Developer Notes
10/08 Balance Adjustment Preview [149]
- 2020.09.18 09:00 (UTC+0)
- 92586
Hello Heirs,
This is Epic Seven.
We sincerely appreciate the interest and support of all of our Heirs who have been with us on our Epic Seven journey.
With this upcoming balance adjustment, scheduled for 10/8, we are planning changes to eight Heroes and one piece of Exclusive
Equipment.
1. Balance Adjustment Targets
With this adjustment, we plan to increase the effectiveness of underutilized Heroes and Exclusive Equipment in the current Meta.
The details of the Balance Adjustments for the selected Heroes and Exclusive Equipment can be seen below.
Heroes
Grade | Hero |
5★ Moonlight | Silver Blade Aramintha |
5★ Covenant | Kise |
5★ Covenant | Ravi |
5★ Covenant | Ken |
4★ Moonlight | Shadow Rose |
4★ Moonlight | Kitty Clarissa |
4★ Moonlight | General Purrgis |
3★ Moonlight | Celeste |
Exclusive Equipment
Grade | Hero |
5★ Covenant | Charles |
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns, will not be changed unless stated.
※ The skill descriptions mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Silver Blade Aramintha
Flame Release (Before) | Flame Release (After) |
Flame Release: Attacks all enemies with mystic fire energy, increasing the caster's Combat Readiness by 20%. | Flame Release: Attacks all enemies with mystic fire energy, with a 60% chance to burn for 1 turn, before increasing the caster's Combat Readiness by 25%. |
Meteor Fall (Before) | Meteor Fall (After) |
Drops a giant meteor, with a 50% chance each to inflict two burn effects for 2 turns. | Drops a giant meteor on all enemies, making them unhealable for 2 turns, before a 50% chance each to inflict two burn effects for 2 turns. |
Acquire 2 Soul | Acquire 3 Soul |
Meteor Fall (Awakened) (Before) | Meteor Fall (Awakened) (After) |
Drops a giant meteor to stun all enemies for 1 turn, with a 50% chance each to inflict two burn effects for 2 turns. | Drops a giant meteor on all enemies, making them unhealable for 2 turns and stunning for 1 turn, before a 50% chance each to inflict two burn effects for 2 turns. |
Acquire 2 Soul | Acquire 3 Soul |
Silver Blade Aramintha was designed to be a Hero that could lead your team to victory thanks to the advantages she granted her
team through the debuffs Stun and Burn, which could be inflicted on the enemy via Meteor Fall. However, the utility of this skill has
been reduced due to the number of Heroes who can now remove debuff effects.
With this upcoming change, the debuff Unhealable will be added to Meteor Fall, allowing her to effectively respond to Heroes with
Healing effects. This upcoming change also increases the chance that her Stun debuff will be preserved, as Unhealable will add
another debuff that can be removed instead of Stun.
Additionally, a 60% chance to inflict Burn for 1 turn has also been added to Flame Release. This change is expected to allow Silver
Blade Aramintha to inflict even more damage on the enemy, and compensate for the skill cooldown of Meteor Fall.
1-1-2. Covenant / 5★
Kise
Dark Scar (Before) | Dark Scar (After) |
Attacks all enemies with a scythe. Penetrates Defense by 60% when the caster is stealthed. | Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed. |
Nocturne (Before) | Nocturne (After) |
Leaps towards the enemy to attack, becoming stealthed for 2 turns. A critical hit will also grant a barrier to the caster for 2 turns, and barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health. | Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health. |
Nocturne (Awakened) (Before) | Nocturne (Awakened) (After) |
Leaps towards the enemy to attack, increasing skill cooldowns by 2 turns and becoming stealthed for 2 turns. A critical hit will also grant a barrier to the caster for 2 turns, and barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health. | Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health. |
After using her skill, Nocturne, Kise was able to survive in battle due to the stealth effect and barrier that it provided. She was then
able to use Dark Scar in order to inflict high damage onto her enemies. However, it was challenging to set this combination up, as it
was difficult for her to maintain stealth for a long period of time.
With her upcoming changes, Kise will now increase her Combat Readiness by 50% after using Nocturne, so that she can effectively
utilize her stealth buff before it’s removed by the enemy. This adjustment seeks to improve Kise’s stability in battle since, prior to this
adjustment, there was an issue of her stealth being removed before she had the chance to attack with Dark Scar.
In conjunction with the previous change, the increase skill cooldown effect of Nocturne will be changed so that it applies two times
in a turn, so that Kise can better respond to an enemy’s Effect Resistance. The critical hit condition required to grant a barrier wills
also be removed, so that even if a "miss" has occurred, she will automatically be granted a barrier, which is essential for her survival.
Finally, her skill Dark Scar will always be able to penetrate some of the enemy’s Defense, and when she is stealthed, will provide
additional Defense penetration. Through this change, this skill’s usability will be improved so that even if Kise is not stealthed, Dark
Scar will be able to at least penetrate part of the enemy’s defense, allowing her to inflict a meaningful amount of damage.
