스토브

Epic Seven

OFFICIALMOBILE턴제 RPG스마일게이트홀딩스

Developer Notes

1/19 (Thu) Death Dealer Ray Balance Adjustment Preview [37]

  • OFFICIAL Dominiel
  • 2023.01.18 10:30 (UTC+0)
  • 조회수 27550


Hello Heirs. This is Epic Seven.

 

  We would like to inform you that the 5★ Moonlight Hero, Death Dealer, will undergo a balance adjustment.  

 

   Initially, Death Dealer Ray was designed to grant pestilence upon allies, gradually accumulating damage by inflicting venom after his allies with pestilence attack the enemies. However, after considering feedback from our Heirs and the analysis of in-game data, it became evident that Death Dealer Ray's utilization in battle did not meet our expectations upon release. Specifically, there are a limited number of Heroes that synergize well with his abilities in the current meta and it is challenging to form optimal team combinations during the draft phase in World Arena, resulting in difficulty utilizing his full potential in his current state. 

 

  Accordingly, we would like to inform you that we will be implementing a balance adjustment for the 5★ Moonlight Hero, Death Dealer Ray. We apologize for any inconvenience this may cause and kindly ask for your understanding as the balance adjustment will be applied during the Mystic Summon period. 

 

※ The probability and number of turns are based on fully enhanced characters.

※ Skill Cooldowns will not be changed unless stated.

※ The skill descriptions mentioned in this preview may differ from the actual update.

 

1. Moonlight / 5

Death Dealer Ray

Anatomical Mutation (Before)

Anatomical Mutation (After)

Increases Combat Readiness of all allies by 20% and increases Effectiveness for 2 turns. Grants pestilence to all allies except for the caster for 2 turns. 

Grants increased Effectiveness and pestilence to all allies for 2 turns.  Increases Combat Readiness of the caster by 50% and increases Combat Readiness of all allies except for the caster by 20%.

Pestilence (Before)

Pestilence (After)

After attacking on the target's turn, inflicts venom for 2 turns.  This effect is not activated by a counterattack, Dual Attack, or extra attack. Pestilence cannot be dispelled.

After attacking on the bearer's turn, inflicts venom for 2 turns.  Pestilence cannot be dispelled.

 

 First, the skill, Anatomical Mutation, will now grant pestilence to the caster as well as allies. This will accelerate the accumulation and detonation of venom, increasing Death Dealer Ray's overall performance in battle as he can now inflict injuries on enemies himself.


   Second, using Anatomical Mutation will now increase Combat Readiness of the caster in addition to his allies. This will allow them to inflict venom through pestilence and grant Death Dealer Ray his turn faster, ultimately making it easier for him to detonate venom in a chain.


   Lastly, the condition for activating pestilence will be changed. Pestilence was originally designed not to activate from counterattacks, Dual Attacks, or extra attacks, but only on the bearer's turn. However, feedback from our Heirs indicated that these limitations made the skill difficult to use. Additionally, due to the limitations, there were only a limited number of Heroes that synergized well with Death Dealer Ray, which needed improvement.  Therefore, we have decided to keep the condition that pestilence can only be activated on the bearer's turn but remove the other conditions.

 

  The balance adjustment for the 5★ Moonlight Hero, Death Dealer Ray is scheduled to be applied during the update on 1/19 (Thu).

 

We expect Death Dealer Ray to be used in various content with this balance adjustment. Once Again, we apologize for how the balance adjustment is applied during the Mystic Summon Period. 

 

We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.

 

Thank you.





댓글 37

  • images
    2023.01.18 10:46 (UTC+0)

    BESTWhere is the Arunka buff? She's literal trash. 

  • images
    2023.01.18 11:18 (UTC+0)

    BESTI am seriously confused by the wording on the pestilence changes. What does the removal of the counterattack and dual attack condition even do? By saying that venom only gets applied during the Pestilence Buff holder‘s turn doesn‘t it automatically remove the possibility of application via dual and counter attacks? The way I see it this is only a buff to extra attacks because those usually get activated during the Pestilence Buff holder‘s turn. Please clarify.

  • images
    2023.01.18 10:55 (UTC+0)

    BESTI agree, her damage is just so bad. At least make her a decent DPS with niche counter to barrier. Instead of entirely forcus on countering barrier.

  • images
    2023.01.18 10:32 (UTC+0)

    Meh

  • images
    2023.01.18 10:45 (UTC+0)

    sharun sitting in corner 

  • images
    2023.01.18 10:46 (UTC+0)

    Where is the Arunka buff? She's literal trash. 

    • images
      2023.01.18 10:55 (UTC+0)

      I agree, her damage is just so bad. At least make her a decent DPS with niche counter to barrier. Instead of entirely forcus on countering barrier.

