[ Hero Concept 35 ] [2]
This is the 35th original hero concept.
Enjoy :)
[ S1 - Soul Extract ]
Attack an enemy.
Against non-soul-weaver heroes, has an 85% chance to Sleep the target for 1 turn.
Cannot trigger a Dual Attack.
[ S2 - Soul Ramp ] CD: 2 Turns
Choose an ally.
Remove 50% max health of the target, and gain 20 Souls.
This skill cannot trigger a Counterattack.
Soulburn(20): Heal all allies by 50% of their max health.
[ S3 - Soul Bind ] CD: Indefinite
Choose another hero and bind its soul with the caster.
When either one's health increases or decreases, 50% amount is shared by the other hero instead.
This effect is only dispelled and cd-refreshed when either one dies.
//A visual effect will be shown on both heroes
//Not affected by buffs, debuffs or other effects
Note:
Compared to Tenebria S1, this S1 has 15% increased Sleep chance;
But cannot affect soul weavers, and no CR increase.
S2 can be used to gain souls;
Or pay 50% hp first and gain team 50% hp restoration later.
For 20 Souls, losing 50% hp is a heavy price.
It makes even tanky heroes fragile.
S3 is a very, very interesting skill.
Also extremely versatile.
Under different situations, it can be used as self protection, teammate protection, damage skill, heal reduction...
Comments are welcomed.
To enter a comment Log In Please
And once again TC is back with another post chock full of that faulty logic we know and love! Not to mention this time round he also brought a healthy dosage of his poor understanding of game mechanics!
You still don't know how the game works.
Let me explain it to you: Non attack skill can't trigger counterattacks.
You should go back to Dota.