Ravi
Slaughter (Before) | Slaughter (After) |
Attacks with a double-edged axe before absorbing some of the damage dealt as Health. | Attacks the enemy with a double-edged axe, with a 35% chance to stun for 1 turn, before absorbing some of the damage dealt as Health. |
Demon’s Blood (Before) | Demon’s Blood (After) |
Increases Attack of caster when they attack or are attacked. Effect can only stack up to 5 times. When attacked, increases Combat Readiness by 15%, and 5 Fighting Spirit is acquired. | Increases the caster's Attack by 15% and Effectiveness by 10% when they attack or are attacked. This effect can only stack up to 5 times. When attacked, increases Combat Readiness by 15% and gains 5 Fighting Spirit. |
Due to the difficulty of gearing Ravi, players have found it challenging to utilize the key advantages of Devil Drive, namely the Stun
effect and the subsequent reduction of Combat Readiness.
With this buff, not only will the Attack for Demon’s Blood be increased, but it will also provide an increase in Effectiveness, allowing
for Ravi to better respond to an enemy’s Effect Resistance.
Additionally, when using Slaughter, a Stun debuff will be added. With the addition of the increased Effectiveness via Demon’s Blood,
players will be able to create even more advantageous situations in battle. This balance adjustment also increases the clarity of her
skill description so that players can more easily see the effects that Demon’s Blood will provide.
Ken
Knockout (Before) | Knockout (After) |
Attacks with a flurry of strikes, with a 35% chance to decrease Defense for 2 turns. Burns for 2 turns when the caster is granted vigor. Damage dealt increases proportional to the caster's max Health. | Attacks with a flurry of strikes, with a 50% chance to decrease Defense for 2 turns. Burns the enemy for 2 turns when the caster is granted vigor. Damage dealt increases proportional to the caster's max Health. |
Celestial Kick (Before) | Celestial Kick (After) |
Kicks the enemy, increasing Speed of the caster for 2 turns, with a 75% chance to decrease Defense of the target for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated. When the caster is granted vigor, chance of decreasing Defense becomes 100%, ignoring Effect Resistance. Damage dealt increases proportional to the caster's max Health. | Kicks the enemy, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated. When the caster is granted vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. |
Phoenix Flurry (Before) | Phoenix Flurry (After) |
Delivers a powerful blow after a flurry of strikes, stunning for 1 turn, and grants vigor to the caster for 4 turns before gaining 15 Fighting Spirit. Damage dealt increases proportional to the caster's max Health. | Delivers a powerful blow after a flurry of strikes, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. |
Cooldown: 5 Turns Consume 100 Fighting Spirit | Cooldown: 4 Turns Consume 80 Fighting Spirit |
Phoenix Flurry (Awakened) (Before) | Phoenix Flurry (Awakened) (After) |
Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn, and grants vigor to the caster for 4 turns before gaining 15 Fighting Spirit. Damage dealt increases proportional to the caster's max Health. Caster begins the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. | Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. |
Cooldown: 5 Turns Consume 100 Fighting Spirit | Cooldown: 4 Turns Consume 80 Fighting Spirit |
With this balance adjustment, all of Ken’s skills will be buffed in order to improve his usability. First, the decrease Defense probability
for his skill 1, Knockout will be increased slightly, and his skill 2, Celestial Kick, also had its decrease Defense chance improved to
100% without the conditional requirement of Vigor. Additionally, we have decreased the amount of Fighting Spirit required
for Phoenix Flurry by 20, as well as reduced the cooldown to 4 turns, so that players can use this skill more frequently than before.
In addition to these changes, there were also some clarity changes made to Ken’s skill descriptions to bring it inline with our current
skill description style. Please note that for these changes, no functional changes were made to his skills.
1-1-3. Moonlight / 4★
Shadow Rose
Spear of Darkness (Before) | Spear of Darkness (After) |
Soulburn (10): Skill cooldown is decreased by 2 turns. | |
Goddess of Ruin (Before) | Goddess of Ruin (After) |
Attacks all enemies with the Portent of Destruction, decreasing the enemies' Combat Readiness by 25%. | Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Effectiveness of the caster for 2 turns. |
Soulburn (10): Increases damage dealt. | Damage Dealt Increased |
Goddess of Ruin (Awakened) (Before) | Goddess of Ruin (Awakened) (After) |
Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%. Increases Combat Readiness of all allies by 25%. | Attacks all enemies with the Portent of Destruction, decreasing their Combat Readiness by 25%, and increases Combat Readiness of all allies by 25%. Increases Effectiveness of the caster for 2 turns. |
Soulburn (10): Increases damage dealt. | Damage Dealt Increased |
Shadow Rose’s skill, Goddess of Ruin (Unawakened) contained a problem where the Combat Readiness reduction was translated as
singular. This text will be corrected with the balance adjustment scheduled for 10/08. There are no functional changes.
