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More Costumization

I WISH LORDNINE DEVS WOULD...


Its pretty common in mmo rpg's to have:

  1. Have a setting that allows you to trigger hp regen skills/abilities if they reach a certain treshhold, im not saying about the pots trigger treshhold, im talking about the skills related to regen like heal, plus max hp or regen hp should be customizable instead of going off as soon as they reach 0 cooldown.
  2.  Have a feature where you can set the order on which the skills gets used instead of having to manually combo them all or you gonna f* up the pvp as skills combo heavily dictate who wins the battle. Its Ironic like games like Ymir or Ragnarok has a feature like this when almost all skills have a stun debuff or no effects at all since you can just random bullshi* GO your way to victory there, here in lordnine the customization of skills and how they differ from each skills makes it really unique BUT FOR THE LOVE OF GOD!!!!! ADD A SKILL/ABILITIES ORDER USAGE FEATURE.
  3. Add a feature or maybe fix it that characters dont force themselves to go into certain range just to cast abilities, its good and all in terms of maximizing the damage output but IT IS REALLY STUPID AT THE SAME TIME. OH LOOK I DISABLED THE ENEMY OUTSIDE OF THEIR BLINK/JUMP SKILL WHILE IM STILL WITHIN MY HITTING RANGE, WAIT FOR MY STUPID AHH TO GIVE THEM ADVANTAGE BY GOING WITHIN THEIR RANGE JUST TO DEAL A TINY SLEEVER OF MICROSCOPIC DAMAGE AND GET TRADED BACK BY THE ENEMY FOR 10 TIMES THAT DAMAGE(Not even an exaggeration if only players knew how to read and see that melee weapons have higher skill damage scaling compared to ranged)!! The only class this would be disadvantageous for are the Dual Dagger since that's their most common way they defeat the enemy BUT FOR FUVK SAKE THAT CLASS HAS 2 INVULNERABILITY SKILLS AS WELL AS 3 STUNS, 2 SLOWS ASIDE FROM THE FACT THAT IT HAS A 7M BLINK SKILL THIS CLASS CAN EASILY CLOSE IN DISTANCE GAP, OH LOOK LETS MAKE THIS ALREADY OP CLASS MORE OP BY GIVING THEM ADVANTAGE IN MECHANICS ASWELL!!! Using Dual Dagger is so braindead I just auto attack and chase the enemy in the whole map and combo his all-damage-type-immunity skills when the enemy tries to hit back, HMMMMM ALWAYS EASY WIN UNLESS THE ENEMY IS HIGHER BY 20K CP OR 10 MASTERY LEVEL; HMMMMMM I WONDER WHY?????

This game could be better. Instead of fixing and improving the game mechanics, the Devs are only thinking of events for them to have a reason to put a new damn Avatar package just to make quick sales and cash grab some money  off of players.

The fact that this game at the moment aside from Where Winds Meet and YMIR, is the only MMO RPG that is competing for the ASIA MMORPG MAIN STREAM Player base, yet the developers are wasting momentum instead of investing on improving the game to invite more players = longer game life = longer term and more chances for cash grab(YES, WE PLAYERS ARE WILLING TO SPEND), for an easy buck or two, you devs are throwing a huge opportunity here . 

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