[ Hero Concept 39 ] [3]
This is the 39th original hero concept.
Enjoy :)
[ S1 - The Mirror ]
Attack an enemy.
Deals 200% damage when attacking an enemy hero at the Mirror Position of the caster.
[ S2 - The Gemini ] CD: 3 Turns
The caster gains 2 buffs for 2 turns depending on its position, before attacking an enemy and inflict 2 random debuffs for 2 turns.
Up: Increase Attack and Defense
Down: Increase Speed and Counterattack
Right: Increase Effectiveness and Effect Resistance
Left: Increase Critical Hit Chance and Critical Hit Damage
[ S3 - The Pendulum ] CD: 6 Turns
Swร p position with an ally.
Accelerate Turn Counter by 20.
//Turn Counter includes RTA Frenzy counter, Arena immolation counter, and Guild War turn counter
Note:
Player have to choose between optimizing S1 or S2.
In order to deal double damage to a certain enemy hero, you have to give up S2 optionality.
To get desired buffs granted by S2, this hero needs to be put at a certain position;
As a result, S1 200% damage target is also fixed.
S3 can reposition S1 and S2, but also costs a turn.
Accelerate Turn Counter makes this hero good at Arena defense, Guild War offense, and World Arena when it's paired with Attack scaling hero or played against HP scaling hero.
Comments are welcomed.
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Looks like TC is back with another low effort post filled to the brim with bizarre logic. Imagine thinking extra randomness makes the game more fun.
I personally don't like the "2 random debuffs". When it comes to Debuffs; I want them to be consistent.
I'm also not a big fan of the "Position-dependency" this unit has, but then again, It could still come in handy against particular teams. So basically, the unit isn't bad, just situational.
Thanks for replying.
Generally, random debuffs are more fun.
Position-related skills are best in Arena and Guild War, because you know the opponent's positioning.
In RTA you need to guess the opponent's positioning.
Positioning is a big part of turn-based games, but not used much in E7.