8/6 Balance Adjustment Preview
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Developer Notes

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Developer Notes

8/6 Balance Adjustment Preview [193]


Hello. This is Epic Seven.

 

Within this Developer Note is information regarding the regularly scheduled balance adjustment that is planned to occur on August 6. The Epic Seven team regularly reviews information regarding Hero usage by our Heirs and using this data, regular balance adjustments are made to improve the overall content of Epic Seven as well as to improve the utilization of less selected Heroes in the Arena. 

 

 

We will continue to take into account the various opinions of our Heirs and carefully improve the various Heroes in Epic Seven so that they can be used by everyone. 

 

1. Balance Adjustment Target

Listed below are the Heroes that will receive a balance adjustment with the update occurring August 6. 

 

Heroes

Category

Name

Covenant 5

Melissa

Covenant 5

Baal & Sezan

Covenant 5

Aramintha

Moonlight 4

Roaming Warrior Leo

Moonlight 4

Benevolent Romann

Moonlight 3

Pyllis

Covenant 3

Azalea

Covenant 3

Adlay

Covenant 3

Chaos Inquisitor

 The probability and number of turns are based on fully enhanced characters.

 Skill Cooldowns, will not be changed unless stated.
 
 The skill descriptions mentioned in this preview may differ from the actual update.

 

With this balance adjustment we will also make improvements to the Souls acquired by all heroes. Additionally, we will correct the issue that caused certain heroes not to properly obtain Souls or obtain an incorrect amount when an additional skill is used. The target heroes for this are as shown below. 

 

Category

Name

Covenant 5

Bellona

Covenant 5

Sol

Covenant 3

Hataan

 

1-1. Hero Balance Adjustment

 

1-1-1. Covenant / 5

 

Melissa

Might (Before)

Might (After)

Soulburn (10): Increases damage dealt.

 

Blood Bloom (Awakened) (Before)

Blood Bloom (Awakened) (After)

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns, with a critical hit granting the caster an extra turn. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns. Grants the caster an extra turn. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.

 

Soulburn (20): Ignores Effect Resistance.

 

The first Hero that we will speak about for this balance adjustment is Melissa. Following the first balance adjustment that was given to Melissa, further improvements will be made to Melissa’s core ability to make her a more effective and stable Hero. First, the Critical Hit requirement, which was necessary in order to receive an extra turn for her skill Blood Bloom, will be removed. Melissa is a Hero that requires her skills to be linked, especially in regards to Manifestation, which should be used after Blood Bloom. Therefore, regardless of whether or not a Critical Hit occurs, Melissa is granted an additional turn which will allow her greater consistency in having an additional action.

Additionally, her Soulburn effect has also been changed. Her Soulburn effect, which was originally available when she used Might, has been transferred to her skill, Blood Bloom, and its effect will be changed so that it ignores effect resistance. With this change, Melissa will now be able to reliably dispel all debuffs prior to attacking and cursing her enemy. Being able to dispel all buffs from her enemy prior to attacking is a very powerful effect, and will greatly increase Melissa’s first turn with the curse debuff.

 Melissa is a Hero whose usage greatly depends on the effectiveness of her skills, and we hope that these changes will help to increase her viability.

 

Baal & Sezan

Ghost Haunt (Before)

Ghost Haunt (After)

Summons an evil spirit to attack the enemy, with a 35% (Max 50%) chance to inflict poison for 2 turns.

Summons an evil spirit to attack two enemies, with a 35% (max 50%) chance to inflict poison for 2 turns.

Dark Cloud (Before)

Dark Cloud (After)

Cooldown: 4 Turns (Max 3 Turns)

Cooldown: 3 Turns (Max 2 Turns)

 

Baal & Sezan is one of the Heroes that was with Epic Seven from the beginning, will be adjusted so that he can play a meaningful role for our Heirs. With this adjustment, the performances of his basic skill, Ghost Haunt, and Dark Cloud will be improved. The cooldown time required for Dark Cloud will be reduced by 1 turn, which, after being skill enhanced, can be lowered an additional turn, making it a 2 turn skill. This reduction in cooldown time will create positive synergy with Artifacts that can also reduce a skill's cooldown time. In addition to this, Baal & Sezan’s basic skill, Ghost Haunt, will be improved so that it now attacks 2 enemies, and will have a strong impact as a basic skill.

