Tips and Strategies
BEST guides to lead the growth of Lords [3]
ALL CLASS MMORPG Lord Nine Hello. This is GM Yubar. Valuable know-how shared by Lords for rapid growth in Lord Nine! [Growth Acceleration! Lord Guide Event]Many Lords have shared their own guides through this. We have organized the best guides that can provide practical help to other Lords at a glance. Refer to the representative guides below to experience faster and stronger growth! 🗡️ BEST guides to lead the growth of LordsGuideAuthorPerfect guide for the romantic 'Greatsword' mastery [Dien] Heart Hunter ArbelNew Server Settlement and Growth Guide[Dinaferi] GameTipEssential guide for Lord Nine beginners[Dien] GeoniGrowth method for 'Combat Shield' for new/returning Lords[Dinaferi] Yeonaya
I'm looking for someone who can tell me the market price for the level 68 combat staff skill or someone who is selling it.
I would appreciate it if someone who can craft the level 68 combat staff skill or has one available could sell it to me.I've already placed a buy order for 559, but... I would be grateful if anyone who can fulfill it would sell it to me.
I have a question about obtaining progenitor materials. [3]
Do you dismantle hero-grade items when obtaining progenitor materials?Some people say it's better to dismantle rare items, while others say hero items are better now since they only cost 40 diamonds, so I'm asking for your advice.What is the best way to obtain them, experts?
War Drum Skill Tree and Beginner Guide
Hello~! I'm a user enjoying Lord Nine Baekyul here^^Lord Nine's new class War Drum and I'd like to share the information I've gained after playing it!I've already posted it on the War Drum guide event board, butI'm posting it here on the community guide board as well, hoping it mightbe of some help to many of you~!If you like the information, pleaseWar Drum Guide Event post Like and comment please![War Drum Guide Event Board Link]https://page.onstove.com/L9/global/view/13858848?boardKey=146591&combined=falseNow, let's start the guide![War Drum Features]War Drum is a magic-type weapon and has a point called Rhythm.It's a weapon where skills are enhanced and used when you fill 3 green rhythms on the attack button.The way to fill the rhythm is 1 point is filled each time you use a skill.For example, if you attack with Desert North Wind: Whirlwind+ after filling 3 rhythms,the attack range becomes significantly wider, allowing you to draw monster aggro more effectively.[Ability Recommendations]For the early game, I recommend Hunter, as it is extremely efficient among 500-level abilities in terms of hunting efficiency.Once you raise Hunter to 600 to fill 6 ability slots at level 100, you can then fill 4 slots with your desired abilities at level 100,allowing you to quickly unlock the 7th ability by having a total of 10 abilities at level 100.The most recommended ability is Striker.Currently, my character is using Striker at level 800.Since War Drum has many area-of-effect (AoE) skills, like the Staff, using Striker increases all damage,and by adding 2 AoE skills like Tereno's Might and Kalion's Insight, and reducing skill cooldowns with Time Reversal,it has the advantage of filling the War Drum's rhythm points much faster.Use 3 skills->Fill 3 rhythms->Use Time Reversal to reduce skill cooldowns and use skills again->Fill 3 rhythmsI recommend Striker for its advantages of fast cooldown reduction and AoE damage.[War Drum Armor Recommendation]War Drum is a class that uses many AoE skills and MP recovery is highly needed, so I recommend Cloth Armor.If you switch from Hero Cloth Armor to Legendary Cloth Armor, you can get 75 Defense Penetration as a set effect.Since magic-type weapons require higher defense penetration than melee-type weapons, I highly recommend Cloth Armor.[War Drum Recommended Stats]First, DEX to get Accuracy and Defense Penetration.After that, if your defense is lacking, invest in LUK, and if you have remaining stats, invest in INT to gain more attack power. If LUK is not needed for sustainability, max outDEX and INT completely, then put the remaining stats into LUK.[War Drum Skills] (Based on level 92 point usage)< Single Skill Tree >*I think single-target skills are not very efficient for War Drum, so I only recommend them for early leveling when sustainability is low.Sound Wave Augment+ You can receive a 50 Magic Attack buff for 5 seconds. Higher damage than Tuning+ and Deceleration+!Roar Explosion Neutralize+ Rift+ is an AoE skill and Acceleration+ is a manual skill, so Neutralize+ is used for damage.Spiritual Bond Restrain+ Purify+ is a PvP skill and Salvation+ is for healing allies, so Restrain+ is used to pull mobs and reduce damage loss.Rhythm Ride Syncopation+ On-beat+ is a manual skill and Noise is an AoE skill . Syncopation+ can be used for damage, and if sustainability is lacking, Ensemble can be chosen for recovery.Battlefield Echo Protection and Restoration are manual skills and Chaos and Suppression are AoE skills, so Magic Attack 15&Endurance 10 you can choose whichever you lack.Desert North Wind Updraft Whirlwind+ and Vortex are AoE skills and Tailwind+ is a manual skill, so Updraft is chosen to get Rhythm 3. Final Solo All Final Solo skills are AoE, so Magic Attack 15 should be taken.Eardrum Rupture Dizziness+ and Sacrifice+ are AoE skills, and Rubber: Enhance is a manual skill, so Magic Defense Penetration 12&Accuracy 15 should be taken.< AoE Skill Tree>Sound Wave Augment+ Same as single-target, take the 50 Magic Attack buff.Roar Explosion If you want high damage, take Neutralize+, and if sustainability is lacking, take Rift+ to get both healing and AoE.Spiritual Bond Same as single-target, you can pull mobs to reduce damage loss. If you can't use skills due to lack of MP recovery,in Spiritual Bond, Accuracy, Magic Critical Hit, Magic Defense Penetration choose one, or in Battlefield Echo, Endurance, Magic Attack choose one.Rhythm Ride If you want AoE skills, take Noise, and if sustainability is lacking, take Ensemble to use healing skills.Battlefield Echo As mentioned in Spiritual Bond, Battlefield Echo is best for stats or not taking it at all.The reason is that the skill deals damage fixed in that spot and the casting time is too long, making it inefficient.Desert North Wind Whirlwind+ is fired in a straight line and deals damage to mobs as it passes through.Vortex is activated fixed at your position and has 20% lower damage than Whirlwind+, so I recommend Whirlwind+.In narrow spaces or places where monsters spawn rapidly, Vortex is also fine.Final Solo I recommend Impact+ for high damage, and it increases magic damage taken, allowing for even higher damage.Eardrum Rupture I recommend taking Dizziness+ for high damage. If you can't one-shot with Dizziness+, taking Sacrifice+ to use a ground-based skill to draw mob aggro is also good.Earth Pulse I haven't learned Earth Pulse yet, but I've heard about its efficiency from an acquaintance.Earth Pulse uses Imbalance+ to draw monster aggro in a wide range and pulls them towards the center, so it's good for mobbing, making Imbalance+ good!I hope this becomes good information for many people.If it helped, please Like the War Drum Guide Event post below and leave a comment once~!Short comments like 'Nice', 'Got it', 'Ward' are also welcome![▼War Drum Guide Event Post Link▼]https://page.onstove.com/L9/global/view/13858848?boardKey=146591&combined=false
Sorry for asking here. Regarding the content of Vajra Body,
When using Vajra Body ,1. Is the mixed damage dealt first, followed by the 1-second and 3-second effects?2. Is it not mixed damage first, but rather applied if you don't move for 4 seconds?3. Is the mixed damage dealt first, and then if you don't move for 4 seconds, is the mixed damage dealt once more?I suppose the weapon must be for a ranged class?
