Developer Notes
11/26 (Thu) Balance Adjustment Preview Notice (Edited) [186]
- 2020.11.04 09:02 (UTC+0)
- 113770
Hello, this is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have continued in their adventure with us in Epic Seven.
With this balance adjustment, we plan to implement changes to 7 Heroes and 5 Artifacts, with these changes taking effect after the update on 11/26.
1. Targets
With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted. The target of these adjustments can be seen below.
Hero
Grade | Hero |
5★ Moonlight | Sage Baal & Sezan |
5★ Moonlight | Little Queen Charlotte |
5★ Covenant | Cerise |
5★ Covenant | Landy |
4★ Covenant | Maya |
3★ Covenant | Pearlhorizon |
3★ Covenant | Doll Maker Pearlhorizon |
Artifact
Grade | Artifact |
5★ | Guiding Light |
5★ | Bastion of Perlutia |
5★ | Dux Noctis |
4★ | Andre's Crossbow |
4★ | Silver Rain |
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns will not be changed unless stated.
※ The skill descriptions mentioned in this preview may differ from the actual update.
※ Some skill text will be revised to improve readability. There are no functional changes.
※ The skill descriptions in the balance adjustment preview were written based on the adjusted translation.
1-1. Hero Balance Adjustment
1-1-1. 5★ Moonlight
Sage Baal & Sezan
Evil Spirit's Call (Before) | Evil Spirit's Call (After) |
Summons an evil spirit to attack the enemy, with a 75% chance to put the enemy to sleep for 1 turn. This skill does not trigger a Dual Attack. | Summons an evil spirit to attack the enemy, with a 75% chance to put the enemy to sleep for 1 turn. When the target is asleep after the attack, increases the caster’s Combat Readiness by 20%. This skill does not trigger a Dual Attack. |
Cloud of Ruin (Before) | Cloud of Ruin (After) |
Attacks all enemies by summoning storm clouds, with a 100% chance to dispel one buff and an 80% chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 20% at the end of the enemy's turn. | Attacks all enemies by summoning storm clouds, with a 100% chance to dispel one buff and an 85% chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 20% at the end of the enemy's turn. |
Eye of Death (Before) | Eye of Death (After) |
Attacks with an evil eye. Damage dealt increases proportional to the caster's lost Health. | Attacks with an evil eye. When the enemy is defeated, silences all remaining enemies for 1 turn. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster’s lost Health. |
Soulburn (20): Skill cooldown is decreased by 2 turns. | Soulburn (20): All skill cooldowns decreased by 2 turns. |
Eye of Death (Awakened) (Before) | Eye of Death (Awakened) (After) |
Attacks with an evil eye, recovering the caster to max Health when the enemy is defeated. Damage dealt increases proportional to the caster's lost Health. | Attacks with an evil eye. When the enemy is defeated, silences all remaining enemies for 1 turn, before recovering the caster to max Health. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster’s lost Health. |
Soulburn (20): Skill cooldown is decreased by 2 turns. | Soulburn (20): All skill cooldowns decreased by 2 turns. |
With this balance adjustment, Sage Baal & Sezan will be improved to have more influence in battle, even when his skill, “Cloud of Ruin" is in cooldown.
With this change, Sage Baal & Sezan will have more utility in battle due to the Combat Readiness increase effect that occurs when the attacked enemy is put to sleep. Additionally, “Cloud of Ruin” will now have a higher chance to inflict Sleep on all enemies, allowing him to be more powerful in battles.
“Eye of Death” will also be improved so that it will now penetrate the enemy’s Defense, allowing him to inflict more damage. If the enemy has been eliminated with this skill, the caster’s Health will be recovered to max and he will inflict Silence on all remaining enemies. When soulburned, all of Sage Baal & Sezan skill cooldown times will be decreased.
Little Queen Charlotte
Judgment (Before) | Judgment (After) |
Attacks with a giant sword before granting the caster immunity for 1 turn. | Attacks with a giant sword before granting the caster immunity for 1 turn. |
| Damage dealt by this skill will be increased |
The Will of La Mare (Before) | The Will of La Mare (After) |
Smashes the enemy with a sword and attacks. Penetrates Defense by 50%. Deals increased damage against Dark elemental enemies. | Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. |
The Will of La Mare (Awakened) (Before) | The Will of La Mare (Awakened) (After) |
Smashes the enemy with a sword and attacks. Penetrates Defense by 50%. Deals increased damage against Dark elemental enemies. Recovers Health of the caster proportional to damage dealt. | Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. |
※ 11/16 Edition: Skill descriptions for The Will of La Mare (both awakened and unawakened) were edited for clarity regarding (1) defense penetration and (2) stat from which that affects the additional damage inflicted upon awakening. There are no functional changes.
With this improvement, Little Queen Charlotte will be even more effective against enemy teams that utilize Dark elemental Heroes. The amount of damage dealt by her skill, “Judgement” will be increased. In addition, her skill, “The Will of La Mare” will now inflict additional damage on all enemies except the caster when attacking a Dark elemental Hero.
