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Palea/Global/easy to understand guide to choose your fist Moonlight 5*!

Hello, I'll cut right to the chase. I'll show you pros and cons of all Moonlight 5* (ML5) options so you can choose to your favorite playstyle/strength!
 I understand there are quite a few people new to gacha as a whole, I'll include a glossary for some of the terms used at the end of the post (terms have underline).

 




First of all, if you have a favorite unit AND don’t care about meta or even progressing well, you are not my target audience. Pick that unit, you do not need this guide.
If you like a unit but still cares about progression and meta, my analysis is still catered towards you. It’ll help you see how that unit compares to the rest and see if it’s worth getting the fav unit even if it has a bit less merits than the best ones, while looking for your focus on the game (pve or pvp, early mid or endgame, etc)


Just read everything in order.
Underlined words mean that there will be explanations for what they mean, written at the end of the post.

 



UNIT WISE
 This part aims to provide some basic info and strongpoint/weakpoint about the units.


Arbiter Vildred (Arby): Very strong AOE attacks with very cunning revive mechanics. Will be instant death for opponents if they don't know how to deal with him.
       Keypoints:

          +Strong AOE attacks (Cleave teams, fodder farming, dispelling or killing stealth enemies)
          +Annoying revival mechanics that can be used more than once per fight (Safe dps option, anti-cleave)
          +Unpredictability. He has a ton of different builds (defense teams, RTA)
          +Ease of use thanks to good base stats: New players can build him for use easily, a midgame build can also be viable to endgame.
          +Can hold thief artifacts, especially Alexa basket for even more powerful aoe attacks (Cleave teams)
         -Can be your downfall if countered. He has a lot of counter units. Weak to extinction.

Specter Tenebria (Stene): Has stealth that cannot be dispelled, with uncounterable first skill that can hit 2 targets at once. Deals excellent damage while being hard to kill.
       Keypoints:  

         +Permanent stealth. (stealth teams, bruiser teams, safe dps option)
         +Opponents must have AOE in order to kill her (RTA baiting)
         +Cannot be countered first skill (dps option against counter units)
         +Can soulburn for extremely high dmg spike
         +Is a mage, can hold powerful mage artifacts, especially Tagehel to soulburn.
         -Harder to build than Arby.

Ruele: Premium reviver+tanker unit. Very annoying to kill the team when there's her.
       Keypoints:

         +Can revive. Can even use the revive skill on herself to fully heal. (Bruiser teams, stall teams, healer slot, helps squishy dps not die)
        +Super tanky (Baiting dark units in arena/guildwars, stall teams)
        -Cannot revive units killed with extinction skills
        -Weak to single target nukers
       -Not as widely usable as Arby or Stene in PVE (BUT still a good PVE unit)

Martial Artist Ken (ML Ken, MA Ken, MLK): Counter unit against DPS that cannot oneshot him and is prone to counters.
       Keypoints:

        + Hits hard if dps cannot kill him in 1 hit, could solo teams in some cases. (anti-cleave)
        - Must let enemies hit him, but if he can't heal enough he'll die. In RTA enemies can also not hit him until the end.
        - Almost useless if he doesn't get hit. Almost unusable in PVE.
        - Extremely hard to build for not that much return.
         -Can fall to nukers pretty easily.


Dark Corvus (Dcorvus, DC, Dorvus): Super tanky unit that can take down almost anything, as long as he's given enough time and protection.
       Keypoints:

        +Super tanky and can kill almost anything given enough time and support (Stall teams, baiting light units)
        +Easy to build, even for new players
        -Almost unusable in PVE, because of how time-consuming he is.
        -Enemies must hit him in order for him to kill effectively.
        -Falls to extremely strong nuke/cleave teams, or hard control teams.

Judge Kise (Jkise): A cleaver unit. Powerful, ONLY IF her setup is usable.
       Keypoints:

        +Can annihilate the entire enemy team given the right condition (Cleave teams)
        -Hard to setup for Jkise nowadays. In RTA if you use Jkise your opponents will guess your movement right away.
         -Mediocre PVE unit.

 



 CONTENT WISE
 This part aims to give you the recommended unit based on your preferences.



STEP 1: GO HERE https://drive.google.com/file/d/156eTKvg02kQALTV7rHblpo-Lu9D_ezy2/view?usp=sharing
STEP 2: Open with Google Sheets (Open with > Google Sheets), then make a copy (File > Make a copy) then follow all the instructions and fill in the blanks. Simple!
 