 

Aramintha

Catalyst (Before)

Catalyst (After)

Sprinkles a catalyst, increasing Attack of all allies for 2 turns. When an enemy is burned, the catalyst will explode and deal damage to all enemies, making them unhealable for 2 turns.

Attacks all enemies with a catalytic explosion, making them unhealable for 2 turns before increasing Attack of all allies for 2 turns. 

 

Damage Dealt Increased

Fire Pillar (Before)

Fire Pillar (After)

 

Damage Dealt Increased

 

The guarantee of Aramintha’s skills triggering will be increased. The skill, Catalyst originally dealt damage to all enemies only when there was a burned enemy. We will remove this condition and make adjustments so that damage is dealt to all enemies when Catalyst is used. In addition, it will increase the damage dealt by Catalyst and Fire Pillar. Along with the various Fire Pillar effects, the increased damage dealt will deliver high abilities.

 

1-1-2. Moonlight / 4

 

Roaming Warrior Leo

Fire Shockbomb (Before)

Fire Shockbomb (After)

Fires a shockbomb at the enemy, with an 80%  (Max 100%)chance to increase skill cooldown by 1 turn. 

Fires a shockbomb at the enemy, with an 80%  (Max 100%) chance to increase skill cooldown by 1 turn. Decreases skill cooldown of Go, Racoo! by 1 turn. At the end of the turn, detonates bombs inflicted on the enemy.

Go, Racoo! (Before)

Go, Racoo! (After)

Attacks all enemies with Racoo, with a 75% (Max 90%) chance to plant a bomb for 2 turns.

Attacks all enemies with Racoo, with a 75% (max 90%) chance to decrease Speed and plant a bomb for 2 turns.

 

We are happy to announce a balance adjustment for Roaming Warrior Leo, particularly for our Heirs who have been requesting this improvement. First, the skill Go, Racoo! will have a 2 turn decrease speed debuff added. In addition to the actual effect of the decrease speed debuff, this was also added to elongate the amount of time the enemy will be debuffed before they can have a turn and dispel their debuffs. Additionally, the skill, Fire Shockbomb will now reduce the cooldown of Go,Racoo! by 1 turn, while at the same time detonating bombs inflicted on the enemy at the end of the turn. The enemy who has been inflicted with a bomb will immediately be stunned as well as take damage, which will lead to more favorable battles in the future. 

 

Benevolent Romann

Mana Arrow (Before)

Mana Arrow (After)

Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced.\nMana Burst: Attacks all enemies, decreasing Combat Readiness by a random amount between 10% and 50%.

Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced.  Mana Burst: Attacks all enemies, decreasing Combat Readiness by a random amount between 15% and 50%.

Soulburn (20): Increases chance of activating Mana Burst to 100%.

 

Mana Fundamentals (Awakened) (Before)

Mana Fundamentals (Awakened) (After)

Attacks all enemies with condensed mana, dispelling one buff, before a 60% (Max 75%) chance to silence for 2 turns.

Attacks all enemies with condensed mana, dispelling two buffs, before a 60% (max 75%) chance to silence for 2 turns.

 

Soulburn (20): Grants an extra turn.

 

We would first like to thank our Heirs for all of the opinions they have sent to us following Benevolent Romann’s adjustment which occurred in April. Based on the feedback we have received from our Heirs, this balance adjustment will further improve Benevolent Romann. When using Mana Fundamentals, Benevelonet Romann will now dispel two debuffs from all enemies, allowing him to more reliably silence his enemies than before. In addition to these changes, the Soulburn effect for Mana Arrow has been removed, and instead, a Soulburn effect will be granted to Mana Fundamentals which will grant an additional turn. This change will allow players to more easily trigger Mana Burst, as the conditional requirements will be more easily met. Finally, the Combat Readiness decrease effect for Mana Burst, which is part of Mana Arrow, will have its minimum value increased from 10% to 15%. 

