길드 보스 후기 작성 이벤트
[KR] [Forest Ratel / Aquila 01 / Honey Sound] Honey Sound Guild Boss Subjugation Review [1]
# Guild introduction This is the Honey Sound Guild on Aquila Server 1 . We are a neutral guild and are recruiting new guild members, so please show a lot of interest. ▶ Honey Sound Guild 3 GO! ◀ 1. Have fun playing games together 2. Share information with each other 3. Enjoy without stress # Boss Strategy ★Position★ Decide on a main tank (aggro 1) and sub tank (aggro 2) in advance, and proceed with the rest of the party as dealers! (The Honey Sound Guild has 4~5 parties.) -Boss Aggro: Main Tank > The main tank starts off with no turret, receives boss aggro, and spins around. -Elite Mob Aggro: Sub Tank > The sub-tank draws aggro when an elite mob appears. -Dealer > The dealer's attack order is ① turrets as a top priority > ② elite mobs (minions) > ③ boss mobs. ☆Communication through Discord☆ After entering the guild boss. Start by hitting the first turret! (Based on the first turret, 1~2 parties are dealt with clockwise, 3~5 parties counterclockwise) ★Our guild members★ Click! Attendance~ Swish! Server celebrities Maemi and Yeye are here too..ㅎㅎ ★Items dropped after defeating the guild boss★ # Item distribution method - Distribution only to guild members who participated in the guild boss fight after the auction/exchange sale. - Patem is distributed fairly to guild boss participants through a real-time roulette. # To the Road Nine management team... -Please create a guild warehouse. -Please allow us to hold auctions within the guild. # finally.. Personally, I enjoyed the communication with guild members through the first Discord with the guild boss, and I was also surprised by the high participation rate. I hope I can enjoy playing the game with my guild members for a long time in the future~ thank you #길드보스 #꿀이소리 #꿀팁 #공략방법
[KR] [Flower Seed / Lael02 / Kkakong] Guild Boss [5]
hello. Lael02 " Kkakong " Guild It's a flower garden. In the midst of a fierce battle between the company and the company itself, The appearance of guild boss content,, As we all gathered together and chatted and chatted, I feel like the bond/intimacy between guild members is deepening even further. It was a strangely exciting and enjoyable time. With the clear time getting shorter week by week It also seems to add to the fun of personal/guild growth. I wish there were a few more... I thought to myself :) Will there be more updates someday!? Waiting for guild boss It's fun when gimmicks are added! It's thrilling! I thought it was about time, but there were more than one or two times when I was suddenly brutally murdered. Have you ever pressed exit after dying? Romantic Fists Time to avoid gimmicks is a luxury Absolutely no movement is allowed from the buttocks of the Nyangnyang Punch Team boss While enjoying the guild boss There were some things that I thought would be more comfortable if they were changed differently. ▷When entering the guild boss, through the commander. Or, after entering individually, you can go to the boss area through the commander in the waiting area. ▷After obtaining the item, go to the guild warehouse. We all turn off item acquisition for our guild members and kill the boss. Because there is still a looting time even after defeating all the bosses Everyone except the commander immediately leaves and waits at the next boss. Something feels terribly uncomfortable. ▷Item distribution within the guild occurs immediately after defeating the boss. If there is an item you want, you can bid on it and obtain it right away. ▷Additional personal rewards for guild bosses. If random boxes of various items are added as personal rewards I think I can participate more enthusiastically and excitedly. After proceeding with the guild boss I think it had a positive effect because there were also people who changed weapons and grew with new sub-weapons. I think it was nice that each weapon group's role was slightly visible. I hope there will be more content for guild members to enjoy in the future! After all, games are more fun when you enjoy them together, right?! Lael02 ' Kkakong ' Guild I will continue to grow and prosper :) I love you all, ' Kkakong '. Are you all watching? We're getting closer and closer. You don't see it? You don't see it?
[KR] [Newbie/Lael10/Kim Dong-wook Fan Cafe] Aegis Subjugation Success Story + Strategy [1]
hello! I'm a newbie from the Kim Dong Wook Fan Cafe Guild Master! Our guild is made up of free and casual users, so the frequency of access and the specs aren't that high. We all gathered together to participate in the guild boss event. (I wish a hero weapon would come out. Gulp) There is an open chat room with guild members, but we have never met separately before-? So many people gathered to defeat the guild boss (applause~~) This guy Aegis!! At first, you should first eliminate one or two Guardian Towers (the ones that create the boards) so that you can play without worrying too much. But Aegis brings along such ~~~ proof-like colleagues! The tip here is to clear those companions first, and then catch Aegis. This will help with stamina. And then a board like that comes out It's common sense to avoid it, right? If you hit it, it will stiffen and the next swing attack will be invalidated, so no damage will come in (it's quite painful). So it's better to fit that board. And if you go too far, the aggro will be released The blood will reset to full again!! (Ugh... I gave up on the first try because of this, and got it on the second try) So, you should return from a place that is reasonably close. After many twists and turns, I finally cleared it. I usually don't participate in field bosses and just play like a Tamagotchi, catching monsters. It was so much fun to challenge this difficult and cooperative guild boss. (It was designed to be quite difficult, so I had a hard time.) I'd also like to thank the guild members who gave us their precious time... After clearing Aegis, we also challenged the level 65 boss, but our guild's efforts were still not enough! Hahaha, I hope we can have another opportunity like this to gather the guild members together again. I hope everyone has a fun Road Nine~
[KR] I'm participating in the Shirogane/Bartes07/New World Guild Boss Review Event! [1]
Guild Boss Review and Strategy First of all, the speed of clearing guild bosses is noticeably increasing as each week passes. At first, it took over an hour, but now I clear level 80 in about 30 minutes. The first way to conquer a guild boss is to need a battle shield job. If you take the aggro, you can deal damage easily. Second, if you follow the orders of those who give you orders well, it will be easy to clear the guild boss. Third, if you are in charge of the aggro while defeating the boss, if you run too far away, the boss will reset, so you have to be careful about this. If you die, it is better to die in the center.