 




For most people, it is between Arby and Stene. Just in case that is also you, even after all this and you would like something more in-depth, I have prepared a big guide for just that! Link: https://docs.google.com/document/d/1PA_3OtGwuTf7EVu3JibhnQNmL8lrKyrpU9R7YNhWg60/edit?usp=sharing





 

GLOSSARY: 

 

Anti-cleave: The act of being more resistant to cleave (E.g Anti-cleave units, anti-cleave skills). Refer to cleave/cleaver.


Bait/Baiting: Bait has 2 meanings:

                           +Bait against AI: Most of the time AI will prioritize attack the element that they’re superior to. If there are 2 units that they are superior against, they attack the unit with lower HP. Peopl use this to their advantage. For example, since Tempest Surin is a light unit, she should always attack ML Ken if he’s the only dark unit in the team, effectively killing herself, while you keep other members of your team safe from Surin’s attacks.
+Bait in RTA: In RTA, baiting means using a unit that will make the enemy react in a certain way. For example, when you pick Specter Tenebria, the opponent more often than not reacts by using AOE units (since Stene has perma stealth). You can use this to your advantage (For example, picking anti AOE/anti cleave units)


Bruise/Bruiser: A form of team/playstyle. A bruiser is a combination between a Dps and a tank: Deals decent dmg, but also decently tanky enough to take a few hits. Examples include: Alencia, Charlotte, Counter Arby.

Cleave/Cleaver: A form of team/playstyle. Cleave means the use of powerful AOE skills to quickly destroy the enemy as quickly as possible. Mostly PVP term. Cleave units are usually squishy. A unit that cleaves is called a cleaver. Examples include Cleave Arby, Jkise, Vildred.


Control/Controller: A form of team/playstyle. Controlling means using skills that either immobilize (stun, sleep, combat readiness pushback) or make enemies behave in a certain way (provoke, redirected provoke, skill cooldown increase). Controllers usually have decent speed to get as many turns out as possible. Examples of controllers include Cerise, Fairytale Tenebria, Silver Blade Aramintha.


 Counter/Counterattack: Counter has 2 meanings:
                                         +Counter (mechanics): Also called counterattack. With counter set, counterattack buff, or some artifacts (Elbris for example) or even some certain unit’s skill, opponents can strike back with their basic skill (first skill) when you hit them. Some units have skills that can never trigger counterattacks from the opponents (For example, Specter Tenebria’s basic skill).
                                         +Counter (Gameplay term): Pretty grey term, but basically it means a unit that kills another more effectively than using normal means. For example, since Specter Tenebria has uncounterable S1, she cannot be hit by ML Ken as long as she keeps using S1. Therefore she’s a ML Ken counter/counter unit. Counter is an integral part of mid-late game gameplay.


Dispel: Dispelling means making a buff/debuff disappear. Since it could either mean for buffs or debuffs, we often use Strip (Dispelling buffs) and Cleanse (Dispelling debuffs) more.


Dps: Damage per second. In gaming it refers to characters that deal high dmg. Generic term.


Extinction: Units died with a skill with extinction cannot be revived. (Lilibet’s s3, sigret’s s3, etc.)


Farmer: Farmers are units that can clear story/sidestory fast with a lot of aoe attacks, and is used for fodder farming.


Fodder Farming: The act of clearing stages with a farmer, in order to level up/increase friendship. Fodder are the materials used to enhance something (in this case, useless monsters to be used as promotion materials)


Nuke/Nuker: A form of team/playstyle. Nuking is the act of crippling/outright killing the enemy unit with powerful single target skills (Sometimes it could also be skills that hit 2 units or more, grey term). A team that relies on nukers is called a st dps team/nuke team. Examples include Cermia, Lilibet, Watcher Schuri, Operator Sigret.


RTA: Real-time Arena, where you will battle against a real human, in real time. Refer to in-game tutorials for more information.

Squishy: The quality of being easy to kill/having lower hp and def than some artificially set standard.


Stealth: Stealth is a buff. It decreases AOE dmg taken by 50% and makes the unit granted with stealth safe unable to be targeted, as long as they are not the only unit remaining. Indicated by the smoke effect. If all of your units have stealth, the opponent will be able to target any units. Specter Tenebria’s permanent stealth does not have the smoke effect and the AOE dmg reduction.


Stall: A form of team/playstyle. Stall teams use tank to prolong the fights as much as possible while chipping away enemies’ health, waiting for arena/RTA ramp-up mechanics to make a comeback. Stall is usually a safe (subjectively, also quite boring) way to play if the opponent does not have strong dps/nukers.


Uncounterable: The act of being unable to be countered, refer to counter (Mostly meaning 1)

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