Developer Notes
4/14 (Thu) Balance Adjustment Preview (Edited 4/4) [152]
- 2022.04.01 09:15 (UTC+0)
- 109356
Hello, Heirs!
This is Epic Seven.
**(Edited) We have found a mistranslation with Guider Aither's "Spirit's Protection" skill text and it has now been fixed. We apologize for any inconvenience this may have caused.
**(Edited 4/4) We have found an issue with Coli's "Baptism of Fire" skill text where the duration of the blood/bomb debuffs was missing. We apologize for any inconvenience this may have caused.
The cold winds are fading away with the warm Spring!
With the coming of the new season, we hope that our Heirs are doing their best as always.
With this balance adjustment, we plan to implement changes to nine Heroes.
These changes are scheduled to take effect following the update on 4/14.
1. Balance Adjustment Targets
With this balance adjustment, certain Heroes that have been absent in the current meta will be adjusted.
The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.
Hero
Grade | Name |
5★ Moonlight | Silver Blade Aramintha |
5★ Moonlight | Dark Corvus |
5★ Covenant | Diene |
5★ Covenant | Aramintha |
5★ Covenant | Ludwig |
5★ Covenant | Destina |
4★ Moonlight | Guider Aither |
4★ Covenant | Coli |
4★ Covenant | Armin |
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns will not be changed unless stated.
※ The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Silver Blade Aramintha
Flame Friction (Before) | Flame Friction (After) |
Attacks an enemy with an explosion of flames, with a 75% chance to burn for 1 turn. | Attacks an enemy with an explosion of flames, with a 75% chance to burn for 1 turn. After attacking, when an enemy is burned, activates Flame Release as an extra attack. Flame Release: Attacks all enemies with mystic fire energy, with a 60% chance to burn for 1 turn, before increasing the caster's Combat Readiness by 25%. |
Flame Release (Before) | Flame of Savara (After) |
Activates Flame Release when the enemy is burned after using Flame Friction. Flame Release: Attacks all enemies with mystic fire energy, with a 60% chance to burn for 1 turn, before increasing the caster's Combat Readiness by 25%. | When an ally except for the caster uses an attack that targets all enemies, increases Combat Readiness of the caster by 20%. Can only be activated once every 3 turns. |
Skill Enhancement +1: +5% damage dealt +2: +5% damage dealt +3: +5% damage dealt +4: +5% damage dealt +5: +10% damage dealt | Skill Enhancement +1: +0.5% Combat Readiness +2: +0.5% Combat Readiness +3: +1% Combat Readiness +4: +1% Combat Readiness +5: +2% Combat Readiness |
Meteor Fall (Before) | Meteor Fall (After) |
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns, before a 50% chance each to inflict two burn effects for 2 turns. | Attack all enemies with a giant meteor, with a 65% chance each to inflict two burn effects for 2 turns. Decreases Combat Readiness of the enemy with the highest Combat Readiness by 30%. |
Meteor Fall (Awakened) (Before) | Meteor Fall (Awakened) (After) |
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns and stunning for 1 turn, before a 50% chance each to inflict two burn effects for 2 turns. | Attacks all enemies with a giant meteor, with a 65% chance each to inflict two burn effects for 2 turns, before stunning for 1 turn. Decreases Combat Readiness of the enemy with the highest Combat Readiness by 30%. |
Silver Blade Aramintha was designed to contain the enemy by taking advantage of burn and stun effects. However, the Hero was not able to show their performance without Flame Release being used. The effects of Flame Release will be shifted to Flame Friction, and a new passive skill, Flame of Savara will be added. With the introduction of Flame of Savara, we expect Silver Blade Aramintha to deliver follow-up attacks after ally attacks that target all enemies. Meteor Fall will no longer make enemies unable to be healed but will have a higher chance to burn the enemies and decrease Combat Readiness of the enemy with the highest Combat Readiness.
With these adjustments, we expect Silver Blade Aramintha to have more strategic value in battles among Heroes.