[KR] Plastic surgery/Barthes 09/Scam guild/Guild raid review~^ ^
Hello. This is the Bartes09 server fraud guild^ ^ When the guild raid first started, I barely cleared stage 1, but now I've cleared stage 4!! It's a fraudulent guild that I'm having fun with as it grows! There's still a long way to go until stage 5, but we're growing together with our guild members~^ ^ Yesterday, the 30th, I cleared stage 4 for the first time~! I took a screenshot to commemorate it, but I think I accidentally deleted it... Such a big mistake...ㅠ After clearing the guild raid and obtaining the items, we are distributing the diamonds among the guild members~ But now the system doesn't have a guild auction house. There are some slightly inconvenient partsㅠㅠ It's a shame, but after selling items, you can distribute diamonds through personal transactions and exchange sales with guild members and do guild raids. I'm enjoying the fun~!! We will become a Bartes09 fraud guild that grows even more in the future~! Please show lots of interest^ ^
[KR] Hello, this is the Bartes09 fraud guild^ ^
Hello. This is the Bartes09 server fraud guild^ ^ When the guild raid first started, I barely cleared stage 1, but now I've cleared stage 4!! It's a fraudulent guild that I'm having fun with as it grows! There's still a long way to go until stage 5, but we're growing together with our guild members~^ ^ Yesterday, the 30th, I cleared stage 4 for the first time~! I took a screenshot to commemorate it, but I think I accidentally deleted it... Such a big mistake...ㅠ After clearing the guild raid and obtaining the items, we are distributing the diamonds among the guild members~ But now the system doesn't have a guild auction house. There are some slightly inconvenient parts ㅠㅠ It's a shame, but I'm enjoying the fun of guild raids by distributing diamonds through personal transactions and exchange sales with guild members after selling items~!! We will become a Bartes09 fraud guild that grows even more in the future~! Please show lots of interest^ ^
[KR] [Bedman86 / Lael1 / unknowngroup] Guild Boss T-Balnom's subjective review
I would like to inform you in advance that this is written in the language of T. With the guild boss update, I started the boss battle with great expectations about the opportunity to make a fortune overnight for commoners who couldn't achieve high contribution levels in field bosses or world bosses. The best part was that the gathering system appeared at the same time, and I was able to feel the fun of the guild becoming one through a multi-person party system. However, it is no exaggeration to say that although there are certainly many fun elements to playing Guild Boss, the biggest goal is to ‘obtain items.’ The question is how to handle this item as a guild unit. The current item looting system does nothing but force guild leaders to do unnecessary work or discourage guild members from participating. The current game system only allows for a limited number of methods for handling items dropped from guild bosses. 1. After the guild leader acquires all of them, he distributes n of the selling price to the guild members. 2. After forming a party in order of combat power, give priority to items to the party with the highest combat power. 3. Create a random party and obtain an item from the party with the highest contribution among the random parties. Case 1. In some ways, it's the most reasonable, but in some ways, it's just communism. Everyone shares fairly, but in this game where there's something called "competition," it's definitely not an equal system. In addition, the guild leader has a task assigned to him, so he suffers. Since the system in the game alone can't solve the problem of how much was obtained from the guild boss, what the average is, and how much to distribute, guilds that usually use 1 record it in an external program like Excel and share the information through Discord or open chat, which is a very cumbersome task. There are also some inconvenient and annoying things that happen when a party including the guild leader fails to contribute. Isn't it inevitable? Let's move on to the next step. Case 2. In fact, it may seem like the system that best suits this type of game, but in reality, it just serves to discourage the rest of the guild members from participating in the guild boss. This is a method that is rarely used. I don't think any guild member would like the sight of the powerful people, including the guild leader, monopolizing and sharing it. Case 3. Actually, our guild uses method 3 in the first week and method 1 from the second week onwards. This is a system where only the lucky ones benefit, and on top of that... It is not the contribution of the entire party, but when there is a person with the highest contribution in the party, that person gets the right to root. When that person loots, the items are distributed to the party and eaten randomly. The problem here is that when a pretty good item comes out, that pretty good item goes to someone in your party who isn't particularly strong. The problem arises when I do all the work but he takes the items. ======================== So what's the problem, then? There is a good system called gathering, but the problem is that the distribution of items is done within the 'party'. In our guild's case, we wanted all guild members to be able to randomly loot, but we have to say that there is no such function in this game. Huh? You might think, if