Balance and Bloat 
- 2022.09.19 05:05 (UTC+0)
Stove we got a problem here, this game is about as balanced as a chicken with a knife trying to fight a steam roller in motion. I am talking 4 stars that are better off being used as fuel for your 5 stars (Coli I am looking at you <3), 3 stars with specialty changes that make them better than some 5 stars, tons of 5 stars that don't get touched due to their kit being lacking. If I didn't have a friend who I am helping him in his guild I would uninstall this game and never look at it again.
So lets take a look at what issues I have.
Everyone knows this that has played this game but the Arena is very unbalanced. Speed is king and you will find the same 12ish characters in just about every arena team. Immunity lasting 2 rounds kills team comps, characters stack speed/hit/crit than just ulti doing massive damage to the opposition. Arbirter Vildred, Angelica, Rem with a sweet 20% counter 100% of the time. You can say certain characters are good in certain things but when you can have blown their whole team up and its just a single Soul weaver hanging out watching as that stupid PUNISHMENT counter slowly kills your team because Soul weavers have that great effective resistance and heals are based on their max health, no it's just silly. I can not stress enough as a F2P player how many times I have closed my game out for the day because a single character can dismantle your team of 4 and you are trying to get to Gold 1.
Bloated pool: You guys love to make characters ether broke and useless and because of that you have so many characters that getting Imprints for a character that is 4 star is just a nightmare. Your solution was to make Elemental type summons that you can barely get any for and most of them no one wants because they don't do anything worth wild for your teams. Just swipe your card duh, um no. I understand you need to make money to run your game but why not just make a choice selector like you do for the moonlight. Handful of characters that have increased drop rates with a choice of two 5 stars with after 120 you get that 5 star. 265 Heros in this game some limited time events, and out of those how many do you suppose is being used, 30 maybe 40 if we have an event going on.
Do we have suggestions on how to fix some of this. In short yes, first we need to get rid of that punishment timer in arena, I should not be punished for choosing to try and increase my rank.
Than there is the issue with Immunity and Soul weavers, Immunity should not last more than 1 round in arena it is just two strong and almost every soul weaver has it along with 85% effect resistance (which is a straight lie, the in game help says max 85%) and 23k health along side that everything is based on their max health.
We move along now to Sonic er, speed gear which is what most of your opponents will be using, 200 spd min and just be a glass cannon. The quick easy fix to this which is not recommended is to change that 20% to 10%. Mayhaps making it so only boots and accessories can have speed as a sub stat.
Bloat fix: This is just easy, SLOW DOWN. Yea I said it, stop trying to put new characters out so often or make a covenant selective summon permanent. (also *** is wrong with you guys why so many warriors)
I will probably make a new post eventually when I'm heated again about other things like some 4 stars that should be fixed like regular Coli. Till than what do you think? What discussion can we have about these two things.
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