Epic Seven

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Developer Notes

5/13 (Thu) Balance Adjustment Preview [171]

  • OFFICIAL Dominiel
  • 2021.04.30 09:00 (UTC+0)
  • 조회수 115577

 


Hello Heirs! This is Epic Seven.

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

With this balance adjustment, we plan to implement changes to 8 Heroes as well as 2 Hero Remakes, and 3 Artifact adjustments. These changes are scheduled to take effect following the update on 5/13.

1. Balance Adjustment Targets

With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted and some improvements will be made in regards to certain Heroes as well as their Specialty Change form. Additionally, certain Heroes who have been seen to have a low pick rate across all in-game content due to structural issues will undergo a remake.

The details of the balance adjustments for the selected Heroes and Artifacts can be seen below.

Hero

Grade

Name

5 Moonlight

Maid Chloe

5 Covenant

Cecilia

5 Covenant

Flan

4 Covenant

Mercedes

3 Covenant

Hazel

3 Covenant

Mascot Hazel

3 Covenant

Carrot

3 Covenant

Researcher Carrot

 

Hero Remake

Grade

Name

3 Moonlight

Church of Ilryos Axe

3 Moonlight

Chaos Sect Axe

 

Exclusive Equipment

Grade

Name

5 Covenant

Cecilia

 

Artifact

Grade

Name

5

Bloody Rose

5

Border Coin

4

Ambrote

 

 The probability and number of turns are based on fully enhanced characters.

 Skill Cooldowns will not be changed unless stated.

 The skill descriptions mentioned in this preview may differ from the actual update.

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5

 

Maid Chloe

Heavy Strike (Before)

Heavy Strike (After)

Attacks with a hammer, with a 35% chance to stun for 1 turn.

Attacks with a hammer, with a 40% chance to stun for 1 turn. When the target is stunned after attacking, increases Combat Readiness of all allies except for the caster by 15%.

Maid's Cheer (Before)

Maid's Cheer (After)

Recovers the Health of the caster and the ally with the lowest Health at the beginning of the caster's turn. Amount recovered increases proportional to the caster's max Health.

Increases Effect Resistance of all allies by 20%.
At the start of the turn, recovers Health of the two allies with the lowest Health. Amount recovered increases proportional to the caster's max Health.


Increased Healing

VIP Treatment (Before)

VIP Treatment (After)

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies.

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health. Dispels two debuffs from all living allies and grants revive for 3 turns.

VIP Treatment (Awakened) (Before)

VIP Treatment (Awakened) (After)

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies. Increases Attack of all allies for 3 turns.

Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health. Dispels two debuffs from all living allies and grants revive for 3 turns, before increasing Attack of all allies for 3 turns.

 

With this balance adjustment, Maid Chloe will be improved to provide more support to her allies by being able to mitigate some debuffs that have been applied by the enemy.

Her skill, VIP Treatment has been changed so that it will now dispel two debuffs from all living allies, increasing the chance that if her allies are inflicted with the unable to be buffed debuff, that they may still be able to receive her buffs.

Maid's Cheer will be changed to recover the Health of the two allies with the lowest Health. In addition to this, she can now increase the Effect Resistance of all allies by 20% helping to protect them from attacks that can inflict debuffs.

Heavy Strike will have a slightly higher chance to stun chance. Additionally, if the enemy is successfully stunned, this skill will now increase the Combat Readiness of all allies, excluding the caster, by 15%, allowing her teammates the chance to have their turn faster.

 In situations where Maid Chloe attacks an already stunned enemy with her skill, heavy Strike, and the stunned enemy wakes up, the increase Combat Readiness effect will be applied first to all allies except the caster, and then the stun is canceled.



1-1-2. Covenant / 5

 

Cecilia

Deliverance (Before)

Deliverance (After)

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. When the target is inflicted with decreased Attack, effect chance increases by 25%. Damage dealt increases proportional to the caster's max Health.

Steel Cloudburst (Before)

Steel Cloudburst (After)

Attacks all enemies with a magical spear, with a 50% chance to decrease Attack for 2 turns. Effect chance increases by 50% when the caster's Health is 50% or less. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a magical spear, with a 50% chance to decrease Attack for 2 turns, before dispelling one buff. Effect chance increases by 50% when the caster's Health is 50% or less. Damage dealt increases proportional to the caster's max Health.

