6/8 (Thu) Balance Adjustment Preview
Epic Seven
  • Official Community
  • MOBILE
  • Turn-Based RPG
  • Smilegate Holdings

์ปค๋ฎค๋‹ˆํ‹ฐ ๊ฒŒ์‹œํŒ ๊ธ€์ƒ์„ธ

Developer Notes

๊ธ€์ƒ์„ธ

Developer Notes

6/8 (Thu) Balance Adjustment Preview [87]


Hello Heirs. This is Epic Seven.

 

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

 

With these balance adjustments, we plan to implement changes to 7 Heroes and 3 Artifacts. These changes are scheduled to take effect following the update on 6/8.

 

1. Balance Adjustment Targets

 

With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.

The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.

 

Hero

Grade

Name

5โ˜… Moonlight

Little Queen Charlotte

5โ˜… Moonlight

Spirit Eye Celine

5โ˜… Covenant

Jack-O'

5โ˜… Covenant

Summer Break Charlotte

5โ˜… Covenant

Sharun

5โ˜… Covenant

Arunka

4โ˜… Moonlight

Assassin Cartuja

 

Artifact

Grade

Name

5โ˜…

Wings of Light and Shadow

5โ˜…

Sword of Winter Shadow

5โ˜…

Iron Fan


โ€ป The probability and number of turns are based on fully enhanced characters.

โ€ป Skill Cooldowns will not be changed unless stated.

โ€ป The skill descriptions mentioned in this preview may differ from the actual update.

 

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5โ˜…

 

Little Queen Charlotte

The Will of La Mare (Before)

The Will of La Mare (After)

Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.

Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.

 

Damage Dealt against Dark Elemental Targets Increased

The Will of La Mare (Awakened) (Before)

The Will of La Mare (Awakened) (After)

Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.

Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.

 

Damage Dealt against Dark Elemental Targets Increased

 

Little Queen Charlotte is a Warrior who excels at dealing massive damage to Dark elemental targets. Additionally, she reduces the Critical Hit Damage received by both her and her allies, making her a valuable asset in battles.  With these improvements, Little Queen Charlotte's skill, The Will of La Mare, will now inflict even greater damage to Dark elemental targets. This further solidifies her role as a Hero capable of suppressing Dark elemental Heroes with high Health.

 

Spirit Eye Celine

Mighty Strike (Before)

Mighty Strike (After)

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 35% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.

Nimble Sword: Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target's Defense by 35%.

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.

Nimble Sword: Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target's Defense by 35%.

Spirit Gate: Burning Possession (Before)

Spirit Gate: Burning Possession (After)

Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession's Amount of Absorbed Health Increased

Spirit Gate: Burning Possession (Awakened) (Before)

Spirit Gate: Burning Possession (Awakened) (After)

Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession's Amount of Absorbed Health Increased

 

 Spirit Eye Celine's performance in battle will receive improvements with these adjustments. Firstly, the base probability of her skill, Nimble Sword, being activated will be increased. Moreover, if she is possessed, Nimble Sword will now activate with a guaranteed 100% chance. Additionally, the amount of Health absorbed after attacking while possessed will also be increased. These changes ensure that she can consistently activate Nimble Sword, allowing her to effectively suppress enemies in a variety of situations. With her increased damage output and enhanced Health recovery, she will become an even more formidable force on the battlefield.

 

 

1-1-2. Covenant / 5โ˜…

 

Jack-O'

Trick-or-Treat (Before)

Trick-or-Treat (After)

At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns.

After an ally attacks, when the target is stunned, increases Combat Readiness of all allies by 20%. This effect is activated after all of the attacker's effects have occurred, and can only be activated once every 3 turns.

 

Chain of Chiron: After attacking, has a 25% chance to stun the target for 1 turn. Chain of Chiron cannot be dispelled.

At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns.

After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 30%. This effect is activated after all of the attacker's effects have occurred, and can only be activated once every 3 turns.

 

Chain of Chiron: After attacking, inflicts a random debuff (Stun, Cannot Buff, Decrease Hit Chance, Restrict) on the target for 1 turn. Chain of Chiron cannot be dispelled.

