Epic Seven

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Bug Reports

Hazel's heal(s2) isn't doubled when ally is below 50% Health [6]

  • RANK70
  • Zienn
  • 2021.05.16 19:36 (UTC+0)
  • 조회수 75

Please fix this because the difference is healing is significant. She can heal X target by 4.5k Health but below 50% it's only 7.8k so she loses 1.2k healing.

댓글 6

  • images
    2021.05.18 03:43 (UTC+0)

    Math:  

    3200 = base heal  

    3200 * 0.4 = 1280 skillups  


    (3200 + 1280 ) = 4480 * 2 = 8960 (both skill ups and base heal are doubled)

    (3200 * 2) = 6400 + 1280 = 7680  (only the base heal is doubled)


    both skill ups and 2x boost are multiplied from the base then added together.  


  • images
    작성자 2021.05.18 13:46 (UTC+0)

    @epic7#gekm5c You know, the base rule of math, taught as early as in elementary school, is that you need to have accurate numbers. You don't have them because I didn't provide them and you didn't use your Hazel to check them(you could use a 3* on a low lvl stage to get them). Also, the value increases when hp is around 20% but it's not 200%. It has in total 2 different values below 50%.

  • images
    2021.05.20 08:49 (UTC+0)

    @Zienn  

    pre patch 50% bonus heal  

    30% atk = 45%  

    15% hp = 22.5%  


    ^ the above was already tested so i just reused the formula (the <20% below is new to me though XD) 



    test: 1303 atk, 9866 hp, 25% skillups, +10% attack rune (fire units so 1433.3 atk)  

    >50 = 3372 

    <50 = 5221 

    <20 = 5758  


    >50%  

    atk 1433.3 * .30 = 429.99  

    hp  9866.0 * .15 = 1479.9  

    hp 9866.0 * .10 = 986.6 = this is the 10% hp heal if all allies are fire  

    (429.99+1479.9) * 1.25 (skillup) + 986.6 = 3373.96  


    <50%  

    atk 1433.3 * (.30 * 2 or 0.6) = 859.98

    hp  9866.0 * (.15 *2 or 0.3) = 2959.8 

    hp 9866.0 * .10 = 986.6 = this is the 10% hp heal if all allies are fire  

    (859.98+2959.8) * 1.25 (skillup) + 986.6 = 5761.32  


    <50% are match with <20% which means the additional heal is 25% @ <50% and <20% (not sure if 25% will trigger this)  


    tldr:  

    base heal (atk) + base heal (hp) is doubled then calculated the skillups then add the extra heal of rune (the 10% hp heal if all allies are fire)  




  • images
    작성자 2021.05.20 13:47 (UTC+0)

    @epic7#gekm5c I won't waste time on checking calculations made by someone who thoguht he can do precise math without knowing precise numbers. Now you're just desperate to prove yourself right. Here are the true numbers(from the game).


    Hazel heals herself for 4579 Health. 

    Without upgrades the heal would be 3270 and that's 1308 bonus value.

    3270x2+1308=7848


    She heals herself for 7967 and 9158 below 50%. Doesn't match.


    That's the problem with your wacky theory you do not check if numbers align with the values in the game.


    1.It makes no sense for the heal to have 2 values below 50% Hp.

    2. It doesn't make sense for the bonus to take into consideration only base value.(no skill works like that)

    3. I checked the healing on JP server last year using 15 lvl Hazel without upgrades. S2 wasn't increased by full 50%. That meant her SC wasn't bugged the skill pre-SC was.

    4. Why are you even bringing 10% hp from runes here? It's a separate heal that messes with the value of s2.

  • images
    2021.05.21 08:41 (UTC+0)

    @Zienn

    Here are the true numbers(from the game)

    i actually used my hazels stat (2nd comment)  


    3. that meant her SC wasn't bugged the skill pre-SC was


    now i remember. i got the >50% and <20% (<50%) values and benched her after i got tama (i didn't get to know how the <50% calculation works)  


    her SC was the bug actually. the +50% heal boost is on her rune previously. this also has the 2nd threshold.  

    it obeys the only boost the base heal and might have kept after they transferred it to her base form.  


    She heals herself for 7967 and 9158 below 50%. Doesn't match

    yeah... its bugged.  sorry about that. well at least for the first threshold.  


    there is missing 1310 heal from actual heal 9158 from the calculation i gave

    do you have the 10% heal rune unlock? how much hp does she have?



    i might not sure about the 7967 but i'm sure the 9158 is the 50% threshold (which is bugged which is at the <20% threshold) + the heal of the new rune.  

  • images
    작성자 2021.05.22 13:00 (UTC+0)

    @epic7#gekm5c I find it dubious that you used your Hazel to get these numbers as they are very different from mine % wise. My M Hazel heals for 174% of >50% value. The Hazel on my JP heals for 177% <50%. So while these numbers differ they're only 3% apart. Your Hazel heals for 154% of the >50% value(5221) with less skill upgrades to boot. I even tried detracting 10% of Hazel's hp from your numbers and it gets even lower(less inaccurate).



    And here are the screenshots before the buff when the boost was only 50%.



     

    The boosted value is equal to 138%.


    I decided, not sure why, to check her numbers with attack buff:

    >50% 5120

    <50% 8508 (166%)


    Now that I think about, if the % value lowers when her attack is increased I suppose you got yours with Greater Attack buff on? Whichever this is, this skill is wack.


    EDIT Heal increased by the same amount above and below 50% (271) with GAB.

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