Steel Cloudburst (Awakened) (Before)

Steel Cloudburst (Awakened) (After)

Attacks all enemies with a magical spear, with a 100% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's max Health.

Attacks all enemies with a magical spear, with a 100% chance to decrease Attack for 2 turns, before dispelling one buff. Damage dealt increases proportional to the caster's max Health.

 

Cecilia's ability to debuff her enemies will be improved. 

With this adjustment, Deliverance will have a far higher chance to decrease the Defense of the target when the target is inflicted with the decreased Attack debuff. If players are able to inflict the Decrease Attack debuff with Steel Cloudburst prior to attacking with Deliverance, they will have a much higher chance of also being able to inflict Decrease Defense on the enemy.

Additionally, an effect for one of Cecilia's Exclusive Equipment will be transferred to one of her skills. 

Exclusive Equipment – Option 2 (Before)

Exclusive Equipment – Option 2 (After)

Dispels one buff from all enemies after using Steel Cloudburst.

Decreases Speed of all enemies for 2 turns when using Steel Cloudburst.

 
As seen above, one of the effects for Cecilia's Exclusive Equipment which dispels a buff from all enemies after using a skill will be transferred to her skill, Steel Cloudburst. The decrease Speed debuff will replace the previous option. Cecilia's Steel Cloudburst will now both decrease the Attack and Speed of her enemies simultaneously as long as this particular Exclusive Equipment is equipped.

As there will be a change to her Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and were obtained prior to the adjustment are eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed.

Flan

Communication Breakdown (Before)

Communication Breakdown (After)

Attacks the enemy with a gun, with a 75% chance to dispel one buff.

Attacks the enemy with a gun, with a 75% chance to dispel one buff.

Soulburn (10): Increases effect chance to 100% and dispels one additional buff from the target.

 

Data Monopoly (Before)

Data Monopoly (After)

Encourages an ally, increasing Critical Hit Damage for 2 turns and increasing Combat Readiness by 40%.

Encourages an ally, increasing Attack and Critical Hit Damage for 2 turns before increasing Combat Readiness by 40%.

Acquires 1 Soul

Acquires 2 Souls

Advantageous Deal (Before)

Advantageous Deal (After)

Drives a hard bargain against all enemies, decreasing Defense for 2 turns.

Drives a hard bargain against all enemies, decreasing Defense for 2 turns before decreasing Combat Readiness by 15%.

 

Soulburn (20): Grants an extra turn.

Advantageous Deal (Awakened) (Before)

Advantageous Deal (Awakened) (After)

Drives a hard bargain against all enemies, making them unhealable and decreasing Defense for 2 turns.

Drives a hard bargain against all enemies, making them unhealable and decreasing Defense for 2 turns before decreasing Combat Readiness by 15%.

 

Soulburn (20): Grants an extra turn.

 
Flan will be improved to better aid her allies with her enhanced Soulburn effect.

With this balance adjustment, Data Monopoly will increase the Attack of an ally in addition to providing increased Critical Hit Damage and Combat Readiness.

Advantageous Deal will gain an additional effect of decreasing the Combat Readiness of the enemy. Also, Communication Breakdown's Soulburn effect will be transferred to Advantageous Deal, and will now provide an extra turn, allowing Flan to inflict a chain attack with Data Monopoly.


※An issue where Flan's Data Monopoly's flavor text being mistranslated as plural, has been fixed to match its function. 

There are no functional changes.



1-1-3. Covenant / 4

 

Mercedes

Divine Bolt (Before)

Divine Bolt (After)

Attacks two enemies with shock magic.

Attacks two enemies with shock magic.

 

Damage dealt increased

Dimensional Rupture (Before)

Dimensional Rupture (After)

Attacks all enemies with a massive light sphere. When there are three or fewer enemies, damage dealt increases as enemies become fewer.

Attacks all enemies with a massive light sphere. If used when there are three or fewer enemies, activates Dimensional Rupture again, and damage dealt increases as enemies become fewer. When activated this way, Dimensional Rupture deals decreased damage, and can only be activated once.

Blazing Eye of Kal (Before)

Blazing Eye of Kal (After)

Releases the power of the Ancient Book to attack all enemies. Damage dealt increases proportional to the target's lost Health.

Releases the power of the Ancient Book to attack all enemies, before increasing Attack of the caster for 2 turns. Damage dealt increases proportional to the target's lost Health.