Dark Corvus
Shield Bash (Before) | Shield Bash (After) |
Attacks with a shield and absorbs some of the damage as Health with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. | Attacks with a shield, with a 75% chance to provoke for 1 turn, and recovers the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health. |
Devil's Descent (Before) | Devil's Descent (After) |
Attacks with a lethal hit. Damage dealt is only affected by the caster's Health and does not trigger critical hit. Begins the battle with a full skill cooldown count. | Attacks with a lethal hit. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. |
| Damage Dealt Increased |
Devil's Descent (Awakened) (Before) | Devil's Descent (Awakened) (After) |
Attacks with a lethal hit, recovering Health proportional to damage dealt. Damage dealt is only affected by the caster's Health and does not trigger critical hit. Begins the battle with a full skill cooldown count. | Attacks with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit. Begins the battle with a full skill cooldown count. |
| Damage Dealt Increased |
Soulburn (Before) | Soulburn (After) |
| Damage Dealt Increased |
The Hero Dark Corvus bears enemy attacks and inflicts lethal damage on the enemies every time Devil's Descent becomes available. However, the amount of Health absorbed as damage for Shield Bash is not high enough to keep the Hero up when taking enemy attacks. Also, enemies' reviving Heroes always mounts the pressure on the team.
After these adjustments, Shield Bash will recover more Health proportional to the Hero's max Health, and the Hero will be able keep the dead enemies out of the battlefield by inflicting extinction with Devil's Descent. Additionally, Devil's Descent will deal more damage both with and without consuming Soulburn, allowing players to easily take out enemies with high Health.
1-1-2. Covenant / 5★
Diene
Blessings of the Goddess (Before) | Blessings of the Goddess (After) |
With the Blessings of the Goddess, covers all allies with a barrier for 2 turns before dispelling one debuff. Barrier strength increases proportional to the target's max Health. | With the Blessings of the Goddess, dispels two debuffs from all allies and grants a barrier for 2 turns. Barrier strength increases proportional to the target's max Health. |
Diene's abilities to increase Attack and Critical Hit Resistance of all allies for 3 turns make her a great team Hero.
This Soul Weaver is capable of boosting the team's offensive and defensive abilities. But she is not so effective when it comes to cleansing debuffs. With these adjustments, Blessings of the Goddess will be able to dispel two debuffs before granting a barrier to the allies. These changes will ensure the Hero dispels more debuffs providing better protection.
Aramintha
Ignite (Before) | Ignite (After) |
Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns. Ignores Effect Resistance. | Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns. |
Ignite (Awakened) (Before) | Ignite (Awakened) (After) |
Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns. Decreases cooldown of Fire Pillar by 1 turn. Ignores Effect Resistance. | Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns. At the end of the turn, detonates burn effects inflicted on the target. |
Skill Enhancement +1: +10% damage dealt +2: +5% effect chance +3: +10% effect chance +4: +15% damage dealt | Skill Enhancement +1: +10% damage dealt +2: +5% effect chance +3: +10% effect chance +4: +15% damage dealt |
Catalyst (Before) | Catalyst (After) |
Attacks all enemies with a catalytic explosion, making them unhealable for 2 turns before increasing Attack of all allies for 2 turns. | Attacks all enemies with a catalytic explosion, dispelling two buffs and making them unhealable for 2 turns, before increasing Attack of all allies for 2 turns. For each unhealable inflicted, increases Combat Readiness of the caster by 25%. |
Cooldown: 3 Turns | Cooldown: 4 Turns |
Fire Pillar (Before) | Fire Pillar (After) |
Attacks all enemies with a massive fire pillar, with a 100% chance to burn for 2 turns and a 50% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%. | Attacks all enemies with a massive fire pillar, with a 100% chance each to inflict two burn effects for 2 turns and a 50% chance to stun for 1 turn. Grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack. |
These adjustments will make Aramintha able to inflict burn effects more often and even detonate them on enemies. Fire Pillar will now provide better offensive and defensive abilities by inflicting two burn effects and granting a barrier to the caster for 2 turns. Plus, the current Combat Readiness increase effect will be shifted to the skill, Catalyst, and this will help the player take advantage of both Attack and Combat Readiness increase.Catalyst will have a 1-turn longer skill cooldown but dispel buffs before all, enabling itself to make the enemy unhealable, with the additional effect that increases the caster's Combat Readiness based on the number of unhealable inflicted.