you do it 3 times, isn't it actually random? no. The moment the party is formed after the gathering, everyone can honestly tell that we are the number one party. The strongest person is actually already decided. Yeah, it would be nice if we were the number one party. But what if not?? Since you won't be able to get any items while playing the guild boss anyway, it'll just become a hassle. ============================================= Ultimately, this is the problem that needs to be improved. Among the solutions I can think of, The first method is The way items are distributed in the gathering system is not based on the party as it is now. All people 'assembled' should be the standard. We need a system that randomly acquires items for all personnel. We need a feature that allows all personnel to obtain only the assembly hall. The second way is When an item drops from a guild boss, we are abandoning the current method of picking it up and eating it from the floor. Only in the Guild Boss, the participant roulette appears. The roulette rolls for each item, and the ID of the winner for each item is displayed. For example, like showing the ranking in World Boss. At this time, if the guild master can set the number of people who can participate in the roulette, and encourages participation in order of high contribution, everyone will fight to get a hard deal. To give an additional explanation, let's say 30 people participated in the guild war and the guild master set the number of people who can participate in the roulette to 15. The roulette rolls only for the top 15 people in order of contribution. At this time, like World Boss, 1st place is given 4 times the probability (the possibility of the name appearing 4 times) compared to others, 2nd place is given 3 times the probability, and 3rd place is given 2 times the probability. In other words, 4 roulette tickets are given to 1st place, 3 to 2nd place, 2 to 3rd place, and 1 to each of the rest. Although it is called roulette, it is more intuitive to think of it as a lottery. If you have more items than the number of people participating in the guild battle, you can easily come up with your own solution. ==================================================== I should also talk about the patterns and fun of the guild boss itself. Special minions summoned by the guild boss, stone statues placed on the map, summoned mobs, etc. Because it is a little different from the existing bosses that you only deal with It was fun to destroy things by working together with guild members. But there's another problem here lol Those who hit special minions or stone statue mobs will not have their contribution rating increased. So, we set clear rules within the guild and divide the party into parties that beat the guild boss, parties that perform gimmicks, etc. I think this is a phenomenon that occurs because the guild boss has already decided who will get the items and how they will do it. Rather, it can be a reason for increasing unity, but I personally see it negatively. In some ways, contribution serves as a tool to measure how strong I am in the guild. But if my role is set to be the role of killing the boss, then in reality, there are only five party members who are responsible for beating the boss. Even a proper measurement of combat power is impossible. 'But isn't it better than having a hell party without a gimmick where we both contribute?' You could say that.. It would be enough to make mobs, statues, etc. contribute. So, how hard you perform the gimmick also affects your contribution. No matter what type of item distribution method your guild uses, There would be no one who would ignore the role assigned to them and be greedy for selfish contributions by only hitting the boss. ======================================================================== The text has become long, but to summarize, it is as follows. Although it is a guild boss, it is actually a 5-person boss battle where the party with the strongest member takes all the items. Guild masters are suffering because of this phenomenon. I think the battle itself against the guild boss is fun. I would like to see a way to introduce a roulette system where you can choose which guild you want to join. ===== This is a personal review written without discussing it with guild members. This post does not represent the guild's opinion.
[KR] Familia/ Morian 7/ Binding Line/ Guild Boss Review ❤️ [1]
Familia Guild: Guild Boss Reviews 1) Guild Introduction Hello! We are the Familia Solidarity Line of Morian 7th Server. I'm so happy playing the game 2) Boss strategy A. Party formation for each position - Boss aggro team - Boss Deal Team - Team to deal with surrounding towers and trash mobs B. Activate communication - Pre-advertisement and job classification through KakaoTalk - Instructions and cooperation in the guild window 3) Item distribution A. Hero weapons and accessories - Reasonable distribution of guild masters ① Trying to increase combat power for good items ② Even those with low stats can get a chance to obtain items through random distribution! 4) What was good and what is hoped for through the guild boss A. Good points - A strong bond is formed between guild members. Me. What I wish for - I would like to make it so that only the guild master and elites can open the guild boss. 5) Finishing Thank you to the management who always works hard for the users. I hope you continue to prosper in the future.
