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Developer Notes

World Arena Resolution Season Infographic [58]

  • OFFICIAL Dominiel
  • 2022.07.06 10:30 (UTC+0)
  • 조회수 11645



Hello, Heirs.

This is Epic Seven.

 

In continuation of the previous Conviction Season’s infographic announcement, we would like to present to you the Resolution Season’s infographics and an update on the direction of World Arena adjustments.

 

The data that we used for today’s infographic comes from the Resolution and Conviction Seasons.

 

With the latest changes to the pre-ban rules, which allowed players to pre-ban 2 Heroes when both players were in at least Champion League or above, we have expanded the information analysis to battles to include those of the Champion League and above and have adjusted our calculations accordingly. In comparison to the previous Conviction Season’s infographic that covered analyses from a fixed, and relatively restricted, pool of players from Legend and Emperor only, we felt that expanding the scale of where we source our information to a larger player pool would provide a more accurate insight into the actual current meta.

 

However, due to the expansion of the scale of where we source our information, please be aware that there will be some discrepancies between the numbers seen here for the Conviction Season and those seen in the previous infographic. As we work to improve the clarity and precision of the data analysis process, please accept our sincerest apologies for any frustrations this may cause.

1) Hero Pick Rate

For starters, here are the Hero Pick Rates for the Resolution Season of World Arena.

 

1. Pre-Ban

The pre-ban rate of the listed Heroes refers to the percentage of matches in which the Hero was pre-banned among all matches. For example, if a Hero’s pre-ban rate is 50%, it means the Hero had been pre-banned for half of all the matches counted.


  

 

 

Resolution Season

Conviction Season

Hero

Pre-Ban

Hero

Pre-Ban

Conqueror Lilias

47.5%

Conqueror Lilias

39.2%

Hwayoung

43.3%

Angel of Light Angelica

32.1%

Peira

41.8%

Belian

29.3%

Ran

34.3%

Mediator Kawerik

17.9%

Belian

31.4%

Apocalypse Ravi

14.6%

Angel of Light Angelica

28.5%

Rimuru

13.8%

Rimuru

27.0%

Ran

12.8%

Apocalypse Ravi

18.7%

Peira

4.5%

Mediator Kawerik

17.7%

Fallen Cecilia

3.9%

Designer Lilibet

14.9%

Politis

3.4%

Fallen Cecilia

10.6%

Summertime Iseria

2.7%

Emilia

6.9%

Violet

2.0%

Diene

6.8%

Rem

1.1%

Lionheart Cermia

6.6%

Archdemon’s Shadow

1.1%

Politis

4.7%

Specter Tenebria

0.9%

Specter Tenebria

3.8%

Little Queen Charlotte

0.9%

      Solitaria of the Snow

2.3%

Designer Lilibet

0.7%

Operator Sigret

1.9%

Maid Chloe

0.6%

Rem

1.5%

Lionheart Cermia

0.5%

Eda

1.5%

Spirit Eye Celine

0.5%

 

Due to the change in the pre-ban system that allows for 2 pre-bans for battles when both players are either Champion or above, the pre-ban rate of each Hero has experienced a general increase. Last season, there were 10 Heroes that had a pre-ban rate of higher than 3%. This season, however, that number of Heroes has increased to 16, and the pre-ban rates of certain Heroes that were already at the top of the list like Conqueror Lilias, Rimuru, and Ran have ascended even further. Heroes like Peira and Hwayoung also showed a drastic increase in their pre-ban rates due to their release being closer to the end of the season.

 

Angel of Light Angelica, who had the 2nd highest pre-ban rate for the previous season, experienced a decrease in these values. This decrease was most likely fueled by both Designer Lilibet’s balance adjustment near the end of the season and Mediator Kawerik’s April Drop Rate Up, allowing more Heroes to be drafted to counter Angel of Light Angelica.








By separating the Resolution Season into early/mid/late stages, we can see the pre-ban rate of Conqueror Lilias gradually decreasing while that of Hwayoung’s gradually increasing.

As a Fire Element single-target Hero who inflict significant damage proportional to their difference in Health, as well as being effective against Heroes that depend on their high evasion when she is equipped with the right Artifact, Hwayoung is undeniably a unit that is difficult to deal with. Also, the combination of her passive that increases her Attack and the bonus granted by Battle Frenzy synergizes with Hwayoung much more optimally than other Heroes. Therefore, the effect of Battle Frenzy will be adjusted to refrain from giving too much of such bonuses to similar units. Please refer to the “Future Improvement Details and Schedules” below for more details.