Skill Enhancement:

+1: +0.5% Combat Readiness
+2: +0.5% Combat Readiness
+3: +1% Combat Readiness
+4: +1% Combat Readiness
 +5: +2% Combat Readiness

Skill Enhancement:

+1: +1% Combat Readiness

+2: +2% Combat Readiness
+3: +2% Combat Readiness
+4: +2% Combat Readiness
 +5: +3% Combat Readiness

Forever Elysion Driver (Before)

Forever Elysion Driver (After)

Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.

Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.

 

Damage Dealt Increased

Forever Elysion Driver (Awakened) (Before)

Forever Elysion Driver (Awakened) (After)

Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, grants an extra turn. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.

Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%, and grants an extra turn to the caster. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.

 

Damage Dealt Increased


 

 Jack-O' is a versatile Hero with the ability to synergize with allies through her skill, Trick-or-Treat, and her effect, Chain of Chiron. However, effectively utilizing her has proven challenging due to the complexity of activating her skills and the various factors that affect their conditions. To address this, we will make adjustments to simplify the condition for activating her skills by changing it from stun to debuff after an ally attacks. Additionally, Chain of Chiron will now have a chance to inflict a random debuff, even if it doesn't stun, further enhancing its synergy with the modified Trick-or-Treat.

As part of these adjustments, the condition to increase Combat Readiness has been altered, and it will now only target the caster. However, the amount of increased Combat Readiness has been increased from 15% (with a maximum of 20%) to 20% (with a maximum of 30%). Furthermore, using her skill Forever Elysion Driver to defeat an enemy will now provide an additional effect of increasing the Combat Readiness of all allies. Lastly, the damage dealt by Forever Elysion Drive will be increased, further enhancing the overall synergy with her allies in a wider range of situations.


Summer Break Charlotte

Caught A Big One (Before)

Caught A Big One (After)

Attacks the enemy with two meaty fish and has a 60% chance to decrease Defense for 1 turn.

When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack, and increases Combat Readiness of the caster by 20%.

Attacks the enemy with two meaty fish and has a 60% chance to decrease Defense for 1 turn.

When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack, and increases Combat Readiness of the caster by 25%.

An Adult's Responsibility (Before)

An Adult's Responsibility (After)

Increases Critical Hit Chance by 20%.

At the end of every 4 ally turns, grants enhanced Dual Attack to the caster and gains 15 Fighting Spirit.

At the start of the turn, when Fighting Spirit is full, consumes all Fighting Spirit, dispelling all debuffs before increasing Attack for 2 turns and resetting skill cooldowns.

Increases Critical Hit Chance by 30%.

At the start of the first battle, gains 60 Fighting Spirit and grants enhanced Dual Attack to the caster.

At the end of every 4 ally turns, grants enhanced Dual Attack to the caster.

Whale, Hello There (Before)

Whale, Hello There (After)

Attacks the enemy with a pod of killer whales, stunning for 1 turn. Damage dealt increases proportional to the target's lost Health.

Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Penetrates the target's Defense by 50%.

Cooldown: 5 turns

Consumes 80 Fighting Spirit

Whale, Hello There (Awakened) (Before)

Whale, Hello There (Awakened) (After)

Attacks the enemy with a pod of killer whales, stunning for 1 turn, before increasing Speed of all allies for 2 turns. Damage dealt increases proportional to the target's lost Health.

Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Increases Speed of all allies for 2 turns. Penetrates the target's Defense by 50%.

Cooldown: 5 turns

Consumes 80 Fighting Spirit


 Summer Break Charlotte, an Ice elemental Knight Hero, was originally designed to synergize with allies capable of granting Dual Attacks. However, she was too reliant on allies and required specific Equipment settings, making it difficult to fully utilize her potential.

 

With these adjustments, she will now be able to contribute in battle even in the early phase of battle as she can now grant enhanced Dual Attack at the beginning of a battle. Additionally, her Combat Readiness gain when performing a Dual Attack has been increased. Her passive, An Adult's Responsibility, has been improved to grant a higher increase in Critical Hit Chance. Furthermore, she will start the first battle with 60 Fighting Spirit, allowing her to unleash powerful skills from the outset.