Blazing Eye of Kal (Awakened) (Before)

Blazing Eye of Kal (Awakened) (After)

Releases the power of the Ancient Book to strongly attack all enemies. Damage dealt increases proportional to the target's lost Health.

Releases the power of the Ancient Book to strongly attack all enemies, before increasing Attack of the caster for 2 turns. Damage dealt increases proportional to the target's lost Health.

 
An issue where there were two different translation styles in the Unawakened and Awakened Skill Description for Mercedes’s skill 2, Dimensional Rupture, will be corrected.

 
 There are no functional changes, and the skill description was written based on the style standards at the time.


Mercedes will be improved to have a more impactful influence in battles where there are 3 or fewer enemies on the battlefield.

If used when there are three or fewer enemies, activates Dimensional Rupture again, enabling Mercedes to inflict far more damage in battles against small groups.

Blazing Eye of Kal will gain an effect that increases the caster's Attack and Divine Bolt now will inflict more damage enabling Mercedes to be more controlling in battle.

1-1-4. Covenant / 3

 

Hazel

Urgent Regen (Before)

Urgent Regen (After)

Heals the target proportional to the caster's Attack and the target's max Health. When the ally's Health is 50% or less, the amount recovered will increase by 50%.

Heals the target proportional to the caster's Attack and the target's max Health, before increasing Combat Readiness of the caster by 15%. Amount recovered is doubled when the target's Health is 50% or less.

Attack Command (Before)

Attack Command (After)

Uses strengthening magic to recover Health and increase Attack of all allies for 1 turn. Amount recovered is proportional to the caster's Attack and the target's max Health.

Uses strengthening magic to increase Attack of all allies for 1 turn before recovering Health and dispelling one debuff. Amount recovered is proportional to the caster's Attack and the target's max Health.

Attack Command (Awakened) (Before)

Attack Command (Awakened) (After)

Uses strengthening magic to recover Health and increase Attack of all allies for 2 turns. Amount recovered is proportional to the caster's Attack and the target's max Health.

Uses strengthening magic to increase Attack of all allies for 2 turns before recovering Health and dispelling one debuff. Amount recovered is proportional to the caster's Attack and the target's max Health.

 

Mascot Hazel

Urgent Regen (Before)

Urgent Regen (After)

Heals the target proportional to the caster's Attack and the target's max Health. When the ally's Health is 50% or less, the amount recovered will increase by 50%.

Heals the target proportional to the caster's Attack and the target's max Health, before increasing Combat Readiness of the caster by 15%. Amount recovered is doubled when the target's Health is 50% or less.

A Girl in Uniform (Before)

A Girl in Uniform (After)

Encourages allies by increasing Attack of the target and all other allies for 1 turn, before recovering Health of all allies. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.

Encourages allies by increasing Attack of the target and all other allies for 1 turn, before recovering Health of all allies and dispelling one debuff. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.

A Girl in Uniform (Awakened) (Before)

A Girl in Uniform (Awakened) (After)

Encourages allies by increasing Attack of the target and all allies for 2 turns, before recovering Health of all allies. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.

Encourages allies by increasing Attack of the target and all other allies for 2 turns, before recovering Health of all allies and dispelling one debuff. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.

Harvest Rune (Before)

Harvest Rune (After)

Amount recovered by Urgent Regen increases by 50% when target's Health is 50% or less.

After using Urgent Regen, if the target is a Fire elemental Hero, has a 100% chance to dispel two debuffs from the target.

Achievement Rune (Before)

Achievement Rune (After)

Increases the caster's Combat Readiness when using Urgent Regen by 10% if the target is a Fire elemental Hero.

After using Urgent Regen, if all allies are Fire elemental Heroes, recovers Health of all allies by 10%.

Courage Rune (Before)

Courage Rune (After)

After using Book of Fire, absorbs 5% of damage dealt as Health.

After using Book of Fire, recovers Health of the ally with the lowest Health by 5%.

* Edited(05/04): an issue where skill descriptions for Harvest Rune and Achievement Rune (After) are written as if the effect occurs "when using Urgent Regen," in the original version has been adjusted to "After using Urgent Regen" 


Mascot Hazel will be enhanced to have better survivability and have a better ability to respond to debuffs.


A Girl in Uniform will have the ability to dispel debuffs from allies which will give her the ability to counter enemies that can inflict debuffs.


The effect of the Harvest Rune and the Achievement Rune will be transferred to her skill Urgent Regen and the Courage Rune, allowing them to be more effective.

