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Epic Seven

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Developer Notes

10/27 (Thu) New Equipment Sets and In-game Adjustments [22]

  • OFFICIAL Dominiel
  • 2022.10.26 09:00 (UTC+0)
  • 조회수 18265


Hello. This is Epic Seven.

 

In the 10/27 update, some changes will be made to the game, including adjustments to the Unity Set. 


In addition to the changes mentioned in the 10/27 Update Improvements Preview Notice, this Developer's Note will provide additional information about the in-game changes that will be made.

 

■ Two New Sets of Equipment

As introduced in Merurin’s Express Mail released on 10/25(Tue), two new sets of Equipment will be added with the 10/27(Thu) Update.


[New Equipment Set Information]

Set

Where to Acquire

Required Parts

 

Protection Set

Golem Hunt

4 parts

At the start of battle, grants a barrier equivalent to 12% of the caster's max Health to all allies for 2 turns.

Torrent Set

Caides Hunt

2 parts

Decreases Health by 10%, and when attacking, increases damage dealt by 10%.

 

While the introduction of new sets will bring positive aspects to battle, it may also reduce the usability of the existing Equipment Sets. As a result, the two new sets are designed to maximize the abilities of Heroes who have little synergy with the existing equipment sets. 

 

First, we have the Protection Set whose effect activates with 4 parts equipped. It can be widely used on Knights, Soul Weavers, and Warriors who are limited from having high Speed. The set protects allies in PvP when equipped on Heroes who have high Health. 

 

Next, we have the Torrent Set whose effect can be stacked. The Torrent Set can help Heroes to effectively build their attacking ability. It is especially beneficial for those who haven't been fit to use the Critical Set or Penetration Set, as it increases damage-dealing ability while sacrificing a little bit of health. This set may be more appealing to Heroes with less Health disadvantage than others or strong AOE skills. It is also possible to minimize the disadvantage by wearing both the Torrent Set and Health Set simultaneously.

 

■ Untiy Set Adjustments

Set

Required Parts

Before

After

Unity Set

2 Parts

Increases Dual Attack chance by 4%.

Increases Dual Attack chance by 8%.

 

■ Base/Max Dual Attack Chance Adjustment

As the effect of Unity Set has increased, the base/max dual attack chance will be adjusted.

 

1. The base Dual Attack chance will be decreased ( 5% ▶ 3%)

2. The max dual attack chance will be increased (20% ▶ 30%)

 

Dual Attack has been one of Epic Seven’s unique features since launch, with all Heroes designed to have a 5% to 20% base dual attack chance. Our original intention was to make the battle more exciting by creating multiple variables. However, in the current meta, dual attacks that occur once or twice have more impact than we intended, which can completely change the tide of battle.

 

Therefore, we decided to reduce the base dual attack chance from 5% to 3%. However, to make Dual Attack and relative team composition more strategic, the max dual attack chance and the Unity Set effect will be increased. We hope these changes help you maximize your intention via your Hero Equipment setting, rather than relying entirely on luck for Dual Attack to trigger.


■ World Arena Battle Frenzy Adjustments

Adjustments will be made to Battle Frenzy for the World Arena Triumph Season as shown below.

 

1. Base effect depending on Battle Frenzy level: No Change

2. 30% Damage Reduction effect depending on Elemental Advantage (Covenant Heroes Only): No Change

3. Final Speed Increase by 7 for Soul-Weaver: Removed

4. Final Speed Increase by 7 for Mage: Added

5. Max Battle Frenzy Level decreases from 8 turns to 7 turns.

 

Battle Frenzy effects that differ by level will be maintained in the Triumph Season.

Additionally, the Damage Reduction effect applied to Covenant Heroes when attacked by Heroes with elemental disadvantage will also be maintained. We carefully reviewed expanding the content that this effect applies to from the World Arena to the entire game. However, considering the usability of Heroes in other content can change significantly with this change, we will take more time to carefully review this before expanding it.  

 

As previously announced, increasing the final Speed of Soul Weaver was done to improve the usability of various Soul Weavers in World Arena. After the constellation adjustment, we are now seeing previously unused Soul Weavers appearing in World Arena. Therefore, the effect will now be applied to Mages from the Triumph Season. We hope this adjustment will enlarge the Hero pool making World Arena more exciting.

 

Finally, the max Battle Frenzy level will decrease from 8 turns to 7 turns. Currently, most of the World Arena battles end before the max level effect is applied. We hope this adjustment can increase the effect of Battle Frenzy in battles.

 

We thank you for the love, support, and opinions you’ve shared with us. We will try our best to provide you with the best gaming experience possible.

 

Thank you.



댓글 22

  • images
    2022.10.26 09:56 (UTC+0)

    BESTNot sure why we need the -30% DR and the barrier changes not lowered now that Hwayoung's getting nerfed.