※ The change in the skill description in this notice was based on a translation revision.
Improvements will be made to Shadow Rose through the Soulburn effect so that she can utilize decrease Defense that is triggered
by Spear of Darkness more frequently. When you use soulburn, the skill cooldown of Spear of Darkness is decreased by 2 turns and
with every turn, the enemy’s defense can be continuously decreased. Also, as the Soulburn that increased damage dealt for Goddess
of Ruin will now be transferred to Spear of Darkness, the basic damage dealt by Goddess of Ruin will be increased. Additionally, if
you use Goddess of Destruction, the increase Effectiveness effect will be applied to the caster for 2 turns making it easier to reduce
defense even if you are up against an enemy with high Effect Resistance.
Kitty Clarissa
Meow I'm Angry! (Before) | Meow I'm Angry! (After) |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
Meow I'm Angry! (Awakened) (Before) | Meow I'm Angry! (Awakened) (After) |
Soulburn (10): Increases damage dealt. | Soulburn (20): Ignores Effect Resistance. |
The damage increase effect for Kitty Clarissa’s skill, Meow I’m Angry, will be changed to ignore Effect Resistance. The Dark elemental
hero, Kitty Clarissa, will be adjusted so that she can reliably reduce the enemy’s buff for 2 turns and make them unhealable at the
same time regardless of elements.
General Purrgis
Heroic Strike (Before) | Heroic Strike (After) |
Mows down the enemy with a great sword, with a 75% chance to provoke for 1 turn. | Mows down the enemy with a great sword, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
Command to Charge (Before) | Command to Charge (After) |
Gives the command to charge, dealing damage to all enemies, with a 100% chance each to stun two enemies for 1 turn. | Gives the command to charge, dealing damage to all enemies, with a 100% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health. |
Command to Charge (Awakened) (Before) | Command to Charge (Awakened) (After) |
Gives the command to charge, dealing damage to all enemies, with a 100% chance each of stunning two random enemies for 1 turn. Increases Attack of all allies for 2 turns. | Gives the command to charge, dealing damage to all enemies, with a 100% chance each to stun two random enemies for 1 turn, before increasing Attack of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. |
※ The word "each" was missing from General Purrgis’s skill, Command to Charge, as well as the change from plural to singular for
Heroic Strike will be revised with the 10/08 balance adjustment. There is no functional change.
※ The change in the skill description in this notice was based on a translation revision.
General Purrgis is a hero loved by many Heirs for his passive skill, Spearhead. However, his performances in attack were not as
distinguished. Now, as Heroic Strike and Command to Charge are adjusted to increase damage dealt proportional to the caster’s
max Health, we expect him to contribute more to the team attack-wise.
1-1-4. Moonlight / 3★
Celeste
Corrosive Volley (Before) | Corrosive Volley (After) |
Shoots a volley of arrows at all enemies, with a 50% chance to decrease Combat Readiness by 20%. Does not increase cooldown count when the caster's Health is 80% or more. | Shoots a volley of arrows at all enemies, with an 85% chance to decrease Combat Readiness by 20%. Does not increase cooldown count when the caster's Health is 80% or more. |
| Damage Dealt Increased |
Celeste was designed as a hero who with her high speed, can continuously reduce the enemy’s Combat Readiness, but it was
difficult to use her in battle due to the low chance to decrease Combat Readiness. Therefore, with this adjustment, we improved
Corrosive Volley by increasing the chance to decrease Combat Readiness and increase damage dealt.
1-1-5. Exclusive Equipment
Charles
Exclusive Equipment – Option 3 (Before) | Exclusive Equipment – Option 3 (After) |
Dispels all debuffs inflicted on the caster after using Faithful Strike. | Dispels all debuffs from the caster before the skill effect when using Faithful Strike. |
This balance adjustment will change the order in which debuffs are dispelled after using one of Charles’ exclusive equipment, Faithful
Strike. It is now improved so that the debuffs can be dispelled before the use of Faithful Strike.
Following the adjustments mentioned above, Charles will have the ability to change the Option for his Exclusive Equipment for up to
2 weeks after the Balance Adjustment update. The Exclusive Equipment that can be changed is limited to Equipment that has been
adjusted after this update. Exclusive Equipment acquired after the update is not eligible for this change. Exclusive Equipment that has
been changed will retain its existing stats, and once changed, the Exclusive Equipment Option cannot be changed again.
The schedule for this balance adjustment has been changed to October 8. We ask for our players’ understanding.
As stated in our Epic Together event, as we knw that our Heirs care about the many Heroes in Epic Seven, we will do our best to
ensure that you can use the various Heroes for a long time. The opinions of our Heirs which are delivered to us through each
community are very important to us in regards to the continuous improvements we seek to implement.
Thank you.
Developer Notes의 글
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