[KR] [Claudia/Morian06/One Top] Her name is Claudia (※Note: This is a third-rate novel)
※ This novel will be even more engrossing if you know some background knowledge about Lord Nine. A girl who inherited Aquila's will, although her body was worn down by the battlefield, had a well-proportioned body, had golden white hair and fair skin, and possessed both beauty and strength, and was at the center of the Serus era. As befitting the era of Serus, she had been leading the endless battles to victory with two short daggers in the midst of the never-ending war. When she arrived at the guild after passing through the battlefield spilling the blood of her enemies, her blue eyes were still shining brightly due to the aftereffects of the battle just now, but on the other hand, she looked tired. While she was catching her breath, someone came running towards her with urgent steps and spoke to her in a hurried voice. “A boss monster has appeared in the guild building! There are so many things going on, what should I do?” The girl doubted her ears and asked the question again to confirm rather than expecting an answer. “No way. Wasn’t this place empty until yesterday?” Without even a moment to rest, he stands up again from his seat at the news of the appearance of beings that he cannot tell whether they are the result of the Black Or or life forms that have existed since the beginning, prepares a punitive force through assembly, and repeats the same routine as usual, giving appropriate instructions. “Please use the battle shield with the fist healers, and organize the main damage dealers separately.” “Don’t gather too much at a distance, and if the boss uses a wide area or long range attack, figure out the movement route in advance so that you can move easily.” Her clear voice reminded her of Rowan, and her concern for the personnel who might get hurt was like Saint Lael, so all the members of the punitive force trusted her and followed her orders without any errors. “By the way, do you have any information about the boss?” Her question was quickly answered by one of the summoners skilled in analysis among the punitive force. “These bosses are Aegis, Zepheros, Ikelotas, Juventa, and Witia. We’ve already seen them attack with a similar pattern to the bosses we’ve encountered in the field. I don’t think our group will have much trouble.” In response to his explanation, she showed her gratitude with a gesture of understanding and instructed everyone gathered to head towards Aegis. As he explained, Aegis was caught very easily. “Oh, this is too easy? Is it an easy win? If this pattern continues, it seems like it will end quickly.” When one person's voice got excited, the other people around them also started getting excited, expecting a quick subjugation. However, rather than getting excited, she checked to see if there were any injured people among the assembled people and instructed them to head to Zephyrus, who was next in line. “Okay then.. let’s go.” While catching Zephyrus, Zephyrus started summoning subordinate monsters around him as if he was throwing a tantrum. Normally, I would just ignore the subordinate monsters, but it seemed like the personnel were having a hard time. “I think I need to kill this summoned monster first. It seems like it would be difficult to deal with it like a boss.” At this point Zephyrus fell down, uttering his last words. “Hmm… Then, starting from the next boss, when a summoned monster appears, how about having ranged personnel kill the summoned monster first?” Everyone in the assembly agreed with her opinion and after changing some strategies, they prepared to head to the next boss. “Okay then, let’s go catch Ikelotas~!” While I was hunting Ikelotas according to the battle command, the summoned monster appeared as expected, and as instructed earlier, the ranged soldiers shot the summoned monster all at once, annihilating it in an instant. “Isn’t this too easy? It looks like they just showed up to give us some gear and supplies.” That moment! Circular pillars began to appear all around, shaking the battlefield. “What is that? It looks like a monster from the Tower of Trials. Let’s take out the boss while avoiding its attacks!!” The girl, who witnessed the people who had lost their tension from the success of the boss subjugation in the past and were only prioritizing hitting the boss, fell one by one, leaving the boss to the battle shield and healer group, ran quickly to the newly appeared circle and put her hand on it. “This… seems to resonate with the boss… I think I should try breaking this…” At that moment, Ikelotas also fell, and the assembled people, including her, began to discuss the battle that had just occurred and the next step, the subjugation of Juventa. “When that pillar appears, how about trying to break it first?” In the case of Juventa, who was at level 75, considerable damage began to come in because the level of the gathered people was higher than that of the gathered people, and the number of gathered people falling began to increase. However, their will could not be broken, so Juventa also seemed to be losing strength, but as expected, a pillar appeared. “Okay, let’s break the pillars. Please attack the nearby pillars first.” Kwakwakwakwang! With a loud noise, the pillar shattered and a powerful energy burst out that enveloped the battlefield, and in that moment, Juventa's energy was confirmed to decrease rapidly. As the remaining pillars broke one by one, Juventa quickly became weaker and soon died. “Okay, now all that’s left is Witia. Let’s do our best.” Was it because of the various experiences they had accumulated in the past? The number of people falling down had actually decreased due to the boss's patterns that they had become accustomed to, and now everyone was shouting one word in their hearts. “Hero Weapon!” But if your expectations are high, your disappointment will be high, and if you don't empty your mind, it won't be filled, right? Witia, who seemed to be wearing only skin and bones, was a really poor boss with nothing but skin and bones. In the end, she did not give me the hero weapon I wanted, and instead only dropped a few miscellaneous items and rare items. Her eyes, already exhausted from the previous battle and the new boss, no longer shined, and while everyone was feeling exhausted, a ray of light descended from the sky and the following voice rang out. “Do not be sad, Claudia.. I will soon give you a legendary dagger worthy of the myth.” "If possible, I will also give you the Mythical Dagger... (whispering)" Yes, her name is Claudia. She is a summoner who possesses the legendary dagger. Although she was brutally killed by the Sacria priests while trying to protect the last Lost Ark in Akrasia, she is here to find glory again and moves forward as Lord Nine, dreaming of obtaining the legendary dagger. - end -
[KR] [Rihaz / Rael09 / Dream] The only way to clear Guild Raids is through cooperation.
