. Q19. Do characters—whether they be allies or enemies—become slower when they take hits?No, they do not. However, certain Heroes and monsters can inflict debuffs that decrease speed and use skills that immediately decrease the Priority Gauge,so getting hit by these skill effects can end up delaying your turn. Q20. Do you have plans to release skins for Heroes in the future?We do. They will be made available through various means such as through Battle Pass rewards and event dungeon rewards, among others. We'll continue working hard to make OUTERPLANE a memorable and enjoyable experience for everyone. Thank you.