  • images
    2023.01.18 10:46 (UTC+0)

    Still unplayable come on ... Sharun still better and rgb. 

  • images
    2023.01.18 10:49 (UTC+0)

    Please make him like pestilence in Town of Salem. Take zero damage when every enemies gets infected with venom, can only be damaged via extra damage (uberius, rimuru, idol,..) or the enemies clean themself. That would create dumb funny 1vs 4 if your enemy forgets to bring those.

  • images
    2023.01.18 10:50 (UTC+0)

    Just awesome ! I think most of people just don't understand how OP DDray will be after that..

  • images
    2023.01.18 11:13 (UTC+0)

    Wait, DDRay will make kayron, belian more OP if they counter with pestilence. Awesome DD Ray

    • images
      2023.01.18 11:26 (UTC+0)

      They can't counter with pestilence, it applies only on  the target's turn. So this change changes literally nothing except from extra attacks.

  • images
    2023.01.18 11:18 (UTC+0)

    I am seriously confused by the wording on the pestilence changes. What does the removal of the counterattack and dual attack condition even do? By saying that venom only gets applied during the Pestilence Buff holder‘s turn doesn‘t it automatically remove the possibility of application via dual and counter attacks? The way I see it this is only a buff to extra attacks because those usually get activated during the Pestilence Buff holder‘s turn. Please clarify.

    • images
      2023.01.18 17:53 (UTC+0)

      It makes units that can do extra attacks better with DD Ray. For example, Alencia will now get 2 venoms on 1 unit. Same as Choux. A. Mercedes can proc venoms on her 1 and extra AOE. And worst of all, Belian can now proc the venom AOE with her S1, and then with her extra AOE Tentacle attack.

    • images
      2023.01.18 17:56 (UTC+0)

      SteveIrwingSo, yeah, as you said, it is only a buff to extra attacks

  • images
    2023.01.18 11:20 (UTC+0)

    I have all 4 ml5s coming next so I will spend everything on Ray.

  • images
    2023.01.18 11:28 (UTC+0)

    Wow, a balance adjustment so soon. And yet one that changes literally nothing.

  • images
    2023.01.18 11:34 (UTC+0)

    Does it mean you can't apply venom with the allies pestilence using counter but they remove the restriction with dual attacks like dust devil? 

  • images
    2023.01.18 11:44 (UTC+0)

    THAT'S UNFAIR !

    I PLAY RTA DAILY ( High Champ ) AND NO ONE USED VIVIAN AND SELINE , SEEN RARELY ... JUST LIKE FLAN AND ELENA AND RAY THAT GOT INSTANTLY F V C K I G BUFF .

    😡😡😡😡😡😡😡😡😡


    SG MANAGER: SELINE AND VIVIAN ARE WAIFU BAITS , PLAYERS WILL SUMMON THEM AND BUILD THEM ANYWAY AND WE MAKE MONEY FROM SELLING MYSTIC PACKS SO WE DON'T CARE. 


    BUT PLAYERS IGNORED RAY AND THEY DIDN'T PURCHASE FOR HIM , SO WE BUFFED HIM 🤑.



    "it is challenging to form optimal team combinations during the draft phase in World Arena, resulting in difficulty utilizing his full potential in his current state."


    THAT'S SAME PROBLEM WITH  SAGE VIVIAN AND SELINE,  NO WAY TO DRAFT THEM , THEY GOT TONS OF HARD COUNTERS  !!!


    #Buff_Seline

    #Buff_S.Vivian

    #Buff_LQC 

    • images
      2023.01.19 23:45 (UTC+0)

      Since you're too dense to figure it out I'll explain. For them to give him an emergency buff like this means he did outstandingly bad. Barely anyone pulled for him and barely anyone used him and the few who did quickly benched him.


      I don't know what kind of reality you're living to even suggest that a unit who starts with 2 abilities instead of 3 is anywhere near the units you mentioned. Litterally all of them are more usable.


      Most units you mentioned already got buffs or were meta at some point. 


      Go outside to get your brain oxygen it's clearly lacking.

  • images
    2023.01.18 11:58 (UTC+0)

    He deserves more love than that and Arunka is unplayable she needs a buff 

  • images
    2023.01.18 12:59 (UTC+0)

    Not that bad... Meh, thou. Would prefer some survival bonuses.

  • images
    2023.01.18 12:59 (UTC+0)

    This change change almoust nothing , he will stil gonna be kinda trash , how your guys thinking to how buff a hero in the firts place ? Never mind is unless complain and need to whait more than six mounth to rebuff him :) 

  • images
    2023.01.18 13:51 (UTC+0)

    So you can buff a ML unit thats been recently released before the banner ends and yet there are units that were trash from release and still are.

Developer Notes의 글

STOVE 추천 컨텐츠