Overall, I think that cooperation between guild members over a long period of time is more important than the difficulty of the guild raid. 1. Boss Tanker Joe 2. Dealer and mob clearing team We don't have a large group, about 15 people participate. The party is roughly divided into three groups: one tank group and the other two groups. It would be nice to have high combat power that can deal steady damage, but we are looking for users who enjoy the game without paying. Because it is a guild that has gathered members, it is a guild with a fighting power of 30-40 thousand. While the tank team holds on, the rest of the team steadily clears out elite mobs and towers. We will cooperate with each other while informing each other of the boss's patterns. As elite mobs and towers are cleared, the boss damage increases accordingly, so it seems better to clear them out with quick point-blank shots. Fortunately, the commander badge has been updated to make it easier, and I hope a party leader badge is added. Since there are few people, we defeat the bosses that we can defeat and then challenge the next boss to see if it is possible. If it's possible, everyone will be excited and try again next week. However, it is unfortunate that the rewards are too small. There are too few drops, whether it is hero items or accessories. The current price of rare items is mostly 50 diamonds. Even if 10 come out, it is 500 diamonds. After the exchange settlement, 15 people participate. If we try to distribute it... there's nothing left to give away. It seems like it needs improvement. Distribution is preferred by the guild leader, who accepts applications for items with a personal transaction price, trades them at the guild price, and then distributes the settlement amount. We're still having fun with each other, but I'm leaving this here because it seems like there are a lot of areas that need to be changed. Guild Warehouse - Stores items that are not processed after distribution to guild members. Guild Auction Window - Guild members can apply for necessary items and automatic distribution to participants (relieves inconvenience of guild leader looting and trading, current looting time is too late) Party Leader - The groups are divided into groups and attack each other, but since only the commander can attack, there are times when it is difficult to respond to the situation. I've summarized the parts that I think are absolutely necessary so far. Please refer to them.
[KR] [Red/Eldrich 5/Pegasus] Guild Boss Review
Pegasus Guild: Guild Boss Reviews 1) Guild Introduction Hello! We are all different ages and regions, This is the ' Pegasus Guild', a group full of passion and fun that came together through the game 'Lord Nine'. 2) Boss strategy A. Party formation for each position - Boss aggro team - Boss Deal Team - Team to deal with surrounding towers and trash mobs B. Activate communication - Pre-advertisement and job classification through KakaoTalk - Teamwork that involves listening and following the leader's instructions even if you can't speak through Discord - If you pretend, pretend! Each person performs their assigned role as a coach. 3) Item distribution A. Hero weapons and accessories - In order of highest combat power B. Other items - Random distribution through pinball ① Trying to increase combat power for good items ② Even those with low stats can get a chance to obtain items through random distribution! 4) What was good and what is hoped for through the guild boss A. Good points - Current status of weapons in the old guild Barehanded (8.2%), Fist (2%), Staff (2%), Front (4.1%), Greatsword (4.1%), Staff (12.2%), Dagger (2%), Bow (55.1%), Crossbow (10.2%) ※ The long-range weapon 'bow' was overwhelmingly more than half. - Current status of weapons in the guild Barehand (6.8%), Sword (6.8%), Front (11.4%), Greatsword (4.5%), Staff (13.6%), Dagger (9.1%), Bow (34.1%), Crossbow (13.6%) ※ Each character uses different weapons for their respective positions . - We only hunted each other automatically and didn't have a chance to talk, but we started communicating with each other because we had one goal. Let's do this! Let's do that! The fun of the game has been upgraded to another level. ※ The guild members have become friendly with each other. Me. What I wish for - I really wish there was a ' Guild Warehouse '! - Please increase the drop rate of hero defense items. - The amount of items dropped is small for 50 people, so it's a little embarrassing when distributing them. 5) Finishing I really liked the guild boss content that made the game even more enjoyable. I hope that Road Nine will continue to be revived in the future. The Pegasus Guild will enjoy a variety of games. Thank you♥ ● 2nd week guild boss raid ● 3rd week guild boss raid
[KR] [Murang/Rael1/unknowngroup] A fun guild boss review~
Our guild coordinates the schedule for Bostrei in advance, checks and confirms the number of people, and then gathers at the set time. We formed a party based on class and combat power and proceeded with the guild raid. There wasn't much difficulty in Bosstree, but you had to avoid the mobs + statues summoned by the upper boss, and the boss's wide-area attacks. One party dealt with the boss, the other parties cleared out the statues and mobs first, and the other party dribbled the boss, so we were able to clear the area without much difficulty. This is the first updated guild cooperation content, and it was so much fun to get together with guild members and do something. I hope there will be more guild content like this in the future^^ I'm looking forward to the lifestyle content that will come out in the future. Oh, if there's one more thing you'd like to ask for, other than getting a commander or getting a party based on contribution, I wish there was a random loot feature added for all players^^
[KR] [Eldrich 10 Sushi] Guild Boss CLEAR Review
