Old World update patch notes

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[Creator News] Old World update patch notes [5]

Old World has been updated and is now version 1.0.72907 release 2024-06-26


Headline Changes


Wonders have been rebalanced 

5 new Crowning Ambitions added 

New game options, presets and defaults including an Introductory preset and No Events mode

Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)


Design


Wonder rebalancing: 

Ishtar Gate: increased growth per culture level in the city from 1 to 2 

Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple 

Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties) 

Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties) 

Mausoleum: increased culture modifier from 40% to 50% 

Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn 

Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans 

All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum 

Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)


New crowning ambitions added. These are the 10th and final ambition you will be offered in order to claim an ambition victory: 

6 cities with a positive happiness level 

8 Elder specialists in each Family Seat 

Polytheism and 4 Elder Acolytes in each Family Seat 

Stockpile 2000 of each resource 

Send 20 luxuries


Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development 

Added game option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities. 

Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden 

Added game option to ignore premade map nation starting locations 

AI player starting city numbers are now capped at twice the average for the AI Development level Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped 

The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense 

All retiring Generals now get the Retiring General trait, allowing them to become governors 

Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available Improved east-west team starting location placement adjustment 

Team contact is now always symmetric, no longer possible to not be able to change diplomatic relations with a nation that you have met but hasn't met you 

Leader and heir now get an additional trait option that is not related to their current job when upgrading Raging tribes will now get a centralized AI whenever they have at least one city in their possession Doubled the effect of Righteous and Debauched traits 

Increased Harbor net adjacency bonus from 40% to 60% 

Units now always advance after kill when attacking camps that are not city sites 

Lowered order amount demanded by the AI when giving tribute for truce 

Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne) 

Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne) 

Ambushed by rebels trait no longer removes character job (Behind the Throne) 

The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties) 

Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne) 

Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)


Programming 


Increased value AI places on gaining orders, AI value for garrisons lowered 

AI now attacks tribe settlements with a higher priority than roaming tribe units 

AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce 


Tweaks to AI diplomacy with Ruthless AI set: 

AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently 

AI will not accept truce from a player, if it has zero chance of initiating truce from its side 

AI will not automatically accept peace or truce when another AI player offers it 


Improved vizier city build management (Behind the Throne) 

Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned. 

Steam now uses rich presence and displays information about the current game state 

Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods 

Added the Behind the Throne XML files to the Reference folder 

Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns 

Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders 

AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn 

Removed UI XML hotloading 

Possible fix for occasional reconnection failures in MP 

Added some logging to better identify reconnection failures 

Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen


UI 


Added turn summary entry for new techs and consolidated some categories 

Added loading hourglass cursor to menu screens 

Game option positions in setup menu re-organised Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options 

Added "Increase Border Visibility" to accessibility 

Unit effects now show both the general trait and promotion icons when the unit has the same effect from both

Notification reminder button now bigger and shine effect applied 

Updated Learn by Playing scenario icon 

Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster 

Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean) 

Border expansion preview now contains city territory information so that players know which city will get which tile 

Updated display of rivers when using Minimal graphics setting Border expansion now shown when hovering over the unit widget of a worker constructing an improvement 

Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default 

City founding previews now update only borders, rather than all terrain. 

Borders now only update vegetation when "increase border visibility" is enabled Ignore to-be-occupied tile for calculating potential bounces during attack preview 

Tweaks to notification tooltip for Steam Deck

Bugs Fixed  


Fixed a nested link issue with council characters   

Fixed some AI issues where it had trouble getting out of its own way   

Fixed particle sound effects firing too often  

Fixed duplicate crest in notification text for units killed or captured   

Fixed doubled pillage/burn buttons for allied tribe units  

Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured   

Fixed resource improvement pings not always setting the location for resources for some events that add them  

Fixed time victory not being disabled by default in some of the game option presets  

Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen   

Fixed unrevealed tiles being targetable with ranged units   

Fixed bug with tile distance pathfinder that caused nations to be placed too close together  

Fixed bug with SUBJECT_CITY_DAMAGED  

Fixed unit combat animations pausing when offscreen and resuming when in view again  

Fixed heir naming relation tooltip   

Fixed autobuild governor not honoring items that it had previously queued  

Fixed bug with events that remove citizens  

Fixed gender prerequisites not showing in event options  

Fixed locked tooltips causing issues on SP setup screen  

Fixed issue where selecting things between turns could lead to UI issues  

Fixed ask to declare war mission sometimes failing to lead to a result  

Fixed resource display issue in the Map Editor  

Fixed some traits causing the trait display to be inaccurate  

Fixed Seaside map script help text (no longer default)  

Fixed turn summary popup scrolling  

Fixed raiders sometimes not finding the city they are supposed to raid   

Fixed replay for server games  

Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map  

Fixed game failing to start correctly when username can't be set  

Fixed links breaking in turn summary  

Fixed city health bars sometimes not displaying properly after undo   

Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4   

Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe Fixed default setup options sometimes not displaying correctly  

Fixed cloud game state being able to be changed by non-active players  

Pharaohs of the Nile scenario 3 raider and unit bounce fixes  

Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)  

Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)  

Fixed Nero wiki link (Wonders and Dynasties)  

Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)  

Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)  

Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)  

Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios  

Text and event fixes

Reply 5
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안녕하세요, 게임 매니저입니다. 


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링크: https://store.onstove.com/ko/games/2470/community/124928/view?articleId=10251186 


감사합니다. 

DLC 나머지 2종 릴리즈 일정도 혹시 알 수 있을까요?


안녕하세요 bvbv님! 게임 매니저입니다.

나머지 DLC는 하반기 출시 예정으로 상세 일정은 조율중입니다!

확정시 공지할 수 있도록 하겠습니다.

감사합니다!


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