Developer Notes
12/22 (Thu) Balance Adjustment Preview [145]
- 2022.12.09 09:00 (UTC+0)
- 82040
Hello Heirs. This is Epic Seven.
We are already on the last Developer's Note of the year. Epic Seven has received so much love and support from all of our Heirs this year. We sincerely appreciate your support in our journey and wish that you have warm and joyful days for the rest of the year and onward.
With this balance adjustment, we plan to implement changes to 7 Heroes, 3 Artifacts, and system changes. These changes are scheduled to take effect following the update on 12/22.
1. Balance Adjustment Targets
With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted along with system changes.
The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.
Hero
Grade | Name |
5★ Moonlight | Dark Corvus |
5★ Moonlight | Briar Witch Iseria |
5★ Moonlight | Astromancer Elena |
5★ Covenant | Sez |
5★ Covenant | Yufine |
5★ Covenant | Celine |
3★ Moonlight | Camilla |
Artifact
Grade | Name |
5★ | Samsara Prayer Beads |
5★ | Celestine |
4★ | Andre's Crossbow |
System Improvement: A successful attack always results in a critical hit
Grade | Name |
5★ Moonlight | Martial Artist Ken |
5★ Covenant | Yuna |
5★ Covenant | Charlotte |
4★ Covenant | Schuri |
3★ Covenant | Ains |
3★ Covenant | Melany |
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns will not be changed unless stated.
※ The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Dark Corvus
Shield Bash (Before) | Shield Bash (After) |
Attacks the enemy with a shield, with a 75% chance to provoke for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health. | Attacks the enemy with a shield, with a 100% chance to provoke for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health. |
Ruin's Advent (Before) | Ruin's Advent (After) |
At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit. | Immune to stun. At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit. |
Devil's Descent (Before) | Devil's Descent (After) |
Attacks the enemy with a lethal hit. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. | Attacks the enemy with a lethal hit. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. |
Cooldown: 8 Turns | Cooldown: 7 Turns |
Devil's Descent (Awakened) (Before) | Devil's Descent (Awakened) (After) |
Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. | Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. |
Cooldown: 8 Turns | Cooldown: 7 Turns |
Dark Corvus is a Hero who can suppress and even inflict extinction on an enemy by dealing high damage with his main skill, Devil's Descent. However, it takes too long for him to decrease the cooldown of Devil's Descent, and once he uses the skill, had a low contribution in battle.
With these adjustments, he will have increased contributions in battle as he will be immune to stun, and the skill cooldown for Devil's Descent will be decreased by 1 turn. Additionally, his skill, Shield Bash, will now have a 100% chance to provoke an enemy, which will help him decrease the skill cooldown of Devil's Descent and receive damage for his allies at the same time.
Briar Witch Iseria
Fallen Flower (Before) | Fallen Flower (After) |
Throws swords at the enemy, with a 75% chance to decrease Defense for 1 turn. | Throws swords at the enemy, with a 75% chance to decrease Defense for 1 turn. A successful attack deals additional damage proportional to the caster's Attack. |
Witch's Curse (Before) | Witch's Curse (After) |
Increases Hit Chance by 35%. A successful attack inflicts additional damage on the enemy. Additional damage increases proportional to the caster's Attack. Upon receiving lethal damage, grants immortality to the caster for 1 turn. Immortality effect can only be activated once every 5 turns. | Increases Hit Chance by 50%. Allies and enemies cannot revive. Upon receiving lethal damage, grants immortality for 1 turn. Immortality effect can only be activated once every 5 turns. |
Skill Enhancement +1: +1% Hit Chance +2: +2% Hit Chance +3: +2% Hit Chance +4: +2% Hit Chance +5: +3% Hit Chance | Skill Enhancement +1: +2% Hit Chance +2: +3% Hit Chance +3: +3% Hit Chance +4: +3% Hit Chance +5: +4% Hit Chance |
Cursed Thorn (Before) | Cursed Thorn (After) |
Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance to make them unable to be buffed for 2 turns. | Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance to make them unable to be buffed for 2 turns. A successful attack deals additional damage proportional to the caster's Attack. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Cursed Thorn (Awakened) (Before) | Cursed Thorn (Awakened) (After) |
Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance each to decrease Attack and make them unable to be buffed for 2 turns. | Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 75% chance to decrease Defense for 2 turns and a 100% chance to make them unable to be buffed for 2 turns. A successful attack deals additional damage proportional to the caster's Attack. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Briar Witch Iseria is a Hero designed to be used in versatile situations but she has been underperforming compared to other Heroes designed to specialize in certain areas. Therefore, we increased the Hit Chance of her skill, Witch's Curse, so that she can excel against Heroes who use Evasion. We also added a special effect where both allies and enemies cannot be revived when Briar Witch Iseria is in the battle.
