Developer Notes

Developer's Note #11: Planned Improvements for 2025 [3]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. This marks our first greetings in the year 2025 for our Masters. We sincerely wish you a healthy and happy year ahead. Our OUTERPLANE development team has been analyzing play data and feedback from our Masters in 2024 to explore ways to provide even better experiences and enjoyment in 2025. Contrary to our predictions, we've found that certain areas caused discomfort for Masters, and there were discrepancies between the most used content and actual participation, so we are working on how to address these issues. We are also considering how to offer new and enjoyable content for those who have been playing OUTERPLANE long term. First, to ensure that long time OUTERPLANE Masters do not experience inconvenience or fatigue from the game, we will continue making improvements to convenience, and based on the data we've gathered, we aim to develop future systems/content in a way that allows more Masters to enjoy the game. Regar

Developer's Note #10: December Update Notice [6]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. The end of 2024 is approaching. How is the year going for you? Our development team is hard at work preparing for the final update of the year and the first update of 2025. In this 10th Developer's Note, we will guide you through the December update and share our final greetings for 2024. [Limited-time Seasonal Hero 'Holy Night's Blessing Dianne' Update] In celebration of Christmas, the limited-time seasonal hero [Holy Night's Blessing Dianne] will be released. [Holy Night's Blessing Dianne] is a Fire/Ranger hero who can gain increased stat effects every turn without duplicates. True to the Santa theme, she has the skill "Winter Night's Blessing," which allows her to gift all of her increased stat effects to all allies. She was designed with the expectation of fulfilling both a secondary DPS and supporter role in general PVE. We've also prepared the following rewards for an event to acquire and grow this limited hero, so

Developer's Note #9: The Second Festival and Content Update [10]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. It's been approximately 3 months since the previous Developer's Note. We'd like to offer our sincere apologies for the following news before informing you about the other updates. As we mentioned in the previous Developer's Note, we are currently developing new content and update specs, but it is taking more time than we had estimated because we are trying to showcase results of a higher quality. We would like to apologize for the delay and we will do our best to update it and reveal it as soon as possible. In this 9th Developer's Note, we would like to provide an overview on the second OUTERPLANE Festival and the updates that will follow. [2nd OUTERPLANE Festival] This November, OUTERPLANE will be celebrating its 1.5-year anniversary of its global release and its half anniversary of its Japan release. We are truly grateful for this occasion and we would like to host a Festival to celebrate it. 1. Festival Period - The F

Developer's Note #8: Regarding Upcoming Updates for the Second Half [14]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. First, we would like to sincerely apologize for any concerns and uncertainties caused by the seasonal limited pickup content introduced in the 7/16 (Tue) update. We are carefully reviewing each valuable opinion sent in and conducting in-depth discussions based on these insights to identify and improve potential areas. Rest assured, we will do our best to implement the necessary changes. In this 8th Developer's Note, we would like to share our plans for the second half of 2024. We are working diligently to develop and update various new content and events. Here is a brief introduction to the content we are preparing along with the expected schedule. [Planned Updates for the Second Half of the Year] 1. Content Update Direction When you visit OUTERPLANE, we believe it’s essential to always have something worthwhile available. To achieve this, we are focusing on developing new content and regular events, dividing our efforts

A Thank You Letter and Gifts from the Producer [4]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. OUTERPLANE, launched globally on May 23, 2023, is already celebrating its first anniversary. On behalf of the development team at OUTERPLANE, I would like to extend my deepest gratitude to all the Masters who have loved and enjoyed OUTERPLANE over the past year. Time has flown by so quickly that it feels like just yesterday was May 23 of last year. Yet here we are, a year later. The excitement and nervousness of meeting Masters from around the world, the thrill of our initial launch amidst many worries, the disappointment I felt when our imperfections and mistakes let you down, and the satisfaction that came from resolving various issues through the feedback of our dedicated Masters—all of these experiences have been deeply impactful. The many joyful and challenging memories bring the past year back to me as I express my gratitude to you today. Being able to connect with so many Masters through OUTERPLANE has been a trem

Developer's Note #7: Regarding Upcoming Updates [9]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. Thank you as always for your continued interest and support for OUTERPLANE. First, I'd like to apologize to all our players who waited for the Developer's Note for being unable to reach out sooner. I'd also like to apologize for the inconvenience caused by stability issues with the World Boss and other newly updated content. Our priorities were focused on providing a stable service to our players, and, as a result, we found it difficult at the time to provide communication regarding the direction of future updates. We'd like to ask for your kind understanding in this regard. In this 7th Developer's Note, we would like to provide you with details regarding the direction of future updates. [Upcoming Updates] 1. Terminus Isle Exploration / Quirks / Precise Craft We've received a lot of feedback from our players saying that there was insufficient routine content to enjoy after completing the story. We prepared and carried ou

A Letter of Apologies for Issues Regarding Real-Time Arena [2]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. This marks our first greetings in the year 2024 for our Masters. We extend our heartfelt wishes for good health, happiness, and joy throughout the new year. With the first update of the year, we introduced the Real-Time Arena content, enriching the elements for your enjoyment and providing new play goals for game progression. The Real-time Arena beta test was launched to improve the service's stability and ensure a more enjoyable pre-season. We sincerely apologize for any inconvenience caused by the various issues that arose after the update on 1/16 (Tue). Our team is actively working to resolve these issues promptly. For detailed information on known issues, please refer to the [Known Issues notice]. We will keep you informed of any additional issues discovered through continuous monitoring. We appreciate your understanding that resolving some issues may take time. Please note that temporary maintenance may be conducted