 


                2. First Pick

“First Pick” here refers to the Hero selected by the player assigned the First Pick role, which means that there is only one Hero evaluated per match. For example, a Hero that has a 30% weighted distribution in the image below means 30% of players with the First Pick role have drafted the Hero in their first slot.



 

Resolution Season

Conviction Season

Hero

First Pick

Ban

Win Rate

Hero

First Pick

Ban

Win Rate

Conqueror Lilias

25.5%

21.7%

53.2%

Conqueror Lilias

34.3%

31.2%

56.7%

Apocalypse Ravi

15.5%

9.8%

51.9%

Apocalypse Ravi

18.2%

9.5%

50.9%

Peira

11.6%

23.7%

48.6%

Rimuru

13.4%

15.8%

48.4%

Mediator Kawerik

10.9%

12.0%

50.9%

Fallen Cecilia

6.4%

15.2%

53.9%

Hwayoung

10.8%

14.5%

50.7%

Peira

5.3%

25.6%

47.9%

Rimuru

5.0%

15.4%

48.3%

Angel of Light Angelica

5.1%

34.6%

50.2%

Ran

3.8%

29.9%

50.2%

Mediator Kawerik

4.9%

18.6%

54.3%

Ange of Light Angelica

3.6%

26.0%

49.7%

Politis

4.0%

16.2%

48.0%

Fallen Cecilia

3.4%

17.0%

54.3%

Ran

2.2%

30.0%

49.4%

Emilia

2.2%

19.9%

46.6%

Belian

1.4%

13.0%

51.6%

Diene

2.1%

17.8%

49.8%

Specter Tenebria

0.6%

15.6%

49.2%

Politis

1.8%

17.5%

49.9%

Violet

0.5%

18.3%

48.2%

Specter Tenebria

0.6%

16.8%

49.4%

Crimson Armin

0.5%

18.6%

49.6%

Designer Lilibet

0.3%

16.8%

51.0%

Arbiter Vildred

0.3%

15.2%

53.0%

Watcher Schuri

0.3%

17.0%

47.8%

Maid Chloe

0.3%

15.3%

51.8%

Maid Chloe

0.2%

13.3%

51.5%

Landy

0.2%

14.7%

47.4%

Troublemaker Crozet

0.2%

16.9%

47.7%

Emilia

0.2%

18.8%

45.7%

Belian

0.2%

18.5%

54.0%

Cerise

0.1%

22.3%

46.7%

Crimson Armin

0.1%

19.3%

50.3%

Karu

0.1%

11.4%

48.6%

Arbiter Vildred

0.1%

15.0%

52.3%

Troublemaker Crozet

0.1%

14.8%

48.1%

 

Like the previous season, Apocalypse Ravi and Conqueror Lilias have the highest First Pick rate, mainly due to their overall versatility in most team compositions. Also, even though she was released at the end stage of the previous season, Peira became one of the most first-picked Heroes due to her high base speed, along with her ability to control the enemy while protecting her allies simultaneously. 

Mediator Kawerik was ranked 5th due to his versatility in various situations, except when fighting against Speed contesting team compositions.

 

The aggregated percentage of the Top 10 Heroes was 95% for the previous Conviction Season but showed a minor reduction to 92.5% for the Resolution Season. However, if narrowed down to the Top 3 Heroes, it showed a relatively large decrease from 65.9% to 52.6%. The change in the number of available pre-bans seems to have caused a relatively positive change when it comes to the dominating presence of a select few Heroes for First-Pick.

 

 






 Conqueror Lilias consistently held the 1st place first-pick rate during the entire season while Peira’s first-pick rate dropped more and more towards the end of the season.

 

The main reason for Peira’s gradual decrease was most likely caused by Diene. Diene’s balance patch and the introduction of her exclusive equipment, along with Battle Frenzy’s Soul Weaver speed increase buff and the utility she brought to the team with her teamwide Combat Readiness increase and debuff-cleansing abilities, allowed her to become a competitive replacement for Peira

 

In addition, as Diene and Angel of Light Angelica became a popular duo, it became even more difficult to first-pick units like Peira. Desert Jewel Basar’s balance adjustment that introduced Barrier Inversion further influenced the decline of Heroes that could grant or were granted barriers.

