Re-Working a Broken Hero [13]
Right then, another long post.
Last year I made a post ( https://page.onstove.com/epicseven/global/view/7883618 ) creating a deliberately broken hero. But afterwards I felt like it was too straightforward in terms of just out and out dealing more damage, which isn't quite her character. So, I started reworking it recently and came up with a still potent, but more indirect, kit.
Beast of Sin: Euphemia Alter
Dark Mage Libra
CP 2XXXXX
Stats @ Max Awakening |
|
Attack | 1510 |
Defense | 627 |
Health | 6226 |
Speed | 116 |
Critical Hit Chance | 15.0% |
Critical Hit Damage | 150.0% |
Effectiveness | 80.0% |
Effect Resistance | 50.0% |
Dual Attack Chance | 5.0% |
Devotion Skills | |||
Imprint Release | Imprint Concentration | ||
B | Health 4.3% | B | Attack 6% |
A | Health 6.4% | A | Attack 9% |
S | Health 8.6% | S | Attack 12% |
SS | Health 10.7% | SS | Attack 15% |
SSS | Health 12.0% | SSS | Attack 18% |
Background | |
The former princess of the Holy Empire of Britannia. Euphemia Alter was once known as Princess Massacre, and then as Dragon Witch, Beast of Sin, and Avenger. She is a self-taught user of primordial magic who unlocked a path to the Root, further attaining unrivaled power. The once kind-hearted and beloved princess is now cloaked in a veil of light and darkness. | |
Specialty Tragedy Princess | |
Her smile conceals a vengeful, broken, heart. | |
Command | 80 |
Charm | 99 |
Politics | 90 |
Beast of Sin: Euphemia Alter | |||||
Grade | 5-Star | Type | Mage | ||
Element | Dark | Star | Libra | ||
BoS:Euphemia Alter is a Dark elemental Mage who can severely impact the enemy by inflicting numerous damage over time debuffs and preventing the enemy from doing damage.
A More Gentle World cannot be silenced, cannot be dispelled, and ignores un-buffable in order to grant all units a buff that prevents attack damage for two turns.
Mystic Eyes of Divine Perception increases the healing she receives, and grants her an unparalleled means of avoiding death, as well as a means of healing her own injuries. | |||||
Skill | |||||
Diabolic Emissions | Cooldown | - | Souls Acquired | (One) | |
Attack Power | (One) | Attack Rate | 2.5 | ||
Description | |||||
Attacks all enemies with an advantageous element, with a 75% (100%) chance each to inflict two (2) burn, poison, and bleed for 2 turns.
| |||||
Soulburn (Consumes 20 Souls) | |||||
Ignores Effect Resistance | |||||
Skill Enhance | |||||
+1 | +5% damage dealt | ||||
+2 | +5% effect chance | ||||
+3 | +5% damage dealt | ||||
+4 | +10% effect chance | ||||
+5 | +10% damage dealt | ||||
+6 | +10% effect chance | ||||
+7 | +10% damage dealt | ||||
Mystic Eyes of Divine Perception
| Cooldown | - | Souls Acquired | - | |
Attack Power | - | Attack Rate | - | ||
Description | |||||
Before Awakening Increases all healing effects received by the caster by 80% . When the caster suffers an attack that would be fatal, you can select one member on the team that is still alive and kill them, or select one team member that is dead and inflict extinction. If you do so, ignoring skill seal, caster does not die and recovers their maximum health, ignoring unhealable and injuries.
After Awakening Increases all healing effects received by the caster by 120% . When the caster suffers an attack that would be fatal, you can select one member on the team that is still alive and kill them, or select one team member that is dead and inflict extinction. If you do so, ignoring skill seal, caster does not die and recovers their maximum health, ignoring unhealable and injuries. If an ally is attacked by an enemy when it is not their turn her, grants Increased Attack (Greater) to the caster for 1 turn and attacks with Diabolic Emission.
| |||||
Skill Enhance | |||||
+1 | +6% healing | ||||
+2 | +6% healing | ||||
+3 | +6% healing | ||||
+4 | +6% healing | ||||
+5 | +6% healing | ||||
+6 | +10% healing | ||||
A More Gentle World | Cooldown | 6 | Souls Acquired | 3 | |
Attack Power | - | Attack Rate | - | ||
Skill Description | |||||
Releases a wave of mana, scattering white feathers. Activates Total Pacifism for all enemies and allies. At the end of the caster's turn when this skill is available based on cooldown, caster takes 2000 damage. Immune to Silence.
Total Pacifism: For two (2) turns, a hero with this buff is immune to damage from attacks. Cannot be dispelled. Ignores cannot buff debuff. | |||||
Skill Enhance | |||||
+1 | -1 Turn Cooldown | ||||
+2 | -1 Turn Cooldown |
Awakening
1 * Bonus: Attack +20, Health +60, Attack +3%; Dark Rune x10
2 * Bonus: Attack +20, Health +60, Effectiveness +6%; Dark Rune x15, Greater Dark Rune x2
3 * Bonus: Attack +20, Health +60, Skill Upgrade; Dark Rune x20, Greater Dark Rune x10
4 * Bonus: Attack +30, Health +80, Effectiveness +12%; Greater Dark Rune x10, Epic Dark Rune x2
5 * Bonus: Attack +30, Health +80, Attack +6%; Epic Dark Rune x6, Dream Time Circuit x15
6 * Bonus: Attack +30, Health +80, Effectiveness +12%; Epic Dark Rune x10, Reingar Student ID x10
Artifact
(A) Perfect Being
“God, Devil, or something else entirely. Regardless of what you want to call her, it wasn't that long ago she was just a normal princess. If she's truly a divine being, it's only because we 've made her one.”