For Ignite, ignoring Effect Resistance and decreasing cooldown of Fire Pillar by 1 turn will be replaced with detonating burn effects inflicted on the target at the end of the turn.
With these adjustments, we expect Aramintha to have enhanced overall performance and survivability.
Ludwig
Moonlight Blow (Before) | Moonlight Blow (After) |
Attacks with light, with a 50% chance to stun for 1 turn before granting the caster invincibility for 1 turn. | Attacks with light, decreasing buff duration by 1 turn before a 100% chance to stun for 1 turn. Grants the caster invincibility for 1 turn. After the attack, when the target is stunned, increases Combat Readiness of the caster by 50%. |
| Soulburn (20): Ignores Effect Resistance. |
Call of the Full Moon (Before) | Call of the Full Moon (After) |
Attacks all enemies with Nocturne magic, penetrating Defense by 20%. When the caster is invincible, penetrates Defense by an additional 10%. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack. | Attacks all enemies with Nocturne magic, and when an enemy is defeated, extends the caster's buff duration by 1 turn. Penetrates the target's Defense by 30%. When the caster is invincible, penetrates the target's Defense by an additional 15%. |
| Damage Dealt Increased |
Call of the Full Moon (Awakened) (Before) | Call of the Full Moon (Awakened) (After) |
Attacks all enemies with Nocturne magic, penetrating Defense by 20%. When the caster is invincible, penetrates Defense by an additional 30%. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack. | Attacks all enemies with Nocturne magic, and when an enemy is defeated, extends the caster's buff duration by 1 turn. Penetrates the target's Defense by 30%. When the caster is invincible, penetrates the target's Defense by an additional 30%. |
| Damage Dealt Increased |
Soulburn (10): Increases damage dealt. |
|
Ludwig's core skill, Call of the Full Moon, will have increased damage and penetration values. To allow the Hero to take advantage of invincibility granted by Moonlight Blow, Call of the Full Moon will extend the buff duration by 1 turn when defeating an enemy instead of granting a barrier when meeting the critical hit condition. In addition, Moonlight Blow will now decrease the enemy buff duration by 1 turn, stun them at a 100% chance, and even increase Combat Readiness of the caster when the enemy is stunned after the attack. Call of the Full Moon will have an increased damage value and its Soulburn will be moved to Moonlight Blow with a new effect that ignores Effect Resistance.
Ludwig's Exclusive Equipment, Option 1 will be adjusted as follows.
Exclusive Equipment – Option 1 (Before) | Exclusive Equipment – Option 1 (After) |
Increases the effect chance by 50% when using Moonlight Blow. | Damage dealt is increased by 10% when using Moonlight Blow. |
As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and was obtained prior to the adjustment are eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed.