Additionally, Cursed Thorn will now have a chance to decrease Defense instead of Attack, which will decrease the enemies' viability. However, its effect chance will be slightly decreased. Lastly, Cursed Thorn's Soulburn effect will be changed from increasing damage dealt to ignoring Effect Resistance, which will provide her with a new competitive edge.
Astromancer Elena
Disciple of the Stars (Before) | Disciple of the Stars (After) |
After an ally except for the caster attacks, when the target is unable to counterattack, activates Worship Me!. Worship Me! can only be activated once every 3 turns.
Worship Me! (Acquire 10 Soul): Increases Combat Readiness of all allies by 15%. | At the start of battle, grants Star's Blessing for 1 turn. When the caster is granted Star's Blessing, enemy Heroes cannot counterattack. After an ally except for the caster attacks all enemies, activates Worship Me!. Worship Me! can only be activated once every 3 turns. Worship Me! (Acquire 10 Soul): Increases Combat Readiness of the caster by 20%.
Star's Blessing: Increases Attack and Critical Hit Damage by 15%. Star's Blessing cannot be dispelled. |
Enraged Star's Retribution (Before) | Enraged Star's Retribution (After) |
Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting and making them unable to counterattack for 2 turns. This skill cannot trigger a counterattack. | Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting for 2 turns. Grants Star's Blessing to the caster for 2 turns. |
Cooldown: 4 Turns | Cooldown: 5 Turns |
Enraged Star's Retribution (Awakened) (Before) | Enraged Star's Retribution (Awakened) (After) |
Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting and making them unable to counterattack for 2 turns. When using this skill, increases Hit Chance by 35%. This skill cannot trigger a counterattack. | Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before making them unhealable and restricting for 2 turns. Grants Star's Blessing to the caster for 2 turns. |
Cooldown: 4 Turns | Cooldown: 5 Turns |
Astromancer Elena is a Hero designed to focus on stabilizing allies' offensive performance and protects allies by suppressing enemies' Counterattacks. However, it was difficult to utilize her strength as she needed to get her turn before her allies and then make enemies unable to counterattack. Therefore, we decided to change her overall skill concept and skill effects so that she can synergize with other Heroes more easily.
Now, she will grant Star's Blessing to the caster when the battle starts, and enemies cannot counterattack when she is granted Star's Blessing. The increased Hit Chance effect from Enraged Star's Retribution, which was required to make enemies unable to counterattack consistently, will be replaced with Unhealable debuff.
Accordingly, the condition to activate her skill, Worship Me! will be changed from activating when attacking enemies that are unable to counterattack to when her ally attacks all enemies. In addition, to help her extend the duration of Star's Blessing, the increased Combat Readiness will now apply to the caster and its amount will also be increased.
1-1-2. Covenant / 5★
Sez
Dark Shadow (Before) | Dark Shadow (After) |
Penetrates the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health. | Attacks the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. After attacking, when the enemy's Health is 50% or less, activates Encroach as an extra attack. Encroach can only be activated once per turn, during the caster's turn. Encroach: Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the target's lost Health. |
| Encroach Damage Dealt Increased |
Dark Shadow (Awakened) (Before) | Dark Shadow (Awakened) (After) |
Penetrates the enemy with dark energy, making the enemy unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health. | Attacks the enemy with dark energy and makes them unhealable for 1 turn. After attacking, when the enemy's Health is 50% or less, activates Encroach as an extra attack. Encroach can only be activated once per turn, during the caster's turn. Encroach: Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the target's lost Health. |
| Encroach Damage Dealt Increased |
Encroach (Before) | Die Hard (After) |
When the enemy's Health is 50% or less after attacking with Dark Shadow, activates Encroach. Encroach can only be activated once per turn of the caster. Encroach (Acquire 1 Soul): Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. | Damage suffered in one attack does not exceed 51% of max Health. After being attacked, grants stealth for 1 turn. Stealth can only be activated once per turn. |
Skill Enhancement +1: +5% damage dealt by additional skill +2: +5% damage dealt by additional skill +3: +5% damage dealt by additional skill +4: +5% damage dealt by additional skill +5: +10% damage dealt by additional skill | Skill Enhancement +1: -3% damage received limit +2: -3% damage received limit +3: -4% damage received limit +4: -4% damage received limit +5: -5% damage received limit |
Conviction (Before) | Conviction (After) |
Inflicts lethal damage to the enemy, dealing damage proportional to the enemy's lost Health. When the enemy dies, inflicts additional damage to all enemies proportional to the caster's Attack. | Inflicts lethal damage to the enemy. When the enemy is defeated, inflicts extinction, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Damage dealt increases proportional to the target's lost Health. |
| Damage Dealt Increased |
Sez was originally designed to inflict a high amount of damage with his skill, Conviction, but it was difficult to utilize him as he could not survive in battle for a long time.
