Developer Notes
4/16 Balance Adjustment Preview [286]
- 2020.04.03 09:00 (UTC+0)
- 88912
Hello, this is Epic Seven.
We want to thank all our Heirs for the continued enthusiasm and support that they bring to Epic Seven and our community.
In this post, we will be showing our players the Balance Adjustments scheduled to be applied with the update occurring on April 16th.
In this update, 6 Heroes will be improved. Through this Balance Adjustment, there will be improvements to Heroes who have unique
characteristics, yet are difficult to utilize. We hope our Heirs will have more fun battling by making full use of these characters to
build new team combinations and create new strategies.
Please see below for the list of Heroes to be buffed via the April 16th Balance Adjustment.
■ Heroes
Category | Heroes |
Covenant / 5-Star | Pavel, Sigret, Lidica, Zeno |
Moonlight / 5-Star | Faithless Lidica |
Moonlight / 4-Star | Benevolent Romann |
※ Following the update scheduled for 4/16, certain skill descriptions for Heroes to be balanced will be adjusted for better understanding.
※ The probability and number of turns are based on fully enhanced characters.
※ Skill Cooldowns, will not be changed unless stated.
※ The values mentioned in this preview may differ from the actual update.
※ The skill descriptions mentioned in this preview may differ from the actual update.
1-1) Covenant / 5-Star
■ Pavel
Storm Bullet (Before) | Storm Bullet (After) |
Fires a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. | Fires a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. This skill cannot trigger a counterattack. |
Storm Bullet (Awakened) (Before) | Storm Bullet (Awakened) (After) |
Grants the caster increased Attack for 2 turns, before firing a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. | Grants the caster increased Attack for 2 turns, before firing a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. This skill cannot trigger a counterattack. |
Destructive Pursuit (Before) | Destructive Pursuit (After) |
Swiftly cuts and shoots the enemy. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Damage dealt increases proportional to the caster's Speed. | Swiftly cuts and shoots the enemy. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Damage dealt increases proportional to the caster's Speed. |
Pavel was designed as a Hero that could grant himself an increased Attack buff and attack all enemies, and then deal lethal damage
to the strongest Hero on the enemy’s team. However, due to his lack of survivability and comparatively low damage output, it was
hard to fully utilize him despite his ability to increase his own attack. With this Balance Adjustment, Pavel will be improved so that
he can deal more damage in order to more easily defeat enemies, and also so that he can more readily fight against Heroes with
counterattack skills.
Pavel could not be utilized against enemies with counterattack abilities. In order to address this issue, Pavel will be improved so that
Storm Bullet no longer triggers counterattacks. Our Heirs will be able to use Pavel even if the enemy has Heroes with counterattack
abilities.
Also, the damage output for the Destructive Pursuit will be increased by around 25%. Utilizing such an increase in damage output
will allow Pavel to become more capable of dealing with enemies that utilize damage sharing effects.
With the increased damage output of Destructive Pursuit and the ability to attack enemies without worry of being counterattacked,
we hope that our Heirs will be able to fully utilize Pavel to dominate enemy teams.
■ Sigret
Guillotine (Before) | Guillotine (After) |
Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. | Inflicts lethal damage to the enemy, piercing their weak point. Penetrates Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. Inflicts extinction when the enemy is defeated. |
Guillotine (Awakened) (Before) | Guillotine (Awakened) (After) |
Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 30%, with an additional 10% for each debuff inflicted on the enemy. | Inflicts lethal damage to the enemy, piercing their weak point. Penetrates Defense by 30%, with an additional 10% for each debuff inflicted on the enemy. Inflicts extinction when the enemy is defeated. |
Although Sigret is a Hero who can inflict debuffs onto enemies and deal additional damage proportional to the number of debuffs
inflicted on the enemy, she was not as threatening a choice when compared to other Heroes. Therefore, she will be improved so
that our Heirs can more easily use her.
Sigret will now inflict extinction when defeating an enemy. This will make her more useful against Heroes with the ability to revive.
After this adjustment, she will become a very effective choice for certain occasions.
■ Lidica
Thornbush (Before) | Thornbush (After) |
Attacks all enemies, with a 100% chance each to decrease Hit Chance for 1 turn, before dispelling one buff. | Attacks all enemies, with a 100% chance each to decrease Hit Chance for 1 turn, make them unhealable for 1 turn, and dispel one buff. |
Public Execution (Before) | Public Execution (After) |
Attacks the enemy with a whip sword, decreasing Speed and making them unhealable for 2 turns, and decreasing Combat Readiness by 100%. Grants the caster skill nullifier, negating damage received from the next skill attack. | Attacks the enemy with a whip sword, decreasing buff durations by 1 turn, before decreasing Combat Readiness by 100% and decreasing Speed for 2 turns. Grants the caster skill nullifier once, negating damage received from the next skill attack. |
Lidica’s Public Execution will be improved so that she can more easily disrupt the enemy, and Thornbush will be changed so that it
creates an additional hindrance to her enemies.