1-1-2. Covenant / ★5
Cerise
Mystical Arrow (Before) | Mystical Arrow (After) |
Summons a mystical bow to attack the enemy, before increasing the caster's Combat Readiness by 15%. | Summons a mystical bow to attack the enemy, before increasing the caster's Combat Readiness by 15%. Triggers a Dual Attack from a random ally when Frost Storm is on cooldown. |
Luminous Explosion (Before) | Luminous Explosion (After) |
Explodes a magical sphere, stunning for 1 turn, before increasing the caster's Combat Readiness by 50%. | Explodes a magical sphere, stunning for 1 turn and making them unable to be buffed for 2 turns. Increases the caster’s Combat Readiness by 50%. |
Frost Storm (Before) | Frost Storm (After) |
Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. | Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. Attacks using an advantageous element. |
| Damage dealt by this skill will be increased |
Frost Storm (Awakened) (Before) | Frost Storm (Awakened) (After) |
Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. Grants the caster invincibility for 1 turn. | Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. Grants the caster invincibility for 1 turn. Attacks using an advantageous element. |
| Damage dealt by this skill will be increased |
In this balance adjustment, we’ve focused on improving Cerise’s ability to continuously contain the enemy due to her high speed.
Following this balance adjustment, Cerise’s skill 3, Frost Storm, will deal higher damage than before and attack using an advantageous element. With these improvements, she will be able to deploy more powerful attacks and more effectively inflict effects on enemies without missing.
Furthermore, Luminous Explosion will be granted an additional debuff, which is unable to be buffed, which will further increase her ability to weaken enemy team combinations. If Mystical Arrow is used while Frost Storm is on cooldown, she will trigger a Dual Attack from a random ally. This improvement will also serve to reinforce Cerise’s potential to bring about differences to the battlefield.
Landy
Fire (Before) | Fire (After) |
Fires at the enemy and increases the caster's Combat Readiness by 15%. Effect is doubled when the enemy is buffed. | Fires at the enemy and increases the caster's Combat Readiness by 15%. Combat Readiness increase and amount of Fighting Spirit gained are doubled when the enemy is buffed. |
Damage dealt by this skill will be increased | |
The Chief Is on the Scene (Before) | The Chief Is on the Scene (After) |
Increases the caster's Attack by 10% after attacking. This effect can only stack up to 5 times. At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown. Starts the first battle with 50 Fighting Spirit. | Increases the caster's Attack by 20% after attacking. This effect can only stack up to 3 times. At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown. Starts the first battle with 50 Fighting Spirit. |
Full Burst (Before) | Full Burst (After) |
Fires at all enemies and grants the caster increased Speed for 2 turns. When Fighting Spirit is full, consumes all Fighting Spirit to increase damage dealt, and increases Combat Readiness of all allies by 15%. | Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target’s Defense by 50%. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Grants an extra turn. |
Full Burst (Awakened) (Before) | Full Burst (Awakened) (After) |
Fires at all enemies and grants the caster increased Speed for 2 turns. When Fighting Spirit is full, consumes all Fighting Spirit to increase damage dealt, and increases Combat Readiness of all allies by 15%. This skill cannot trigger a counterattack. | Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target’s Defense by 50%. This skill cannot trigger a counterattack. |
Soulburn(10): Increases damage dealt. | Soulburn (20): Grants an extra turn. |
Landy will be improved in two ways. She will reinforce herself at a faster pace than before and she will be able to better support her allies.
Her skill 1, Fire will be improved in regards to having a higher damage output as well as having an increased amount of Combat Readiness and Fighting Spirit acquired. Her passive skill, The Chief Is on the Scene, will be improved so that she can stack increased Attack effect at a faster pace.
There will also be improvements to Full Burst, which supports her allies even when her Fighting Spirit is not at maximum level. In addition, we have also granted a 50% defense penetration effect when her Fighting Spirit is at maximum level. Furthermore, the Soulburn effect will be changed so that it grants an additional turn, which will enable her to sequentially attack her enemies.
1-1-3. 4★ Covenant
Maya
Concuss (Before) | Concuss (After) |
Attacks with a shield, with a 100% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. | Attacks with a shield, with a 100% chance each to stun for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense. |
Morale Boost (Before) | Morale Boost (After) |
Has a 50% chance to provoke and decrease Attack of all enemies for 1 turn. Increases Defense of the caster for 2 turns. | Has a 75% chance to provoke all enemies for 1 turn, before a 100% chance to decrease Attack for 2 turns. Increases Defense of the caster for 2 turns. |
Cooldown: 5 turns | Cooldown: 4 turns |
Morale Boost (Awakened) (Before) | Morale Boost (Awakened) (After) |
Has a 50% chance to provoke and decrease Attack of all enemies for 1 turn. Increases Defense of all allies for 2 turns. | Has a 75% chance to provoke all enemies for 1 turn, before a 100% chance to decrease Attack for 2 turns. Increases Defense of all allies for 2 turns. |
Cooldown: 5 turns | Cooldown: 4 turns |
Maya was intended to be able to contain her enemies by provoking them and inflicting decrease Attack as well as being able to protect her allies by granting them increased Defense. However, due to her skills’ low activation chance, she was not widely used.