 

1-1-3. Moonlight / 3

 

Pyllis

Weakening Blow (Before)

Weakening Blow (After)


Damage dealt increases proportional to the caster's Defense.

Will (Before)

Will (After)

Increases Defense when attacked. Increases Defense of all allies for 2 turns every fourth attack received. Effect can only stack up to 5 times

Increases Defense of the caster when attacked. After every fourth attack suffered, increases Defense of all allies for 2 turns. The caster's increased Defense can stack up to 3 times.

 

Increases Defense increased

Maintain Position (Before)

Maintain Position (After)

Attacks the enemy, and grants barrier on the caster for 2 turns. Barrier strength is proportional to the caster's Defense.

Attacks the enemy before provoking for 1 turn, and grants a barrier to the caster for 2 turns. Damage dealt and barrier strength increase proportional to the caster's Defense.

Maintain Position (Awakened) (Before)

Maintain Position (Awakened) (After)

Attacks the enemy, and grants barrier on all allies for 2 turns. Barrier strength increases in proportion to the caster's Defense.

Attacks the enemy before provoking for 1 turn, and grants a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's Defense.

 

Pyllis’defense abilities and those that protect allies were drastically improved. The damage dealt by Weakening Blow has been increased proportional to Defense and the increase in the caster’s defense when the skill, Will, is used has also been greatly increased. In addition, the number of stacks has been reduced, allowing a greater amount of defense to be gained in less time. 

The skill Maintain Position will now grant barriers to allies and at the same time Provoke the enemy for 1 turn. When attacked by a provoked enemy, Pyllis will be able to increase defense more effectively when the skill Will is used. 

 

1-1-4. Covenant / 3

 

Azalea

Sweep (Before)

Sweep (After)

Sweeps all enemies with a spear, with a 65% (Max 75%) chance to decrease Speed for 2 turns.

Sweeps all enemies with a spear, with a 65% (max 75%) chance to decrease Speed and decreased Defense for 2 turns.

 

Damage Dealt Increased

 An issue where the target of Azalea’s skill Sweep was translated as a single target will be fixed with the balance adjustment on 8/6. There are no functional changes made.  

 The skill descriptions in this Balance Adjustment are written based on resolved translation issues.
 

After these adjustments, Azalea will be the only 3 Hero able to decrease the Defense of all enemies through her skill, Sweep. The original debuff, speed decrease, will be maintained, allowing an effective attack that slows down and defends all enemies with a given probability. Apart from increasing the debuff, the Damage dealt by Sweep will also be increased. 

 

Adlay

Mana Seal (Before)

Mana Seal (After)

Deals huge damage to all enemies with a sealing spell, with a 50% (Max 75%) chance to increase skill cooldown by 1 turn.

Deals huge damage to all enemies with a sealing spell, with a 60% (max 85%) chance to dispel one buff each, before a 60% (max 85%) chance to increase skill cooldowns by 1 turn.

Cooldown: 5 Turns

Cooldown: 4 Turns

Soulburn (10): Increases damage dealt.

Soulburn (20): Ignores Effect Resistance.

 

Adlay’s skill, Mana Seal will be improved. After attacking with Mana Seal, there will be a max. 85% chance to dispel one buff from all enemies and also has the same chance to increase the enemy’s skill cooldown by 1 turn. The skill cooldown increase is applied after dispelling a buff so even if the enemy has immunity or other protective buffs, Adlay will still be able to increase skill cooldown after dispelling the buff. The skill cooldown has been reduced from 5 turns to 4 turns and the Soulburn effect has been adjusted from increases damage dealt to ignore Effect Resistance improving Adlay’s stability. Since it is relatively easier to obtain as a 3 Hero, we hope that following these adjustments Adlay will be utilized in various situations.