 

Apocalypse Ravi first showed a declining pick rate when Hwayoung was first introduced to the game, but gradually recovered her position closer to the end of the season, ending up with a first-pick rate like that of the previous season.

 

             3. Pick

“Pick” refers to the Heroes selected by the two players for a match and includes their First Picks. If the pick rate is 50%, it means the Hero has been drafted by either player for half of all the matches.



 

Resolution Season

Conviction Season

Hero

Pick

Ban

Win Rate

Hero

Pick

Ban

Win Rate

Apocalypse Ravi

64.0%

9.8%

51.9%

Apocalypse Ravi

67.6%

9.5%

50.9%

Mediator Kawerik

50.5%

12.0%

50.9%

Rimuru

65.9%

15.8%

48.4%

Rimuru

46.3%

15.4%

48.3%

Fallen Cecilia

48.4%

15.2%

53.9%

Hwayoung

44.9%

14.5%

50.7%

Conqueror Lilias

48.2%

31.2%

56.7%

Conqueror Lilias

43.0%

21.7%

53.2%

Politis

42.5%

16.2%

48.0%

Specter Tenebria

43.0%

16.8%

49.4%

Specter Tenebria

42.3%

15.6%

49.2%

Fallen Cecilia

38.4%

17.0%

54.3%

Belian

37.3%

13.0%

51.6%

Angel of Light Angelica

37.2%

26.0%

49.7%

Angel of Light Angelica

36.4%

34.6%

50.2%

Emilia

37.1%

19.9%

46.6%

Violet

33.6%

18.3%

48.2%

Politis

33.0%

17.5%

49.9%

Mediator Kawerik

28.3%

18.6%

54.3%

Peira

30.3%

23.7%

48.6%

Ran

26.8%

30.0%

49.4%

Belian

30.0%

18.5%

54.0%

Peira

26.0%

25.6%

47.9%

Landy

27.6%

17.7%

48.5%

Landy

24.0%

14.7%

47.4%

Ran

24.0%

29.9%

50.2%

Emilia

23.9%

18.8%

45.7%

Lionheart Cermia

22.2%

25.0%

48.6%

Rem

22.2%

24.8%

52.1%

Designer Lilibet

22.0%

16.8%

51.0%

Arbiter Vildred

21.9%

15.2%

53.0%

Diene

20.3%

17.8%

49.8%

Little Queen Charlotte

21.6%

22.8%

52.1%

Rem

16.5%

28.6%

51.4%

Summertime Iseria

21.0%

24.5%

47.8%

Arbiter Vildred

16.1%

15.0%

52.3%

Remnant Violet

20.5%

13.7%

48.7%

Violet

15.7%

30.1%

48.8%

Archdemon’s Shadow

16.5%

15.9%

51.0%

 

The overall percentages of the Top 5 Heroes have decreased compared to those of the previous season, whereas those in the Top 6~10 have increased.

 

Apocalypse Ravi remains the most picked Hero for two seasons straight. Although Hwayoung was first introduced to mitigate Apocalypse Ravi’s dominating presence, both her high pre-ban rate and the availability of damage-sharing effects severely restricted her from playing her role. Also, Apocalypse Ravi constantly benefits from being a highly adaptable unit that can be used in various team compositions including cleave, tank, etc, which allowed her to retain her high pick rate.

 

The pick rate of Earth Elemental Heroes like Rimuru and Violet had decreased overall. We’ve concluded that this is mainly due to the increase in units that are of their disadvantageous element, like Hwayoung, in combination with the Battle Frenzy effect that decreases damage suffered by Heroes with an elemental advantage by 30%.

 

Units like Diene and Emilia saw a significant spike in their pick rates in comparison to the previous season due to the speed increase effect that Battle Frenzy applied to Soul Weavers in World Arena. While the implementation of the speed increase is currently considered a positive change, since it now allows for Soul Weavers to be considered more often for drafts, we do see a problem where Soul Weavers that can affect a team’s Combat Readiness are much more oppressive relative to those that are brought on more for their defensive utility. We saw this as an issue and tried to come up with a plan that addressed this.

 

In response, we readjusted the values of Soul Weavers’ constellations so that other less used Heroes would have a chance to shine. The goal of this adjustment was to even out the balance of less used Heroes by granting their constellations larger value increases than those of more commonly used ones. However, to avoid too abrupt of a change or potential side-effects from happening, this change will be implemented alongside the adjustment of Soul-Weavers’ Battle Frenzy. Please refer to the “Future Improvement Details and Schedules” below for more details.

