Heroes Aren't Getting the Proper Amount of XP After the Update 
- 2021.05.27 21:27 (UTC+0)
>> TLDR Notice <<
I noticed that after the update heroes don't get the accurate amount of XP as displayed in the mission.
For Example: I go into a mission and reach Lvl 20 and the number flashes over my character's head, but once the mission is over it tells me that they're Lvl 19.
I've also noticed that when a character's dead, they don't receive the XP anymore. I don't understand what the point of that change was. I used to Lvl up at least four 2-Stars a day and one Phantasma. To some degree I feel like this wasn't intentional since you can visually see a different number for the level before the end screen appears, but if it is a change SG deliberately made it's pretty unnecessary.
I end up running a mission 7 times rather than 3 times to Lvl up a 2-Star character. There's a lack of efficiency when you can just get the same amount of XP on top of the new penguins we acquire. If SmileGate can change this it would be much appreciated since we can have the penguins alongside letting our characters level up at the same constant rate.
Note: I'm running an URH Mission and my new ML Ken which started at Lvl 10 is only Lvl 25 after repeating the mission 20 times. Not taking into account that it technically plays the mission 21 times. The 20 after are the times repeated. Before the update I could repeat a mission 5 times (6 times played) with a 3-Star Phantasma and get to Lvl 30. The math doesn't add up.
Before Update: Lvl 20 - Lvl 30 = 6 Missions
After Update: Lvl 10 - Lvl 25 = 20 Missions
Note 2: You can't even feed 2-Star fodders into a character to level them up to 20 anymore. I can't even give any use to my 2-Star fodders when they're hogging up space in my character slots. I don't want to be rude but that was a terrible idea to take away our ability to have options of use.
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