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Aerin's Corner

Caides Hunt Discussion [20]

  • OFFICIAL Aerin
  • 2020.11.30 01:43 (UTC+0)
  • 조회수 3466

Hello Heirs!

This is GM Aerin!

Please let us know in the comments below, what do you think of the new Hunt.


Thank you!


댓글 20

  • images
    2020.11.30 02:47 (UTC+0)

    BESTThe Good:
    -Gear icons look really cool
    -Penetration set is a nice option to give flexibility when gearing(not worth farming for though in most cases)

    The Bad:
    -Only Hunt 11 is out
    -Overall the sets are underwhelming and not as impactful as Wyvern sets(this could change with meta shifts, but not likely)

    As for the encounter design and difficulty I have no idea because the rewards are not worth it for me to do that hunt over Wyvern.
    I'll probably just ignore the hunt and wait for the penetration set to come around as an arena set. If gearing RNG wasn't so terrible and I was happy with my speed sets I could spare the time to do this new hunt but that might never happen. Gear RNG in general needs to be fixed, adding more sets doesn't help at all.

    Edit: Should be noted that I am actually happy that the new sets are underwhelming. Reason being is that these new sets aren't a new form of power creep that makes my old gear sets obsolete.

  • images
    2020.11.30 03:01 (UTC+0)

    BEST=========Dying a lot=========

    Non-attack skills usually comes every 3~4 turns. Hero often dies before the next non-attack skill is ready.

    And the boss' damage mechanic ignores defense and hp. From actual experience, a 27k health 1500 defense hero is not much tankier than dps hero against this boss.



    =========Depends on luck, not draft strategy or gear=========

    Attack and skill orders vary, in every auto run.

    In other hunts it's okay, but here in Caides a minor difference of attack/skill order means taunting all monsters, aka suffering devastating damage.

    As an end game player it feels like being Mike Tyson but boxing blindfolded, or Michael Jordan shooting with his back turned - while spinning constantly :(



    =========High hp and damage=========

    This is the least of the problems.

    The boss is tanky as a hunt 11 boss, but also deals huge damage.

    If you focus on damage you cannot survive effectively, if focus on survival you cannot deal damage effectively.

    (So B.Dingo is great in this hunt)

  • images
    2020.11.30 05:27 (UTC+0)

    BESTFor a mid-game player that has some lvl 13 hunts on auto, the difficulty curve of this boss (from a damage taken to damage dealt standpoint) feels significantly higher for significantly less reward compared to other hunts even at the same level 11.The hunt deals too much damage and has too much going on for being only a level 11 hunt. To me, this feels like a hunt level 12 with a level 13 amount of mechanics. I honestly have no clue how I will be able to make a working team for this on C13, much less C13 auto.


    Revenge Set being based only on base speed in incredibly sad. As it stands, this set isn't as good as the traditional speed set in 95%+ of circumstances. Heroes like Kayron and Sven (that hero actually exists) can benefit from it more than others, but their kits don't actually want that speed in the first place. Especially considering the base speed is the only thing that gets boosted, I doubt this will receive more usage than unity set from a statistics standpoint.

  • images
    2020.11.30 01:46 (UTC+0)

    Hello Aerin,

    IMO, it is difficult for majority of players but not really difficult for end game players. We can one shot him but i am afraid the boss level 13 will be extremely difficult.


    Besides that, since it is jut hunt 11, there's no point for us to hunt it. I tried to hunt it and successfully find some good pieces but i can not earn enough reforge materials to upgrade those pieces to lv 90. It is so much pain when getting just 2 reforge materials in this hunt.

  • images
    2020.11.30 02:21 (UTC+0)

    I’m good until Hunt 11. Then? Dead. Dead. Dead. 

  • images
    2020.11.30 02:47 (UTC+0)

    The Good:
    -Gear icons look really cool
    -Penetration set is a nice option to give flexibility when gearing(not worth farming for though in most cases)

    The Bad:
    -Only Hunt 11 is out
    -Overall the sets are underwhelming and not as impactful as Wyvern sets(this could change with meta shifts, but not likely)

    As for the encounter design and difficulty I have no idea because the rewards are not worth it for me to do that hunt over Wyvern.
    I'll probably just ignore the hunt and wait for the penetration set to come around as an arena set. If gearing RNG wasn't so terrible and I was happy with my speed sets I could spare the time to do this new hunt but that might never happen. Gear RNG in general needs to be fixed, adding more sets doesn't help at all.

    Edit: Should be noted that I am actually happy that the new sets are underwhelming. Reason being is that these new sets aren't a new form of power creep that makes my old gear sets obsolete.

  • images
    2020.11.30 03:01 (UTC+0)

    =========Dying a lot=========

    Non-attack skills usually comes every 3~4 turns. Hero often dies before the next non-attack skill is ready.

    And the boss' damage mechanic ignores defense and hp. From actual experience, a 27k health 1500 defense hero is not much tankier than dps hero against this boss.



    =========Depends on luck, not draft strategy or gear=========

    Attack and skill orders vary, in every auto run.

    In other hunts it's okay, but here in Caides a minor difference of attack/skill order means taunting all monsters, aka suffering devastating damage.

    As an end game player it feels like being Mike Tyson but boxing blindfolded, or Michael Jordan shooting with his back turned - while spinning constantly :(



    =========High hp and damage=========

    This is the least of the problems.

    The boss is tanky as a hunt 11 boss, but also deals huge damage.

    If you focus on damage you cannot survive effectively, if focus on survival you cannot deal damage effectively.

    (So B.Dingo is great in this hunt)

  • images
    2020.11.30 03:09 (UTC+0)

    Concluded from running & observing 100~200 runs of Caides 11.