 


 


 


 

Angel of Light Angelica’s pick rate had gradually increased from early game to late game and Diene’s pick rate also showed a drastic increase after the introduction of her exclusive equipment. As the duo of Diene and Angel of Light Angelica became popular, the pick rate of Landy and Celine also rose as an effective counter against them.

 

The pick rate of Fallen Cecilia went down as the season went on. In contrast, pick rates of Knight Heroes such as Troublemaker Crozet, Adventurer Ras, Shadow Knight Pyllis, and Armin rose more than 16% in total. While Fallen Cecilia is a versatile Hero who can increase the team’s overall survivability, when it comes to fighting against Speed-centric teams or protecting a specific unit, players opted to draft Heroes with more specialized roles and skills, reducing her weighted distribution in pick rate.

 

We would also like to bring to light some of the other Heroes that have seen an increase in their pick rates. Most of these Heroes were either released near the end of the season or had balance adjustments.

 

Lionheart Cermia, who performs exceptionally well under the correct conditions, recorded a stable pick rate of 20% or higher. On the other hand, after receiving her balance adjustments, Designer Lilibet initially played a significant role when countering units like Summertime Iseria and Peira who were reliant on debuffs. However, as the season progressed, these units became less popular and simultaneously caused a decrease in Designer Lilibet’s pick rate. Solitaria of the Snow also saw an increase in her pick rate, not only because she was an effective counter to Focus-based units, but also because of her high survivability rate with her stealth mechanic in fights where single target units like Hwayoung were a threat.

 

Additionally, Heroes like Kawerik, Kise, and Aria were often drafted to contest Hwayoung. With their high base Speed, Kawerik and Kise were used to increase the cooldown of Hwayoung’s S3, while Aria was used as a unit to defend against Hwayoung’s powerful skills with her elemental advantage and ability to hide her teammates behind her teamwide stealth. Some of the more common picks for Speed-based teams were Watcher Schuri and Eda.

 

          4. Resolution Season – Overall Analysis

 

This Resolution Season was the first official season where two new Battle Frenzy mechanics and the double pre-ban system were implemented. The Epic Seven team worked around the clock as we tried to thoroughly mitigate any abrupt changes that these newly introduced systems could have caused and put a lot of thought into how we could reimplement some of the less used Heroes back into the meta.

 

As a result, we believe that it is safe to say that the new pre-ban system has been effective in contesting powerful Heroes, and while the new Battle Frenzy mechanics do need some adjustments, it effectively played a positive role in influencing a change in the meta. Also, we hope that our Heirs are content with the recent Soul Weaver constellation adjustments and look forward to seeing more diverse team compositions that utilize the less used Soul Weavers.

 

To create a more enjoyable World Arena for all our Heirs, we have been paying a lot more attention to both our Heirs’ opinions and suggestions, and the raw data and numbers. Although the progress may be slow, we are making sure that things are steadily improving and promise to listen and appropriate to our Heirs’ opinions. We sincerely thank our Heirs for all the passion and love expressed for the game this season.

 

2) Season Close

 

With the Hero usage analysis coming to an end, we will now announce an afterword on the Resolution Season.

 

          1. Legend League

The Global server had the highest number of Heirs that finished in Legend League this season, followed by Asia, and then Korea. And although it was their first official season competing with all other servers, an Heir from the Japan server also made it into the records. Last season, the lowest win rate was recorded at 46%, but this season, Heirs had to have had a win rate of higher than 50% to retain their Legend rank.

 

During the previous infographic announcement, we promised to make changes for the Legend/Emperor League cut-off thresholds as they were too high and opted to readjust how the points were distributed with the beginning of Resolution Season. As a result, the cutline thresholds have returned to how it was during the Ambition Season.

 

Server

Resolution Season

Conviction Season

Difference

Avg. Win Rate

No. of Players

Avg.Win Rate

No. of Players

Avg.Win Rate

No. of Players

Global

60.7%

44

58.7%

48

2.0%

-4

Asia

61.9%

36

60.0%

33

1.9%

3

Europe

56.9%

4

-

-

-

-

Japan

63.8%

3

-

-

-

-

Korea

58.6%

16

57.5%

21

1.2%

-5

Total

60.7%

103

58.9%

102

1.9%

1

 

Cut-off Point

Resolution Season

Conviction Season

Difference

3787

4636

-849

Avg. Match Count

1430

1544

-114

Max. Match Count

4725

4083

642

Min. Match Count

438

414

24

Avg. Win Rate

60.7%

58.9%

1.9%

Highest Win Rate

78.5%

77.7%

0.8%

Lowest Win Rate

52.4%

46.6%

5.8%

 

           2. Emperor League

Similar to the Legend League, the Global server had the largest number of players for the Emperor League, followed by Asia and Korea. While the cut-off threshold for the Emperor League was 3,544, which was a 676-point decrease compared to that of the Conviction Season, both the number of average matches played and the average win rate had increased.

