Epic Seven

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Developer Notes

12/23 (Thu) Balance Adjustment Preview [207]

  • OFFICIAL Dominiel
  • 2021.12.10 09:02 (UTC+0)
  • 조회수 99638


Hello, Heirs! 

This is Epic Seven.

 

We are already on the last page of the year. In 2021, Epic Seven has received so much interest and support from all of our Heirs. We sincerely appreciate your support in our journey and we wish that you have warm and joyful days until the end of this year.

 

With this balance adjustment, we plan to implement changes to 7 Heroes (including 2 Specialty Change Heroes) and 2 Artifacts. These changes are scheduled to take effect following the update on 12/23.

 

1. Balance Adjustment Targets

 With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.

The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.

 

Hero

Grade

Name

5 Moonlight

Archdemon's Shadow

5 Moonlight

Judge Kise

5 Covenant

Melissa

3 Moonlight

Lorina

3 Moonlight

Commander Lorina

3 Moonlight

Wanda

3 Moonlight

All-Rounder Wanda

 

Artifact

Grade

Name

5

Wind Rider

5

Fairy Tale for a Nightmare

 

 The probability and number of turns are based on fully enhanced characters.

 Skill Cooldowns will not be changed unless stated.

 The skill descriptions mentioned in this preview may differ from the actual update.

 

1-1. Hero Balance Adjustments

1-1-1. Moonlight / 5

Archdemon's Shadow

Touch of Chaos (Before)

Touch of Chaos (After)

Has a 75% chance to seal the enemy for 2 turns, before attacking with lightning.

Has a 75% chance to seal the enemy for 2 turns, before attacking with lightning.

Soulburn (10): Increases effect chance to 100%.

Soulburn (10): Increases effect chance to 100%, ignoring Effect Resistance.

Twisted Power (Before)

Twisted Power (After)

Decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. After using Touch of Chaos, has a 35% chance to activate Burst. Effect chance is doubled when the target is sealed. Burst: Attacks all enemies, with a 60% chance to decrease Hit Chance for 1 turn, before increasing the caster's Combat Readiness by 25% and gaining 1 Focus.

Decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. After using Touch of Chaos, has a 40% chance to activate Burst. Effect chance is doubled when the target is sealed. Burst: Attacks all enemies, with a 60% chance to decrease Hit Chance for 1 turn, before increasing the caster's Combat Readiness by 25% and gaining 1 Focus.

Dissolution (Before)

Dissolution (After)

Attacks all enemies with the power of Ilryos, with a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn.

Attacks all enemies with the power of Ilryos, with a 70% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn.

Dissolution (Awakened) (Before)

Dissolution (Awakened) (After)

Attacks all enemies with the power of Ilryos, with a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. This skill cannot trigger a counterattack.

Attacks all enemies with the power of Ilryos, with a 70% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. This skill cannot trigger a counterattack.

 

Archdemon's Shadow has been relying on chances to activate her main debuff effect, Seal, and granting an extra turn. We concluded that this made it difficult for Heirs to strategically utilize her and deemed it necessary to make her effects more independent. Plus, as inflicting sealing effect is her greatest ability, we have decided to make the Soulburn ignore the victim's Effect Resistance. We will also slightly increase the effect chance of burst and enable Dissolution to decrease Defense of the enemies to make the skill more deserved for the Focus cost.

We hope to see Archdemon's Shadow have more contribution in battles by hindering enemies from activating their passive skills.

 

Judge Kise

End of Evil (Before)

End of Evil (After)

Attacks all enemies with a scythe, with a 75% chance to dispel a buff from each enemy. Damage dealt increases with more enemies.

Attacks all enemies with a scythe, decreasing Hit Chance for 1 turn.

Soulburn (20): Grants an extra turn.

 

Wave of Light (Before)

Wave of Light (After)

Attacks all enemies by distorting space and time, with a 75% chance to increase skill cooldown twice by 1 turn.

Attacks all enemies by distorting space and time, before a 80% chance each to dispel one buff and increase skill cooldown two times by 1 turn. Grants skill nullifier once to the caster. Damage dealt increases with more enemies.

 

Soulburn (20): Grants an extra turn.

Wave of Light (Awakened) (Before)

Wave of Light (Awakened) (After)

Attacks all enemies by distorting space and time, with a 75% chance to increase skill cooldown three times by 1 turn.

Attacks all enemies by distorting space and time, before a 80% chance each to dispel one buff and increase skill cooldown three times by 1 turn. Grants skill nullifier once to the caster. Damage dealt increases with more enemies.