 

A Girl in Uniform (AI)

1. Uses on Fire elemental allies first

2. Uses on Warrior, Thief, Mage, Ranger Heroes first

3. Uses on allies with the highest Attack first

 


A Girl in Uniform's increased Attack (Greater) has so far been applied to the Fire elemental ally with the highest Attack. However, the AI often granted this effect to Mascot Hazel as she can hold the buff for longer compared to other classes due to a lower Speed. In order to prevent this, we have adjusted the AI and made it prioritize Heroes who may be better able to benefit from the increased Attack (Greater) buff.

Carrot

Swing (Before)

Swing (After)

Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before a 30% chance to detonate burn effects inflicted on the enemy at the end of the turn.

Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before detonating burn effects inflicted on the enemy at the end of the turn.

Soulburn (10): Increases detonation chance to 100%.

 

Flame Barrier (Before)

Flame Barrier (After)

At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier strength increases proportional to the caster's Attack.

At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier effect can only be activated once per turn,and barrier strength increases proportional to the caster's Attack.

Cooldown: 1 turn

 

Blaze Explosion (Before)

Blaze Explosion (After)

Attacks all enemies with powerful fire, with a 75% chance to burn for 1 turn.

Attacks all enemies with powerful fire, dispelling one buff before a 75% chance to burn for 1 turn.

 

Damage dealt increased

Soulburn (20): Grants an extra turn.

Blaze Explosion (Awakened) (Before)

Blaze Explosion (Awakened) (After)

Attacks all enemies with powerful fire, with a 75% chance to burn for 2 turns.

Attacks all enemies with powerful fire, dispelling one buff before a 75% chance to burn for 2 turns.

 

Damage dealt increased

Soulburn (20): Grants an extra turn.

 

Researcher Carrot

Swing (Before)

Swing (After)

Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before a 30% chance to detonate burn effects inflicted on the enemy at the end of the turn.

Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before detonating burn effects inflicted on the enemy at the end of the turn.

Soulburn (10): Increases detonation chance to 100%.

 

Flame Barrier (Before)

Flame Barrier (After)

At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier strength increases proportional to the caster's Attack.

At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier effect can only be activated once per turn, and barrier strength increases proportional to the caster's Attack.

Cooldown: 1 turn

 

Flame Spurt (Before)

Flame Spurt (After)

Attacks all enemies with powerful fire, with a 75% chance each to inflict two burn effects for 1 turn.

Attacks all enemies with powerful fire, dispelling one buff before a 75% chance each to inflict two burn effects for 1 turn.

 

Damage dealt increased

Soulburn (20): Grants an extra turn.

Flame Spurt (Awakened) (Before)

Flame Spurt (Awakened) (After)

Attacks all enemies with powerful fire, with a 75% chance each to inflict two burn effects for 2 turns.

Attacks all enemies with powerful fire, dispelling one buff before a 75% chance each to inflict two burn effects for 2 turns.

 

Damage dealt increased

Soulburn (20): Grants an extra turn.

Courage Rune (Before)

Courage Rune (After)

Increases Attack by 5%.

Increases Attack by 15%.

Mercy Rune (Before)

Mercy Rune (After)

Increases Attack by 7%.

Increases Attack by 10%.

Order Rune (Before)

Order Rune (After)

Increases damage dealt by Flame Spurt by 10%.

After using Flame Spurt, has a 100% chance to grant continuous healing to the caster for 1 turn.

Wedge Rune (Before)

Wedge Rune (After)

Increases Flame Spurt's burn effect chance by 5%.

Increases Flame Spurt's burn effect chance by 25%.

Relic Rune (Before)

Relic Rune (After)

Has a 50% chance to dispel one debuff inflicted on the caster when Flame Barrier is activated.

After being attacked, if the caster is debuffed, has a 100% chance to dispel one debuff from the caster. Can only be activated once per turn.

Sun Rune (Before)

Sun Rune (After)

When the caster is attacked at max Health, decreases damage received by 25%. When more than one damage reduction effect is granted, only the strongest effect is applied.

If the caster's Health is 80% or more when attacked, decreases damage received by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied.

 
Researcher Carrot will be improved to be more effective throughout battle.


Flame Barrier will now inflict burn effects to the attacker every time the Hero is attacked.

Plus, Swing will detonate inflicted burn effects at a 100% chance, enabling the Hero to deal more damage.

Flame Spurt will be granted with a buff-dispelling ability and its Soulburn will grant an extra turn, allowing the caster to use Swing continuously.