Developer's Note #6: Hero Fixes, Delay of Real-Time Arena, and Holiday Event [10]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. It's already December, marking the end of the year. During this chilly season, we would like to extend well wishes for your well-being and hope that your days are filled with warmth. Today, we present the 6th Developer Note, addressing the details of the hero balancing adjustment, the schedule delay of Real-Time Arena and holiday event details. # Hero Balance Adjustments Following the Demiurge Drakhan update, many of our Masters expressed concerns about the new hero's performance falling short compared to the acquisition and growth difficulty. We apologize for not meeting satisfaction in terms of the new hero's performance balance. Based on your feedback, internal reviews have confirmed some hero balance adjustments, including Demiurge Drakhan. While detailed specifics may undergo fine-tuning according to internal simulation results, we plan to maintain the balancing direction as follows: [Will be implemented following t

Developer’s Note #5” November to December Balance Adjustments [5]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. Today, we are pleased to present you with the 5th Developer's Note, in which we aim to offer further information about the balance adjustments mentioned in our previous Developer’s Note. ◈ Balance Adjustments Balance adjustments will be carried out on both PVP and PVE to mitigate uncertainty in PVP and refine the dominance of certain combinations, items, and core combat mechanics. This will diversify the choice of using different offense and defense decks. As a result, with the upcoming real-time PVP in mind, the direction for asynchronous PVP will be to enhance the satisfaction of victory and alleviate the stress related to progression. For PVE, we plan to ease the challenges faced during early and mid-game adventures and the growth process, while also reducing the difficulty of dungeons with exceptionally high failure rates. ◈ Balance Adjustment Details Due to the nature of numerical balance, radical modifications can

Developer’s Note #4 [15]
Hello, Masters! This is Moonsoo Hyun, the producer of OUTERPLANE. It's hard to believe it's already been half a year since I first greeted all of you, Masters. I am filled with gratitude to all the Masters who have played and cherished OUTERPLANE from the end of spring, through the hot summer, and into the beautiful fall. Today, we’re announcing details of ongoing improvements for the second half of the year and providing details about the half-year anniversary event. ◈ Improvements Details As mentioned in our previous Developer's Note, we have prioritized improving existing issues and inconveniences over adding new features. We believe that this approach is more important for both our current and future OUTERPLANE players. In line with this, we have been working on the following improvements based on feedback from many of our players. Many improvements, including those related to Arena, Guild, and Equipment Presets, were implemented with the 10/24 Update. Further improvements are sche

Developer's Note #3: Apologies for Service Instability [27]
Hello, Masters. This is Moonsoo Hyun, the producer for OUTERPLANE. In today's Developer's Note, we would like to extend our heartfelt apologies for the inconvenience caused by various issues and provide a brief overview of the upcoming updates planned for the second half of this year. The completion of the first part of Season 2 on 8/29 was intended to bring joy to our Masters, but unfortunately, it resulted in inconveniences due to various issues. We deeply apologize for any inconvenience you may have experienced. Our initial goal was to add planned update content to minimize any periods where our Masters might lack engaging content. However, we understand that this led to a decline in service quality. We are committed to reevaluating our internal development processes to ensure service stability and prevent such inconveniences in the future. ◈ Update Information for the Second Half of the Year Here's a glimpse of what's in store with our upcoming updates for the second half of the ye

Developer's Note #2: Update roadmap and direction of development [56]
Hello, Masters. This is Moonsoo Hyun, the producer for OUTERPLANE. First, I'd like to apologize for the inconvenience caused by various issues that have occurred after the June 7th update. The issues that we have identified have been addressed through the June 13th update, and we will do our best to respond to any issues that might remain or be newly discovered as quickly as possible so that we can minimize any potential inconvenience to our players. In today's Developer's Note, we'd like to announce our planned updates through the month of August. In addition, as many of our players have raised questions regarding topics such as when Demiurge Stella will become available, the schedule for new hero releases, and the balance adjustments as mentioned in the previous Developer's Note, I'd like to take some time today to address them and talk about our plans going forward. 1. Update Roadmap: Overall Direction and Update Details ▶ Update Direction 1) Short-Term Direction - Primarily, we are

6/2 (Fri) Developer's Note [48]
Hello, Masters. This is Moonsoo Hyun, the producer of OUTERPLANE. We are truly happy and grateful to have been able to officially launch the game on the planned date of May 23rd. We would like to thank all our players who have believed in us and shown us patience. As for myself, I have been hard at work since the official launch playing the game alongside everyone else and preparing for upcoming updates. Seeing so many players enjoy the game is really encouraging for us at the development team, and we are working hard every day to continue developing the game. At the same time, we are aware of the various issues affecting the game, such as bugs, connection instability, and other issues spread throughout different areas of content. We take these issues very seriously, and I would like to take this opportunity apologize for any inconvenience you might have experienced. Currently, our team is in the process of preparing improvements for the game while working with Smilegate Megaport, our

Your curiosity satisfied! Director's Q&A [2]
The Action Anime, OUTERPLANE Hello, this is OUTERPLANE. We gathered together frequently asked questions from our community and gave them to our director to answer. Please take a moment to check out our down-to-earth Q&A! :-) Q1. Do you have plans for a real-time arena, and if you do, when will it be implemented? We are currently in the process of developing a real-time arena, and we have plans to implement it in-game. However, we hope you understand that it is difficult for us to pin down an exact date for its implementation at this time. Our number one priority at the time of the global launch is to support our players so that they are able to achieve a steady sense of growth and settle into the game through game modes such as story mode and raid dungeons. As the real-time arena is being prepared to be a part of endgame content, we plan to introduce it after taking player progression and statistics into account. Once the time frame of its implementation has been decided, we will annou