 

Soulburn (20): Grants an extra turn.

Skill Enhancement
+1: +5% damage dealt
+2: +10% effect chance
+3: +10% damage dealt
+4: -1 turn cooldown
+5: +10% effect chance
+6: +10% damage dealt
+7: +15% damage dealt

Skill Enhancement
+1: +5% damage dealt
+2: +10% effect chance
+3: +5% damage dealt
+4: -1 turn cooldown
+5: +10% effect chance
+6: +10% damage dealt
+7: +10% damage dealt

 

Increases damage dealt

 

Many players have been making good use of Judge Kise by using her skills, End of Evil and Wave of Light in a row with the help of Soulburn. However, her performance in battles was considered not so threatening when Soulburn is not available.

With these adjustments, her skill, Wave of Light will have more effect allowing players to use the skill more often in various battle situations. The root skill of Soulburn will now be Wave of Light, and players will still be able to cast multiple skills in a row after these adjustments.

Meanwhile, the conditional increase in damage will be moved from End of Evil to Wave of Light. Lastly, Wave of Light will inflict slightly increased damage activating different skill effects. The actual damage dealt will be slightly increased, and the chance for effects of the skill, Wave of Light to be triggered will as well be slightly increased. 

With these adjustments, we hope to see our players using Wave of Light alone, without Soulburn, and use Wave of Light and End of Evil coupled with Soulburn to inflict a great amount of damage at once.

 

1-1-2. Covenant / 5

Melissa

Manifestation (Before)

Manifestation (After)

Attacks by unleashing their inner rage, before granting immortality to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated.

Attacks by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated.

Blood Bloom (Before)

Blood Bloom (After)

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Blood Bloom (Awakened) (Before)

Blood Bloom (Awakened) (After)

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns. Grants the caster an extra turn. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. Grants an extra turn to the caster, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

 

With the ability to inflict Curse, Melissa had to land her Blood Bloom on the target in order to exercise her strength or she could not be influential enough in battles. With these adjustments, using Blood Bloom will assure this Hero to inflict Curse on the target regardless of whether the skill lands or not. Also, using Manifestation following Blood Bloom will grant both immortality and immunity, making better circumstances for the Hero. 

 

1-1-3. Moonlight / 3

Lorina

Sharp Blow (Before)

Sharp Blow (After)

Knocks the enemy into the air with a spear.

Knocks the enemy into the air with a spear. Damage dealt increases proportional to the target's max Health.

Sharp Blow (Awakened) (Before)

Sharp Blow (Awakened) (After)

Knocks the enemy into the air with a spear, increasing caster's Combat Readiness by 20%.

Knocks the enemy into the air with a spear, increasing Combat Readiness of the caster by 20%. Damage dealt increases proportional to the target's max Health.

 

Commander Lorina

Sharp Blow (Before)

Sharp Blow (After)

Knocks the enemy into the air with a spear.

Knocks the enemy into the air with a spear. Damage dealt increases proportional to the target's max Health.

Sharp Blow (Awakened) (Before)

Sharp Blow (Awakened) (After)

Knocks the enemy into the air with a spear, increasing caster's Combat Readiness by 20%.

Knocks the enemy into the air with a spear, increasing Combat Readiness of the caster by 20%. Damage dealt increases proportional to the target's max Health.

Guard Rune (Before)

Guard Rune (After)

When Spiritual Armament is activated, increases Defense by an additional 1%.

When Spiritual Armament is activated, increases Defense by an additional 5%.

Hardship Rune (Before)

Hardship Rune (After)

Increases the rate of Combat Readiness reduction of Spiral Breakthrough by 5%.

Increases the rate of Combat Readiness reduction of Spiral Breakthrough by 15%.

Glory Rune (Before)

Glory Rune (After)

Increases the rate of Combat Readiness reduction of Spiral Breakthrough by 15%.

When using Spiral Breakthrough, increases damage dealt against Elite or Boss monsters by 20%.

 

Lorina's Sharp Blow will be adjusted to make the skill more effective in battles with enemies with high max Health such as boss monsters in PvE modes. Runes for Commander Lorina will also be adjusted so that the Hero can be more influential throughout the battle.

 

■ Guard Rune

Guard Rune increases Defense more.

 

■ Hardship Rune

Hardship Rune decreases Combat Readiness more.