Destina
Key to an Oath (Before) | Key to an Oath (After) |
Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the target's max Health. | Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the caster's max Health. |
Regen (Before) | Regen (After) |
Blesses an ally, recovering their Health and increasing their Combat Readiness by 50%. Healing increases proportional to the caster's max Health. | Blesses an ally, dispelling two debuffs and recovering Health before increasing Combat Readiness by 30%. Healing increases proportional to the caster's max Health. |
| Healing Decreased |
Acquires 2 Soul | Acquires 1 Soul |
Cooldown: 3 Turns | Cooldown: 2 Turns |
Destina's Grace (Before) | Destina's Grace (After) |
Grants all allies the blessing of a Spirit Lord, dispelling all debuffs before recovering Health. When an ally is debuffed, their Combat Readiness will also be increased by 15%. Healing increases proportional to the caster's max Health. | Grants all allies the blessing of a Spirit Lord, dispelling all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns. Spirit's Blessing: Increases Effect Resistance by 60%. Spirit's Blessing cannot be dispelled. |
| Healing Decreased |
Destina's Grace (Awakened) (Before) | Destina's Grace (Awakened) (After) |
Grants all allies the blessing of a Spirit Lord, dispelling all debuffs before recovering Health. When an ally is debuffed, their Combat Readiness will also be increased by 15% per debuff. This effect can only be applied up to 4 times. Amount recovered increases proportional to the caster's max Health. | Grants all allies the blessing of a Spirit Lord, reviving all dead allies to 20% Health. For allies that are not dead, dispels all debuffs before recovering Health. Amount recovered increases proportional to the caster's max Health. At the start of the first battle, grants Spirit's Blessing to the caster for 2 turns. Spirit's Blessing: Increases Effect Resistance by 60%. Spirit's Blessing cannot be dispelled. |
| Healing Decreased |
Destina is an excellent Soul Weaver that dispels debuffs from allies and recovers their Health. However, these abilities have been poorly used due to their long cooldown and limited efficiency.
The cooldown of Regen will decrease by 1 turn, and an effect dispelling debuffs will be added. As the cooldown is adjusted to 2 turns, the increase in Combat Readiness, amount recovered, Soul gain will slightly decrease. However, using exclusive Equipment with Option 3 will make up for this, enabling the player to increase Combat Readiness by 50% with a short cooldown. Destina's Grace will have the current effect of increasing Combat Readiness based on the number of debuffs replaced with an effect to revive all dead allies. In addition, the skill will grant a unique buff that increases Effect Resistance of the caster at the start of the battle, which helps the caster to be more controlling on the PvP battlefield.
However, as it will have a reviving effect, the amount of Health it recovers will be slightly reduced. On the other hand, Key to an Oath will recover Health more steadily as it is now based on the caster's max Health instead of the target's max Health.
With these adjustments, we expect Destina to have improved abilities to respond to debuff attacks, protect allies, and be used more often in various modes.
In addition, Destina's Exclusive Equipment – Option 3 will be adjusted as follows.
Exclusive Equipment – Option 3 (Before) | Exclusive Equipment – Option 3 (After) |
Decreases skill cooldown of Destina's Grace by 1 turn. | Increases Combat Readiness of the target by an additional 20% when using Regen. |
As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and was obtained prior to the adjustment are eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed.
1-1-3. Moonlight / 4★
Guider Aither
Spirit's Protection (Before) | Spirit's Protection (After) |
Attacks with spirit power, and grants caster a barrier for 2 turns. Barrier strength is proportional to the caster's Attack. | (Edited) Attacks with spirit power, before recovering Health of all allies and granting a barrier for 2 turns. Amount recovered and barrier strength increases proportional to the caster's Attack. |
| Barrier Strength Increased |
Wave of Force (Before) | Wave of Force (After) |
Attacks with spirit power, and heals all allies. Amount recovered increases proportional to the damage dealt. | Delivers a blow to the enemy with spirit power and dispels all buffs, before increasing Attack of the ally with the highest Attack for 2 turns. |
Wave of Force (Awakened) (Before) | Wave of Force (Awakened) (After) |
Delivers a blow to the enemy with spirit power, and heals all allies before granting continuous healing for 2 turns. Amount recovered increases proportional to the damage dealt. | Delivers a blow to the enemy with spirit power and dispels all buffs, before increasing Attack of the ally with the highest Attack for 2 turns and increasing Combat Readiness by 50%. |
| Damage Dealt Increased |
Skill Enhancement +1: +10% damage dealt +2: +20% healing +3: -1 turn cooldown +4: +10% damage dealt +5: +15% damage dealt | Skill Enhancement +1: +5% damage dealt +2: +5% damage dealt +3: -1 turn cooldown +4: +10% damage dealt +5: +10% damage dealt |
Soulburn (10): Increases damage dealt. | Soulburn (10): Skill cooldown is decreased by 2 turns. |
Guider Aither is a unique Mage capable of recovering and protecting allies, but overall, it was not enough for the Hero to contribute to the team fight. With these adjustments, Wave of Force will have effects of dispelling enemy buffs and increasing Attack of allies so that the skill reliably boosts allies' attacks.