    Also, +7 spd to mages? Why, just why? Gone is DJ Basar as the CR pusher of choice, all hail Tomoca! A.Lots and AoL and G.Aither and Kawerik openers, woo! Please no.

  • images
    2022.10.26 09:41 (UTC+0)

    BESTHear me out. How about the dual attack is changed to 0% in RTA instead of 3%? Clearly they recognize that people hate random dual attacks from the change, but really remove it and restrict it to unity set procs. 

  • images
    2022.10.26 09:51 (UTC+0)

    BESTWait, why reducing dual attack chance for all the game mode? Can't you just the changes in Arena/PvP? I LOVE having dual attacks in random PvE stages!

  • images
    2022.10.26 09:09 (UTC+0)

    can you double the dual attack rate from imprints as well too

  • images
    2022.10.26 09:17 (UTC+0)

    1 pen 2 tempest Luna look hot but can you fix her S3 bug?? That don't get soul after kill Belian. 


    If you fix Luna s3 bug, Belian would be less powerful = less complain. 


    Win win

    • images
      2022.10.26 14:11 (UTC+0)

      I don`t think that it is a bug.

  • images
    2022.10.26 09:17 (UTC+0)

    Mages like ML Luluca would be good this RTA season.

  • images
    2022.10.26 09:37 (UTC+0)

    Can we buff somethink beside speed 1 time?not all ppl like to race oponent 

  • images
    2022.10.26 09:41 (UTC+0)

    Hear me out. How about the dual attack is changed to 0% in RTA instead of 3%? Clearly they recognize that people hate random dual attacks from the change, but really remove it and restrict it to unity set procs. 

    • images
      2022.10.26 14:12 (UTC+0)

      It is a part of the game and there are characters that are based on punishing this.

    • images
      2022.10.26 21:25 (UTC+0)

      DelrogAnd it shouldn't be. Its a mechanic that only serves to only frustrate players. It's not fun to have a dual attack proc onto you and its not fun to win off a random proc you didn't plan for or better yet, lose to your own dual attack. You see I held my Ras S2 to avoid this situation and used S1, but the game said no you should lose anyway.

      The problem is that its random and can literally change a win to a loss for no reason other than RNG. Oh my Alencia is going to take a turn and strip Senya and then my team will kill her. Oh look someone got a dual attack and she died instead of living.

      Also the characters that punish dual attacks counter characters that have it as part of their skillset and that should remain in the game. LHC and Roana should be drafted to counter a hero's skillset, not a random chance someone's s1 procs a dual attack.

  • images
    2022.10.26 09:51 (UTC+0)

    Wait, why reducing dual attack chance for all the game mode? Can't you just the changes in Arena/PvP? I LOVE having dual attacks in random PvE stages!

  • images
    2022.10.26 09:56 (UTC+0)

    Not sure why we need the -30% DR and the barrier changes not lowered now that Hwayoung's getting nerfed.

    Also, +7 spd to mages? Why, just why? Gone is DJ Basar as the CR pusher of choice, all hail Tomoca! A.Lots and AoL and G.Aither and Kawerik openers, woo! Please no.

    • images
      2022.10.26 13:17 (UTC+0)

      tundranocapsI meant the some of the ones mentioned in your comments.

      As for the speed increase, they can always tone it down as they did with SW from 15->7->0. Plus it's pre season. This is the time to experiment.

    • images
      2022.10.26 13:30 (UTC+0)

      CaulkOfOdinJudging the hwayoung fiasco, you can't really blame them for not nerfing a 4* ml that didn't have pity at the time. People would have burned down their HQ.

      Apart from that, it's pre-season so I'm all for experimentation.

  • images
    2022.10.26 10:15 (UTC+0)

    Soul weaver extra speed while you figure out how that class works after AOL/handguy made some sense SG. But giving book holders extra speed doesn't make any sense at all. Mage is arguably the strongest class already with access to an artifact that gives, like, 10 actions' worth of free tempo. That artifact's so nerf-worthy it led to the development of belian's absurd passive. The hwayoung nerf's a great thing but can we get some other positive changes one of these days?  With the exception of the hwayoung nerf, e7 gets worse every time you touch it.

    • images
      2022.10.26 13:40 (UTC+0)

      I agree with you that Hwa needed the nerf but I'm sure that you're well aware how many people hated her nerf. The point is, we all have our opinions. We shouldn't be so adamant about our opinion being the right one.


      Also, Tagahel giving 10 actions worth of tempo is a huge general overstatement IMO. 10 S1 can do way more damage than one soulburn S3. Yes it gives an edge but that edge is not as sharp as you predicted in a general scenario.

  • images
    2022.10.26 12:18 (UTC+0)

    Reduce Dual Attack chance to 0% and increase the chance further on items, imprints etc.

  • images
    2022.10.26 13:58 (UTC+0)

    man rta changes r the worst like always , can u guys think bout something other than spd for once? givin mages spd from all lol

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