 

Additionally, her skill, Whale, Hello There, will no longer have Cooldown and instead will be changed to consume Fighting Spirit. Furthermore, the effect that previously increased Damage Dealt proportionally to the target's lost Health will be replaced with Defense penetration, synergizing even more effectively with her early fight contributions. Consequently, the effect that granted increased Attack will be removed, and the base skill damage scaling will be decreased. Nonetheless, her overall damage potential will be increased, making her a formidable foe against a wide range of enemies, including those with high Defense.


Sharun

Just Trust Me (Before)

Just Trust Me (After)

At the end of an enemy's turn, for each buff granted to an enemy, has a 5% chance to increase Combat Readiness of the caster by 20%.

At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 1 turn. Barrier strength increases proportional to the caster's max Health.

 

Random Buff: Increase Attack, Increase Critical Hit Chance, Increase Critical Hit Damage, Continuous Healing

At the end of an enemy's turn, for each buff granted to an enemy, has a 5% chance to increase Combat Readiness of the caster by 20%.

At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 2 turns. Barrier strength increases proportional to the caster's max Health.

 

Random Buff: Increase Attack, Increase Critical Hit Damage, Increase Speed, Immunity

May You Perish (Before)

May You Perish (After)

Attacks all enemies, decreasing buff durations by 1 turn before inflicting venom for 2 turns. Increases Combat Readiness of the caster by 50%.

Attacks all enemies, decreasing buff durations by 2 turns before inflicting venom for 2 turns. Increases Combat Readiness of the caster by 50%.

May You Perish (Awakened) (Before)

May You Perish (Awakened) (After)

Attacks all enemies, decreasing buff durations by 1 turn before inflicting decreased Speed and venom for 2 turns. Increases Combat Readiness of the caster by 50%.

Attacks all enemies, decreasing buff durations by 2 turns before inflicting decreased Speed and venom for 2 turns. Increases Combat Readiness of the caster by 50%.

 

 Sharun will receive improvements to enhance her supporting capabilities and excel at debuffing enemies, enabling her to suppress them more effectively. First, her skill, Just Trust Me, will now grant a random buff and a barrier for 2 turns. Additionally, some of the buffs that could be granted by the skill will be adjusted to better suit her role. In addition, May You Perish will now reduce the duration of buffs on all enemies by 2 turns. This adjustment will not only limit the effectiveness of enemy buffs but also enable Sharun and her allies to inflict debuffs on the enemies more efficiently, creating strategic advantages in battles.

 

 

Arunka

A Thrashing In The Prairie (Before)

A Thrashing In The Prairie (After)

After increasing Attack of the caster for 2 turns, runs up to the enemy to attack. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.

Runs up to the enemy to attack. When the enemy is defeated, resets cooldown of this skill. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.

 

Damage Dealt against the Target Granted a Barrier Increased

A Thrashing In The Prairie (Awakened) (Before)

A Thrashing In The Prairie (Awakened) (After)

After increasing Attack of the caster for 2 turns, runs up to the enemy to attack. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.

Runs up to the enemy to attack. When the enemy is defeated, inflicts extinction and resets cooldown of this skill. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.

 

Damage Dealt against the Target Granted a Barrier Increased

 

Arunka will receive improvements to enhance her ability to deal more damage to targets granted barriers. While the base damage of her skill, A Thrashing In The Prairie, will remain unchanged, the damage dealt will be greatly increased when the target is granted a barrier. This adjustment makes it easier for Arunka to eliminate targets that are shielded, adding to her effectiveness in battle. Additionally, the cooldown of A Thrashing In The Prairie will be reset when an enemy is defeated. This modification increases Arunka's overall effectiveness, particularly in situations where multiple enemies are capable of granting barriers. To balance these improvements, the effect that increases Arunka's Attack will be removed.

 

1-1-3. Moonlight / 4โ˜…

 

Assassin Cartuja

Shred (Before)

Shred (After)

Attacks with sharp claws, with a 50% chance to inflict bleeding for 2 turns.