 

Chaos Inquisitor

Courage Rune (Before)

Courage Rune (After)

Increases damage dealt by Heavy Strike.

Enhance Rune (Before)

Enhance Rune (After)

+1% damage dealt

+3% damage dealt

+2% damage dealt

+4% damage dealt

+2% damage dealt

+5% damage dealt

Order Rune (Before)

Order Rune (After)

Increases Combat Readiness when buffs are dispelled by Heavy Strike.

Enhance Rune (Before)

Enhance Rune (After)

+5% Combat Readiness

+6% Combat Readiness

+6% Combat Readiness

+9% Combat Readiness

+9% Combat Readiness

+10% Combat Readiness

Sun Rune (Before)

Sun Rune (After)

Increases Preach's chance of activating Heavy Strike..

Enhance Rune (Before)

Enhance Rune (After)

+4% effect chance

+10% effect chance

+6% effect chance

+20% effect chance

+10% effect chance

+20% effect chance

Relic Rune (Before)

Relic Rune (After)

Increases Preach's chance of activating Heavy Strike.

Increases buff dispel chance of Heavy Strike when it is activated by Preach.

Enhance Rune (Before)

Enhance Rune (After)

+7% effect chance

+10% effect chance

+10% effect chance

+15% effect chance

+13% effect chance

+15% effect chance

 

We have made various improvements to the abilities of Chaos Inquisitor. After specialty change, we have increased the amount of damage dealt by the skill Heavy Strike. Additionally, we have increased the Combat Readiness when the enemy’s buffs are dispelled by Heavy Strike. The most noticeable change is that we have compressed to one rune the two runes that would increase Preach's chance of activating Heavy Strike. The chance to dispel debuffs when Heavy Strike is activated by Preach has been increased to a max of 100%. Chaos Inquisitor will now be able to dispel enemy buffs more effectively and his abilities have been improved overall. 

 

 

1-2. Acquired Souls Improvements

 

 Previously, Souls were not acquired for most skills when the Soulburn was used but following these improvements, players will be able to acquire souls for all skills. This improvement will be applied equally to all heroes and so when Soulburn is used players will still be able to acquire souls from the skill. 

 

Additionally, souls must be acquired as with the original skill but when an additional attack is triggered, there were some skills that could not acquire souls or acquired a different amount of souls. We will make adjustments to such skills. The heroes that will undergo these changes are as follows. 

 

Hero

Adjustment Details

Bellona

An issue where Souls were not acquired when Windbreak Fan is triggered after gaining 5 Focus.

Sol

An issue where the number of Souls acquired from Volcanic Viper differed depending on whether it triggered from an enemy’s non-attack skill or if Sol was attacked by a Boss or Elite monster.

Hataan

An issue where Souls are not obtained when after an enemy is defeated by the skill Wind Pressure.

 

For Sol, the number of souls obtained when Volcanic Viper is used will be increased to 2. 

 

1-3. Additional Skill Description Improvements

 

Certain heroes were using additional skills that were not clearly stated in the skill description which prevented players to have accurate information regarding the Souls acquired. Through these improvements, we will ensure that our players receive more accurate information. 

 

Vildred

Dancing Blade (Before)

Dancing Blade (After)

Increases Attack of the caster for 2 turns and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent.

Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.

Dancing Blade (Awakened) (Before)

Dancing Blade (Awakened) (After)

Increases Attack of the caster for 2 turns and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy is defeated.

Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy is defeated. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.

 

Clarissa

Rage (Before)

Rage (After)

Becomes enraged for 3 turns when an enemy is killed by Harsh Lesson or Hysteric, and grants an extra AoE attack on all enemies.

The caster becomes enraged for 3 turns and activates Kya-hahaha when an enemy is defeated by Harsh Lesson or Hysteric. Kya-hahaha (Acquire 1 Soul): Attacks all enemies by swinging an iron mace. 

