[ Hero Concept 17 ]
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    [ Hero Concept 17 ] [6]

    This is the 17th original hero concept.

    Another counter to that hero, you know :)



     


     

    S1

    Attack an enemy.

    Increase damage dealt and Hit Chance of this skill equal to caster's Penetration.

     

     


    S2 CD: Passive

    Increase the caster's Defense by 10% for each living enemy.

    Increase the caster's Penetration by 10% for each dead enemy.


    //e.g. When an enemy dies, 10% bonus Defense turns into 10% bonus Penetration

     

     


    S3 CD: 5 Turns

    Grant 2 random allies (Except the caster) an Extra Turn each.

    All friendly non-attack skills will be counted as attack skills this battle, from the moment this skill is activated.






    Note:

    This hero is a mixture of support and damage dealer.

    S2 provides survivability and late game offense, while S1 amplifies it.

    S3 provides support.



    It's "grant extra turn" effect, so any type of CR push reduction does not work.

    Two random allies will get a turn;

    But there is always one hero left behind, so normal cleave does not fit.

    It requires the other 3 heroes can work on their own.



    At the moment this S3 is casted, player can use non-attack skills without a worry in the world :)




    Comments are welcomed.

    Reply 6
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    hmm

    there is something interesting here

    but

    penetration is more meant to kill a target

    and this S3 is more for a support


    Instead of "granting an extra turn" I would have choosed CR push by 100%

    one ally you choose and the second is random seems more fair to me aswell

    some cleansing would be good also


    the S2 could apply the seal debuff on ennemies 

    and grant an extra turn 

    so no S2 get triggered when you use S3


    S1 attack 1 target 

    and reduce all cooldowns by 1 OR cr push self

    to cycle faster


    ...I'm always doing this to your concept

    it's no more the same hero 😩

    ...sorry

    Thanks for replying.


    Yes, this is a support and (Late game) damage dealer at the same time.

    CR push will be halved by some skills, which are what I want to counter.


    About S2 changes

    I'm not sure about: What you want to achieve with these changes.

    My S2 is clear (And simple, this is important) enough: Early game survival, late game damage.



    Anyways, I'm happy to have feedbacks and discussions :)

    I agree with the other poster, the S3 is broken. 


    Make the S3 an undispellable buff the unit itself gets before the skill activates, and then give it an amount of 3. One will be used for the units own S3 and the other two stacks will drop by one every time some friendly unit uses a non-attack skill it.

    For shi.. and giggles add a bonus like, when all stacks are used, increase CR of the caster by 100% or smth.

    Make it a CD of 5



    And we can break and overpower the meta with the ML version of this skill

    Thanks for replying.


    This hero is meant to be a hard counter, just like certain two heroes hard counter Senya, Mort, I.Khawazu, and all healers.

    There is no trigger limit of both heroes' skills.

    Accordingly, this S3 should not have time limit.


    Btw, adding a new unique buff is worse.

    You know. At first i thought this would be an interesting and balance hero with no game breaking mechanics that ***** on basic game mechanics (like you always do).

    Until i saw S3. Damn you had to smoke before finising the hero concept.

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