 

■ Glory Rune

Glory Rune will be adjusted for Spiral Breakthrough to inflict more damage on Elite and Boss monsters. The current effect, making Spiral Breakthrough decrease Combat Readiness of the victim, in Glory Rune will be moved to Hardship Rune at a lowered value.

 

Wanda

Weak Point (Before)

Weak Point (After)

Shoots an arrow at the enemy. When the enemy is targeted, damage dealt is increased and their Combat Readiness is decreased by 15%.

Shoots an arrow at the enemy, decreasing Combat Readiness by 15%. Damage dealt increases when the enemy is targeted.

 

All-Rounder Wanda

Weak Point (Before)

Weak Point (After)

Shoots an arrow at the enemy. When the enemy is targeted, damage dealt is increased and their Combat Readiness is decreased by 15%.

Shoots an arrow at the enemy, decreasing Combat Readiness by 15%. Damage dealt increases when the enemy is targeted.

One Shot, One Kill (Before)

One Shot, One Kill (After)

Attacks the enemy by exploding a flare, with a 100% chance to stun for 1 turn, and a 50% chance to make them unhealable for 2 turns.

Attacks the enemy by exploding a flare, with a 100% chance each to stun for 1 turn and decrease Speed for 2 turns.

One Shot, One Kill (Awakened) (Before)

One Shot, One Kill (Awakened) (After)

Attacks the enemy by exploding a flare, with a 100% chance to stun for 2 turns, and a 50% chance to make them unhealable for 2 turns.

Attacks the enemy by exploding a flare, with a 100% chance each to stun and decrease Speed for 2 turns.

Achievement Rune (Before)

Achievement Rune (After)

Increases Hit Chance of Weak Point by 40%.

Increases Hit Chance of Weak Point by 70%.

Speed Rune (Before)

Speed Rune (After)

Has a 15% chance to be granted increased Speed for 2 turns at the end of the turn.

Has a 100% chance to be granted stealth for 1 turn at the start of the battle.

Wedge Rune (Before)

Wedge Rune (After)

Increases chance of inflicting unhealable by 50% when using One Shot, One Kill.

When using One Shot, One Kill, has a 100% chance to decrease buff duration of the target by 1 turn before the effect.

 

Wanda's basic skill, Weak Point will now decrease Combat Readiness of the target regardless of their status.

All-Rounder Wanda's skills will be adjusted to enhance her defensive abilities and make the Hero excel at overwhelming single enemies.

 

■ Achievement Rune

Achievement Rune greatly increases Hit Chance of Weak Point.

 

■ Speed Rune

Speed Rune grants stealth for 1 turn at the start of the battle instead of increasing Speed at a low chance at the end of the turn.

 

■ Wedge Rune

Following the changes in One Shot, One Kill, Wedge Rune now has new effects. When using One Shot, One Kill, Wedge Rune decreases buff duration of the target by 1 turn before the effect.


1-2. Artifact Balance Adjustments

1-2-1. Artifact / 5

 

Wind Rider

Effects (Before)

Effects (After)

When the caster defeats an enemy with an attack, casts stealth for 1 turn and increases Attack of the caster by 60% for 1 turn at the start of their next turn.

Increases Attack by 20%. When the caster defeats an enemy with an attack, casts stealth for 1 turn and increases Attack of the caster by 40% for 1 turn at the start of their next turn.

 

Wind Rider activates its effects only when the wearer defeats an enemy. With these adjustments, some of the effects will take effect at all times, and we hope this Artifact be more useful in a variety of game modes.

 

Fairy Tale for a Nightmare

Effects (Before)

Effects (After)

If the caster attacks when it's not their turn, deals 1500 fixed damage to the target.

After an extra attack, counterattack, and Dual Attack, has a 60% chance to dispel one buff from the target, and a 100% chance to deal 1500 fixed damage.

 

Fairy Tale for a Nightmare had a condition to activate its effects. With these adjustments, this Artifact will be more likely to play a part in battles as its effects will be activated more often with an additional effect that dispels a random buff from the target enemy.

 ※(Additional Notice) The chance to dispel 1 buff and the chance to deal additional damage remains 60% and 100% each, regardless of the Artifact's enhancement level.


These are the proposed balance adjustments and improvements that are scheduled for the update on 12/23. Many players have expressed various opinions regarding the performance balance among Heroes and Artifacts. We appreciate every opinion you have shared to help us improve Epic Seven. 

We are also continuously monitoring and reviewing each Hero and Artifact mentioned in your suggestions. However, a series of processes such as collecting/verifying data, planning, and balance tests have to be done, and we are investing enough time for the chain of the process in order to release the final balance patch and establish a more stable gaming environment. All opinions and suggestions you share in the community are a great help to Epic Seven. We always anticipate hearing more from all players.

