[ Hero Concept 16 ]
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    [ Hero Concept 16 ] [7]

    This is the 16th original hero concept.

    It counters a certain hero in the game. Guess who it is?






    Class: Ranger

     


     

    S1

    Attack an enemy, or grant a Random Buff to 1~4 allies for 1 turn (Increases proportional to the caster's Attack).

     

    //Affect 1/2/3/4 allies when caster's attack is higher than 2000/2800/3500/4100

     



    S2 CD: Passive

    After the caster uses a non-attack skill, has a 33% chance to activate Void immediately (100% chance when using for the first time in a battle).

     

    Void: Dispell Immunity from an enemy and disable its artifact for 1 turn, before dealing damage to it. Damage dealt increases proportional to the caster's Attack.

     

    Target is chosen randomly, but prioritizes Mage if there are any.

     

    //Immediately: Trigger right after the non-attack skill. Enemies cannot counterattack etc. before Void finishes




    S3 CD: 4 Turns

    Choose a character.

    Set all allies to the SAME ELEMENT as the selected character's.

    Next 2 attacks from enemies has a 20~50% chance to miss (Increases proportional to the caster's Attack).

     

    //Effect chance is 20%/30%/40%/50% when caster's attack is higher than 2000/2800/3500/4100






    Note:

    Example of S3:

    When the target is a fire hero, player can set allies to water.

    Element miss chance and S3 miss chance work together, making the fire hero nearly impossible to land next 2 hits.

    This works especially well when enemy skill is auto-triggered, cannot even save the skill :)


    S1 can grant at most 4 allies a Random Buff.

    Sounds crazy, but if a ranger build 4100+ attack it would be squishy. Or player have to pair an attack buffer.

    That's the price.


    Btw, S3 is good for manual PvE, guarantees a mono element team.




    Comments are welcomed.

    Reply 7
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    and where is the part where you have to think about using the hero? you need situational plays not to just press the skill and win the game...


    Thanks for replying.


    The word "Situational" can mean a lot of things.

    Can you describe what you meant more accurately?

    Sounds way to overtuned, but u put some thoughts into it. Who knows maybe in some years we will have something as cancerus as this.

    Thanks for replying.


    Skill complexity is fine for this design.

    What specifically make you think it's "Overtuned" or "Cancerous"?

    an idiot.

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