First, the unhealable debuff will be moved from Public Execution to Thornbush. With her ability to inflict unhealable and decrease
the Hit Chance of her enemies every three turns, she will be better able to contain the enemy team’s attacking and healing
capabilities.
Furthermore, Public Execution will be given the ability to decrease the target’s buff effects by one turn. Our Heirs will be able to
better use Lidica against enemies with buff effects, given this skill’s ability to inflict debuffs on enemies as well as decrease their buff
duration by 1 turn.
We hope our Heirs will be able to bring out the full potential of Lidica to publicly execute enemies using her ability to disrupt
enemy’s battle plans via her various debuff effects.
■ Zeno
Star's Armor (Before) | Star's Armor (After) |
Increases Defense and damage of Ancient Beast by 8% when the enemy uses a non-attack skill. Can stack up to 10 times. | Increases Defense and damage dealt by Ancient Beast by 10% and Effectiveness by 5% when the enemy uses a non-attack skill. Can stack up to 8 times. |
Ancient Beast (Before) | Ancient Beast (After) |
Summons an ancient beast to attack all enemies, with a 70% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health. | Summons an ancient beast to attack all enemies, with an 80% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health. |
Ancient Beast (Awakened) (Before) | Ancient Beast (Awakened) (After) |
Summons an ancient beast to attack all enemies, with a 70% chance to silence for 1 turn and inflict bleeding for 2 turns. Damage dealt increases proportional to the caster's max Health. | Summons an ancient beast to attack all enemies, with an 80% chance to silence for 1 turn, and inflicts bleeding for 2 turns. Damage dealt increases proportional to the caster's max Health. |
Improvements will be made so that Zeno will be able to more consistently inflict debuffs on the enemy. Additionally, he will also be
given an increase in the defense and damage dealt when an enemy uses a non-attack skill.
Star’s Armor will be improved so that it also provides increased Effectiveness, along with an increase in the Defense and damage
dealt by Ancient Beast. With this increase in Effectiveness, he will be able to inflict debuffs on the enemy with greater consistency.
Also, the probability of silencing the enemy will be increased to a maximum of 80%. Given this increase, he will be able to make a
large difference in the battlefield.
With improvements to Star’s Armor which will allow Zeno to deal more damage and have more Effectiveness, we hope that our
Heirs will be able to better utilize him.
1-2) Moonlight / 5-Star
■ Faithless Lidica
Hysteria (Before) | Hysteria (After) |
Attacks the enemy indiscriminately, increasing skill cooldown to max. | Attacks the enemy indiscriminately, increasing skill cooldown to max. A critical hit grants all allies skill nullifier once, negating damage received from the next skill attack. |
Faithless Lidica was designed as a Hero who could provide an advantageous position for her team by increasing her allies’ Combat
Readiness and increasing the enemy’s skill cooldown to their maximum. However, our Heirs found it difficult to utilize her.
Therefore, Faithless Lidica will be improved so that she can be more readily used and have a more significant presence in battle by
adding a new effect to Hysteria.
Upon landing a Critical Hit with Hysteria, all allies will be granted the Skill Nullifier buff effect. By utilizing her high base speed,
Faithless Lidica will be able to protect her allies from strong attacks from enemies.
With skills that can benefit her allies, we hope that our Heirs will be able to better utilize Faithless Lidica.
1-3) Moonlight / 4-Star
■ Benevolent Romann
Mana Arrow (Before) | Mana Arrow (After) |
Attacks the enemy with concentrated mana, with a 35% chance to activate Mana Burst. Mana Burst: Attacks all enemies, decreasing Combat Readiness by a random amount between 10% and 50%. | Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced. Mana Burst: Attacks all enemies, decreasing Combat Readiness by a random amount between 10% and 50%. |
Mana Fundamentals (Awakened) (Before) | Mana Fundamentals (Awakened) (After) |
Attacks all enemies with condensed mana, with a 75% chance to silence for 2 turns, before dispelling one buff. | Attacks all enemies with condensed mana, dispelling one buff, before a 75% chance to silence for 2 turns. |
Benenevolent Romann will be improved so that he can better decrease the Combat Readiness of the enemies, and more readily
inflict debuffs.
First, the probability to activate Mana Burst after using Mana Arrow will be doubled if the enemy is silenced. Consequently, after
silencing the enemy, the probability of decreasing all enemies’ Combat Readiness will also be increased.
Furthermore, Mana Fundamentals will now have the ability to inflict silence after dispelling one buff effect. This will greatly increase
Benevolent Romann’s presence in the battlefield, since he will be more capable of successfully silencing the enemy.
With the greater chance to decrease the Combat Readiness of his enemies after they have been silenced, we hope that our Heirs will
be able to create difficult situations for the enemy by fully utilizing Benevolent Romann.
These are the balance changes that are scheduled to be applied with the update planned for 4/16. We hope that we can receive
feedback from our Heirs. We would also like to say that the feedback given to us via all of our communities continues to be a
source of great motivation and helps us as we continue to take steps towards improvement. We will continue to try our best to
provide the most entertaining content possible by providing our players with the chance to create new strategies with a diverse
group of Heroes.
Thank you
Developer Notes의 글
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