 

We hope that our Heirs will give us their valuable opinions about this balance adjustment and we will continue to try our best to improve the Heroes in our game so that each and every character can be utilized by our Heirs.

 

Thank you.



댓글 207

  • images
    2021.12.10 09:09 (UTC+0)

    BESTCan we get recall for JKise???

  • images
    2021.12.10 09:14 (UTC+0)

    BESTThis buff is a joke right?

  • images
    2021.12.10 09:21 (UTC+0)

    BEST***** Clorina buff is insane , new player will have great time to bully those boss that have no immune to hp dmg .

    Ashadow is now stronger , way more consistency , more dmg and cough cough pull Fairy Tale for a Nightmare  cough . she will be annoy af .

    Melissa . if we have  winner , some body has to be a loser .

    Jkise .if we have winner , some body has to be a loser but one more.

  • images
    2021.12.10 09:04 (UTC+0)

    :(

  • images
    2021.12.10 09:09 (UTC+0)

    Can we get recall for JKise???

    • images
      2021.12.10 15:47 (UTC+0)

      NeverworldYes, I got wrong on triple strip - I apologize for that part


      Prior to the "buff" you would S3 after S2 anyway - to reset, at least, those who got stripped OR to do damage if she was build dps. As of now I can't imagine situation where you would hold on, on S3 after soulburning S2 and go S1 instead - this will just waste your souls


      Now after the buff, she doesn't need to waste souls - just S3 -> strip one buff with 5% more chance and do the reset at the same time

      You're talking about situation when enemy has imun + multiple buffs... question! what build JKise would have at that situation?
      1) If that JKise is dps build - you don't care about buffs - Kise is there to cleave

      2) if that Kise is fast effectiveness build - then you most likely go for outspeeding enemy and reset enemy's skill that give other buffs, aside from imun set (which you would strip with buffed S3)

    • images
      2021.12.11 13:18 (UTC+0)

      EtremaEither way, J.Kise "buff" seems like a letdown. I could try to make her work with gear I already have, but in this counter meta I rather use some units with better survival rates. She gets a skill null which is okay for one hit, but I don't see her surviving for more than 2 turns.

  • images
    2021.12.10 09:12 (UTC+0)

    No solitaria buff, but its pretty good nonetheless. Thank you for your hard work!!

    • images
      2021.12.12 12:53 (UTC+0)

      "hard work" LOL

    • images
      2021.12.15 20:38 (UTC+0)

      Solitaria doesn't need buff. Unless you get rid opponent's innate 15% eff resist. I'll take that. ****** me off when Politis or Celine don't get stunned with my 189% effective Solitaria. 

  • ic-caution

    작성자에 의해 삭제된 댓글입니다.

    • images
      2021.12.10 09:20 (UTC+0)

      If you actually read her buff the wedge rune new eff reduces buff duration before stun....

    • images
      2021.12.10 13:17 (UTC+0)

      NeverworldWell look at it this way, there's a ridiculous number of units that can self buff, artifacts that can buff, and teams that rotate buffs. Not everyone has landy or basar etc or even uses them. It's only fair to extend it out so players can use whom they like instead of being bottled necked to specific units simply due to enemies having buffs overflowing. It's a balance they're trying to achieve

  • images
    2021.12.10 09:14 (UTC+0)

    This buff is a joke right?

  • images
    2021.12.10 09:16 (UTC+0)

    😭😭😭

  • images
    2021.12.10 09:19 (UTC+0)

    Yay Archdemon buff, now she’s more likely to be stolen from me



  • images
    2021.12.10 09:21 (UTC+0)

    ***** Clorina buff is insane , new player will have great time to bully those boss that have no immune to hp dmg .

    Ashadow is now stronger , way more consistency , more dmg and cough cough pull Fairy Tale for a Nightmare  cough . she will be annoy af .

    Melissa . if we have  winner , some body has to be a loser .

    Jkise .if we have winner , some body has to be a loser but one more.

    • images
      2021.12.10 13:36 (UTC+0)

      I love how SG decide to be so not creative with all these changes. Decrease defense sure most strongest debuff can exist in this game but just giving it to existing hero in the game by giving them this debuff, replacing the old myriad debuff they already have is just so unhealthy. I mean, whats the point you create so many versatile numbers of debuff in the game when you just replace them with def break and call it 'balance adjustment'? Why not buff or make other non def break debuff much more strong or have real 'adjustment' instead? 