Through these adjustments, his passive, Encroach, will be changed into a passive skill that can increase his viability, and Encroach will be transferred as an additional skill activated from Dark Shadow. The new passive, Die Hard, will limit the maximum amount of damage received and cast Stealth on the caster when attacked, improving his overall viability. In addition, the amount of damage dealt by his skill, Conviction will also be increased and it will inflict extinction when the enemy is defeated, which will improve his usability as a damage dealer.
Lastly, increased damage dealt proportional to the target's lost Health effect will be transferred from Dark Shadow to Encroach, considering the condition to activate Encroach and its synergy with Conviction. As he can now deal more damage to all enemies, the amount of Soul gained from Conviction will be slightly changed.
Yufine
Dragon's Roar (Before) | Dragon's Roar (After) |
Attacks with a dragon howl, dispelling one buff from all enemies, with an 85% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns. | Attacks with a dragon howl, dispelling one buff from all enemies, with an 85% chance to silence for 1 turn, before granting increased Attack and Defense to the caster for 2 turns. |
| Soulburn (20): Extends buff durations granted by Dragon's Roar to the caster by 1 turn, and grants an extra turn. |
Dragon Charge (Before) | Dragon Charge (After) |
Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Increases Effectiveness of the caster for 2 turns. | Attacks the enemy with a massive blade, and when the enemy is defeated, resets cooldown for this skill. When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%. |
Soulburn (20): Extends duration of buffs granted by Dragon Charge by 1 turn and grants an extra turn. |
|
Dragon Charge (Awakened) (Before) | Dragon Charge (Awakened) (After) |
Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Increases Effectiveness of the caster for 2 turns. Damage dealt is increased by 50% when the enemy is buffed. | Attacks the enemy with a massive blade, and when the enemy is defeated, resets cooldown for this skill. When the target is silenced, penetrates the target's Defense by 70%. When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%. |
Soulburn (20): Extends duration of buffs granted by Dragon Charge by 1 turn and grants an extra turn. |
|
Yufine will be changed to a more versatile single Attack-DPS Hero when used with allies with certain skills.
First, her skill, Dragon Charge will be changed to penetrate 70% of a silenced enemy's Defense and reset its Cooldown when the enemy is defeated. She can be used with allies who could silence enemies, but can also use Dragon's Roar with Soulburn to silence an enemy herself and grant an extra turn. Additionally, she will be changed to increase her Combat Readiness when attacking a silenced enemy, which could improve her overall usability.
But, as her damage-dealing ability is increased, her ability to dispel all buffs from an enemy and inflict stun will be removed, and the skill effect of increasing her Speed after casting Dragon's Roar will be changed to increase Defense instead.
Celine
Intuition (Before) | Intuition (After) |
After an enemy uses a non-attack skill, dispels all debuffs from the caster and attacks a random enemy with Blink. Can be activated once every 2 turns. Blink: Cuts the enemy in the blink of an eye and increases Combat Readiness of the caster by 20%. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. | After an enemy uses a non-attack skill, dispels all debuffs from the caster and attacks a random enemy with Blink. Can be activated once every 2 turns. Blink: Cuts the enemy in the blink of an eye and increases Combat Readiness of the caster by 20%. Unaffected by elemental disadvantage. |
Thunderclap (Before) | Thunderclap (After) |
Repeatedly slashes at the enemy, before triggering an explosion. Increases Evasion and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack. | Attacks the enemy repeatedly, and grants increased Evasion and a barrier to the caster for 2 turns. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Barrier strength increases proportional to the caster's Attack. |
| Soulburn Damage Dealt Increased |
Thunderclap (Awakened) (Before) | Thunderclap (Awakened) (After) |
Repeatedly slashes at the enemy, before triggering an explosion, absorbing some of the damage dealt as Health. Increases Evasion and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack. | Attacks the enemy repeatedly, and absorbs some of the damage dealt as Health. Grants increased Evasion and a barrier to the caster for 2 turns. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Barrier strength increases proportional to the caster's Attack. |
| Soulburn Damage Dealt Increased |
Celine's skill, Intuition will be changed to be unaffected by elemental disadvantage, and its ignoring damage sharing effect will be transferred to Thunderclap. Through these adjustments, Intuition's biggest weakness, that it could not choose a target and thus unable to fully utilize its ignoring damage sharing effect will be complemented. Additionally, when using Soulburn, Thunderclap will deal increased damage, which will help her secure a kill more effectively.
1-1-3. Moonlight / 3★
Camilla
Tactical Maneuver (Awakened) (Before) | Tactical Maneuver (Awakened) (After) |
Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns. Increases Combat Readiness of the caster by 50%. | Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns. Grants an extra turn to the caster. |
Camilla is a Hero who can be utilized in various PvE content but has a weakness of being unable to utilize the increased Combat Readiness effect from her skill, Tactical Maneuver against Boss monsters who use Restrict. Her contribution in battle will be improved with this adjustment, as Tactical Maneuver's effect of increasing Combat Readiness will be changed to grant an extra turn instead.