 

Sez

Encroach (Before)

Encroach (After)

When the enemy's Health is 50% or less after attacking with Dark Shadow, an extra attack is granted against all enemies with a 50% chance to make them unhealable for 1 turn. Can only activate once per turn of the caster.

When the enemy's Health is 50% or less after attacking with Dark Shadow, activates Encroach. Encroach can only be activated once per turn of the caster. Encroach (Acquire 1 Soul): Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn.

 

Cermia

Playing with Fire (When equipped with Exclusive Equipment Option 1) (Before)

Playing with Fire (When equipped with Exclusive Equipment Option 1) (After)

Attacks with a flaming sword, with a 55% (Max 75%) chance to make the target unhealable for 1 turn. Has a 25% chance to grant the caster an extra attack.

Attacks with a flaming sword, with a 55% (max 75%) chance to make the target unhealable for 1 turn. Has a 25% chance to grant the caster an extra attack with the same skill.

Exclusive Equipment ( Option 1 ) (Before)

Exclusive Equipment ( Option 1 )  (After)

25% chance to grant an extra attack when using Playing with Fire.

25% chance to grant an extra attack with the same skill when using Playing with Fire.

 

Sol

Volcanic Viper (Before)

Volcanic Viper (After)

Counterattacks and silences for 2 turns when an enemy uses a non-attack skill or when the caster is attacked by an Elite or Boss monster. Damage dealt increases proportional to the enemy's max Health. Can only activate once every 2 turns.

Roman Cancel: When the caster's Fighting Spirit is 100 at the end of an ally's turn, the caster consumes all Fighting Spirit and extends the duration of buffs granted to the caster before being granted an extra turn.

Activates Volcanic Viper when an enemy uses a non-attack skill or when the caster is attacked by an Elite or Boss monster. Can only be activated once every 2 turns. Volcanic Viper (Acquire 2 Soul): Launches the enemy into the air and attacks repeatedly, inflicting silence for 2 turns. Damage dealt increases proportional to the enemy's max Health. Roman Cancel: When the caster's Fighting Spirit is 100 at the end of an ally's turn, the caster consumes all Fighting Spirit and extends the duration of buffs granted to the caster by 1 turn, before granting the caster an extra turn.

 

Martial Artist Ken

Knockout (Before)

Knockout (After)

Skill Enhance

+5% damage dealt

+5% damage dealt by Knockout and Dragon Flame

+5% damage dealt

+5% damage dealt by Knockout and Dragon Flame

+10% effect chance

+10% effect chance

+10% damage dealt

+10% damage dealt by Knockout and Dragon Flame

+15% effect chance

+15% effect chance

+15% damage dealt

+15% damage dealt by Knockout and Dragon Flame

Dragon Flame (Before)

Dragon Flame (After)

Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit.

Dragon Flame: Causes critical hit, and deals damage proportional to the caster's lost Health.

Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit. Dragon Flame (Acquire 1 Soul): Makes a critical hit, dealing damage proportional to the caster's lost Health. This attack receives effects that are applied to the basic skill.

 

Alexa

Fell (Before)

Fell (After)

Cuts the enemy with dual-wielded swords. A critical hit will have a 50% chance of granting an extra attack. Can only be activated once per turn.

Cuts the enemy with dual-wielded swords. A critical hit will have a 50% chance of activating Lightning Bolt. Lightning Bolt can only be activated once per turn of the caster. Lightning Bolt (Acquire 1 Soul): Rapidly cuts the enemy with dual-wielded swords. 

Fell (Awakened) (Before)

Fell (Awakened) (After)

Cuts the enemy with dual-wielded swords. A critical hit will grant an extra attack. Can only be activated once per turn.

Cuts the enemy with dual-wielded swords. A critical hit will activate Lightning Bolt. Lightning Bolt can only be activated once per turn of the caster. Lightning Bolt (Acquire 1 Soul): Rapidly cuts the enemy with dual-wielded swords.