Server

Resolution Season

Conviction Season

Difference

Avg. Win Rate

No. of Players

Avg. Win Rate

No. of Players

Avg. Win Rate

No. of Players

Global

53.4%

413

51.6%

376

1.8%

37

Asia

52.9%

235

52.0%

245

0.8%

-10

Europe

52.1%

40

51.2%

49

0.9%

-9

Japan

56.9%

57

-

-

-

-

Korea

52.9%

190

51.7%

232

1.2%

-42

Total

53.3%

935

51.7%

902

1.6%

33


 

Cut-off Point

Resolution Season

Conviction Season

Difference

3544

4220

-676

Avg. Match Count

1105

1068

37

Max. Match Count

5839

7076

-1237

Min. Match Count

236

313

-77

Avg. Win Rate

53.3%

51.7%

1.6%

Highest Win Rate

73.3%

65.5%

7.8%

Lowest Win Rate

44.5%

45.4%

-0.9%

 

           3. League-specific Data

Apart from the Legend League, all Leagues in Master or higher have recorded higher average match counts compared to the Conviction Season. In contrast, the average match counter and the average win rate of the Bronze and Silver Leagues have greatly decreased. We believe that this is because of the “Daily World Arena” event that was held at the beginning of the season, increasing the number of overall players participating in World Arena.

 


Resolution Season

Conviction Season

Difference

League

Avg. Match Count

Avg. Win Rate

Avg. Match Count

Avg. Win Rate

Avg. Match Count

Avg. Win Rate

Bronze

5.2

7.2%

12.4

49.3%

-7.2

-42.1%

Silver

18.4

52.5%

29.3

56.4%

-10.9

-3.9%

Gold

63.3

52.9%

58.5

57.3%

4.8

-4.5%

Master

66.0

59.2%

63.5

59.7%

2.4

-0.4%

Challenger

158.1

55.1%

123.3

55.6%

34.8

-0.5%

Chamipon

328.2

54.8%

255.2

55.5%

72.9

-0.7%

Emperor

1104.9

53.3%

1067.5

51.7%

37.4

1.6%

Legend

1429.9

60.7%

1544.4

58.9%

-114.5

1.9%

 

3) Future Improvement Details and Schedules

                     1. Review of the new mechanics added for the Resolution Season

In addition to the Hero balance adjustments, we introduced two new Battle Frenzy effects to maintain a healthier meta balance for this Resolution Season.

While we had been aware of our Heirs’ suggestions and worries regarding the lack of Soul Weaver viability in World Arena, we found it difficult to implement any immediate changes since these actions could have negatively affected multiple aspects of the game; due to the lack of substantial data, we were hesitant to make any changes without properly investigating the aftereffects of said changes. With this in mind, we implemented the “Additional Speed for Soul Weavers” mechanic for World Arena to get a better understanding of how Soul Weavers could be optimized. From this, we were able to confirm any previous worries and introduced the result of our data analysis with the Soul Weavers’ constellation adjustments. However, we do acknowledge that in our effort to come to this conclusion, we used a system that ended up putting in a lot of favor towards several units within a class and restricted team composition variability. Going forward, we will try to find improved methods that will avoid granting excessive benefits or penalties to a specific class.

 

                   2. Mechanics planned for the next season

The next season’s Battle Frenzy will include the “decrease 30% of damage received from Covenant Heroes with elemental disadvantage” and “increase Speed of Soul Weavers by a maximum of 7” effects. 

Aside from the newly added effects, we have seen that the original Battle Frenzy effects can be overly favorable to certain class Heroes or Heroes with certain skills. To attend to this issue, we have decided to adjust some of the numeric values for the accumulative increased Attack and decreased Health effects. We have relieved the penalties that Health-based Heroes receive in comparison to Attack-based bruisers and will introduce a “decreased barrier” effect to Battle Frenzy so that units that grant a barrier will not dominate battles in terms of survivability the longer the fights go on.