Certain Runes including the Wedge Rune will now be more effective and the Relic Rune will now dispel a buff at a 100% chance.


The activation condition for the Sun Rune's effects will be lowered at a cost of the effect being slightly weakened, and the Order Rune will grant continuous healing to the caster so that the caster can benefit from the Sun Rune's effects more easily.

1-2. Hero Remake

 

1-2-1. Moonlight / 3

 

Church of Ilryos Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, dealing damage proportional to the amount of the enemy's lost Health.

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.

Soulburn (10): Increases damage dealt.

Soulburn (10): Skill cooldown is decreased by 2 turns.

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, granting an extra turn to the caster when an enemy is defeated. Damage dealt increases proportional to the enemy's lost Health.

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Soulburn (10): Increases damage dealt.

Soulburn (10): Skill cooldown is decreased by 2 turns.

Plagued Strike (Before)

Plagued Strike (After)

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns.

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.

 

Chaos Sect Axe

Disconnect (Before)

Disconnect (After)

Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.

Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

Attack Chain (Before)

Attack Chain (After)

Attacks all enemies with a shockwave, dealing damage proportional to the amount of the enemy's lost Health.

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.

Soulburn (10): Increases damage dealt.

Soulburn (10): Skill cooldown is decreased by 2 turns.

Attack Chain (Awakened) (Before)

Attack Chain (Awakened) (After)

Attacks all enemies with a shockwave, granting an extra turn to the caster when an enemy is defeated. Damage dealt increases proportional to the enemy's lost Health.

Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.

Soulburn (10): Increases damage dealt.

Soulburn (10): Skill cooldown is decreased by 2 turns.

Vigorous Strike (Before)

Vigorous Strike (After)

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, and recovers 20% of the caster's max Health. Amount recovered increases 1.5x when the enemy is defeated. Damage dealt increases proportional to the caster's max Health.

Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health.

Health Rune (Before)

Health Rune (After)

Increases Health by 5%.

Increases Health by 10%.

Life Rune (Before)

Life Rune (After)

Increases Health by 5%.

Increases Health by 15%.

Earth Rune (Before)

Earth Rune (After)

Increases Health by 10%.

Increases Defense by 15%.

Fruition Rune (Before)

Fruition Rune (After)

Increases proportional damage dealt by Vigorous Strike by 5%.

When attacking a Light elemental target with Vigorous Strike, penetrates Defense by 40%.

Thorn Rune (Before)

Thorn Rune (After)

When attacking with Disconnect, has a 50% chance to inflict an additional bleeding effect for 1 turn.

When attacking a Light elemental target with Disconnect, increases provoke effect chance by 25%.

Obscurity Rune (Before)

Obscurity Rune (After)

When defeating an enemy with Attack Chain, has a 15% chance to decrease cooldown of Attack Chain by 1 turn.

After using Attack Chain, has a 50% chance to extend the duration of any immunity buffs granted to the caster by 1 turn.

Disease Rune (Before)

Disease Rune (After)

When using Attack Chain, has a 50% chance to decrease Attack for 1 turn.

When using Attack Chain, inflicts injuries on the target. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used.

Harvest Rune (Before)

Harvest Rune (After)

When the caster's Health is 50% or less at the moment the caster is attacked, recovers 10% of max Health. Can be activated once per turn.

Increases Combat Readiness of all allies by 10% after being attacked by a Light elemental Hero.

Courage Rune (Before)

Courage Rune (After)

At the moment the caster is attacked, has a 30% chance to increase Attack of the caster for 1 turn.

After being attacked, increases Attack of the caster by 6%. Effect can stack up to 5 times.

 


Chaos Sect Axe has been a tricky Hero to use due to his particular conditions, effects, and demanding stat setups.

We have come to the conclusion that simply making the Hero stronger would not make him appealing enough to our players. Instead, we will remake his Rune effects and most of his skills in order to make him a Hero who can effectively fight against Light elemental Heroes.

All of Chaos Sect Axe's skills will deal slightly more damage so that the Hero can take two roles, acting as a damage dealer as well as a tank, and two of his skills will deal damage proportional to his max Health.

 
■ Disconnect
Disconnect will be adjusted to be able to provoke a key enemy in order to protect his allies.

 
■ Attack Chain
Attack Chain will grant immunity to the caster allowing him to respond to debuffs and the Soulburn effect will help the caster repeatedly protect himself with immunity.