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Samsara Prayer Beads
Effect(s) (Before) | Effect(s) (After) |
20-40% chance each to grant increased Effect Resistance and Defense for 1 turn at the end of the turn. | When attacking with a Single Attack, increases damage dealt by 10%. When attacked by a Single Attack, decreases damage suffered by 8-16%. When more than one damage reduction effect is granted, only the strongest effect is applied. |
Samsara Prayer Beads will have renewed effects to improve its overall usability. It will now increase damage dealt from a Single Attack and decrease damage received from a Single Attack, which will make this an Artifact that can be used by various Warriors
Celestine
Effect(s) (Before) | Effect(s) (After) |
Heals the ally with the lowest Health by 8-16% when using a basic skill. | After attacking with a Single Attack, heals the ally with the lowest Health by 8-16%. |
Celestine's condition to be activated will be changed from after using a basic skill to after attacking with a Single Attack. It will now be an Artifact that can be utilized by Soul Weavers with a Single Attack ability.
1-2-2. Artifact / 4★
Andre's Crossbow
Effect(s) (Before) | Effect(s) (After) |
50-100% chance to remove 3 Souls from the enemy when the caster attacks with a Single Attack. | Increases Hit Chance and Effectiveness by 10-20%. |
Andre's Crossbow has not been utilized by many as it had both a chance and a condition to activate its effect and its effect was not strong enough. Through these adjustments, it will increase both Hit Chance and Effectiveness up to 20%, which could be utilized by many Rangers who can inflict debuffs.
1-3. System Adjustment
The effects of [A successful attack always results in a critical hit] and its skill description will be changed to make it more intuitive.
How the Effect Works (Before) | How the Effect Works (After) |
When the attack is successful, critical chance increases to 100% | When the attack is successful, inflicts a critical hit |
Currently, [A successful attack always results in a critical hit] increases critical chance to 100%, which means a critical hit may not occur if the target has Critical Hit Resistance or passive that decreases critical hit chance. It will be improved to inflict a critical hit, ignoring other conditions that may decrease a critical hit chance.
The only Hero that will have his skill description changed will be Martial Artist Ken. No other functional changes will be made.
Below is the list of Heroes that are affected by the changes.
1-3-1. Moonlight / 5★
Martial Artist Ken
Dragon Flame | Dragon Flame |
Increases Effect Resistance by 30%. | Increases Effect Resistance by 30%. |
The Coming of Asura | The Coming of Asura |
Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit. | Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit. |
The Coming of Asura (Awakened) | The Coming of Asura (Awakened) |
Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increase Attack of the caster for 2 turns. | Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increase Attack of the caster for 2 turns. |
1-3-2. Covenant / 5★
Yuna
Meteor Cannon | Meteor Cannon |
Attacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster. | Attacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster. |
Charlotte
Dual Swords | Dual Swords |
Attacks with dual swords, with a 50% chance to decrease Attack for 1 turn. | Attacks with dual swords, with a 50% chance to decrease Attack for 1 turn. |
Vortex (Awakened) | Vortex (Awakened) |
Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit. | Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit. |
1-3-3. Covenant / 4★
Schuri
Rifle Shot | Rifle Shot |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit. | Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit. |
Rifle Shot (Awakened) | Rifle Shot (Awakened) |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%. | Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%. |
1-3-4. Covenant / 3★
Ains
Gazelle Punch | Gazelle Punch |
Punches the enemy, with a 50% chance to use Satisfying Strike instead of Gazelle Punch. Satisfying Strike: Attacks the enemy. A successful attack always results in a critical hit. | Punches the enemy, with a 50% chance to use Satisfying Strike instead of Gazelle Punch. Satisfying Strike: Attacks the enemy. A successful attack always results in a critical hit. |
Melany
Freeze! Soulburn | Freeze! Soulburn |
Effect chance increases by 60% and a successful attack always results in a critical hit. | Effect chance increases by 60% and a successful attack always results in a critical hit. |
I'll Blow You Up! (Awaken) | I'll Blow You Up! (Awaken) |
Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. A successful attack always results in a critical hit. | Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. A successful attack always results in a critical hit. |
These are the proposed balance adjustments and improvements that are scheduled for the update on 12/22.
Looking back at how this year has been,
the sole reason how Epic Seven could improve little by little was all thanks to our Heirs.
We will continue to give our best effort to listen to your valued opinions next year
to make Epic Seven's journey with our Heir more special.
Thank you for being with Epic Seven in 2022,
and we wish everyone a happy New Year.
Thank you.

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