Gravity Circuit - Patch 1.2.0a

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Gravity Circuit

[Creator News] Gravity Circuit - Patch 1.2.0a

Hello everyone on STOVE! This is Domesticated Ant Games, Gravity Circuit's developer talking. We have released a smaller addendum patch, that fixes a few issues:


Fixes to things introduced in 1.2.0:

  • Fixed a softlock in the final stage of the game, if the "start from checkpoint" feature is used from Mission Select.
  • Fixed an issue with Medley (Wave Circuit) when playing with Rude Enemies game modifier enabled, where she might lock up and freeze, if she was launched during the startup of a certain action. If this happened before or when she reaches half-way health, she'd be invincible for about three minutes, requiring you to either wait, or reload from checkpoint.
  • Fixed one respawn zone in City Center leading to a bit of a weird spot when Master Levels game modifier is enabled.
  • Fixed one miscolored square bracket ("]") on the Mission Complete screen.

General fixes:


  • As per a suggestion from a player, if "manual slide" is disabled from game's control settings (and player has assigned the dedicated slide key), the only way to trigger Blade's Armor Paint's air slide is by pressing the dedicated slide key.
  • Made all object types (excluding bosses) destruct when Heavenly Piledrive gets interrupted, for example through touching hazards. Previously, this was only limited to certain enemy types (eg. Lava Crawlers in Steelworks). This prevents some weird behavior from certain enemy types.
  • Made it so that player needs to take more than 0 damage from any source or hit, before the "perfect" status against a boss is nullified. This is mostly to account for Trace (Patch Circuit), where touching her goop didn't deal damage, but still registered as a hit that would prevent a perfect boss clear.

Happy gaming!

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