 
■ Vigorous Strike
The skill will grant an extra turn to the caster after an enemy is defeated, allowing for a chain of attacks.

■ Health RuneLife RuneEarth Rune
These Runes will increase the caster's stats more.

 
■ Fruition Rune
This Rune will alter Vigorous Strike so that it penetrates a Light elemental enemy's Defense by 40%.
Vigorous Strike will be a deadly skill for Light elemental Heroes.

 
■ Thorn Rune

Thorn Rune will help Chaos Sect Axe control Light elemental Heroes with Disconnect by increasing the effect chance up to 100%.

 
■ Disease Rune

The Rune will inflict injuries with its severity increasing proportional to damage dealt. It has a short cooldown and Attack Chain's Soulburn effect will enable the caster to inflict multiple injuries in a short period of time.

■ Harvest Rune

Harvest Rune will increase the Combat Readiness of Chaos Sect Axe's teammates whenever the Hero is attacked by a Light elemental Hero. The caster can force an enemy Light elemental Hero to attack himself by provoking them with Thorn Rune.


■ Courage Rune

The Courage Rune will grant the caster stackable increased Attack when the caster is attacked, allowing the Hero to be far more powerful in long-lasting battles. Provoking enemies with Disconnect will help the caster gain stackable increased Attack faster.

1-3. Artifact Balance Adjustments

 

1-3-1. Artifact / 5

 

Bloody Rose

Effect (Before)

Effect (After)

Increases Effectiveness by 60% on a Single Attack.

Increases Effectiveness by 60% on a Single Attack.

After attacking with a Single Attack, has a 50% chance to inflict vampiric touch on the target for 2 turns. Vampiric touch effect is not activated by a counterattack, Dual Attack, or extra attack.

 
Bloody Rose will gain an effect that increases your team's survivability.
Vampiric touch applied on a target after a Single Attack will recover allies' Health over time.

Border Coin

Effect (Before)

Effect (After)

Increases Attack by 15% after using a non-attack skill. Effect can only stack up to 3 times.

After using a non-attack skill, increases Attack by 15% and Speed by 10%. Effects can only stack up to 3 times.

 
Border Coin is an Artifact that increases the caster's stats when using non-attack skills.
With this adjustment, this Artifact will increase Speed as well and make the caster very effective in later phases of battle.

1-3-2. Artifact / 4

 

Ambrote

Effect (Before)

Effect (After)

Increases damage dealt by basic skill by 20%.

Increases damage dealt by basic skill by 20%.
 Increases Speed by 2% after basic skill. Increased Speed effect can stack up to 5 times.

 
Ambrote will now grant stackable increased Speed and benefit Heroes who use their basic attacks often.


These are the proposed balance adjustments and improvements that are scheduled for the update on 5/13. The opinions you have shared in each of our communities continue to be one of the best sources of inspiration. We hope that our Heirs will give us their valuable opinions about this balance adjustment. We will continue to try our best to improve the Heroes in our game so that each and every character can be utilized by our Heirs.

 

Thank you.
 

댓글 171

  • images
    OFFICIALGM Cartuja
    2021.04.30 09:16 (UTC+0)

    BESTI must say... I was a good dodgeball player when I was little...

  • images
    2021.04.30 09:29 (UTC+0)

    BESTWhy can't you just do lots of small adjustments and test the behavior in short periods of time? Instead we get these patches once every 2-3 months on a very few set of heroes/artifacts and they are generally too strong or too weak changes. At this pace, since you don't want to nerf, in order for every PvP unit to be on par with the "requirements" units (Arby, ML Ceci, ML Krau, T-Surin etc...) we will take decades.


    This is what happens when power creep destroys balance because there is no nerfs ever. Stop making problems (too strong buffs or new imbalanced heroes) to latter sell us solutions (counter heroes). Please. The convenience for you is too obvious. We need more and faster balance changes and less counter heroes.

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    2021.04.30 09:23 (UTC+0)

    BESTWhere the hell are the Mort buffs?

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    2021.04.30 09:03 (UTC+0)

    Maid, Flan, and Cecilia buff? Nicee

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    2021.04.30 09:06 (UTC+0)

    Next it's time for Luna , you have no place to avoid anymore .

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      2021.05.03 05:17 (UTC+0)

      XepthHaste is pretty decent in Golem 13 after buffs.

