Zio 10-10 and hell difficulty in the main story 
- 2022.11.10 22:33 (UTC+0)
My question is simple: is this fight supposed to be fun, SmileGate?
When you noticed that A LOT of people straight up completely skip Abyss (or play it once for the rewards and never again), did you think it was a good idea to insert the same kind of cheap mechanics in the main story?
Go on, ask to some of your employees to play this fight. Then, whether they won or not, ask them this: "Did you have fun?"
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