 

Sven

Wicked Strike (Before)

Wicked Strike (After)

Attacks with dual-wielded swords, and triggers an extra attack when the caster's Health is 50% or less. Extra attack deals damage proportional to the caster's lost Health, and can only be activated once per turn of the caster.

Attacks with dual-wielded swords, and when the caster's Health is 50% or less, activates Resist Strike as an extra attack. Resist Strike can only be activated once per turn of the caster. Resist Strike (Acquire 1 Soul): Attacks the enemy repeatedly with dual-wielded swords, dealing damage proportional to the caster's lost Health.

 

Batisse

Brawl (Before)

Brawl (After)

Hits the enemy in the face. When used against an enemy inflicted with decreased Attack, activates Rock Smash.

Rock Smash: Attacks all enemies.

Hits the enemy in the face. When used against an enemy inflicted with decreased Attack, activates Rock Smash as an extra attack. Rock Smash: Attacks all enemies. This attack receives effects that are applied to the basic skill.

Skill Enhance

+5% damage dealt

+5% damage dealt by Brawl and Rock Smash

+5% damage dealt

+5% damage dealt by Brawl and Rock Smash

+5% damage dealt

+5% damage dealt by Brawl and Rock Smash

+10% damage dealt

+10% damage dealt by Brawl and Rock Smash

+10% damage dealt

+10% damage dealt by Brawl and Rock Smash

 

These are the proposed balance adjustments and improvements that are scheduled for the update on 8/6 (Thu). We hope to hear the opinions of our valuable Heirs about the changes that have been proposed for this balance adjustment.  Please know that everyone on the Epic Seven team is reading your valuable opinions and that they are key to the development of Epic Seven. 

 

We will continue to do our best to ensure that our players can create diverse teams and have fun.

 Thank you!


 

Reply 193
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BEST

Not a single ML5 this round? Please consider Sage Baal and Sezan, he's super underpowered compared to almost every stripper right now and does not even have a useable S3.

BEST

Imagine not buffing ML Baal....

BEST

What a boring balance patch, literally might aswell not even be there.

Wait, are these 3* hero buffs I see?


I thought they only cared about nerfing them since they require no resource investment and are easy (free) for every player to get.

Rework ml baal already.

Not a single ml5 so what is Martial Artist Ken??? Lmaooo...read before typing a message degenerates

Nice to see some older character's getting a buff. I remember using Adlay when I first started, didn't expect to see him that's kind of nice.

ML Roman buff is fine, but we wanted his passive to count for the team, not himself. And yall didnt touch his passive at all :(

melissa: decent buff, offence only

baal: his kit was never weak, he is rng. this makes him stronger (full aoe mage = u know what is coming :D)

ara: better for pve dmg

leo: nothing will change at all. yeah he has better dmg at 2nd turn, but bomb still does 9k dmg with 4.5k atk with atk buff in "2nd turn". noone does that!

bromann: the biggest buff, meta lv now, offence only

the rest are fillers if you don't like rng.





ml violet need a buff get rid of his increase Attack and adjust his passive gain focus ( from evading Attack to being Attack or change the Focus needed to 3 to activate his S3 and decrease his S3 cool down to 5)

Pyllis ability to stack up defense from 5 times to 3 times?? This is a nerf not buff. Am I reading something wrong here??

they say increasing def on each step in the right below line

profile image

ViCongLyes, increase in def, but also makes her stack only 3 times (not 5 times like before). So it's like a buff and nerf.

Bromann will be an actually usable opener now.


Maybe it's just me, but Reo still feels underwhelming. I remember his bomb damage is really not that good, and if you gonna go through that length to detonate them, you might as well just bring a stun hero. Not to mention that Lilias can cleanse your bombs in a single fell swoop.