Attacks with sharp claws, with a 75% chance to provoke for 1 turn.

Battle Frenzy (Before)

Battle Frenzy (After)

Increases Evasion Chance of all allies by 15%. When the caster's turn ends, successfully evades the next attack once. Combat Readiness increases by 15% each time evading the enemy's attack.

Increases Evasion by 50% and increases Evasion of allies except for the caster by 20%.

When successfully evading, increases Combat Readiness of the caster by 15%.

Imprint Concentration (Before)

Imprint Concentration (After)

Attack 4% ~ 14%

Effectiveness 6.8% ~ 23.8%

 

Assassin Cartuja is a unique Hero who specializes in increasing the Evasion of all allies. However, he has struggled to make a significant impact in battles and has been vulnerable to consecutive attacks.  To address these issues and enhance his overall effectiveness, several adjustments will be made. Firstly, his passive skill, Battle Frenzy, will undergo a change. Instead of being activated once per turn, it will now have a continuous effect. This modification ensures that Assassin Cartuja can withstand consecutive attacks more effectively, improving his durability in battles.

Furthermore, his skill, Shred, will have its bleed debuff replaced with provoke. Additionally, the existing Imprint Concentration effect, which had limited efficiency, will be replaced by Effectiveness. This adjustment maximizes the synergy between his skills and Exclusive Equipment, allowing him to make better use of his abilities. Moreover, the effect that previously increased allies' evasion through Exclusive Equipment will be integrated into his skill's effect. The corresponding option will be modified to provide an additional increase in his own Evasion. This change enhances his stability and survivability, especially when combined with the appropriate option.

 

In line with this balance adjustment, Assassin Cartuja's Exclusive Equipment Option 1 will be adjusted as follows.

Exclusive Equipment โ€“ Option 1 (Before)

Exclusive Equipment โ€“ Option 1 (After)

With Battle Frenzy's effect, increases Evasion Chance by an additional 5%.

With Battle Frenzy's effect, increases Evasion of the caster by an additional 20%.

 

As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.

 

1-2. Artifact Balance Adjustments

 

1-2-1. Artifact / 5โ˜…

 

Wings of Light and Shadow

Effect(s) (Before)

Effect(s) (After)

Increases Critical Hit Chance by 15%.

When a critical hit is made with a Single Attack, increases the damage of the next attack by 10~20%.

Increases Critical Hit Chance by 15%.

When attacking, if a critical hit is made, increases the damage of the next attack by 10~20%.

 

Wings of Light and Shadow is an Artifact that can increase the Critical Hit Chance and the damage dealt by the caster's next attack. However, its effectiveness was limited due to the specific conditions of requiring both a critical hit and a single attack. Instead of relying on a single attack, the condition will now be triggered by any attack made by the caster. This change expands the range of scenarios in which the Artifact can be utilized by Knight Heroes who need to increase the damage output.

 

Sword of Winter Shadow

Effect(s) (Before)

Effect(s) (After)

Increases Attack by 15%.

After using a non-attack skill, has a 50~100% chance to remove 15 Souls from the enemy.

Increases Attack by 15%.

After using a non-attack skill, has a 50~100% chance each to gain 10 Soul and remove 10 Soul from the enemy.

Soul can only be acquired once.

 

Sword of Winter Shadow is an Artifact that can increase the caster's Attack and remove Soul from enemies. However, the effectiveness of Soul removal varied depending on the battle conditions, occasionally rendering it less impactful.  To enhance its versatility, we have introduced a new effect that grants the Artifact a chance to gain Soul while slightly reducing the amount of Soul removed from the enemy.

 

Iron Fan

Effect(s) (Before)

Effect(s) (After)

Damage dealt increases by 16~32% when attacking an Ice elemental target.

After using an attack that targets all enemies except for a basic skill, increases Combat Readiness of the caster by 15~30%. Can only be activated once per turn.