    • images
      2021.12.10 14:08 (UTC+0)

      EtremaThe Melissa buff is directly targeted to how many people have started using her of late, which is a counter to Violet. The no-miss on Curse makes her fully consistent in that role now. 


      The JKise buff isn't the one I would have gone for, but it makes sense and seems fairly decent. Hit chance decrease on the S2 isn't the "sexiest" debuff, but it can be really good in this debuffer meta, especially following a turn you just stripped the enemy, hit them hard, and got yourself a little protection, esp. as it's an AoE. We'll have to see how her dmg shakes out, but it looks like a sizeable bump up if she's getting a flat increase in the S3 dmg, and it's got a further bump on attacking a full enemy team. 

  • images
    2021.12.10 09:22 (UTC+0)

    The Melissa buff doesn't solve the problem at all with her really. This was more like an unofficial EE without stats. She needs to do more damage. Instead of immunity she should have gotten 2 turn atk increase before hitting or something.

    • images
      2021.12.10 10:24 (UTC+0)

      I agree. Her skills and curse was never a problem but her dmg multipliers are so low ... 330 crit dmg with attack up with 4300 atack dmg can't one shot a riolet after I debuff him ? I love her as a hero and had my best equips 190.000 cp on her but had to unequip her since it made no sens. Other than counter riolet which is not even played in current meta she has no role. 

  • images
    2021.12.10 09:23 (UTC+0)

    Not even a jkise buff... just changing trash into trash

  • images
    2021.12.10 09:26 (UTC+0)

    Dilibet need buff😢😢😢

  • images
    2021.12.10 09:27 (UTC+0)

    Imho good buffs, been surprised you buffed 3* units so well too.



    However, I'm not sure about Judge Kise. She needed if anything a no-counter on her S2 or a skill nullifier on s2. Her s3 makes her maybe even less viable than currently due to the fact that each hit of her 3-hit s3 ability has a chance to dispell a buff from the enemy. I kinda want to recall her now...


    1. If the enemy has more than one buff, including immunity buff, it will be hard to dispell immunity buff which will then enable her to reduce cooldown of the unit.

    2. Worst case Kise, because she doesn't have 100% chance to dispell, will not remove any buff and be useless for the rest of the fight.


    My suggestions: Reverse the changes and make her

    A. S2 dispell all buffs, give her a skill nullifier

    or 

    B. Make S3 a passive. Upon successfull dispelling atleast one buff with S2 from the enemy team, activates S3 immediately (prior to any counter attack), increase her s2 cd

    • images
      2021.12.10 11:37 (UTC+0)

      NeverworldSr for bad english, but back to main topic.

      80% why not good , u have been countered by Rem/Charles everytime u attack them when counter chance only 30%, and her s3 is AoE atk then she can increase your Main dmg  skill cd (if not Fighting Spirit unit).
      And about speed unit,if you think u have more base speed u win why u still lose when u pick Ran?

    • images
      2021.12.10 14:40 (UTC+0)

      NeverworldNitpick; her s3 upgrades also increase effect chance. The buffs still might not be ENOUGH for her to be good, but if you upgrade her to full it's (absolute) resistance that's going to be the problem and not a sub-100% chance for the effect proc.

  • images
    2021.12.10 09:28 (UTC+0)

    Jkise change is a real BS and spit in the face to all of us who was waiting for her buff.
    Can we have recall at least pls?!

    • images
      2021.12.10 22:19 (UTC+0)

      LuddicoCan agree well with this statement. I've been feeling the same with my FLidica now though for many months as well.

    • images
      2021.12.15 10:03 (UTC+0)

      LuddicoI have ml Kek and DJB as well as Jkise, so tripple spit in the face already 

  • images
    2021.12.10 09:30 (UTC+0)

    Good buffs, i like them all. Not broken but well deserved.


    Edit: Probably typo in JKises Wave of Light preawakened. It goes from unawakened 80% chance down to 75% chance awakened

  • images
    2021.12.10 09:31 (UTC+0)

    Uh… so if I awaken jkise she has a lower chance to dispel the target? Lol

    • images
      2021.12.10 09:41 (UTC+0)

      i think they typo'd that. pretty sure it was supposed to stay at 75%.

      or... someone must've been in a hurry to post patch notes and copypasta'd something without editing in new values kekw.

  • images
    2021.12.10 09:34 (UTC+0)

    Recall JKise,trash

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