Thought we wernt nurfing heros *looking at cermia heavily* thanks now i can't do g13 

dj basar is good, curently using him with no molad s2 and s1, only s3, and i maintain a defense rate above 50% the full week, i dont even have to fight to maintain my rank, even on sundays (champion atm), he is at 220 speed which is not much and can get countered, but im using him with full ml purgis, ml ken and seallona to evade some cleavers, and the upcoming ml isearia comp...

Big whoopsie Super Creative! You were supposed to buff the other Baal & Sezan. Ya know, the moonlight one that's really rare and totally useless trash... Like wtf... Sage Baal & Sezan is the most useless 5 star unit in the game.

I thought the coming Baal & Sezan buff would be in the form of Exclusive Equipment, I really wanted to see a similar option to Bellona's EE where she gains 100% chance of Defence Break.


This 15% chance to miss def break keeps annoying me during gameplay I must say

Hey Slimegate, how are you doing? You know, you put out very balanced ML5s again while ignoring those who are blatantly OP! Like Sage Baal and Sezan, who just breaks the game. Or ML Aramintha who has to go 26 turns before Charles even feels an itch, while Riolet dishes out 15k damage with just one attack AND has self-protection in terms of Evasion. Like how all Legend streamers say, Drink is overpowered and you decided to put it in ML Iserias kit to destroy Kayrons, an RGB. How dare our heirs use RGBs when they could dish out 800$ per month to get an ML5, am i right? That said, pls don't touch those, they're pretty balanced and fair, but for the love of *** and RNG, nerf ML Ara and ML Baal, they just break the game. Look at Benevolent Roman, he is a husbando right? Thx! And i hope your playerbase will remain to have the memory of a goldfish so you can screw them over again and again, like a hamster in a wheel!


Also, you still don't get why F Baal isn't used, right? Hire better maybe?

No Luna buff again , very disappointed patch and why the hell Melissa getting buff again then AGAIN !?


smilegate very love small chest hero like Teneb getting buff 4th time and coming soon a new skin , 

Charlotte remake and buff almost 3rd time and still buff on the last patch, 

Melissa the 3rd time getting buff to counter Riovlet what a bad move ppl spending money on the last mystic 


the balance team must be lolicon  

Thanks trying your best to keep old heroes updated and viable!

Imagine not buffing ML Ravi. She not good plz buff heroes that I have and nerf heroes that I don’t have. 

I, for one, am delighted with this balance patch. Making the three and four star units viable is part of what makes this game f2p and awesome. I'm excited that units like Adlay, Bromaan, Phylis, and others are finally strong enough that building them isn't a foolish investment. And I fondly look forward to more patches of similar nature. Keep up the great work, Smilegate! There's a lot of work put into those three and four star units, don't forget them!

"Following the first balance adjustment that was given to Melissa, further improvements will be made to Melissa’s core ability to make her a more effective and stable Hero. "


While ignoring so many other heroes that are neither effective nor stable, or they have such niche uses that they are less useful than 3* units despite having natural 5* or ML 5* rarity. It is almost like balance adjustments are done just for certain people's favorite units. 


And if someone tells me "they will balance X soon". Yeah, soon. People have been saying "soon" since January 2020

Speaking as a player who uses Melissa in PvP as well as PvE, I really don't agree with the "improvements".


Although she is a gear hungry character, this change is lowering her damage output for unnecessary effectiveness (to which she already has ignore element and her personal artifact for that matter).


People's main problem with her is her lack of survivability. She's an easy target before her first turn. In no way is a 20 soul burn for ignore resistance on a single target dispel going to change anything about that.


All you're doing is making her an easier target to things like ml Ken, a Ravi and Charles who will probably survive her S1 without SB.


Enough of my rant, waiting for recall.



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작성 시간 07.10.2020
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+1

8/6 Hero and Artifact Bug Fix and Recall Notice [193]

07.10.2020
2020.07.10 09:00
작성 시간 05.29.2020
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+2

6/11 (Thu) Balance Adjustment and Exclusive Equipment Option Change Preview [164]

05.29.2020
2020.05.29 09:05