Developer Notes
3/31 (Wed) Balance Adjustment Preview [71]
- 2021.03.18 09:00 (UTC+0)
- 65581
Hello Heirs! This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.
With this balance adjustment, we plan to implement changes to two Heroes. These changes are scheduled to take effect following the update on 3/31.
1. Balance Adjustment Targets
With this balance adjustment, certain Guilty Gear collaboration Heroes who have been absent in the current meta or used only in limited areas will be adjusted. The target for these adjustments can be seen below.
Hero
Grade | Name |
5★ Covenant | Sol |
5★ Covenant | Elphelt |
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns will not be changed unless stated.
※ The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
Sol
Gunflame (Before) | Gunflame (After) |
Attacks an enemy with pillars of fire. Damage dealt increases when the enemy isn't buffed. Gains 20 Fighting Spirit when a Critical Hit is made. | Attacks an enemy with pillars of fire. Damage dealt increases when the enemy isn't buffed. Activates Roman Cancel when the caster's Fighting Spirit is 100 after attacking. Cannot be triggered by a counterattack. |
| Acquire 20 Fighting Spirit |
Volcanic Viper (Before) | Volcanic Viper (After) |
Activates Volcanic Viper when an enemy uses a non-attack skill or when the caster is attacked by an Elite or Boss monster. Can only be activated once every 2 turns. | When an enemy uses a non-attack skill, increases Combat Readiness of the caster by 20% and gains 20 Fighting Spirit. When suffering an attack that targets all allies, activates Volcanic Viper against the attacker. This effect is not activated by a counterattack, Dual Attack, or extra attack. Each effect can only be activated once every 2 turns. |
Tyrant Rave ver. Beta (Before) | Tyrant Rave ver. Beta (After) |
Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health. | Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether the attack hits. |
Tyrant Rave ver. Beta (Awakened) (Before) | Tyrant Rave ver. Beta (Awakened) (After) |
Attacks with a strong punch, dispelling all buffs before making them unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy's max Health. | Attacks with a strong punch, dispelling all buffs before making them unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether the attack hits. |
Sol / Lv. 60, 6★ Awakened
Before | After | |
Health | 5340 | 5542 |
With the aforementioned changes, Sol will be more suitable for a variety of in-game content while retaining all of his strength.
The current version of Volcanic Viper tended to be activated somewhat rarely due to the overlapping activation conditions, and a shared cooldown time also limited the effectiveness of this skill.
Volcanic Viper will now be activated when the caster suffers an attack that targets all allies. Also, his new passive effect will benefit the caster by providing both Combat Readiness and Fighting Spirit when the enemy uses a non-attack skill. Additionally, his effects will no longer share a cooldown.
Gunflame will be improved as to always gain Fighting Spirit, regardless of whether or not he lands a Critical Hit. Similarly, Tyrant Rave ver. Beta will be improved to deal additional damage regardless of whether the attack hits. In addition to these changes, Sol's Health will be slightly increased.
With these improvements, we hope to see Sol become a more meaningful member of a variety of teams in various Epic Seven game content.
Elphelt
Barrage (Before) | Barrage (After) |
Fires a barrage of bullets at the enemy, with a 75% chance to make them unable to be buffed for 1 turn. | Fires a barrage of bullets at the enemy, with a 75% chance to make them unable to be buffed for 1 turn. |
| Damage Dealt Increased |
Judge Better Half (Before) | Judge Better Half (After) |
Traps the enemy in a cake, before attacking them with a cake-cutting blade and increasing Critical Hit Chance of all allies for 2 turns. When the enemy is defeated, also decreases Defense of all remaining enemies for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the enemy. | Traps the enemy in a cake, before attacking them with a cake-cutting blade and increasing Attack of all allies for 2 turns. When the enemy is asleep, decreases Defense of all enemies for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the enemy. |
Skill Enhance (Before) | Skill Enhance (After) |
+5% damage dealt | +5% damage dealt |
+5% damage dealt | +5% damage dealt |
+10% damage dealt | +5% damage dealt |
+10% damage dealt | +5% damage dealt |
+15% damage dealt | +10% damage dealt |
| Damage Dealt Increased Damage dealt proportional to the number of debuffs inflicted on the enemy increased |
Magnum Wedding (Before) | Magnum Wedding (After) |
Shoots a bullet of love at the enemy, dispelling one buff, before a 100% chance to put them to sleep for 1 turn. Grants the caster an extra turn. | Dispels two buffs from the enemy before shooting a bullet of love, with a 100% chance to put them to sleep for 2 turns. Grants the caster an extra turn. |
Magnum Wedding (Awakened) (Before) | Magnum Wedding (Awakened) (After) |
Shoots a bullet of love at the enemy, dispelling one buff, before a 100% chance to put them to sleep for 1 turn and decrease Defense for 2 turns. Grants the caster an extra turn. | Dispels two buffs from the enemy before shooting a bullet of love, with a 100% chance each to put them to sleep and decrease Defense for 2 turns. Grants the caster an extra turn. |
With these changes, Elphelt will be improved to be easier to utilize in battle, as well as increasing her contributions in a fight.
Magnum Wedding will now remove buffs from the target before it deals damage, which enables the skill to put the enemy to sleep and decrease Defense more effectively. Another thing to note is that this skill will put the enemy to sleep for 2 turns now instead of 1, allowing you to use the skill more strategically.
Judge Better Half will be changed so that it decreases the Defense of all enemies when it hits an enemy inflicted with the Sleep debuff. It also has a new effect which increases the Attack of all allies to make follow-up attacks more effective.
Barrage and Judge Better Half's basic damage and damage proportional to the number of debuffs inflicted on the enemy will also be improved. Additionally, Judge Better Half's increased basic damage and debuff skill enhance effects will allow Elphelt to contribute more in battles for newer players.
We hope to see Elphelt have a more meaningful contribution in battles with these improvements.
These are the proposed balance adjustments and improvements that are scheduled for the update on 3/31. The opinions you have shared in each of our communities continue to be one of the best sources of inspiration. We hope that our Heirs will give us their valuable opinions about the changes that have been proposed for this balance adjustment. We are also looking forward to seeing your excitement about the Epic Seven x Guilty Gear collaboration.
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