Epic Seven

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Suggestions

Remove 15% debuff resist and combat readiness RNG [8]

Units with no effect resistance should not resist debuffs


Faster units should go before slower units

댓글 8

  • images
    2022.09.22 22:56 (UTC+0)

    BEST"allow players like light to win every single game and make E7 truly p2w and 100% about speed and nothing else."

    "I've also been posting this for the last several years because I need serious help in many ways".

  • images
    2022.09.22 22:56 (UTC+0)

    "allow players like light to win every single game and make E7 truly p2w and 100% about speed and nothing else."

    "I've also been posting this for the last several years because I need serious help in many ways".

  • images
    작성자 2022.09.23 01:01 (UTC+0)

    remind me how well cleavers did in e7wc


    same guy who responds to every single one of my posts still hasn't come up with a legitimate point in months


    sad

  • images
    2022.09.23 09:43 (UTC+0)

    I agree. Speed isn't everything, but I shouldn't be out sped by someone slower than me and the other way around. 15% should just be removed, the game is meant be based on who has the better tactic, gear and heroes. Not who has the best luck.

  • images
    2022.09.23 11:51 (UTC+0)

    "remind me how well cleavers did in e7wc"


    That's the point moron. rng keeps cleavers in check instead of letting them run amok with no way to respond.


    If there was no 15% or speed rng the e7wc would have been ALL cleavers because the game would degenerate into being all cleavers.

    Even with 15% and speed rng people were trying to contest Light and Elve instead of building turn2. That already speaks volumes about how much more powerful going first is above everything else. And you want to make that worse?


    People hated strip into cc/death so much that Baal and ara were nerfed and yet you ask for that style of gameplay to the nth degree with these monthly psychotic posts lol. You and whoever else that still wants those checks gone are clearly not thinking about what the game would look like without them because strip into death was so bad it had to be nerfed WITH 15% AND SPEED RNG. So imagine how bad it would get without them.


    Touch grass and put something else on your monthly agenda.

  • images
    2022.09.23 11:58 (UTC+0)

    "the game is meant be based on who has the better tactic, gear and heroes. Not who has the best luck."


    I like how you think rolling 20+SPD pieces is a matter of skill and not luck.


    With 15% and speed rng you need A LOT of luck to survive if out geared but can still win if that luck goes your way.


    Without 15% and speed rng you need EVEN MORE luck to have a 310 opener with 290+ speed imprints to even have a hope of competing at high level. No amount of skill or strategy would get around this.


    Which level of luck do you think is more unfair? Because I'm pretty sure people have been playing for 4years and have not rolled that gear through no fault of their own.


    The elimination of 15% and speed rng does nothing to reduce luck and nothing to increase skill. It actually does the opposite for both. There is no skill in rolling gear, and gear is all that would matter. Not strategy.


    There are literally cries every day the game is too reliant on speed. That's because rolling speed is LUCK.

  • images
    작성자 2022.09.23 21:19 (UTC+0)

    listen to this clown acting like cleave even relies on debuffs these days


    he's even dumb enough to cite ml baal and ml ara meta when that is a clear example that 15% debuff resist does nothing to deter debuff/cleave metas


    debuff/cleave is deterred by drafting units that actually deal with your opponent's draft. not hoping you 15% for an rng win


    literally months of defending bad game design while being utterly incapable of coming up with a single legitimate point to defend his own view


    sad

  • images
    2022.09.24 09:29 (UTC+0)

    You rly need to go outside and seek medical help going by your post history. 

  • images
    작성자 2022.09.24 23:00 (UTC+0)

    crazy how people who defend these mechanics can't ever seem to defend their stance and resort to ad hominems and red herrings


    I wonder why that is

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