With these improvements, Morale Boost will now have a higher chance of inflicting both provoke and decrease Attack on her enemies. The duration of these debuff effects will be extended while the cooldown will be decreased by 1 turn. In addition, Concuss will be able to decrease the enemy’s Combat Readiness, enabling her to be more effective overall in regards to containing her enemies.
1-1-4. 3★ Covenant
Pearlhorizon
Hypnosis (Before) | Hypnosis (After) |
Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. | Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. Increases Combat Readiness of the caster by 10% per sleep debuff inflicted. |
Nightmare (Before) | Nightmare (After) |
Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 10% of max Health. | Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 10% of the target’s max Health. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Nightmare (Awakened) (Before) | Nightmare (Awakened) (After) |
Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 20% of max Health. | Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 20% of the target’s max Health. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Doll Maker Pearlhorizon
Hypnosis (Before) | Hypnosis (After) |
Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. | Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. Increases Combat Readiness of the caster by 10% per sleep debuff inflicted. |
Endless Nightmare (Before) | Endless Nightmare (After) |
Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 15% of max Health. | Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 15% of the target’s max Health. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Endless Nightmare (Awakened) (Before) | Endless Nightmare (Awakened) (After) |
Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 30% of max Health. | Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 30% of the target’s max Health. |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Speed Rune (Before) | Speed Rune (After) |
Has a 50% chance to decrease Speed of the enemy for 2 turns when using Hypnosis. | Has an 80% chance to decrease Speed of the enemy for 2 turns when using Hypnosis. |
Doll Maker Pearlhorizon will be adjusted so that she can easily use Endless Nightmare right after using Hypnosis.
When using Hypnosis, her Combat Readiness will increase according to the number of Sleeps debuffs inflicted with Hypnosis. Her Speed Rune effect will also be improved so that she can inflict decreased Speed at a higher chance.
The Soulburn effect for Endless Nightmare will be renewed to ignore the enemy’s Effect Resistance, allowing her to contain enemies more effectively.
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Guiding Light
Effect(s) (Before) | Effect(s) (After) |
At the end of the caster’s turn, has a 70% chance to grant stealth for 2 turns. Can be activated once every 2 turns. | At the start of battle, grants stealth for 1 turn. At the end of the caster’s turn, has a 70% chance to grant stealth for 2 turns. Stealth granted at the end of the caster’s turn can be activated once every 2 turns. |
Guiding Light is an Artifact that improves to the survivability of Ranger class Heroes by granting Stealth to the caster at a given chance. Through this Balance Adjustment, this Artifact will also grant stealth at the beginning of the battle, further increasing the survivability of the caster.
Bastion of Perlutia
Effect(s) (Before) | Effect(s) (After) |
At the start of battle, grants the ally with the highest Attack a barrier equivalent to 30% of the caster's max Health for 2 turns. | At the start of battle, grants the ally with the highest Attack immunity for 1 turn and a barrier equivalent to 30% of the caster's max Health for 2 turns. |
Bastion of Perlutia is an Artifact that protects the ally with the highest Attack on the team.
We hope this Artifact will provide better protection for your ally, thanks to the newly granted Immunity buff.
Dux Noctis
Effect(s) (Before) | Effect(s) (After) |
Increases Attack of the caster by 2% when an ally makes a critical hit. Effect can only stack up to 12 times. | Increases Attack of the caster by 4% when an ally makes a critical hit. Effect can only stack up to 8 times. |
Dux Noctis will be improved so that the increases in Attack stack at a quicker pace than before and at a higher percentage than before.
1-2-2. Artifact / 4★
Andre's Crossbow
Effect(s) (Before) | Effect(s) (After) |
100% chance to remove 2 Souls from the enemy when the caster attacks with a Single Attack. | 100% chance to remove 3 Souls from the enemy when the caster attacks with a Single Attack. |
There will be a small increase in the number of souls removed by Andre’s Crossbow.
Silver Rain
Effect(s) (Before) | Effect(s) (After) |
100% chance to increase Attack of a random ally except for the caster for 2 turns when the caster uses a non-attack skill. | 100% chance to increase Attack of the ally except for the caster with the highest Attack for 2 turns when the caster uses a non-attack skill. |
Silver Rain will be improved so that it grants an Increased Attack buff to the ally with the highest Attack, increasing strategic usage of the Artifact.
This concludes our preview for the balance adjustment that will take place on 11/26. We hope that our Heirs will give us their valuable opinions about this balance adjustment and we will continue to try our best to improve the Heroes in our game so that each and every character can be utilized by our Heirs.
Thank you.
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