*Mage Exclusive*
5-Star
Basic Stat | |
Attack | 21 |
Health | 32 |
Max Enhance Stat | |
Attack | 273 |
Health | 416 |
Lv. One
Increase the caster's Effectiveness by 25% . When the caster attacks, increase Combat Readiness of all allied Soul Weavers by 10%. When the caster suffers an attack that inflicts damage, increases the caster's attack by 10% (can stack up to 5 times) and grants a barrier for 1 turn (barrier strength increased based on caster's attack. Barrier effect can only be activated once per turn ).
Lv. Max
Increase the caster's Effectiveness by 50% . When the caster attacks, increase Combat Readiness of all allied Soul Weavers by 10%. When the caster suffers an attack that inflicts damage, increase the caster's attack by 30% (can stack up to 5 time) and grants a barrier for 1 turn (barrier strength increased based on caster's attack. Barrier effect can only be activated once per turn ).
As before, let me know if you think this actually would be broken and what counters you foresee for her.
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Durr game design is my passion.
Don't quit your day job then you are VERY bad at this.
Ah yes, the usual group who are either unable or unwilling to understand plain language, but are quick to throw out insults like grade schoolers.
To explain, as it says in the title and in the second sentence, and explained at length in the linked post, this is NOT a hero kit pitch for the game. I am writing a story where this character will appear. I decided for fun and lore of that story to give her an FGO style kit and an E7 style kit. Unlike so many hero kit posts made on Stove, the ENTIRE POINT is that it be broken and not useable in game, while also not ignoring all game structure and conventions or having an obvious win condition skill like "win after X turns" or "automatically kill all enemies."
I repeat this IS NOT meant AT ALL to be a plan for a playable hero. This post is meant to identify areas where this unit might not work so I can adjust/buff as needed.
You’re banned from criticising anyone else’s fan heroes if this is the **** you wanna create, this is actually the worst, most broken hero I’ve seen to date, that s2 for example is stupidly unfair. I hate when people make heroes for the sake of being broken because they’re never taken seriously and then the exact same people also complain about broken heroes in the current game, I can’t…
Just chill. His tittle have the line that Broken unit so u gonna no this char so broken. Just chill. If this char goes to game u can mad though. Now just read and Laugh KEKW
epic7#8c5p9That’s not how it works, the person who made this actively insults people for broken fan made heroes, so it’s not fair for them to get a free pass for making a hero more broken then any of the previous fan made heroes put on this forum.
First, I challenge you to find a single post where I criticized an in-game unit for being broken. To my memory, it hasn't happened, because while many units are definitely very strong and pushed boundaries on release, they all had options on how to counter them readily available, whether most wanted to use those options or not.
Second, I do critique posts that people suggest should be in game, b/c they are actively advocating that their plan be made a reality. If their plan will not or cannot work, it should be plainly said less they, or heaven forbid the devs, think it seriously workable as is. I have plainly stated here that is not the purpose.
So, if you think it's that broken then great; I satisfied my condition. I got what I wanted. But if something like this is going to trigger you so badly, you may need to reassess how you approach posts on Stove.
DRosencrafYea no, no one actually makes a hero who actively broken with the sole purpose of thinking it should be put into the game by the devs, that’s you assuming that, the same how people can say the same about your post, no where does it say you acknowledge it shouldn’t be added to the game because the ideas are broken just like every other fan made hero idea, so no, you don’t get a free pass to act any different from anyone else.
second, you’d be correct you don’t actively criticise the games balance, I was wrong on that part
so you should reconsider how you phrase your posts and also interact with others, if you wanna criticise others for broken heroes, don’t come here and try make one yourself and then make an excuse that is no where obvious, just like everyone else.
"rejected"
Shocking that you the biggest whiner of "that's not possible blah blah blah" makes a kit that looks like a 5 year old picked every super power and scribbled it haphazardly in crayon. Stop smoking crack and get real.
Shocking, Dim with another post where he fails to fully read or understand basic information but is quick to toss out childish insults.
DRosencrafSeems like everyone else thinks you are bad at this too. ***** to **** I guess.
I will add this bit here, which is based on actual gear I own;
Piece
Weapon
Helmet
Armor
Necklace
Ring
Boots
Set
Unity
Unity
Counter
Counter
Counter
Counter
Main Stat
Attack
515
Health
2835
Defense
310
Health
65%
Attack
65%
Attack
65%
Sub Stat
Effectiveness
7%
Attack
50
Health
22%
Health
228
Crit Damage
15%
Defense
39
Sub Stat
Health
10%
Attack
35%
Defense
17%
Crit Chance
14%
Effectiveness
16%
Crit Damage
19%
Sub Stat
Speed
4
Defense
35
Crit Chance
6%
Effect Resistance
15%
Health
16%
Health
7%
Sub Stat
Attack
29%
Health
17%
Crit Damage
10%
Attack
20%
Defense
24%
Health
943
If all S1 debuffs land, assuming a 1200 def, 14k hp enemy, the enemy should take ~9600 dmg per turn. Her S1 itself should deal ~7100 (before any other buffs or damage mitigation).