We have put more focus on adjusting the existing Battle Frenzy effects instead of implementing new ones to avoid influencing the meta, especially with the ongoing E7WC. This is also the case for Equipment Set adjustments; while we have prepared the new set that was mentioned in our last Developer’s Note with plans to release it during the 2nd quarter, we have decided to postpone it to keep it from influencing the meta. We apologize for not thinking ahead on this matter and for not being able to deliver what was promised within the allotted time.

 

Furthermore, starting with the next season, the point decay penalty for not playing World Arena will take effect after 7 days instead of the current 3 for those in Gold League. This is to alleviate some of the stress for Heirs who are yet accustomed to playing World Arena. We hope this makes it easier for more players to enjoy the content.

 

3. Plans for after E7WC

Our current goal for World Arena is to introduce entirely new metas for each new official season so that our Heirs can enjoy more variety and opportunities. For this to work, we will constantly be reviewing and keeping track of the World Arena meta, so that various Heroes and team compositions can have a chance at becoming the highlight of a season, instead of having the same unit or team dominate the meta over and over. With this in mind, we will work on optimizing the new Battle Frenzy effects and the Equipment Set so that they are introduced in an appropriate manner once the tournament ends.

 

Thank you.


 

댓글 58

  • images
    2022.07.06 11:07 (UTC+0)

    BESTActually, it makes sense. It's still hilarious but it makes sense.

    See... they made Hwayoung to fight them... but they made Hwayoung SO strong that she became a cancer against pretty much everyone so everyone just bans her... making her moot and the heroes she was meant to fight still having a free pass.

    Basically a consequence of their "no-nerf" policy.


  • images
    2022.07.06 11:49 (UTC+0)

    BESTBasically nothing changed, is the whole post in a nut shell.


  • images
    2022.07.06 10:47 (UTC+0)

    BEST" Like the previous season, Apocalypse Ravi and Conqueror Lilias have the highest First Pick rate, mainly due to their overall versatility in most team compositions. "


    Nah , Because they're OP .

  • images
    2022.07.06 10:47 (UTC+0)

    " Like the previous season, Apocalypse Ravi and Conqueror Lilias have the highest First Pick rate, mainly due to their overall versatility in most team compositions. "


    Nah , Because they're OP .

  • images
    2022.07.06 10:49 (UTC+0)

    Queen Lilias

  • images
    2022.07.06 10:53 (UTC+0)

    Think the meta became quite versatile as season kept going on So props to that. Some units are still perhaps too strong but I hope further balances will do a good job bringing them under control.

  • images
    2022.07.06 10:53 (UTC+0)

    So. The info says that CLilias and obviusly A.Ravi are the most broken and picked heroes in RTA. But the problem is Hwayoung. 

    Well done guys. 

    • images
      2022.07.08 16:18 (UTC+0)

      ApogueoXIm not defending him, but your argument is much weaker than zein, thats all

    • images
      2022.07.09 01:55 (UTC+0)

      ApogueoX"You entire comment doesnt make sense."

      You call this an argument? You're nin no position calling others clowns, esp when you can't even grasp infographs.


      "Of course i have A.Ravi the best character in the game. Even if i dont use her. She is worth having no matter what.",

      Dude... it's your brain that is dead. You summoned a character solely to have it without inention of using it. It's like buying food you don't plan to eat.


      Braindead ape...


      "You really are very st(tu)pid ahahahahaha."

      Now say it in front of a mirror. Be quick though, it'll crack if you stare too long.


      "So what WSchuri cant kill Hwayoung also cant kill it"

      I already told you but you monkey brain didn't register so Ig i need to explain it you again.


      Hwa is easier to build and has lower gear requirements to do the job. She can kill even on miss. She has real chance of surviving if enemy has anti-cleave mechanics like counterattacks and if anything goes wrong she can carry the fight. She has much better sb too.

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    2022.07.06 11:08 (UTC+0)

    Can we get the all the units infographics but with only with legend+emperor players into account?

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    2022.07.06 11:49 (UTC+0)

    Basically nothing changed, is the whole post in a nut shell.


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      2022.07.06 14:40 (UTC+0)

      yeahhh e7 probably the worst game anyone here's still playing 

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    2022.07.06 11:54 (UTC+0)

    So you said that "meta is slowly changin" when after one season the only new hero that "made a dent" its Diene, and you had to give her +25 free speed AND a CR Push, plus all your infographics show that only the heroes that were used in last season + Hwa are the ones that people actually use.


