Epic Seven

OFFICIAL

Developer Notes

Notice regarding an issue where Havoc was miscalculated upon draw in Guild War [22]

  • OFFICIAL Dominiel
  • 2020.05.13 14:38 (UTC+0)
  • 조회수 14743



Hello, this is Epic Seven

 

Upon the opening Guild War: Challenge Season, the draw feature was introduced. However, as there was an issue where victory and draw per each round of battle did not make difference, we’ve differentiated the amount of Havoc acquired from draws via 4/30 update. Ex) Guild acquired 120 Havoc upon winning two rounds, and 90 Havoc by winning a round and drawing the other.

 

However, we’ve discovered that there were differences in Havoc acquired in certain conditions after this adjustment was applied.

 

The first problem was that, under certain conditions, even if players recorded same result from attacking a building, different amount of Havoc was provided according to the order in which the players have recorded the result.

 

Result per Round

Havoc

Amount of Decrease in Health of Building

 

Result per Round

Havoc

Amount of Decrease in Health of Building

1 Win 1 Draw

90

120

 

2 Wins

120

120

2 Wins

80 + 50
 (Bonus Havoc)

80

 

1 Win 1 Draw

80+50
 (Bonus Havoc)

80

Sum

220

 

 

Sum

250

 

 

If a player attacks buildings with 200 Health, and records 1 win and draw, the player acquires 90 Havoc and decreases 120 health of the building. As a result, the building attacked has 80 remaining health. After this, if another player attacks and records two wins, the player acquires 80 Havoc, which is equivalent to the remaining health of the building, with 50 Bonus Havoc for destruction. In sum, the two players gain 220 Havoc as a total. This is because amount of Havoc obtainable from winning a battle cannot exceed the remaining health of the building.

 

In cases where a player record win by winning two rounds, both the Havoc acquired and decrease in health of building are 120. After this, if a subsequent player destroys the building by recording 1 win and 1 draw per round, the players acquires 80 Havoc (equivalent to remaining health of the Building) and 50 Bonus Havoc for destruction. This in sum, results in total of 250 Havoc gained.

 

As illustrated above, even if two players recorded the same results in two scenarios listed, total Havoc acquired had 30 points difference, which can result in inappropriate winning decision in Guild Wars.

        

Another issue was that players could obtain 30 Havoc and not decrease Health of the Building in case of losing a battle by recording 1 Draw and 1 Lose per round. 

 

Consequently, if a Guild records 1 Draw and 1 Lose prior to completely destroying the all buildings located in the opponent Guild, the Guild can acquire more than 9750 Havoc in total. Since such was the case, there was also an issue where Victory/Defeat was determined even when the both Guilds completely destroyed opponents’ buildings.

 

We’ve examined many alternatives in order to resolve these two issues; however, we’ve found out that big changes in Guild War rules during the season, can cause more confusion. Thus, we decided to change the Havoc system back to what it used be upon the opening of the Season. We would like to ask our Heirs for your kind understanding regarding this change. The change in Havoc acquired will be as follows.

 

Round Result

Havoc Acquired

(As-is)

Havoc Acquired

(To-Be)

2 Wins

120

120

1 Win 1 Draw

90

120

1 Win 1 Lose

60

60

2 Draws

60

60

1 Draw 1 Lose

30

0

2 Loses

0

0

 

As a result of change in the amount of Havoc acquired back to the amount acquired during the beginning of the season, an issue where win/draw per round do not make difference remains. However, we’ve decided to solve the issue where Victory/Defeat of Guild War were inappropriately determined first, to prevent this from happening again.

 

This adjustment will be applied from 5/15(Fri) Guild Wars following 5/14(Thu) maintenance. We will also give further information next week about compensation to be offered to our Heirs in Guilds affected by this issue once we complete data reviews.

 

We will try our best in order to bring about more strategical fun to Guild Wars by implementing improvements such as the ones described above. We will notify our Heirs of further improvements prior to start of the next Guild War Season.

 

We sincerely apologize for causing inconveniences to our Heirs actively participating in Guild War contents.

 

Thank you

 


댓글 22

  • images
    2020.05.13 14:58 (UTC+0)

    BESTThank you for acknowledging the error.


    Please keep the following points in mind:

    - Guilds that Won by that method, gained more WarPoints that the usual 248 because they had a higher Havoc value and hence makes the race for Rank 1 unfair.

    - Guilds that Lost because of this, if not compensated correctly, can never get to Rank 1 again.


    The complete Top 5 Ladder is incorrect and you really have to be careful with how you fix this issue.


    If you decide to not adjust the WarPoints accordingly, the complete GW Season and Hall of Fame is decided by a Bug/Exploit.