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      2021.05.04 07:39 (UTC+0)

      XepthYou cant honestly expect every hero who comes out in this game to get buffs even if they fall out of the meta not every unit will be bonkers people need to learn to accept this  alot of units will always fall off everytime a new meta comes

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    2021.04.30 09:12 (UTC+0)

    Green Cartuja dodging buffs again

    Btw, can you fix FLAN AI to target an ally with the highest ATK instead of highest CR ally? I dont need my auto teams to fail, because my flan decided it's better to give crit dmg buff to my healer...

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      OFFICIALGM Cartuja
      2021.04.30 09:16 (UTC+0)

      I must say... I was a good dodgeball player when I was little...

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    2021.04.30 09:12 (UTC+0)

    WHAAAAAAAAAAAAT
    I'm finally getting buffed

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    2021.04.30 09:12 (UTC+0)

    m-maid buff???

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    2021.04.30 09:13 (UTC+0)

    IS THIS THE RETURN OF AXE GODD

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      2021.04.30 19:41 (UTC+0)

      Krinoswth are you talking about? Hp scaling dmg is one of the best types of damage. They gave G purrgis that buff and now hes one of the most op characters in the game. You clearly are clueless haha

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      2021.05.11 12:24 (UTC+0)

      ZerlockG.purgis had no scaling to begin with, and no dmg because players would just hp/spd him anyways. Axe was built critdmg/crit because his dmg scaled massively on enemy hp, now he doesnt have that anymore. So gg, enjoy doing only 4k crit damage instead of 15k with buffs now that hes useless.

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    2021.04.30 09:17 (UTC+0)

    That Flan Buff....Tywin is crying 

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      2021.05.01 09:45 (UTC+0)

      Chalps05Umm if you read her S3 SB they change it to OMT, which means she also can S3 Def break + CR pull enemies THEN S2 buff 1 ally, she's Tywin 2.0, literally stronger in every way.

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      2021.05.01 12:39 (UTC+0)

      GalesYeah, in case my initial post wasn't clear I completely agree with you. After Flan is buffed, she's simply straight up a better version of Tywin. Whatever he brings to the table in what used to be his niche, she does better.

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    2021.04.30 09:18 (UTC+0)

    Please make Cecilia dispel the enemy's buff before she applies her debuffs

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    2021.04.30 09:23 (UTC+0)

    Where the hell are the Mort buffs?

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      2021.04.30 22:27 (UTC+0)

      HaphenyxDon't you mean: Why is Mort Buff?


      I'll show myself out.

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      2021.05.09 22:58 (UTC+0)

      So glad I didn't pull for the great Mortelix. 

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    2021.04.30 09:24 (UTC+0)

    Best Buff in e7 history ever...

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    2021.04.30 09:29 (UTC+0)

    Why can't you just do lots of small adjustments and test the behavior in short periods of time? Instead we get these patches once every 2-3 months on a very few set of heroes/artifacts and they are generally too strong or too weak changes. At this pace, since you don't want to nerf, in order for every PvP unit to be on par with the "requirements" units (Arby, ML Ceci, ML Krau, T-Surin etc...) we will take decades.


    This is what happens when power creep destroys balance because there is no nerfs ever. Stop making problems (too strong buffs or new imbalanced heroes) to latter sell us solutions (counter heroes). Please. The convenience for you is too obvious. We need more and faster balance changes and less counter heroes.

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    2021.04.30 09:29 (UTC+0)

    Luna buff when????

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    2021.04.30 09:31 (UTC+0)

    ML Leo: Why can carrot burn and denotate in one turn? Why can't I bomb and detonate in one turn until now?

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      2021.04.30 15:44 (UTC+0)

      because ML Leo is beyond buffable. he needs a full rework for the longest time now.
      the adjustments they gave to his S2 once are pretty tame, and he's still full useless.

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      2021.05.09 09:02 (UTC+0)

      Because there's so much gender equality in the developers department lel

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    2021.04.30 09:36 (UTC+0)

    Luna buff next time please, you are buffing ml5* and new heroes meanwhile no love for luna

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    2021.04.30 09:38 (UTC+0)

    Very nice update. Hope Carmainerose got big rework like axe guy. Her design is top tier like 5 stars heroes but her skills is barely useable.

    Would be nice if her new kits would revolve around punishing barrier or buffs since there're tons of buff and barrier oriented heroes in the game now.

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    2021.04.30 09:41 (UTC+0)

    Yeaa Axe *** got buff


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