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    2022.07.06 12:30 (UTC+0)

    "Our current goal for World Arena is to introduce entirely new metas for each new official season so that our Heirs can enjoy more variety and opportunities."


    To be honest, this mentality is a problem. Metas should be something that just happen, I'd go as far as saying they are inevitable since perfectly balancing everything is a pipe dream. Still, you are supposed to try balancing it as best as possible so the meta isn't so harsh you can't play outside of it at all.

    You purposely introducing metas is limiting players options, it's basically telling us "you HAVE to play this way now if you want to win", which is a recipe for boring competitive gameplay.


    Also, interesting numbers. A little over 1000 players over all servers in Emperor/Legend... Avg Match Count drops SO hard immediately after those 2 tiers, Champion not having even a third of Emperor's. This seems bad considering most players are below Emperor.

    ...not very healthy numbers, I'd say...

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      2022.07.07 17:34 (UTC+0)

      ShibarinoI see, that makes sense indeed. Though it still tells me not that many people below Emperor were willing to play RTA as much as needed to get there, so the idea of an esport just for those 1000ish seems kinda... far-fetched.

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      2022.07.09 01:42 (UTC+0)

      ShibarinoWasn't battle frenzy reduced to 7?

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    2022.07.06 12:39 (UTC+0)

    I only went for skin and almost everyone banned Rimuru. 

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    2022.07.06 14:09 (UTC+0)

    If the goal is to create a "more enjoyable" rta experience then you need to just nerf pretty much everything as far back as landy's gross overbuff which led to carrot and then rem and so on. Nothing   has changed from your lazy attempts at hiding from the responsibility of fixing what you broke


    How many seasons are you going to play with frenzy instead of doing anything meaningful? You finally acknowledged you messed up months ago. Now get AOL, rem, rimuru, aravi, ran, belian, magic 4 friends, barrier inversion and every other ridiculous thing you've attempted to make up for your failures the heck out of the game. Nerf aravi so you can nerf hwayoung and give yulha and taeyou real kits. Those units don't do anything. You people are ridiculously bad at running a game and need to change your philosophy that poorly conceived, imbalanced units can be justified by a few counters to them. 


    Anyway, back to artery gear and counterside I go. Dm me when you start putting real work into this game



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      2022.07.07 00:55 (UTC+0)

      Dont forget they should nerf all debuffer that have skill "remove buff then debuff + give buff to team"


      Hard nerf peira/ran/c.lilias/light of angelica

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    2022.07.06 14:20 (UTC+0)

    Seriously now we're holding back new content for the 1% of players who even care about E7WC? Just release the set, you're really going to make the rest of the player base wait for something because a few top end whales are competing in a tournament?!? WTF.


    Just ban the set and let us have fun with new content in the game. Your design philosophy has taken a real nosedive since you've set yourselves on this E-Sport championship crap. You won't nerf units, you withhold content, you refuse to do more regular balance changes to prevent meta shifts mid season, you add ANOTHER competitive pvp mode to the game that once again no one wants to play. W.T.F is going on over there?


    99% of us play this game for fun, pvp is part of that fun but for whatever reason you are ignoring the health of the player base to maintain the maybe 1000-2000 people worldwide who care for top end pvp. 

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      2022.07.08 11:37 (UTC+0)

      Don't forget censoring the 2 most popular units in the last year to keep the game advertiser friendly for maximum E S P O R T S exposure. That on top of everything you mentioned, they are straight killing the game off this stupid Esport tunnel vision by neglecting the things 99% of players actually care about.


      The devs feel so disconnected from what players actually want it is insane. 

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    2022.07.06 22:19 (UTC+0)

    Look, WE don't need these charts. SG, YOU should look at these charts and say SORRY I MESSED UP

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    2022.07.07 00:53 (UTC+0)

    Get rid the remove buff and self buff from debuffer that can abuse speed set such as peira/ran/light of angelica/c.lilia


    Remove the remove buff then debuff, so it can make immunity set viable. 