hello. This is a review of the Eldrich 10 Sushi Guild guild boss. 1. Boss Strategy Destroy the pillar first (it hurts because the floorboards are laid down) -> When a monster is summoned in the middle, kill it first and deal damage -> The battle shield will taunt to draw aggro, and the rest of the guild members can deal damage. 2. Things to be careful of -If you die, you can wait for the respawn time and then revive for free. If you die before defeating the boss, you will not receive the achievement reward. (It is important to survive with abilities such as Paladin, Demon - Immortal -, Serenity - Blooming Hope -, etc., and it is recommended to set the passive to increase boss monster damage with quick healing in vitality.) - During the first week of joining a guild, you cannot participate until the next boss reset time. 3. The most important and problematic item acquisition Since 50 people will be participating at the same time, we put a lot of thought into distributing the items in the most fair way possible. Still thinking about it, and a quick update to the guild warehouse or guild auction system is needed. -Regarding the gathering reward system- Individual Acquisition: The person who eats the food the fastest gets eaten, regardless of the number. Sequential acquisition: When creating a gathering, the unit with the highest contribution among units 1 to 10 has priority for acquisition, and items can only be acquired sequentially within that unit. Commander, Unit Commander Priority Acquisition: This method also allows you to acquire items in order of contribution. There is no problem if the participants can obtain it by taking turns sequentially once each. The current system results in only units with high contribution being able to obtain items. It is not fair because only the units with high contribution continue to be eaten. The method of having the guild leader eat and distribute money was not intended because it took a lot of fees and was cumbersome. After doing several tests, the method where the guild leader eats and distributes the rewards seems to be the cleanest due to the above reward system issues. So, we will select the top 10 people who contributed the most to the guild in the weekly contribution order and give them a chance to obtain a level 80 (hero accessory drop) guild boss item (roulette). For level 60~75 guild bosses, the cleanest way is to give out items to all guild members through roulette after the guild leader obtains the item. (The roulette proceeds in order of item price, and anyone who has eaten is eliminated, and when all turns have passed, it starts again) Naver Roulette can only accommodate up to 8 to 12 people... so it seems like it would be good to have a roulette site that can accommodate a large number of people and also have a progress save function. (I will share the link below.) https://t.hi098123.com/roulette#setting Although it doesn't come out often, everyone can be sensitive to obtaining items because accessories and hero weapons can drop from guild bosses... I think it would be better to participate with meaning in the guild boss achievement rewards. (50,000 gold, 300 pieces of time, 200 tokens of solidarity) x5 ps. Please hurry up and create a guild distribution system... Guild leaders pay too much in fees and it's hard to distribute items. Eldrich 10 Sushi Guild Fighting~!
[KR] [🧙♂Location/Barthes 01/Demon🧙♂] The emergence of new content💯
This is the location of the guild leader of the Bartes 01 server's Demon Guild. #1 . The emergence of new content -The Guild Boss content is a great way to strengthen the unity and solidarity of guild members. Due to the nature of the game called Lord Nine, there is a high dependence on free hunting, and as a result, there are times when there is a lack of conversation or communication between guild members. However, since the introduction of the guild boss, there has been a lot of conversation between guild members, and through coordinating opinions, it has become an opportunity to move forward as a better guild. #2 . The wall we face -When the guild boss first appeared, there were 50 members in our guild, but only 15 people participated in the guild boss. After successfully clearing the stage 1 and 2 bosses, when I faced the 3rd stage, it felt like a huge wall. After finishing the first week with stage 2, now two weeks later, the guild members have put in a lot of effort and spec-up to be able to clear up to stage 5. Now that I've cleared stage 5, I'm just looking forward and anticipating the next stage. #3 . Inconvenience and fairness of guild boss item distribution -Currently, due to the nature of Lord Nine, there is no guild warehouse or guild auction system in place, so there are many inconveniences in item distribution. Currently, we have a system in place to distribute items in order of priority to participants, and then have people auction off the dropped items if they need them. The resulting diamonds and the remaining items are distributed equally to all guild members, so that no one is offended. We are running a transparent guild by taking screenshots of all items and sharing them in the group chat, and sharing all information, including sales history, with guild members. #4 . Suggestions -Road Nine is still so much fun and I'm enjoying it a lot. However, it seems that communication between players and management is not going well at the moment, and there seems to be some sloppiness in server management, such as game improvements. I submitted an inquiry as soon as the first guild boss was released, but I don't really understand this system, which is why I'm only getting an answer now. Compared to other games, the time spent communicating with consumers is too long, and we are getting tired of waiting. It's still a lot of fun, but I think it would be a better gaming environment if you managed it a little more. #5 . Finally. - Members of the Demon Guild are having a lot of fun playing together now, but I hope we can become closer and have more fun playing together in the future. Thank you so much for all your help and cooperation!! Good luck to the Demon Guild!