 

Iron Fan is an Artifact that had limited usage and lacked significant impact, relegating it to specific PvE content. To improve its usability, we are implementing changes to its existing effect. The new effect will increase the Combat Readiness of the caster after performing an AoE attack that is not a basic skill. This modification increases the Artifact's usefulness, particularly for Ranger Heroes who rely on constant AoE attacks. The recall of Iron Fan will be conducted as part of the changes.

 

[Preview of Recall due to Artifact Balance Adjustment] 

The recall of the 5โ˜… Artifact, Iron Fan will be conducted as part of the Artifact Balance Adjustment.

 

โ€ข Recall Schedule

6/8 (Thu) after the maintenance ~ 6/22 (Thu) 02:59 UTC

 

โ€ข Recall Target

- The 5โ˜… Artifact, Iron Fan, that has been acquired prior to the 6/8 (Thu) maintenance will be eligible for recall.

 

โ€ข Recall Conditions

- Artifacts eligible for recall that meet the minimum recall condition of 1,800 EXP for Artifact Charm can be recalled an unlimited number of times during the recall period.

 

โ€ป Artifacts that are Limit Broken at least once can be recalled regardless of the EXP.

โ€ป The requirements for achieving a cumulative Artifact Enhance EXP of 1,800 are listed below.

Artifact Grade

[Enhanced Artifacts]

3โ˜…

Exceeds +3

4โ˜…

Exceeds +2

5โ˜…

Exceeds +2

 

โ€ข Recall Scope and Reimbursement 

- 5โ˜… Iron Fan

โ‘  All enhancements for this Artifact will reset when recalled.

โ‘ก Lesser/Greater/Epic Artifact Charms will be reimbursed based on the EXP of the Artifact.

โ‘ข The reimbursed Gold will be calculated as the Gold that would be consumed by the reimbursed Artifact charms.

โ‘ฃ The number of Artifacts reimbursed will be based on the Limit Break.

 

These are the proposed balance adjustments and improvements that are scheduled for the update on June 8.

 

Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World. We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.

 

Thank you.





Reply 87
Notification has been disabled.
BEST

WHERE IS ML KAYRON. HES LITERALLY THE WORST UNIT IN THE GAME RIGHT NOW

BEST

how in the heck are smilegate justifying buffing ml laika, who worked 85% of the time btw and not buff ml kayron who doesnt work at all. smilegate you guys are wild for how u come up with some decisions. 

BEST

What? No ML Kayron buff ???

Arunka was already bad why did they nerf her. even though she isnโ€™t the strongest I like to use her everyone in a while and didnโ€™t realized they had nerfed her so I was very surprised when I went to use her and she was now doing worse than before. I donโ€™t understand stand why they nerf underperforming characters in give buff to ones that are already doing okay. Please reverse her nerf or maybe give her a buff.

Best ba Ive seen so far ,,,thanks sm great picks ready for ml Celine and finally can play with some units that's been on the bench

How to recall iron fan?


Okay, but can we revert Dominielโ€™s S2 back to the way it was?

Pls dont remove Sharun her continuous healing buff

Dear Smilegate, 


Please revert the Summer Break Charlotte nerfs. She has no usability in PvP situations as probably indicated in your server logs. It is ill advised to make a PvE unit into a PvNothing. Why are the balance teams seemingly picking characters that have not been requested for by the community instead of addressing the ones that need some tender loving care from the SG balance team? 


There's often a saying: if it ain't broke, don't fix it. 


SG we know you are able to do good. Here's to not changing the core of a units identity when it has been uncalled for. Cheers. 

This is a terrible patch ML Kayron needs a buff hes awful.

I actually hate the changes to Summer Charlotte and the Arunka changes don't look great either, specifically taking the self attack buff away..

Because she was such a menace before, a straight up buff would have been too much /s

Please rethink the Summer Break Charlotte changes.


Do not get rid of her self attack buff. Without attack buff she does so little damage. 


Also you said in your post you where trying to decrease her reliance on other heroes, but in taking away her self buff now you have to bring an attack buffer for her.

Sharun is still trash


the venom mechanic is just boring
such a waste for such a cool looking S3


Jack-O getting buffed means that Guilty Gear is on its way ?

