Hero buff suggestions. 
- 2021.07.08 15:22 (UTC+0)
He re are a few ideas that i've come up with for heroes I think need buffs.
s1- when landing restrict I think a second extra attack that does increased damage should follow. Because she has just the one attack and for a damage dealing character that really isn't a good thing.
s1 - penetrates defense by 50% when the enemy is buffed. I feel like decreased hit chance is pretty pointless for a character that is meant to cleave with his AOE character. Its barely useful for someone like him.
passive - dispels up to 2 debuffs before granting immortality. The reason for this is simply, when dealing with unbuffable or stun its just a massive pain. Dispel or seal is still a viable way to counter it so its not OP but still viable.
s3 - I have three seperate ideas for how to improve this.
1. Grants increased attack greater to the caster before attacking.
2. Upon landing a successful kill dispels one buff from each enemy and silences for 1 turn.
3. Additionally grants counter attack buff
S1 - always be the maximum number of strikes and add 2 poison or bleed debuff
Passive - remove the 50-50 health change and permanently increase all the stats by the said 30%
S3 - remove the decreased defense debuff from s3 and penetrate defense by 75 (or straight up 100%).
the reason behind asking for defense break removal is because she's not supposed to be the person you mainly count on for defense debuff. She's the dps.
S1 - increase the damage for one. Add injury effect. (The reason behind this is despite how a lot of people hate injury on their characters I for one think she desperately needs it as i've lost too many battles against lone soul weavers with A. Ravi simply for not doing enough damage in time to mess stop their healing.) i don't think any debuffs should be added really.
Passive - when losing and gaining 10 fighting spirit increase combat readiness by 15%. This way if you're on counter set you have a chance to gain 30% cr.
S3 - grant the caster increased attack greater before attacking and penetrate defense.
these are just some ideas. Pls don't hate me