General News
[GM] Notice Regarding Battle Frenzy Effects in World Arena [31]
- 2022.03.30 10:30 (UTC+0)
- 11186
Hello, Heirs!
This is GM Dominiel.
We would like to provide you with further information about the new Battle Frenzy effects added on the 3/17 update.
Our Epic Seven developers have decided to apply new Battle Frenzy effects to the game on 3/17 (Thu) during the pre-season in pursuit of natural changes in the current meta to encourage players to make use of a larger pool of Heroes.
■ New Battle Frenzy Effects
1. When attacked by an enemy of a disadvantageous element, damage from the attack and additional damage received decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.
2. When an enemy is eliminated, Combat Readiness of all allies increases by 15%. This effect can be activated once per turn.
3. Final Speed of Soul Weavers increases by 20.
The first effect was designed to deepen the Hero elemental advantages/disadvantages, which is one of the fundamental strategic elements of Epic Seven. From the results, we have verified that this allows players with Heroes taking elemental advantage to have more chance to overpower the opponents. Thus, we have decided to keep the effect intact for this Resolution Season. Yet, we are aware of players' concerns that it has expanded the restriction in the selection of Covenant Heroes, leaving players to use Moonlight Heroes. We are planning to adjust other elements to ensure Covenant Heroes stay useful in battle by further balance adjustments and the addition of new exclusive Equipment.
As for the second effect, we have decided to remove the effect as we concluded that the effect has rather disrupted the gameplay environment. The effect was introduced to allow players to utilize a variety of Speed-based team combinations which has grown challenging to adapt. As a result, we could see many different team combinations were adapted more by players.
However, we also could see that there are more matches where regular team combinations overpowered the opponents by using heavily enhanced Single Attack-DPS Heroes.
The team that took out an opponent Hero first would take the upper hand, and for the opponent team, it would not be handy to bear the attacks and equally combat their enemy.
Next is the third effect that was applied on the 3/24 update to replace the second effect.
At the moment, Soul Weavers, except for certain Heroes, are not often used by players compared to other classes in World Arena due to their low overall stats and skill performance. This third effect is to enhance Soul Weavers' strategic value and diversify team combinations and strategies.
As our players would, we are also concerned about the class overly taking the benefits with the others left behind, and the possibility that this Battle Frenzy effect would only moderate the issue temporarily. We are planning to keep on developing other supplements such as balance adjustments and star adjustments in order to increase Soul Weavers' performance in general. However, as this change affects many Heroes, we will take a careful approach to prevent side effects as much as possible. We will also consider appropriate improvement measures based on match data collected during the Resolution Season. In addition, the increase in the final Speed will be adjusted from 20 to 15 so that the effect does not enhance efficiency by too much for certain Soul Weavers.
The Battle Frenzy effects newly introduced to World Arena Resolution Season are as follows.
1. When attacked by an enemy of a disadvantageous element, damage from the attack and additional damage received decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.
2. Final Speed of Soul Weavers increases by 15.
In addition, players having matches in Champion League or higher will select two Heroes for Pre-ban as announced earlier. We will continue trying to provide a greater World Arena environment for our players.
Thank you.
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