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Some suggestions for NEW Buffs and Debuffs [4]

Welp, after seeing a bunch of new characters with the same old buffs and debuffs (Im looking at you Elphelt & Ray), may i suggested to add some new buffs and debuffs to spice up the game ? No ? Too bad. You already clicked this post. Here we go:


Overheal (Buff): If a character have this buff on they can be heals beyond their maxed HP (only for about 50% max, for balancing reason). And when this buff is gone, the character will revert back to their original HP. This buff can work alongside with Barrier buff to help increase survivability of certain characters (Like S.Tene) while not being too Op since you can counters it with Unhealable and Dispel buffs. But imagine the possibility in PvE tho. 


Amplify (Buff): If your characters have this buff on, his / her debuffs will become uncleanse-able. And only when this Amplify buff is gone can the enemy's Soul Weaver cleanse these debuffs (If they still around). That right, I suggest a counter for the skill cleansing all debuffs, Cuz what the point of building Effectiveness if they can just cleanse it all. If you want "balance" then this buff can only last 2 turn, that mean the enemy cant use Dispel All Debuffs on their first turn, unless they have Dispel Buffs units. If PvE Raid bosses can do it, why cant we do the same ? :V


Corrupted / Plagued (Debuff): If a character have this debuff, everytime they try to heal / receive heal they will take 15% of max Health damage . This can work really well with Unhealable debuff ,and can be countered by Continuos Heal buff (If they dont have Unhealable debuff), or you know, Dispel Debuffs. This debuff exist mainly to counter the annoying 4 Soul Weaver team I keep seeing in Arena. And also because there isnt a single way to punish people for healing outside the Unhealable debuff, add some strategy in the game plz.


Shocked (Debuff): You know the Banshee Curse debuff in Hunt ? Well this time I want it to become a playable debuff. Smilegate already have the asset (the Shocking animation in the Arena (Protector's Punishment or whatever it called)) so they dont have to animate the debuff's animation. What im trying to say is the Shocked debuff is basically Magic Nail, but AoE (with no chance to Stun of course).


So yeah, the truth is im making this post because I'm salty that SG decided to release another Soul Weaver (Ray Shadow Legend) with dispel all debuffs in his kit. Like what the hell man, I just got Dizzy and you decide to release another counter ? And his skills is basically a mash between a bunch of Soul Weaver like DJBasar, Destina, Angelica and Elena ? Where are all the originality go ? Geezzzzzz ......... At least add something new instead of rehashing a bunch of old skill and called it a day. Now im gonna start seeing way more 4 Soul Weaver team in Arena now. 



포스트 4

  • 2020.05.20 13:57 (UTC+0)

    And this post is sponsored by ^,~

  • images
    2020.05.20 13:57 (UTC+0)

    I'm kinda of a debate either to go against this or go with it. 



    Thinking..... Thinkinggggg


    Somebody come help me think!! 

  • images
    2020.05.20 15:17 (UTC+0)

    Kinda doubt 1000 characters are gonna be enough to explain why I agree/disagree. So I will just say Yes and No


    1. No

    2. No

    3. Yes

    4. No


    DIzzy is last year hero, also Dizzy is still pretty much the same even after Ray release. Originality? What is that? Some kind of food? 

  • images
    2020.05.20 23:27 (UTC+0)

    No point in fixing what aint broken. If you didnt know, there are already many counters to dizzy and shes still a great unit. You can start introducing newer and more debuffs but it will get so damn convoluted. Sometimes simplicity is the key to a good thing, you start putting too much nonsense and it becomes stupid and you cant ever go back. You cant unscramble an egg once its scrambled. They should take their time into what new things they are willing to introduce into the system. 


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