建議反饋
必須更改鬥神的戰場
先說重點: -官方方向不是重視RTA玩家, 而是徹底放棄PVE玩家 -鬥神的戰場是RTA內容,放進賽季是錯誤 官方應移除鬥神的戰場但肯定不會, 所以可作以下改動 (反正PVE玩家肯定沒人權): -廢掉鬥神的戰場,放進RTA頁面讓玩家自己測試和遊玩 -不廢掉就把鬥神的戰場獎勵改成參與級,參與滿就領滿獎勵 -鬥神的戰場強化能力改成必勝級道具,或玩家能力會一直提升到把強壓對手 (給喜歡玩的玩家可以關掉這種能力) 鬥神的戰場帶來的影響: 官方肯定會把玩家最需要最珍貴的東西放進去,像今次的控制魔力的催化劑 (其他賽季活動都完全沒這待遇, 而這道具是極珍貴) 由於是賽季內容,不打還影響影子商店進程,官方喜歡就可以要你每季都要打這活動 官方的態度: PVE玩家一直都被無視剝削 鬥神的戰場就是最明顯的活動 有注意的話連光輝精髓其實一場RTA勝利會有100,等於100體力的報酬 也可以看迴路效果跟PVE的關係 官方一直都可以令PVE玩家不再受命中上限困擾,但官方都不作為 現在迴路能夠PVE滿上限不止需要玩家自己去刷這迴路, 如果不是被PVP玩家燒到迴路爛掉又不想放棄這系統, 隨便決定只下放給PVE用 絕對是不可能改成能有100%命中上限 官方個人的思考從來沒打算補這100%上限給PVE玩家
新的商店介面非常難用,很反直覺,建議改回原本直版
新的商店區變成左邊一排分類、右邊上排一排類別,中間商品區還變成兩排八個商品,對於玩家來說資訊非常難理解。原本的商店只有中間商品跟右側類別兩種資訊需要理解,玩家可以很快知道自己現在要什麼、中間商品賣的是什麼、用什麼貨幣買。 現在一個介面同時要處理三種資訊,中間的商品一次要理解兩個(因為一排兩個),ICON還長不一樣,一個頁面我就看了兩分鐘還不知道要買什麼。 要買一個東西要找兩層,先點左邊的大類別、再選上面的小類別。 原本的直版,玩家只要在右側無腦一直點點點點就可以找到。 真的非常反直覺。 覺得原本直版商店介面好用很多,建議改回直版或簡化目前商店介面設計、降低資訊量。 或降低資訊量+資訊集中一點,比較好閱讀,例如以下:
These designs could easily lead to a player vs. player imbalance.
이러한 디자인은 플레이어 간 불균형으로 쉽게 이어질 수 있습니다. 這些設計很容易讓Player vs Player導致角色平衡崩壞。 1. The counterattack set's counterattack chance is lower than the passive skill's; isn't that putting the cart before the horse? The counterattack set doesn't counterattack; instead, it gets countered to death by other characters' passive skills. Suggestion: Don't directly increase the counterattack chance; give a counterattack buff instead. 2. The dodge mechanic is a completely insane design. New players can't possibly adapt, can they? They have no counters, don't know how to fight, and immediately feel frustrated after playing PvP because they can't win. If it were an increase in dodge chance for a single character, like Violet or Celine, I'd think it's okay. But increasing everyone's dodge chance is baffling; I've almost quit the game several times. Suggestion: Don't directly increase everyone's dodge chance; give a dodge buff instead. 1. 반격 세트의 반격 확률이 패시브 스킬보다 낮은데, 이건 괜한 걱정인가요? 반격 세트는 반격을 하지 않고, 다른 캐릭터의 패시브 스킬에