    Speed still imbalance stat, it make soul weaver, tank and warrior useless 

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    2022.07.07 00:58 (UTC+0)

    i made a post about this and it took you 2 years to know you have no toolkits to balance RTA effectively. Let's be realistic that the last ban is a band-aid solution to your whatever problems. you can say we have too many hard counters which could make early picks useless. yeah the last ban solve that effortlessly but lets talk about the price

    1. you never converge to a null balance. the easiest take is that the ban perma puts heavy weight on bruisers which is a cut from synergies which could make others edge out (lets buff SW)

    2. you lost your ability to change RTA fast which is big in short-term when you can't nerf. meta stays way longer in RTA. hwayoung won't go fast. clilias may go this year in your projection? but aravi will stay for 1 more year kinda surely, 2 years is hard to say because of powercrep factor (alencia, choux were decent attempts)

    3. overperformed spd runners will kill RTA for longterm! i have 4 300+ spd units! but how about the 12yo kids in 5yo game? no they quit

  • images
    2022.07.07 02:39 (UTC+0)

    Its funny to see all those hwayoung complaints and just ignoring the fact that others than her, rimuru and friends still exists. 


    Just imagine, all those meta heroes, without hwayoung released back then, the pvp level is ridiculously too strong that even using a good gear on a good unit, still hard to handle those problem such as cilias, belian, and especially ARAVI. 


    Yes, just imagine a fight, gvg, arena, etc, when you facing fast cilias, with 28k aravi proof of valor, and you dont even have a unit that have a 300+ speed, or doing a 28k damage on 1 skill, man thats a torture. You will just sitting there, having a rollercoaster bad rng experience while can't do shít about that and just lose.... 


    And yeah, i know that hwayoung is so strong but she cant even kill a unit if she misses/ got elemental disadvantage, but ignoring the others meta unit, especially aravi that are so busted and versatile ? Bruh you smoke copium, and probably you are aravi abuser :) 


    Looking forward to see what SG do

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      2022.07.08 23:50 (UTC+0)

      CaulkOfOdinWell, if they nerf it, they should nerf every single rimuru and friends... 

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      2022.07.09 07:09 (UTC+0)

      mrPEPEGI mean, yeah. E7's devs are like 3 years behind on nerfs and they have a lot of work to do if they actually have any interest in making a decent game out of this garbage we've been playing. Hwayoung is the result of badly managed power creep and it's only going to get worse unless they start nerfing months ago. They tried to do it without nerfs and are even trying to express that it's working but it isn't. Old problems have gone ignored and SG only seems to know how to make new ones. This has gone on for so long people really have nothing but reasons to drop this game. Absurdly op units which obviously weren't tested before release and take all the fun away aren't justified by the addition of a counter pick or 2 later on and at this point only the ignorant could disagree.

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    2022.07.07 02:53 (UTC+0)

    "This is also the case for Equipment Set adjustments; while we have prepared the new set that was mentioned in our last Developer’s Note with plans to release it during the 2nd quarter, we have decided to postpone it to keep it from influencing the meta."


    Honestly, I don't even care about the new set. I don't even remember the details atm but in the end it's just adding more RNG to the already hellish gear grind.

    Fix. That. First.

    (Especially if you want more players in RTA)

     

    "Furthermore, starting with the next season, the point decay penalty for not playing World Arena will take effect after 7 days instead of the current 3 for those in Gold League. This is to alleviate some of the stress for Heirs who are yet accustomed to playing World Arena. We hope this makes it easier for more players to enjoy the content."


    i.e. "We know most players don't care about RTA and just want the skins so instead of making RTA better we'll just make it easier to get the skin"

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      2022.07.11 12:42 (UTC+0)

      epic7#u4flo8Yeah, I often get those kind of replies on youtube and on their discord. "if everyone has the same gear it would be boring", and I'm sure those also want the new equipment set.

      I mean, I would like it... if the grind wasn't so bad already... 

      You know what?... I hope they add it soon, but I hope they add it to wyvern, see if they like their main hunt getting more RNG. I doubt it though, SG clearly favors speed play, it's probably going to be something meh and added to Golem to make it even less worth the energy.


      Anyway, let's hope those rumors are true and actually bring good changes.

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      2022.07.11 13:08 (UTC+0)

      JozehWell if they arent I am pretty sure I wont be sticking around for the 4th year. 

      It was a good ride, but with a company that has no real interest in improving their product to ensure longevity and the core issues never getting better I dont think is worth any more time and energy investment.

      Its sad, coz not just the game but the IP had a LOT of potential and could have made it really big, if it got the love and dedication it needed from its makers. Coz the audience sure as hell loved and supported it so you know the players were invested.

      The moment people start drawing high quality fan art, he*tai and fan fics of your story/characters you know you have a strong core fanbase going.

      But its been said hundreds of times by now, no point in repeating the same.

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