[KR] Energy Wave / Barthes 10 / Reunited World] Guild Boss Review
As a user who is new to mobile games, this was my first time catching a guild boss. I learned the fun of gathering together, briefing, uniting, and taking down bosses one by one. I think it will be an opportunity to dive deeper into the fun of Road Nine. I think I will continue to discover new content and the fun of leveling up in the future~!! We are always grateful for the hard work of our developers and producers! I'm having a great time~! Thank you
[KR] [White Socks / Lael01 / Omazenland] Guild Boss Content Review [2]
# Before we begin.. (A brief introduction of the guild) Our guild is a small guild comprised of coworkers and acquaintances. (Total of 18 members, guild level 14, guild ranking 61st) Since I enjoy Road Nine with my close friends, every day is a gathering. That must be why the atmosphere is so harmonious. # Guild Boss Review Lord Nine's Guild Boss is a challenging content where guild members work together to fight powerful enemies and obtain various rewards. Omazenland had the following experience in this raid: Acquire hero armor We achieved our first hero armor in the third raid. This was a huge motivation for the guild members, and it was a moment where all the hard work and strategy we had put in paid off. Ikelotas conquest complete By completing the raid up to level 70 Ikelotas, the guild members' tenacity has been clearly demonstrated. This can be said to be the result of the guild members' tireless stamina and individual skills combined well. Stage 4 Juventa : From stage 4, it is difficult to conquer with the current number of people. We are considering adding guild members to solve this problem. In the future, cooperation between guild members and motivation for individual growth are important. # Introducing the Guild Boss Participation Policy Omazenland operates the following policies for equipment and resource management: Equipment Priority Draw We will be doing a live draw for gear priority via Discord before the event starts. This will help us distribute gear fairly and give everyone in the guild an equal chance. Junk Item Management Dropped items are sold for more than the value of the item, and the profits are distributed fairly among the guild members. This policy increases transparency within the guild and ensures that all guild members receive benefits equally. # Guild Boss Improvements This content needs the following improvements: Item Distribution System : The lack of a distribution and settlement system for dropped items makes it difficult to manage. The 3-minute time limit after obtaining an item is also too short, making it difficult for guild members to properly collect and distribute items. Platform Integration : Currently, we operate our guild by borrowing the functionality of multiple platforms. Supporting this across the stove and game system will further enhance the user experience. # Conclusion.. (Overall) The guild boss of Lord Nine is a challenging content that requires cooperation and a strategic approach. Omazenland achieved a lot in this raid, and will continue to achieve higher results through cooperation and strategy. However, it is emphasized that improvements are needed in several aspects such as the item distribution system and time limit, and if these aspects are supplemented, it will become more attractive content.
[KR] [Transvestite / Aquila 09 / Addiction] Guild Boss Subjugation Review
It's fun to visit Lord Nine Lounge sometimes and read the articles. As I was wandering around the lounge like usual, I saw that there was a guild boss review writing event . I decided to write this today since I ran into the guild boss. First of all, our guild is ranked 3rd in the guild rankings on Aquila Server 9 . As the guild name suggests, it is a gathering of people addicted to Lord Nine. On Saturday at 8pm, we will catch the World Boss (Parto) Today is the day we all decided to do the guild boss together. ( Nedra hasn't been caught yet on our Aquila 9 server.) Most guild bosses are magic damage monsters . so It's a good idea to start out wearing a suit of armor . First of all, the first boss monster Aigas (Level 60) This guy was really sick when I first caught him. But now, we have become strong enough to ignore the elites that come out with them and just kill the boss. The guild leader told me to catch the elites (monsters, towers) first, but I caught this guy before the elites were caught. If you catch an elite, you get more reward boxes I'm curious. I think it would be good to study this separately later. My character ranks 3rd in damage. Zephyrus (Level 65) I remember dying several times from random circular strikes with the lightning skill. Honestly, avoiding the first hit of that skill is a matter of luck. But now, even if it hits, the damage is at a ticklish level. My character ranks 2nd in damage. Ikelotas (Level 70) This boss seems to be particularly strong against characters with close-range weapons. Most skills have short range. As a ranged weapon character, I played it with ease. That's why My character ranks first in damage. Juventa (level 75) I died a lot against this boss the first time I did it. The Howling skill starts with a circular random lightning strike, and when the howling ends, it deals damage in a circular shape around the boss. I'm used to the skill so I avoid it now Sometimes, howling overlaps with Juventa's clone, Riventa. I recommend dropping it and catching it, as you can get killed. My character ranks 2nd in damage. Witia (Level 80) A boss I couldn't even try at first It's enough for now, but if you get hit by two random lightning skills in a row, you'll get hit. If you're still unlucky, you could die. Personally, I feel this is one of the most difficult bosses. The melee shield pulls aggro and circles around the center. It is easier for long-range enemies to deal damage from the center. Although lightning strikes are random It feels like it's better to dodge in the center of the map My character ranks 3rd in damage. As a side note The strengths of our guild are: The point is to distribute as fairly as possible when defeating a guild boss. The ladder is spun to select winners in order of best item first. The winner will then be excluded from the ladder game. The following items are selected from the remaining participants. By going back like this, most of the guild boss participants will obtain items. So that's why There is a lot of difficulty in dividing the rewards obtained after defeating the guild boss. It is distributed daily to individual exchanges, and transaction fees are charged. After trading the winning item, you can get it back by trading it back for a catch item equal to the minimum diamond amount of the traded item. Like a world boss I also felt that it would be good if the guild boss was reorganized to give out individual participation reward boxes to participants. That's it Finished writing a review of my participation in the guild boss .
[KR] ✨Good work✨Rael3✨Rush✨Guild Boss✨Play & Review✨ [2]
Hello! This is YouTuber L-Sugo, who is active on the Lael 3 server! [Rush] I caught LV60~LV80 with my bloodline members! It's too hard to distribute boss items! I wish they would introduce an auction system or warehouse system. Guild Raid content is so much fun! I hope something like a party dungeon comes out in the future~ Below is a link to the direct gameplay video! https://www.youtube.com/live/K1UJ-y91W0Q?si=WyWZy2mrtXZPmDHj Good luck with the Lael 3 Rush Guild! I had fun playing! Fighting, Lord Nine!