    It is great that the devs are willing to seek feedback :)

  • images
    2020.11.30 04:00 (UTC+0)

    its cool, gear icon looks sick, definitely want those penetration sets. for now tho, just chilling till hunt 13 come out, hunt 11 caides vs hunt 13 everything else is an obvious choice of what to do. also waiting for the guides to come out to and to see the pattern of teams for caides 13. its kinda wasteful to make caides 11 team when we know 13 is coming out soon.

  • images
    2020.11.30 05:27 (UTC+0)

    For a mid-game player that has some lvl 13 hunts on auto, the difficulty curve of this boss (from a damage taken to damage dealt standpoint) feels significantly higher for significantly less reward compared to other hunts even at the same level 11.The hunt deals too much damage and has too much going on for being only a level 11 hunt. To me, this feels like a hunt level 12 with a level 13 amount of mechanics. I honestly have no clue how I will be able to make a working team for this on C13, much less C13 auto.


    Revenge Set being based only on base speed in incredibly sad. As it stands, this set isn't as good as the traditional speed set in 95%+ of circumstances. Heroes like Kayron and Sven (that hero actually exists) can benefit from it more than others, but their kits don't actually want that speed in the first place. Especially considering the base speed is the only thing that gets boosted, I doubt this will receive more usage than unity set from a statistics standpoint.

  • images
    2020.11.30 06:19 (UTC+0)

    ▪︎Auto is hard for just C11 ( If that , C13 should be hell )

    ▪︎Ignoring DDJ Damage by 50% is very annoying and making things harder .

    ▪︎ Increase Defence Penetration value, because 10% not worth the hard work , the hardest thing is Farming C11 to get enough Crit.Chance .

  • images
    2020.11.30 11:22 (UTC+0)

    I think the developers missed the mark on this one, while i appreciate wanting to put in place harder content, the encounter should at least be in line with the other encounters at the same tier, for a Tier 11 hunt it's entirely out of variance with the others, i'd argue in terms of requirements for unit composition it's slightly harder than Wyvern 13.


    My recommendations to fix it, the monster before the boss, why does he need a stun at all? For a trash mob this seems entirely unnecessary, secondly Caides is extremely fast as is, i genuinely don't think the two monsters with him should provide a CR boost, this is coupled with the fact that he also restricts your own units and inflicts speed down and strips you of buffs with his ultimate.


    I genuinely think the fault with this fight lay with the two monsters alongside Caides and their CR boost on attack, this should be removed as the most easy fix, it would allow slower units and less geared units to have a chance.

  • images
    2020.11.30 14:48 (UTC+0)

    Honestly, I have not even tried the Hunt and I feel many others are in the same boat as me.


    The gear looks very cool and a new Hunt is an exciting prospect, but the new gear sets are simply very disappointing. The only one that is somewhat desirable is Penetration and only for people that already have excellent gear and don't need the staple Crit set.


    It's already somewhat difficult to justify preparing (and maintaining) a team for some Hunts (eg. Azimanak) where only 1 of the droppable sets is desirable. 


    But here we have a Hunt that is (from what I've heard) significantly more gimmick-heavy than others, only available up to 11 (read - worse drops) *and* that has a single "so-so" set in it. 


    With that combination of factors, it's not hard to imagine why people are just sticking to their usual W13.

  • images
    2020.11.30 17:09 (UTC+0)

    Compared to the other hunts 11,it almost feels like I am playing hunt 12 or 13(he gets way too many attacks)

    The difficulty is little to high with too many positives for the boss and the sets are not really worth it(personal opinion)


    Injuri Set - pvp set(useless in any pve content and it is 4 piece set so you have to spend who knows how long until you find a nice 4 pieces and then they roll in a good way for something that you can use only in pvp...maybe make only bosses immune to it)


    Penetration Set - 10% is nothing even in pve


    Revenge set - to gain the same speed as speed set,your hp must go to at least 80%

    This one can be nice but it can also mess your turn order


    I was hopping for something more impactful,something that will make you wanting to replace even speed set

  • images
    2020.11.30 22:44 (UTC+0)

    From a game play standpoint? Love it. But this is a hunt, not a abyss stage and I see no reason to farm it for so little rewards. Will look at it again when 13 comes out and/or sets get buffed

  • images
    2020.11.30 23:32 (UTC+0)

    I don't even bother with it. Sets are not as impactful as spd from W13. Meh 

  • images
    2020.11.30 23:40 (UTC+0)

    Dear Smilegate,


    I do appreciate the new hunt. The bossfight is challenging, but not too hard. I see why a hunt 12 & 13 would probably be unfarmable for a majority of the playerbase and i am looking forward to obtain new heroes, that might help me just to encounter this content successfully next spring. 

    The sets are great designed and just what i hoped for. The 10% speed off the bat on Revenge set is very important. Bruisers that are hard to kill or have access to selfhealing (Sigurd Scythe Ravi/El's Fist Ken) will take huge advantage of the uncalculatable speedchart in Rreal-Time-Arena, once they are hurt. 

    The Injury Set is great for longer battles against tank/stall tactics and probably everyone should gear 1 or 2 stallbreaker heroes with this set for next year's season. Bruisers like Ravi or tank-stalling comps like Iseria/Ruele - Knights will get into oneshot range once the atk% grows enough over Frenzy.

    Penetration is probably the weakest set, but minmaxes on speed dps.

  • images
    2020.12.01 03:41 (UTC+0)

    I was slightly baffled by these sets, penetration set is cool but as the meta goes the concensus was evade, accuracy sets. The boss is pretty anoying, i auto'd it 5x straight with roana, luluca, fluri & tama then after that couldnt beat it with them again, so weird.

  • images
    2020.12.01 06:51 (UTC+0)

    giving efectivness by time in RTA is bad idea.

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