In addition, Spirit's Protection will be adjusted to recover ally Health and grant a barrier at the same time for better team protection. The barrier strength will be slightly weakened but will be granted to all allies.
Guider Aither's Exclusive Equipment – Option 1 will be adjusted as follows.
Exclusive Equipment – Option 1 (Before) | Exclusive Equipment – Option 1 (After) |
Grants a barrier to all allies when using Spirit's Protection. Barrier strength increases proportional to the caster's Attack. | Increases amount recovered by 20% when using Spirit's Protection. |
As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and was obtained prior to the adjustment are eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed.
We expect Guider Aither to be better assistant on the battlefield dispelling enemy buffs or boosting ally attacks.
1-1-4. Covenant / 4★
Coli
Ambush (Before) | Ambush (After) |
Ambushes the enemy, activating Ambush again when stealthed. Damage dealt increases proportional to the caster's Speed. | Ambushes the enemy, with a 75% chance to steal one buff. |
| Soulburn (10): Increases effect chance to 100% and steals two buffs. |
Accurate Strike (Before) | Accurate Strike (After) |
Attacks the enemy with an unseen blade, decreasing Combat Readiness by 30%, before granting stealth and a barrier to the caster for 1 turn. | Attacks the enemy with an unseen blade and grants stealth to the caster for 2 turns. At the end of the turn, detonates any bleeding effects and bombs inflicted on the target. |
| Damage Dealt Decreased |
Baptism of Fire (Before) | Baptism of Fire (After) |
Attacks the enemy with a dagger and bomb, decreasing Combat Readiness by 25% three times, before granting the caster stealth for 1 turn. Damage dealt increases proportional to the caster's Speed. | (Edited 4/4) Attacks the enemy with a dagger and bomb, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and increases Combat Readiness of the caster by an additional 50%. |
| Damage Dealt Decreased |
Baptism of Fire (Awakened) (Before) | Baptism of Fire (Awakened) (After) |
Attacks the enemy with a dagger and bomb, decreasing Combat Readiness by 25% three times, before stunning the target for 1 turn and granting the caster stealth for 1 turn. Damage dealt increases proportional to the caster's Speed. | (Edited 4/4) Attacks the enemy with a dagger and bomb, decreasing buff duration by 1 turn, inflicting bleeding and planting a bomb for 2 turns, before increasing Combat Readiness of the caster by 50%. When the target is a Fire elemental Hero, ignores Effect Resistance and increases Combat Readiness of the caster by an additional 50%. |
| Damage Dealt Decreased |
Soulburn (20): Ignores Effect Resistance. |
|
Imprint Concentration (Before) | Imprint Concentration (After) |
+1.4%~4.9% Dual Attack Chance | +4%~14% Attack |
Coli was designed to be a Thief who attacks enemies with stealth. However, it required a high level of Equipment setup to have this Hero effective in battle. With these adjustments, while keeping the stealth ability, this Hero will be able to inflict bleeding, plant bombs, and detonate those effects on enemies, dealing a good amount of damage. In particular, when the target is a Fire Elemental Hero, the player can inflict bleeding and bombs on enemies ignoring their Effect Resistance, and take the next turn early. Plus, Imprint Concentration will now increase Attack instead of Dual Attack Chance, and Soulburn effects will be transferred to Ambush, increasing effect chance to 100% and stealing two buffs from the target.