LQC's damage was never the issue; she needed some sort of extra utility or additional team support to be flexible and cohesive in a lineup. Just bumping up her damage is cheap and lazy.

As it stands, SAdin will just keep taking up her slot in a match.

But I guess lame brain streamers with 3 of their 310 speed cr boosters will be doing LQC yeet showcases and calling her broken now lol

Waiting for the ML Kayron buff next month that makes people upset that it didn't happen before the banner went away. Should have been faster with the buffs for him. It's not like he needs excessive buffing either, just help to not need every stat except Effectiveness by making him scale damage on something other than Attack perhaps, and/or for it to not take 10 enemy turns where the enemy must have a buff applied that lasts 2 turns or more. A lot of buffs are single turn, and he doesn't trigger on those as they are gone the moment the enemy target has taken its turn. That is a design flaw unless you want him to be purposely dog tier.

Buff Zio, give his passive remove enemy stealth.

Nooo!! my ml kayron got ignored!!๐Ÿ˜ญ๐Ÿ˜ญ Now I never got the chance to use my favourite husbando anywhere ๐Ÿ˜ญ๐Ÿ˜ญ rgb is 2nd but hes usable tho

Where is ML Kayron??  

Ml seline finnally got a buff she deserved all this time. Jack O buff is pretty good, cartuja is op now, evasion units gonna be even more annoying (D corvus stonks again). Sharun a bit better. All other is meh (im sure arunka still gonna be deadweight).


Wanna proper buff for ml luluca, ml haste and hyufine.

i loved Iron Fan why not just make a new artifact? 

It won't feel so awkward drafting Jack-O' for me anymore, so that's nice. Hope the damage on Arunka will be worth revisiting her. Sharun's buffs only being 1T and sometimes useless for DPS made her rough as a secondary support, so these changes are nice. 2T reduction also gives her more room to work around team immunity givers and hit up normal buffers. Will have to see how the Sharlotte changes go, I use her a lot in PvP and hope to have to bring less specific units to make her shine. Now we just need to stop releasing antiaggro units as mages so the aggro players won't draft them :)

I look forward to  Arunka's changes. 

im really upset about the LQC buff, with the way SG buffs units the buffs should be significant because they ainโ€™t getting touched for another 3 years. LQC was already niche, then yโ€™all decided that making savior adin a better LQC was a good idea.. BAM a ml5 lost her niche and not because she couldnโ€™t consistently one shot a aravi.. The fact that her s3 didnโ€™t always one shot wasnโ€™t the problem, it was the fact that she provides nothing worth mentioning besides her s3. She lost in the utility department to sadin, THATS why she needed a buff. Change her s2 so it isnโ€™t just a skill that just messes with ur hellcutter stacks by pushing her and that crit dmg reduction also doesnโ€™t do crap for herself.. People only hit her with attacks that 100% kill her. And donโ€™t get me started about her outdated s1. We all know immunity is a dead buff. Her entire kit doesnโ€™t even come close to sadins s3 utility wise. Please for the love of god, think about another buff except just a number change. 

Developer Notes's post

List
์ž‘์„ฑ ์‹œ๊ฐ„ 07.21.2023
image
+1

8/3 (Thu) Balance Adjustment Preview [90]

07.21.2023
2023.07.21 09:00
์ž‘์„ฑ ์‹œ๊ฐ„ 06.21.2023
image
+7

World Arena Indomitable Season Infographic [13]

06.21.2023
2023.06.21 10:30
์ž‘์„ฑ ์‹œ๊ฐ„ 05.25.2023
image
+1

6/8 (Thu) Balance Adjustment Preview [87]

05.25.2023
2023.05.25 09:00
์ž‘์„ฑ ์‹œ๊ฐ„ 04.12.2023
image
+1

4/13 (Thu) Balance Adjustment Preview [31]

04.12.2023
2023.04.12 10:30
์ž‘์„ฑ ์‹œ๊ฐ„ 03.31.2023
image
+1

4/13 (Thu) Balance Adjustment Preview [70]

03.31.2023
2023.03.31 09:00