  • images
    2020.05.13 14:45 (UTC+0)

    Just remove the draw feature then, this is stupid.


    3 soul weavers for free draw and have only 1 viable team great plan. 

    • images
      2020.05.14 11:39 (UTC+0)

      STOVE120838613or you could try other games like RSL where for example AI wont waste their aoe skills on 1 units and will keep them until you try to revive your team.

    • images
      2020.05.25 15:47 (UTC+0)

      VeristelleNot throwing shades here but I'm surprise that those people doesn't feel ashamed of themselves. Tbh that can still be considered as a legit strat but it just lose the fun of the game itself. 

  • images
    2020.05.13 14:50 (UTC+0)

    Example I can win 1st defense line, but I cant win 2nd defense line, so can I just stall 2nd line until draw option appears (3 soul weavers or someting) and still gain 120 havoc(same as win)? Isnt that a bit off

  • images
    2020.05.13 14:52 (UTC+0)

    ********

  • images
    2020.05.13 14:53 (UTC+0)

    The alternative is just to remove the draw feature if you feel that changing guild war rules only cause more confusion. That would be a better solution than giving 'Win + Draw = Win' the same reward as 'Win + Win = Win'.

  • images
    2020.05.13 14:54 (UTC+0)

    This is bullcrap.


    Just remove the ****** draw then. You dipshits

    • images
      2020.05.14 01:26 (UTC+0)

      Cry moar kekw

  • images
    2020.05.13 14:58 (UTC+0)

    Thank you for acknowledging the error.


    Please keep the following points in mind:

    - Guilds that Won by that method, gained more WarPoints that the usual 248 because they had a higher Havoc value and hence makes the race for Rank 1 unfair.

    - Guilds that Lost because of this, if not compensated correctly, can never get to Rank 1 again.


    The complete Top 5 Ladder is incorrect and you really have to be careful with how you fix this issue.


    If you decide to not adjust the WarPoints accordingly, the complete GW Season and Hall of Fame is decided by a Bug/Exploit.

    • images
      2020.05.13 15:10 (UTC+0)

      You have my vote bro. 

    • images
      2020.05.13 15:12 (UTC+0)

      Sadly that isn't something new and SG also doesn't really care about it. The S1 ladder also was decided by a bug, aka fleet abusing the fort bug.

  • images
    2020.05.13 15:15 (UTC+0)

    Noone in the competive scene likes the draw feature. If you are incapable of adjusting the HP lost depending on the result, than you should just remove it completely, like the whole competive community told you >4 month ago when you asked about their opinion after you posted your proposal.


    Maybe instead of ignoring their opinion again you should instead listen to it for once.

  • images
    2020.05.13 17:27 (UTC+0)

    We’ve examined many alternatives in order to resolve these two issues; however, we’ve found out that fixing this issue is harder than just rolling it back. Thus, we decided to change the Havoc system back to the system that no one liked, asked for, or wanted. We would like to ask our Heirs for your kind understanding that a little effort to do this the right way is a deal breaker for us and we are simply going back to the universally hated draw mechanics.  

    There... fixed the statement for you SG


    • images
      2020.05.14 01:27 (UTC+0)

      Youre we todd it

  • images
    2020.05.13 17:45 (UTC+0)

    I am wondering the role of Ambitious Twin now. We have 5 stars units that make his job better like Ray. Please, make ML Twin easier to use for us. I its troublesome you purchase a moonlight hero when it is so hard to use it.

  • images
    2020.05.13 19:31 (UTC+0)

    You should have never reward a loss to start with. Just revert back to the old GW model. W/W = 120, W/L = 60, L/L = 0. Fair and Simple. Stop rewarding stall teams and the abuse of 2-3 soulwaver + tank. There is literally 0 skill involved waiting for the draw button and get rewarded as if it was a win. 


    Just admit it was a mistake and revert it. Take your loss before you make things even worse (see the bug that caused the current rollback, it completely destroyed the competitive integrity of the current guildwar season already).

  • images
    2020.05.14 03:08 (UTC+0)

    If you want to keep the draw feature, simply decrease the tower health by the same amount of havoc gained ... example: if you gain 90 havoc for a win +draw decrease the health of the building by 90 hp, not by 120

  • images
    2020.05.14 03:50 (UTC+0)

    Since the update is so long they should at least give us something for the wait I really do like the game.

  • images
    2020.05.19 11:48 (UTC+0)

    Y'all Fuking mental. 

    Let's implement the most ******** thing ever and think it's Fine.. 

    Also thanks for the 10 mystics from Guild chest in rank 300 to 100 very usefull people for us there. 

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