Armin
Takedown (Before) | Takedown (After) |
Attacks with a large shield, with a 35% chance of stunning for 1 turn. When the enemy is debuffed, the chance will increase. Damage dealt increases proportional to the caster's Defense. | Attacks with a shield, with a 35% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. When it is not the caster's turn, this attack changes into an attack that targets all enemies. |
Flash of Light (Before) | Protect (After) |
Releases a bright light to attack all enemies, with a 100% chance each to decrease Hit Chance for 2 turns. | When attacked, has a 15% chance to counterattack. When an ally except for the caster is attacked by a Single Attack, decreases damage suffered by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied. |
Skill Enhancement +1: +5% damage dealt +2: +10% damage dealt +3: +10% damage dealt +4: +5% effect chance +5: +10% effect chance +6: +15% damage dealt | Skill Enhancement +1: +0.5% counterattack chance +2: +0.5% counterattack chance +3: +1% counterattack chance +4: +1% counterattack chance +5: +1% counterattack chance +6: +1% counterattack chance |
Flash of Light (Awakened) (Before) | Protect (Awakened) (After) |
Releases a bright light to attack all enemies, with a 100% chance each to decrease Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 2 turns. | When attacked, has a 25% chance to counterattack. When an ally except for the caster is attacked by a Single Attack, decreases damage suffered by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied. |
Skill Enhancement +1: +5% damage dealt +2: +10% damage dealt +3: +10% damage dealt +4: +5% effect chance +5: +10% effect chance +6: +15% damage dealt | Skill Enhancement +1: +0.5% counterattack chance +2: +0.5% counterattack chance +3: +1% counterattack chance +4: +1% counterattack chance +5: +1% counterattack chance +6: +1% counterattack chance |
Shield Wall (Before) | Shield Wall (After) |
Covers all allies with the Shield of Light and grants a barrier for 3 turns before recovering Health. Barrier strength increases proportional to the caster's Defense, and amount recovered increases proportional to the target's max Health. Decreases damage suffered by allies by 10% when this skill is unavailable due to cooldown count. When more than one damage reduction effect is granted, only the strongest effect is applied. | Uses the Shield of Light to dispel one debuff from all allies and grants increased Defense to the caster for 2 turns and a barrier to all allies for 2 turns. Barrier strength increases proportional to the caster's Defense. |
| Barrier Strength Increased |
Cooldown: 4 Turns | Cooldown: 3 Turns |
Soulburn (10): Skill cooldown is decreased by 2 turns. | Soulburn (10): Extends duration of buffs granted by this skill by 1 turn. |
Armin was supposed to be a Knight who excels at protecting allies, but she has had issues with some skills being ineffective. Takedown will now change into an attack that targets all enemies when used as a part of Dual Attack or counterattack. The skill Flash of Light will be replaced with a passive skill, Protect. Protect will decrease damage suffered when an ally is attacked by a Single Attack and have a chance to counterattack with a chance when the caster is attacked. An effect to dispel debuffs from allies will be added to Shield Wall, and the skill's cooldown will decrease by 1 turn. The barrier duration and strength will decrease as well. The Soulburn that decreased skill cooldown will be changed to increase buff duration. Armin's Exclusive Equipment – Option 1 will be adjusted as follows.
Exclusive Equipment – Option 1 (Before) | Exclusive Equipment – Option 1 (After) |
Takedown's chance of stunning is increased by 25%. | Increases Protect's counterattack chance by 5%. |
As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and was obtained prior to the adjustment are eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed.
Armin's Exclusive Equipment – Option 3 description will change as follows. There will be no functional changes.
Exclusive Equipment – Option 3 (Before) | Exclusive Equipment – Option 3 (After) |
Dispels one debuff from all allies when using Shield Wall. | Dispels one additional debuff from all allies when using Shield Wall. |
These are the proposed balance adjustments and improvements that are scheduled for the update on April 14.
We will continue to try our best to improve the Heroes in our game so that each and every character can be utilized by our Heirs.
Thank you.
Developer Notes의 글
STOVE 추천 컨텐츠
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