Effect Resistance is biased in favor of enemy AI. 
- 2020.05.21 00:32 (UTC+0)
I've noticed for the longest time now that the effectiveness and effect resist stats are often more in favor for AI's than actual players. Today I attempted to do floor 90 of the abyss, and the first boss is "Greedy Caides" which has 0% effect resistance. After it utilizes it's S3 skill, it gains several buffs, to dispell those buffs I used Tamarine's Transformed S1 ability to attempt to dispel those buffs. Judging by the description of the skill, it has a 100% chance of working. However upon using the skill, the boss was "resistant" to the dispel effect when it should have not have been possible.
I have had many doubts about the effectiveness, and effect resist stats. This and more when I use Elena's S3 ability which gives 50% more effect resist on the entire team, only to have other characters like dizzy or baal drown my team in debuffs. However if reversed, the results are only half as effective against the AI, and they only suffer 1 or two debuffs from skills that have a 100% success rate.
I have watched many E7 videos of people questioning why their characters aren't able to inflict debuffs despite having 100+ effectiveness stats on top of the skill's success rates. The RNG I feel is either predetermined or largely weighed in favor of the enemy Ai in almost every situation regardless of the effect resist or effectiveness stats.
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