[ Hero Concept 33 ] [5]
This is the 33rd original hero concept.
Enjoy :)
[ S1 - Quenched Ember ]
Attack an enemy, dispelling Immunity.
Has a 100%/67%/34%/1% chance to Transfer all debuffs from self to the target, and all buffs from the target to self.
//Proc chance decreases with each trigger, down to 1%
[ S2 - Marble Lens ] CD: Passive
When suffering damage, decrease damage suffered by 60%/40%/20%/0% (At random).
The caster Memorizes its last damage reduction ratio.
[ S3 - SDS: Greed ] CD: 4 Turns
Attack an enemy and another random one, using both target's sum Crit Chance and sum Crit Damage.
Has a chance (Equal to Memorized ratio) to deal 0 damage instead, but decrease buff duration of both targets by 2 turns and Sleep them for 2 turns.
Note:
Normally, S1 triggers up to 3 times in a game.
Strong effect, but limited.
I leave the 1% chance there, which enables hope or miracle, even in desperate situation.
The fire never dies.
Also, the directed dispell on S1 is new :)
S2 has 4 different levels of damage reduction.
If your last hit on this hero rolled 60%, better hit it again.
S3's 2 turn Sleep is a big deal!
Or, when you really want to avoid damage,
better roll for 60% so S3 does not deal damage.
Comments are welcomed.
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Another day, another post filled with faulty logic. Its rather funny how he always harps on about the poor balance in game yet his ideas are even worse. Not to mention he always tries to shoehorn in stupid abilities with detriments to balance the scales in his warped mind.
"roll the dice" unit i like it picasso
That 1% part is my favorite :)
The level of RNG on this unit is like playing dice with the devil
Actually 2 types of RNG.
S1 RNG requires player to think and make a decision according to current possibility,
while S2 RNG itself is all about accepting the outcome.
S3 converts S2 RNG to the former.