[KR] [Shangli-chan / Morian02 / The King] Guild raid to get hero items? It has to be done!!
Hello, I am Shanggli-Jjang, playing in the King Guild on the Morian 2 server. We've prepared a guild raid in the evening to ensure that as many people as possible can gather. I think that if the boss itself is the number of people, it is content that can be cleared by gathering 40,000 to 50,000 members. For neutral and casual users who can't do boss hunting, we recommend hunting a boss once a week. I think you can try to promote friendship and get great items. (If you do it as a deco, it's fun plus, and the fun of climbing the ladder is a bonus by distributing items.) Even if your combat power isn't that high, content that guild members can enjoy together is always welcome!! And even though I'm being pushed in the fight, I'm always smiling and enjoying the game. Morian 2 server Ducking fighting!!! If you clear all the guild bosses, you will receive the most important achievement reward of 1500 Time Fragments + gold and miscellaneous goods, so make sure to do it!!! Below is the clear video!! https://youtu.be/I-btJekDcqY
[KR] [Yangdangdang/ Rowan10/ Heart] The guild boss who made us all feel united
Hello, I am Yangdangdang, a sub-administrator who runs the Heart Guild on the Rowan 10 server. While looking for a game to enjoy with friends, we all started playing Road Nine after seeing the catchphrase, “Normalization of the Abnormal.” From the first day of opening, I started gathering guild members to run and run together and have fun, and before I knew it, I had reached guild level 17 and was ranked 6th, so I was able to have a fun month with my friends and guild members. (It's a guild with a good atmosphere where the early members don't move and settle down for a long time :) ) However, if there was something regrettable during that time, it was that since there was no content that could be enjoyed with friends and guild members, people were gradually losing interest in the repetitive tasks of only going through company quests, main quests, and dungeons. Then, with the update of the guild boss content that gave neutral guilds hope of obtaining hero weapons, the guild chat room became very noisy. Since guild content should be enjoyed and participated in by as many people as possible , not just by one person, we have started a vote to secure the time when the most participation is possible. Since there are many guild members who live in the present day, most people chose 8 PM to 12 AM on weekdays. Finally, the day of the Guild Boss! Some are hunting in the hunting grounds, some are in the dungeons, some are doing quests, and many Heart Guild members have gathered in one place to take down the Guild Boss! Hard Guild members gathered together.jpg With about 30 to 40 guild members gathered in one place at a time, it felt grand, but as an operator, it gave us a task to complete. This is to check the number of people who participated in the guild boss...! I struggled for over 5 minutes with my friends, checking each and every one of these people with my eyes. Yangdangdang: Are you here, Mr. OOO? Friend: Yeah Yangdangdang: What about Mr. OOO? Friend: I can't see it!! Yangdangdang: Oh, there it is! The reason why we need to check the number of people participating each time we proceed step by step is because when an item drops, we need to multiply by n/1 according to the number of people who participated. We did our best to ensure that no guild members participate but don't receive distribution and don't grow, and that no one receives distribution without participating. Organizing the notes one by one.jpg ㅋㅋㅋ So all the Heart Guild members gathered together and completed all the stages in the first try, and I think it took about 40 minutes. While doing my first guild boss try, I felt that if I made a new rule for the next guild boss, I would be able to enjoy it more easily and comfortably, and that was the gathering check. When all members gathered at the guild boss, it took a lot of time to check who had participated as many people overlapped. However, if people gather vertically based on the gathering place of each gathering party, it becomes easier for the gathering party leader to check the number of people. Can you see it? The Heart Guild members are arranged in an orderly manner by party! What used to take more than 5 minutes now takes less than a minute, so I think I was able to finish the guild boss quickly and enjoyably. I haven't even seen the hero equipment in Heart Guild yet, but Heart Guild will continue to enjoy the guild boss content with our own rules. However, there are some regrettable points, so I would like to take this opportunity to share some of my thoughts on the plan. [Planning Suggestion] 1. Permission to acquire drop items - When defeating a guild boss, a large number of drop items are dropped, and the party leader of the party with the highest damage contribution has the authority to obtain them. If the guild leader and the strongest users are gathered into a party, there will be no problem with the guild leader obtaining and distributing all the items, but if the party dies multiple times, the contribution will be reset, and a situation may occur where other party members can obtain the items. - Therefore, please add one more item acquisition authority and create a function that only the assembly leader can acquire . 2. Guild Auction House/Trading System - All items dropped from guild boss content are obtained and distributed by the guild leader, but a lot of gold is consumed in the process, so a lot of gold is wasted. - Also, in the case of cheap promotion books, life nuclei, and refining stones, even if you want to provide them for free to low-power guild members who need to upgrade their specs, you have to make a private transaction through the auction house, which consumes resources, which is inconvenient. - So, how about creating a system where guild members can transparently see the items acquired from the guild boss, freely bid on them, receive distribution, and take them by adding an LNB tab, similar to a guild auction house, to the guild menu? Although there are some regrettable points as mentioned above, I am very happy that there is content that I can enjoy with my friends and guild members. I hope that you will continue to work hard to make quality guild content and fun games in the future, and I will end the review of the guild boss content :) Heart Guild Fighting! Road Nine Fighting!