[ Hero Concept 44 ] [4]
This is the 44th original hero concept.
Enjoy :)
[ S1 - Blunt Claws ]
Attack an enemy, Penetrates Defense by 20%.
This skill deals 95%~110% damage (At random).
[ S2 - Momentum Shift ] CD: Passive
For each game of the current mode where this hero is NOT drafted, increase damage dealt in the next game by 10%.
Max 10 stacks.
Stack is cleared after this hero played a game of its mode.
/*e.g. Player has NOT used this hero in the most recent 2 Arena games and 9 RTA games.
When used in the next RTA game, this hero deals 90% extra damage and it resets afterwards.
Arena damage boost remains 20%.*/
[ S3 - SDS: Sloth ] CD: 4 Turns
Pick a side.
All heroes of that side lose 20/40/60/80% Combat Readiness, but gain 20/40/60/80% Max Health (Increases with each use).
Ignores Effect Resistance, but can be blocked by Immunity.
Enforce: Lose 20/40/60/80% Max Health, but gain 20/40/60/80% Combat Readiness.
//Life Removal cannot reduce the target below 1 hp, is not affected by damage related effects
Note:
S1 is this hero's only direct damage skill.
When stacked enough, S1 has some burst potential.
Thanks to S2, this hero has good damage, but cannot be used frequently.
It also fits the theme of "Sloth".
S3 can be casted on both sides, to heal allies or push back enemies.
It is a defensive skill except for the one-time-only Enforce cast.
80% hp sounds scary, but most games do not last long enough for S3 to stack.
Comments are welcomed.
To enter a comment Log In Please
I had to check if this was the E7 board for a sec cause what TC described sounded like a unit from like a completely different game.
Kid is a known plagiarist without any ounce of creativity in his body, no surprises there. He honestly believes that plagiarising someone's work is some kind of higher calling where he's "migrating" their ideas. Utterly bizarre child if you ask me.
In your opinion, what skill design sounds like a unit from Epic 7, may I ask?
Seems TC got off at the wrong stop, the circus is just down the road.