Kiss my Frost ( New Adventure ) 
- 2021.07.15 07:43 (UTC+0)
Hey lads and lasses and GMs ! :D
Don't really know where to start. First of all, I'm one who can auto the stages so it's not just a "I have started a new account and can't clear endgame content" post.
But I have serious concerns with this new Adventure and especially with future ones if they want to make them with this
"mentality". It's pretty hard for mid / "early" late game players (yes, the last stage makes them suffer even on manual).
This is a game. Events like this should be fun, and it fails to deliver that (for hard content, time limited events are the worst
place to introduce them), and lastly, it closes out a pretty big part of the community, namely the new players, and we need
them, SG needs them.
I would suggest to make balance changes at least for the first two stages (or even rework!) to make it more accessible to EVERYONE.
And as for me, I'm not a fan of this "time limited end game content" approach. If you want to give us time sink, I mean hard content, make new Abyss floors (or introduce a new difficulty) new "tower climber / dungeon crawler" content. But right now, even
with a lots of good units (mostly geared to PvP, so in some cases I had to tune them) it's just busy work that I did not enjoy.
Of course for people who don't really understand English and or not good with mechanics, upcoming (video)guides will help,
but I still think it's over tuned and because of this a lots of players feel left out or frustrated.
Although I appreciate the work / new content, I think this is not the way this game should aim for and I fear that the upcoming
PvE guild content will be the same.