[ Hero Concept 40 ]
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    [ Hero Concept 40 ] [4]

    This is the 40th original hero concept.

    Enjoy :)

     






    Class: Knight

     

     

    [ S1 - Cyclebringer ]

    Attack an enemy.

    The caster's NEXT attack skill will steal one buff and 30% Combat Readiness from the target.

     



    [ S2 - Whisper of Withering Dawn ] CD: 4 Turns

    Strike a number of enemies with three successive swordstorms.

    Each swordstorm lands on a random enemy, dealing 1600/3200/6400 fixed damage respectively.

    The first and second strike cannot trigger a Counterattack.

     



    [ S3 - Destined Finale ] CD: 3 Turns

    Attack an enemy, Silencing the target for 1 turn.

    This skill uses stats of the enemy hero with the highest CP (If there are any).

    Damage dealt cannot exceed the caster's Max Health.

     

    Auto-Cast: Attack the lowest health enemy.

     

     

     

     



    Note:

    This hero is capable of dealing damage with a full tanky build.

    The first hero like this in the whole series.

     


    S3 is good against low health dps hero.

    e.g. Specter Tenebria.

    If it kills the highest CP enemy hero, next S3 will deal less damage, since it starts to use stats of a lower CP enemy hero.

    In other words, S3 grows weaker as battle proceeds.

     

    S2 is the opposite. It grows stronger as battle goes on.

    With 4 enemy heroes, S2 rarely hits the same target twice.

    But when there are only 1~2 enemies, three swordstorms can hit the same target repeatedly.

    If buffed with S1, S2 can decrease the target's CR by 90%, when there is only one enemy.

     


    S1 has NO instant effect.

    It's almost useless on the turn it is used, so I give it a strong effect that applies on the next turn.

    S1->S2 combo is great, but most of the time you want to use S2 ASAP.

     

     





    Comments are welcomed.


    Reply 4
    Notification has been disabled.

    I am still confuse about skill 1 o_o
    When it said it steal 30% combat readiness, does that means the enemy decrease 30% while the caster is increased by 30% at the same time?

    If so if they keep s1ing forever wouldn't the enemy wouldn't have a turn?

    I found your hero concept very unique in my opinion

    Thanks for replying.


    Your understanding is right, except for 30% CR will not result in "enemy wouldn't have a turn", unless the enemy is extremely slow in the first place.


    Seems TC hasn't learned from his previous posts and still thinks additional randomness is a desirable effect that everyone wants. Really goes to show how out of touch from reality he is.

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